Sacred Flame is a Pyromancy in Dark Souls 3. To cast it, you must use one of the Flames

Sacred Flame

Spell Type


FP CostFocus Cost 25
Slots UsedSlots Used 1
Requirements 8 Intelligence/ 8 Faith
Type Grab attack



Pyromancy taught among savages. Flame burrows inside foes and ignites.

Originally used in a ceremony for cleansing sacrificial impurities, thereby lending the spell its name.

As barbaric as it seems, this may in fact be quite fitting for the savage pyromancers who consider themselves servants of the divine."


Acquired From

  • Found in the large lava pit in late Smouldering Lake behind Knight Slayer Tsorig. A bridge with a Black Knight stretches across the pool from above (video location).
    • Path: From Demon Ruins bonfire, proceed through the underground passages until you enter a room with two pyromancers and their floating fire orbs. Immediately turn left towards a corridor with rats in it. Follow this path until you enter an area with basilisks. When you come upon stairs leading up, take the passage to the left. Knight Slayer Tsorig will be hostile and attempt to attack you. The pyromancy is in the lava behind him closest to the shore along the left wall.
    • Use fire-resistant gear such as Knight Slayer Tsorig's equipment or Flash Sweat to survive the lava long enough to loot it. 

Tips against the lava

  • It is advised to drink estus instead of rolling through the lava.
  • Blocking while entering lava blocks the damage of lava, as long as the shield is facing towards the far wall. This makes returning to safety difficult. After picking up an item, the player can still raise their shield to block the damage.
  • Use any combination of high fire resist armor, Flash Sweat pyromancy (+30%), Red Bug Pellets (+15%), Flame Stoneplate Ring (+13%), Speckled Stoneplate Ring (+5%) Blue Tearstone Ring (+20% at 20%).
    In the End you should get around 66% resistance (73% with Blue Tearstone Ring), alltough it would be better to use Prisoners Chain (+5 Vitality) and, or Havel's Ring (+15% equip load) for more equip load.
  • Note that the more you stack up resistance, the more "diminishing returns" takes into effect, which means that you will not get the full benefit of additional resistance.  Therefore, you should not need Havel's Armor Set.


  • This attack is very slow to wind up, but pulling off a successful grab means that whatever is grabbed will generally have a lot of health taken away due to it's innate critical damage.
  • Effective against a large number of humanoid enemies both larger and smaller than you, but the long windup leaves you vulnerable to counter-attacks against enemies with short downtime between their attacks. Roughly as strong as a frontstab with a longsword-sized weapon in PvP if it connects, generally quite risky to attempt.
  • Can connect through the guard on most humanoid enemies, with some exceptions.
  • Damage does not increase with the Hornet Ring, despite doing critical damage.
  • If Aldrich's Sapphire is equipped, a successful grab will recover 15 FP.
  • In Aldrich's Ruby is equipped, a successful grab will also recover 85 HP.
  • Gives the player hyper armor in the later frames of the grab animation?
  • It is possible to catch another player out of a plunging attack with Sacred Flame. This requires you to land the hit during the hyper armor frames, be close enough to catch the player, and most importantly, tank one of the most damaging moves available to any weapon; very tricky and risky to pull off.
  • Only limited testing, but the critical from Demon's Scar appears to affect this spell's damage. (Minor testing was accomplished on the drakeblood knights, with both a +10 Demon's Scar and a +10 Pyromancy Flame and 40/40 Int/Fai.)


Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth


    • Anonymous

      03 Apr 2020 02:04  

      Tested something. I put on a bunch of heavy armor, used iron flesh, wolf ring, Perseverance. I then did several Undead Matches. I found that pretty much the entire animation of the sacred flame windup is hyper frames. Twice, I took two hits while winding up and still caught the guy. It's basically impossible to stagger someone out of the animation once they started if you have enough poise. But it really only worked the first time, because most would backup and throw bombs/knives at me while I slow walked towards them....

      • Anonymous

        20 Mar 2020 07:54  

        Is this any good with basically no magic investment? Or is the risk not worth the reward at that point? Seems perfect for a warrior so I would assume so..

        • Anonymous

          09 Feb 2020 13:08  

          (Only in pvp, pve doesnt work) when you grab someone the same time that someone hits you with the weapon, the damage the 4 first ticks of the spell has is replaced by the damage the target s weapon has. Serious damage if used against greatswords and really useful risk-reward glitch on ganks. (I dont think is a glitch, almost seems intentional and i appreciate that)

          • Anonymous

            15 Jan 2020 09:26  

            Casting Black Serpent at mid-close range and immediately following up with this spell will get a lot of successful grabs. Often opponents will try to roll behind you while you cast either of these spells and be surprised by a command grab.

            • Anonymous

              11 Nov 2019 19:33  

              Ah, the pyromancer's secret weapon against heavys turtling under their shield. I can't fully explain the pleasure of just going through the shield of an enemy with this bad boy. Maybe my favourite of all the spells in this game.

              • Anonymous

                26 Sep 2019 03:18  

                Use the Parting Flame as the Parting Flame adds the damage of the flame trail ontop of the damage of sacred flame. Testing on the hollows at High Wall of Lothric I deal approximately 200-250 extra damage! (Tested with 99fth/int)

                • Anonymous

                  31 Aug 2019 22:03  

                  If you alredy have the silvercat ring you can jump down from the bridge right onto the items and get them without any fireresistence. Probably wont survive the way back though.

                  • Anonymous

                    30 Jul 2019 08:22  

                    If you R1 with Demon Scar once and immediately cast this, if they try to roll around you rather than away, you will catch them with this spell pretty often.

                    • Anonymous

                      04 Jun 2019 22:56  

                      +10 demon scar. Yes. and its totally not because the demon scar simply does more damage then the pyrogloves, nooo it has to be the 10% critical that makes it do more then 20% more damage to enemies. seems logical.

                      • Anonymous

                        13 May 2019 13:23  

                        I noticed this spell is good only with high int and faith I have a pyromancer build with investment in strength and the spell damage is similar to a normal r1 attack

                        • Anonymous

                          07 May 2019 01:35  

                          It's a good pyromancy due to how people tend to roll into a (seemingly) lingering hitbox during the animation. Caught someone twice with it in the same match.

                          • Anonymous

                            21 Jan 2019 15:10  

                            It’s so amusing using this spell on Millwood Knights for due to how big they are, it’s looks as if you’re grabbing them by the crotch and giving their nuts a good roasting! BOOM! That would drop any knight! XD

                            • Anonymous

                              02 Jan 2019 03:17  

                              Demon Scar does noticeably more damage than regular Pyromancy Flame (30/30 FAI/INT), ~1600 VS ~1200 on the hollows outside of Firelink

                              • Anonymous

                                21 Jul 2018 16:30  

                                When you cast warmth using the demon scar it adds anadditional sound, a demon roar. Does it also work when using this spell with the demon scar ?

                                • 14 Mar 2018 09:20  

                                  Today I used this spell on the Crystal Sage at the Grand Archives and you can probably kill him his first encounter while having Sainttree Bellvine equipped for its cast speed passive and Pyro flame on the other hand, and then just spam the attack on him. The animation is really wonky but you might be able to land three Sacred Flame hits before he ports out to the upstairs or you might actually be able to kill him first encounter. My stats were 36INT 16 Faith using both Witch and Swamp rings, didn't use Fire Clutch. I had Chloranthy, and Speckled ring on.

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