Power Within is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Power Within

Spell Type

Pyromancies

Focus ConsumptionFocus Cost 30
Attunement SlotsSlots Used 1
Requirements 10 Intelligence/ 10 Faith
Type Buff
Duration 30 Seconds

 

 

Forbidden pyromancy amongst those who internalize flame.

Temporarily boosts attack, but gradually lose HP.

A pyromancer fears the flame.  However, this fear subsides once it is accepted as a substitute for strength.

 

Acquired From

  • Found behind a hidden wall in the Grand Archives. From the first area where you dip your head in wax, head immediately right into the dark room. Head straight towards the to the far wall. Once you reach it, turn right, and follow the wall until you hit the stairs. You should find a lever on your left.  Pull it and loot the corpse behind the bookshelf that retracts, located on the left side of the room.
  • Video Location

 

 

Notes

  • Increases all damage types on weapons  multiplicatively:
    • PVE = +20% AR
    • PVP = +18.8% AR (20 * 0.94 PvP nerf)
  • Improves Stamina regeneration by +30 per second (base regeneration is 45 per second)
  • Removes ~29% of your maximum HP over the course of the duration.
  • Unaffected by Pyromancy Flame upgrade level or Spell Buff.
  • Lingering Dragoncrest Ring +2 will increase the duration to 42 seconds, yet total health depleted will stay the same (~29% of max).
  • Does not stack with Profuse Sweat, Carthus Beacon, Deep ProtectionIron Flesh or Flash Sweat.
  • This spell is useful in Glass Cannon builds as it significantly increases damage and provides extra stamina regeneration for aggressive play.
Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth



Tired of anon posting? Register!
    • Anonymous

      I was missing this. It was a pyromancy I overlooked. After finally getting Warmth in the mound makers covenant, I looked up what I was missing and it was this.

      • Anonymous

        im pretty sure stuff like the pontiff eye rings or old wolf curved sword negate power within once they proc, haven't tested it just something ive noticed

        • Anonymous

          I see some comments saying you can equip and remove the dragon linger ring for extended boost, Think carefully before doing this, it will perma increase the timer to 42 seconds yes but you will also get the damage taken penalty of 1% per second which the ring nerfed (so 42% HP loss instead of 30%) over 42 seconds.

          • Anonymous

            This spell is beyond savage on my Iron Knight Tarkus cosplay build. 66 STR two-handed Heavy-infused Greatsword you're looking at 811 AR unsplit. Combine that with 1400 hp, 179 stamina and lingering dragoncrest +2 ****'s downright terrifying.

            • Anonymous

              ahhh, you were at my side all along!

              wrong quote, I know, but it's fitting for how overlooked this feels sometimes. fantastic spell

              • This thing got such a big nerf from the original. In ds1 power within could be acquired practically as soon as you got out of the asylum, and it also had better effects. For this one, you have to progress through most of the game to get it, and it only increases damage dealt by a lower amount than ds1. Still a pretty good spell though.

                • Anonymous

                  Wait... does this increase spell damage as well? Only AR is listed, but I swear that this spell increases the damage of my other spells.

                  • Anonymous

                    Even though it's had a 20% nerf from Dark Souls 1 (which increased ALL damage by 40%), this spell remains one of the best in the entire game.

                    • Anonymous

                      Cheap, powerful and let's you really hit hard and fast. I wear the lingering dragoncrest +2 ring to get as much mileage out of it as possible. This spell rewards ruthless in-your-face punishment. The kind that makes chuggers weep and dc. Pair it with perseverance and you can trade profitably with almost any weapon in the game.

                      • Anonymous

                        if you use these while dual wielding greatshields of glory they actually become manageable because of the stamina regen and extra ar

                        • Anonymous

                          Pretty fun as a bloodlust type spell for Ultra's, since they can get insane damage and badly needed stamina regen at the same time.

                          • Anonymous

                            My favorite spell in the game, good for literally any build, since that pyromancy flame doesn't take up any weight, and the requirements are close to nothing.

                            • Why nowhere is anything about the stamina regen? I mean ingame.) here you wrote it. I never knew. Just testet it in compirson to deep protection (made a weapon and Pyromancy dmg tests) And omg its almost double as fast as with deep protection. Just wrote normal is 45 per second, and this gives you 30?! wzf that's veeeery nice! :)

                              • Anonymous

                                blessed +10 Lothric Knight Greatsword + blessed +10 Rapier + Sun Princess Ring + Sacred Chime of Filianore WA + Bountiful Light with this is quiet good. I used this combo for all the PVE and PVP.

                                • Anonymous

                                  So this spell has nothing to do with the spell buff. If that's the case then I'll use it with white hair talisman to use it then heal myself.

                                  • Anonymous

                                    Tips for any fellow glass cannon bros use replenishment and cast power within 2 times, once after replenishment, and once after first power within runs out and you won’t die. Then repeat the process if necessary.

                                    • Anonymous

                                      No stat requirements + huge stamina recovery. Best spell in the game for "Running through". ie if you are trying to smurf or get +2 equipment

                                      • Anonymous

                                        I combined this with a heavy mace + blessed weapon + sun princess ring + ethereal oak shield and filianore WA to offset the HP loss. It's monsterous. Killed a lot of players in just a couple of hits.

                                        • Anonymous

                                          It's like adding the effect of the lord of cinder to the body and/boosting the effect to the max. Or think of it as opening your chakra gates. But lore wise it makes sense as the flame is simply the souls ablaze but this is an unnatural way to be embered so it harms you like the witches found out leading to the chaos flame and demon race.

                                          • Anonymous

                                            akin to lighting ur insides on fire and then fighting with ur newly found adrenaline, good thing its the semi safe magical fire and not the OH FCKN GOD IM DYING kinda fire

                                            • Anonymous

                                              So basically this spell is just causing the casters body to have something like a controlled adrenaline rush, but the strain from being in this state is slowly injuring them due to removing all of the normal "blocks" needed to prevent the body from over-stressing itself???

                                              • Anonymous

                                                Drains 30% of your Maximum HP when used over the course of 30 seconds. If you have 1000 HP, you will lose 10 HP a second. However, this can be partially ignored by wearing the Lingering Dragoncrest Ring +2, which extends the spell effect to 42 seconds, thus making the damage accumulate, or "tick", slower. This is probably the best Body Buff in the game, as it gives you the greatest damage buff, while also making your Stamina regenerate much more quickly. The downside is negligible if you have some form of Health Regeneration, if you even care to lose 30% of your maximum life over 42 seconds. After all, the downside doesn't even matter if you never get hit, so go wild and use this instead. It has low requirements, so most builds will be able to use it fairly easily.

                                                9/10, the most impactful Body Buff in the game. Actually gives you a decent damage buff, and extra Stamina Regeneration, with a minimal drawback.

                                                • Oh uhm, I forgot... what the heck does "additional modifier = 0.94*damage" mean? Am I dumb or does it decrease your damage output in PvP by 6%? It... Might be better to... clarify?

                                                  • Anonymous

                                                    It should last 100 seconds, draining a hundredth of your health every second, and give +40% to ar, flat defence and absorption. I honestly don't understand why it got nerfed so bad, along with a truckload of other cool things. It doesn't even fit the lore implication of it being banned for killing people, as anyone who isn't undead would die from it since clerics didn't use pyromancy and living men couldn't use estus. It was so powerful yet so weak, now it just sucks. Cheers, From. You ruined possibly the coolest spell in Dark Souls. We'll done.

                                                    • Anonymous

                                                      People below are saying it lasts 15 seconds, but the page says 30 seconds. Which is it?

                                                      I'm trying to figure out if it's worth leveling to 10/10 so I can use this.

                                                      • Anonymous

                                                        Does the spell buff gained from the stats affect this spell??? In other words is it the same spell with 10 int/faith or let's say 40/40??

                                                        • Anonymous

                                                          The power within, the power within......the power within, the power within....the power within, the power within.....the power within!

                                                          • Anonymous

                                                            Stacks with pontiffs right eye, and Flynns ring for a massive ar boost of about 45%. if your at about 10 weight which gives you around 10% ar boost with Flynns ring without the ring you'll get 35% max boost.

                                                            • Anonymous

                                                              Guess it doesn't stack with Deep Protection anymore. They cancel each other out. Still works with Sacred Oath or Oath of Sunlight though.

                                                              • Anonymous

                                                                honestly love this spell now... was able to get 800 AR on a dagger. use with bountiful sunlight, it counters the hp loss and lasts longer.

                                                                its not just the 20% damage bonus. its the massive stamina regen that comes with the extra damage. such a strong buff.

                                                                • Anonymous

                                                                  In PvP I was able to use Carthus Beacon and Divine Blessing (They stack apparently) and got to around 945 AR with Chaos Astora Greatsword+10 and the pillar rings, and when I used this as a trump card, my AR was easily up to around 1,010, not sure if it stacked with Carthus Beacon and Divine Blessing

                                                                  • Anonymous

                                                                    This thing got buffed. Lasts very long now and doesn't suffer from diminishing returns. SL 35 +5 weapons power within + Lothric Knight UGS w/ Gold Pine and I get 632 AR. Great Club I get 501...pure physical...SL 35...+5 weapons...GG.

                                                                    • Anonymous

                                                                      Buff to 45 seconds and make it drain 45% health and 30% bonus damage and it would actually be worth using

                                                                      • Anonymous

                                                                        This spell is great for invasions. I found that victory in an invasion was more about applying enough damage at the right time than who can drain the most estus. Invaders don't win the battle of attrition, they need overwhelming force. This gives that. Between the stamina buff and the damage boost, if they don't run, you can easily drop someone in fifteen seconds.

                                                                        • ''Removes 30% of your hp over the course of the duration.''

                                                                          This can be used at low level builds if you use your stats right: https://mugenmonkey.com/darksouls3/120701

                                                                          TLDR: Always have 10 vigor and unembered
                                                                          Max heal while in power within 10 hp per second: Bountiful Sunlight, Sun Princess Ring, any Chime weapon art. (invasions at around undead settlement because level 21)
                                                                          Nullify power within damage the cheapest way: Bountiful Light, Sun Princess Ring (invasions in high wall of lothric because level 11)

                                                                          I did not put blessed weapons in there but they wont heal you almost at all because you need to upgrade them to make their healing delay better. You can also wear full thorns armor but hey that's just being an ass Kappa

                                                                          • Anonymous

                                                                            Power Within was my favorite buff in DS1 and seeing it return in DS3 was a great surprise.... till I saw the stats. 15 seconds is way too short and the damage buff is minimal compared to a sacred Oath + Deep Protection combo. Plus the later lasts much longer. Increase the duration to 30 seconds and I will consider using this spell again, otherwise it is a waste

                                                                            • Anonymous

                                                                              Has anyone tried dedicated composite short bow with Power Within? I imagine the super short time limit hurts this idea...

                                                                              • Anonymous

                                                                                Went from SL 190 to 208 farming these proofs (ítem discovery 471). I'll consider that the bright side because i only so it for the achievement.

                                                                                • Anonymous

                                                                                  This hasnt been tested and it may not work at all so if someone could test it that would be great. The game isnt avalible to me right not to test it but ive done some research online. Ive been trying to find a way to use this in my build without taking any damage and i think ive found a way:reqirements:1000 hp (no more, but less is okay)3 att slotsa lot of faith, 35 at minimum any chime a blessed weapon +10sun princess ringlingering dragoncrest ring After (or before?) casting power within, cast bountiful sunlight and then cast gentle prayer with your chime. For this to work you will have to keep the chime in your hand until power within runs out, then you will have to cast power within and the prayer again but the main miracle will keep going. By having all the things above equipped and the miracles running, you should be replenishing about 17 hp per second and losing 15.

                                                                                  • Anonymous

                                                                                    15 seconds is too short. Reduce or remove the stamina regeneration and make it a 60 second buff like most other buffs. 30% HP loss is fine if its over 60 seconds.

                                                                                    • Anonymous

                                                                                      The requirements for power within is wrong. It's 10/10 int/faith. Also, it only cost 1 attunement slot to use it.

                                                                                      • The fact that this is a percentage based HP drain is interesting. Since HP Regen via Blessed infusion is based off of flat values having LESS HP combined with HP Regen could potentially be better for this pyromancy. Glass cannon build? Better master your rolls.

                                                                                        • Anonymous

                                                                                          You have to apply buffs in a specific buff order to insure that you don't overwrite buffs. Example buff order: Sacred Oath, Deep Protection, Power Within, Warcry. Your will receive AR buffs from all of these if you apply them in this order. You can get up to 1021 AR at 40/40 STR/DEX on a +5 Black Knight Greataxe.

                                                                                          • Anonymous

                                                                                            i would've accepted huge dmg nerf but 15 sec duration seems pointless in pve and perhaps pvp ( ds1 was 100 seconds)

                                                                                            • Anonymous

                                                                                              For those who do not know the old Power Within from Dark Souls 1 here it is:Increases all damage by 40% and stamina regeneration, but constantly drains HP at the rate of 1% of your max HP per second.Here it is now:Increases all damage by 20% and stamina regeneration, but constantly drains HP at the rate of 1.9% (roughly rounded) of your max HP per secondAs you can see this skill was heavily nerfed. They need to bring back the old effect from Dark Souls 1

                                                                                              • Anonymous

                                                                                                It is sad to see the changes this skill has from DS1 to DS3. The damage buff is reduced heavily and the duration is very short. They need to change this skill to be like the original Power Within from Dark Souls 1

                                                                                                • Anonymous

                                                                                                  The second note is 27.91% of his maximum health pool so it can't be 22.5%. The second comment disproves the first.

                                                                                                  • Anonymous

                                                                                                    Can someone test if this does damage before or after resistances are applied. A good way to test is try getting two weapons, but have one of them with split damage. The split damage should be less, but the boost between buffed/unbuffed should be greater on the weapon with split damage if it's applied before resistance.

                                                                                                    • Anonymous

                                                                                                      Does this deal damage or is it just health loss? Trying to counteract the health loss with resistances or something.

                                                                                                    Load more
                                                                                                    ⇈ ⇈