Sacred Flame is a Pyromancy in Dark Souls 3. To cast it, you must use one of the Flames

Sacred Flame

Spell Type


FP CostFocus Cost 25
Slots UsedSlots Used 1
Requirements 8 Intelligence/ 8 Faith
Type Grab attack



Pyromancy taught among savages. Flame burrows inside foes and ignites.

Originally used in a ceremony for cleansing sacrificial impurities, thereby lending the spell its name.

As barbaric as it seems, this may in fact be quite fitting for the savage pyromancers who consider themselves servants of the divine."


Acquired From

  • Found in the large lava pit in late Smouldering Lake behind Knight Slayer Tsorig. A bridge with a Black Knight stretches across the pool from above (video location).
    • Path: From Demon Ruins bonfire, proceed through the underground passages until you enter a room with two pyromancers and their floating fire orbs. Immediately turn left towards a corridor with rats in it. Follow this path until you enter an area with basilisks. When you come upon stairs leading up, take the passage to the left. Knight Slayer Tsorig will be hostile and attempt to attack you. The pyromancy is in the lava behind him closest to the shore along the left wall.
    • Use fire-resistant gear such as Knight Slayer Tsorig's equipment or Flash Sweat to survive the lava long enough to loot it. 

Tips against the lava

  • It is advised to drink estus instead of rolling through the lava.
  • Blocking while entering lava blocks the damage of lava, as long as the shield is facing towards the far wall. This makes returning to safety difficult. After picking up an item, the player can still raise their shield to block the damage.
  • Use any combination of high fire resist armor, Flash Sweat pyromancy (+30%), Red Bug Pellets (+15%), Flame Stoneplate Ring (+13%), Speckled Stoneplate Ring (+5%) Blue Tearstone Ring (+20% at 20%).
    In the End you should get around 66% resistance (73% with Blue Tearstone Ring), alltough it would be better to use Prisoners Chain (+5 Vitality) and, or Havel's Ring (+15% equip load) for more equip load.
  • Note that the more you stack up resistance, the more "diminishing returns" takes into effect, which means that you will not get the full benefit of additional resistance.  Therefore, you should not need Havel's Armor Set.


  • This attack is very slow to wind up, but pulling off a successful grab means that whatever is grabbed will generally have a lot of health taken away due to it's innate critical damage.
  • Effective against a large number of humanoid enemies both larger and smaller than you, but the long windup leaves you vulnerable to counter-attacks against enemies with short downtime between their attacks. Roughly as strong as a frontstab with a longsword-sized weapon in PvP if it connects, generally quite risky to attempt.
  • Can connect through the guard on most humanoid enemies, with some exceptions.
  • Damage does not increase with the Hornet Ring, despite doing critical damage.
  • If Aldrich's Sapphire is equipped, a successful grab will recover 15 FP.
  • In Aldrich's Ruby is equipped, a successful grab will also recover 85 HP.
  • Gives the player hyper armor in the later frames of the grab animation?
  • It is possible to catch another player out of a plunging attack with Sacred Flame. This requires you to land the hit during the hyper armor frames, be close enough to catch the player, and most importantly, tank one of the most damaging moves available to any weapon; very tricky and risky to pull off.
  • Only limited testing, but the critical from Demon's Scar appears to affect this spell's damage. (Minor testing was accomplished on the drakeblood knights, with both a +10 Demon's Scar and a +10 Pyromancy Flame and 40/40 Int/Fai.)


Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth


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    • Anonymous

      08 Sep 2021 19:42  

      Love the idea of this spell, just wish it had either a faster windup or higher poise health/hyper armor frames to make it more viable in pvp. Far too easy to punish it's not even funny

      • Anonymous

        23 Aug 2021 20:54  

        Sure the damage is nice but first you actually gotta be able to hit someone with the damn thing. Only blokes getting tagged with this are either complete newbies or complete morons.

        • Anonymous

          01 Aug 2021 12:37  

          this thing can dish out around 500 damage to human players with around 25 25 faith and int with +10 pyro flamw its a good genral skill to have if your opponets dont expect it coming

          • Anonymous

            22 Jun 2021 02:59  

            there is nothing funnier than marinating people by whipping out a witch tree branch and using this, and then swap the branch out of your hand to get the slower animation on purpose. people try to roll out of it thinking its the shorter animation to punish and get roll caught by the delayed attack.

            • Anonymous

              27 May 2021 12:06  

              Oops, sorry gonkers. Did i just deflect your weapon dps back to you as a critical? Next time think twice before going the three of you against me at once.

              • Anonymous

                04 Apr 2021 06:25  

                As you would expect, this also works on Halflight, Spear of the Church. I usually try to finish off that fight with this...just for the badassery of it all.

                • Anonymous

                  30 Mar 2021 12:18  

                  You can use this spell for gwyn cosplay on the left hand as it is the closest thing to gwyn's grapple we have

                  • Anonymous

                    15 Feb 2021 15:37  

                    Does it scale with pyromancy rings like witch’s ring and great swamp ring? And do those rings scale when they are both out on?

                    • Anonymous

                      05 Feb 2021 08:26  

                      "critical from Demon's Scar appears to affect this spell's damage"... in what way? increase?? decrease?? lol

                      • Anonymous

                        18 Jan 2021 10:32  

                        Pyromancer's parting flame makes me go for this instead of a dagger for riposte, because fashion souls.. you can miss though... Oh pyromancer's parting flame adds nice dmg btw

                        • Anonymous

                          06 Jan 2021 22:58  

                          I caught someone with this spell and it did 1500 damage what the hell?? Are there any bugs with this weapon because I didn't see the calamity ring effect on him

                          • Anonymous

                            24 Aug 2020 11:34  

                            I've only used it with parting flame but I wanna see that longsword with the front stab that can do this things DMG... Pls

                            • Anonymous

                              19 Jul 2020 10:01  

                              Cast lightning stake with a sunlight talisman first, your welcome. (residual unfaltering prayer for god knows why). Also works with other pyros like fire surge. If you use a sunless talisman and then black flame, black flame gains the sunless talismans bonus dark damage (thanks miyazaki)

                              • 27 May 2020 13:12  

                                I absolutely love this pyromancy. I tried Chase's pyro build with Black Flame, Black Serpent and Vestige and nearly always lost the fight. I switched Black Serpent for this and gained a few more wins. Hilarious.

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