Carthus Beacon

Spell Type


Focus ConsumptionFocus Cost 35
Attunement SlotsSlots Used 2
Requirements 12 Intelligence/ 12 Faith
Type Self buff
Duration 30 seconds

Carthus Beacon is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.



The most obscure pyromancy developed in Carthus of the Sands.

Damage increases with consecutive attacks.

Carthus's aggression has been likened to an uncontrollable fire, and since ancient times its beacon has been used as a signal for war.

Pontiff's Right Eye Effect

  • Boosts attacks, as long attacking persists.
    • PVE: Initial buff = 7.5%, Max = 15%
    • PVP: Initial buff = 3%, Max = 6%


Acquired From




Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth


    • Anonymous

      07 Nov 2019 17:04  

      I tried using it with a curved blade 2H and it's not worth it. It seems to be only worth using with twin weapons tested on both demom scar and sellsword twinblades. The L1 combo fits best though the L2 is not bad but they coun the same. Tested on the giant crab next to cruxifixion wood bonfire.

      • Anonymous

        25 Aug 2018 17:19  

        You should also include that carthus beacon inherently boosts base damage without the need to consecutively attack. It's a small boost, but it's a boost nonetheless and it's a boost you get right out of the gate. As you consecutively attack, this boost increases. A single weapon art from a whip is enough to increase this boost as long as two of the three hits makes contact. A really fun combo is to cast carthus beacon, have both pontiff eyes equipped, use a golden pine bundle on the spotted whip, use the whip's weapon art, then swap to the old wolf curved sword to attack while the attack boosting buffs from the right eye and carthus beacon are still in effect.

        • Anonymous

          19 Aug 2018 18:29  

          it isnt entirely useless , if your usign a spell sword build and dont have very good armor . this can be quite usefull.

          • 16 Jul 2018 22:29  

            It's.. Useless. Use Power Within. Summary: If it costed 1 slot this woud be okay. But due to how defense works, the attacks leading up to the full damage bonus take 2/3rds of the duration of the buff, and then you need to recover stamina. Only with a spinny weapon do you get the full bonus for ONE attack, the last one of your second combo. Power Within: Super high stamina regeneration, higher damage instantly that upgrades each one of your attacks, not limited to physical weapons. Even with split damage, you can spam R1, and use Pontiff Left Eye to recover the HP you lose. Voila, efficiency.

            • 18 Jun 2018 06:16  

              This isn't worth it. 6% is essentially a Throwing knife. If your builds allows it, go ahead. If you're considering investing for this, just run away.

              • Anonymous

                10 Jun 2018 20:29  

                Terrible, just terrible, same effect as a ring, but requires 2 slots (8 levels in attunement, or a ring slot) int/fai investment (not a problem for SOME builds,) takes 35 fp plus time to cast, but the main problem is it lasts only 30 secs, so after you trigger the buff with attacks you'll have around 15 seconds of +15% ar and depleted stamina bar.

                • Anonymous

                  19 Apr 2017 18:20  

                  Does this work with elemental damage on melee weapon? For example, if you buff your weapon with lightning blade, after 3 hits, the lightning damage is buffed too? And with elemental infusion? if i have a chaos broadsword, after 3 hit the fire damage is buffed?

                  • Anonymous

                    Needs Duration Buff07 Sep 2016 03:51  

                    It frustrates me that Sacred Oath is a full minute while this is 30 seconds. Either needs duration buff or reduce number of slots required.

                    • Anonymous

                      PW is better than this spell29 Aug 2016 10:27  

                      20 % bonus + drains your hp alot better than 15 % bonus if your enemy can't roll

                      • Anonymous

                        Length of spell24 Jul 2016 06:19  

                        I can confirm that a +0 Lingering dragoncrest ring adds about 10 seconds while a +1 adds about 15 seconds. I haven't tested +2 as I don't have it.

                        • Anonymous

                          Non-Buff/Non-Infusable Weps19 Apr 2016 22:27  

                          Does this spell work on weapons that are unable to be buffed by resin etc.? Unsure if self buff would act differently vs weapon buff. Anyone know?

                          • Anonymous

                            Weapons arts attacks?18 Apr 2016 12:20  

                            Im wondering if this/bleed would synergize well with spinning attacks like scimitar weapon art or if thatll could as one attack

                            • Anonymous

                              Lingering Dragoncrest Ring18 Apr 2016 02:03  

                              The base ring upped duration to 39 seconds, anyone willing to test the better ones?

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