Sacred Flame is a Pyromancy in Dark Souls 3. To cast it, you must use one of the Flames

Sacred Flame

Spell Type


FP CostFocus Cost 25
Slots UsedSlots Used 1
Requirements 8 Intelligence/ 8 Faith
Type Grab attack



Pyromancy taught among savages. Flame burrows inside foes and ignites.

Originally used in a ceremony for cleansing sacrificial impurities, thereby lending the spell its name.

As barbaric as it seems, this may in fact be quite fitting for the savage pyromancers who consider themselves servants of the divine."


Acquired From

  • Found in the large lava pit in late Smouldering Lake behind Knight Slayer Tsorig. A bridge with a Black Knight stretches across the pool from above (video location).
    • Path: From Demon Ruins bonfire, proceed through the underground passages until you enter a room with two pyromancers and their floating fire orbs. Immediately turn left towards a corridor with rats in it. Follow this path until you enter an area with basilisks. When you come upon stairs leading up, take the passage to the left. Knight Slayer Tsorig will be hostile and attempt to attack you. The pyromancy is in the lava behind him closest to the shore along the left wall.
    • Use fire-resistant gear such as Knight Slayer Tsorig's equipment or Flash Sweat to survive the lava long enough to loot it. 

Tips against the lava

  • It is advised to drink estus instead of rolling through the lava.
  • Blocking while entering lava blocks the damage of lava, as long as the shield is facing towards the far wall. This makes returning to safety difficult. After picking up an item, the player can still raise their shield to block the damage.
  • Use any combination of high fire resist armor, Flash Sweat pyromancy (+30%), Red Bug Pellets (+15%), Flame Stoneplate Ring (+13%), Speckled Stoneplate Ring (+5%) Blue Tearstone Ring (+20% at 20%).
    In the End you should get around 66% resistance (73% with Blue Tearstone Ring), alltough it would be better to use Prisoners Chain (+5 Vitality) and, or Havel's Ring (+15% equip load) for more equip load.
  • Note that the more you stack up resistance, the more "diminishing returns" takes into effect, which means that you will not get the full benefit of additional resistance.  Therefore, you should not need Havel's Armor Set.


  • This attack is very slow to wind up, but pulling off a successful grab means that whatever is grabbed will generally have a lot of health taken away due to it's innate critical damage.
  • Effective against a large number of humanoid enemies both larger and smaller than you, but the long windup leaves you vulnerable to counter-attacks against enemies with short downtime between their attacks. Roughly as strong as a frontstab with a longsword-sized weapon in PvP if it connects, generally quite risky to attempt.
  • Can connect through the guard on most humanoid enemies, with some exceptions.
  • Damage does not increase with the Hornet Ring, despite doing critical damage.
  • If Aldrich's Sapphire is equipped, a successful grab will recover 15 FP.
  • In Aldrich's Ruby is equipped, a successful grab will also recover 85 HP.
  • Gives the player hyper armor in the later frames of the grab animation?
  • It is possible to catch another player out of a plunging attack with Sacred Flame. This requires you to land the hit during the hyper armor frames, be close enough to catch the player, and most importantly, tank one of the most damaging moves available to any weapon; very tricky and risky to pull off.
  • Only limited testing, but the critical from Demon's Scar appears to affect this spell's damage. (Minor testing was accomplished on the drakeblood knights, with both a +10 Demon's Scar and a +10 Pyromancy Flame and 40/40 Int/Fai.)


Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth


    • Anonymous

      13 May 2019 13:23  

      I noticed this spell is good only with high int and faith I have a pyromancer build with investment in strength and the spell damage is similar to a normal r1 attack

      • Anonymous

        07 May 2019 01:35  

        It's a good pyromancy due to how people tend to roll into a (seemingly) lingering hitbox during the animation. Caught someone twice with it in the same match.

        • Anonymous

          21 Jan 2019 15:10  

          It’s so amusing using this spell on Millwood Knights for due to how big they are, it’s looks as if you’re grabbing them by the crotch and giving their nuts a good roasting! BOOM! That would drop any knight! XD

          • Anonymous

            02 Jan 2019 03:17  

            Demon Scar does noticeably more damage than regular Pyromancy Flame (30/30 FAI/INT), ~1600 VS ~1200 on the hollows outside of Firelink

            • Anonymous

              21 Jul 2018 16:30  

              When you cast warmth using the demon scar it adds anadditional sound, a demon roar. Does it also work when using this spell with the demon scar ?

              • 14 Mar 2018 09:20  

                Today I used this spell on the Crystal Sage at the Grand Archives and you can probably kill him his first encounter while having Sainttree Bellvine equipped for its cast speed passive and Pyro flame on the other hand, and then just spam the attack on him. The animation is really wonky but you might be able to land three Sacred Flame hits before he ports out to the upstairs or you might actually be able to kill him first encounter. My stats were 36INT 16 Faith using both Witch and Swamp rings, didn't use Fire Clutch. I had Chloranthy, and Speckled ring on.

                • Anonymous

                  24 Nov 2017 03:23  

                  In order of most damage to least damage on same stats: Demon's Scar; Pyromancer's Parting Flame; Pyromancy Flame.

                  • Anonymous

                    19 Oct 2017 21:40  

                    Really good against invaders who are fighting phantoms.This is coming from a invaders perspective lol , I get sacred flamed when dealing with type of guys a lot.

                    • Anonymous

                      30 Sep 2017 09:20  

                      This is my favorite spell for PvP. It's just so fun to use, and the feeling you get when you land it perfectly... nice.

                      • Anonymous

                        07 Jul 2017 18:26  

                        If you watch closely gwyn uses it in his fight against the chosen undead, that would sugest why is it called "sacred flame". And if you observe the last line of its description: "As barbaric as it seems, this may in fact be quite fitting for the savage pyromancers who consider themselves servants of the divine." you can see that it really describes gwyn after linking the flame, he did what he did to extend the age of fire believing that it was his divine duty to do it, he fought and looked barbaric and used fire instead of lightning.

                        • Anonymous

                          18 Apr 2017 22:10  

                          sacred flame is a chaos pyromancy and i learned that from observing the flame animations between regular pyromancies and chaos pyromancies

                          • Anonymous

                            19 Mar 2017 23:14  

                            Fun Fact: You can't roll through this. If you try, it'll still grab you. Really good for Rolling R1 people.

                            • Anonymous

                              26 Jan 2017 06:02  

                              Should add in acquiring it from the lava that equipping the Dragon Crest Shield and holding it up to block will negate most damage as you run to get it. Still recommend Flash Sweat on top of that and the bug pellet things.

                              • 18 Nov 2016 19:10  

                                For Sister Friede... Sacred flame tactic. Even after figuring out how to find her while she was invisible, I had a hard time backstabbing her. Maybe I just need to git gud with my parries and backstabs (this is my first DS game). But if you offhand the Sacred Flame with the new Pyromancer Hand (it's actually weaker than the regular Pyromancer hand while chucking fireballs, but stronger with the Sacred Flame for some reason), track her down when she goes invisible, you can Sacred Flame her from any place on her body, not just her back. And it can do some damage. Furthermore, it knocks her down, allowing you to begin attacking. And a lot of times, you can actually pull of the Sacred Flame again immediately after. And again, and again...

                                • Anonymous

                                  14 Nov 2016 19:34  

                                  So gay that sacred flame doesn't count as a crit (even though it has the same effect). If it did then it would be a guaranteed kill with hornet ring. As is its great for 1v1s if you can follow it up with a chaos fire ball fast enough or against gank squads if you can land a fire ball right before or after contact. Anyway, how to win pvp: sacred flame + iron flesh + enemy doesn't realize what you are doing (which, I have found, 99% don't).

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