Power Within is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Power Within

Spell Type

Pyromancies

Focus ConsumptionFocus Cost 30
Attunement SlotsSlots Used 1
Requirements 10 Intelligence/ 10 Faith
Type Buff
Duration 30 Seconds

 

 

Forbidden pyromancy amongst those who internalize flame.

Temporarily boosts attack, but gradually lose HP.

A pyromancer fears the flame.  However, this fear subsides once it is accepted as a substitute for strength.

 

Acquired From

  • Found behind a hidden wall in the Grand Archives. From the first area where you dip your head in wax, head immediately right into the dark room. Look for the lever there straight ahead, pull it and loot the corpse behind the bookshelf that moves to the left of the lever.
  • Video Location

 

 

Notes

  • Increases all damage types on weapons  multiplicatively:
    • PVE = +20% AR
    • PVP = +18.8% AR (20 * 0.94 PvP nerf)
  • Improves Stamina regeneration by +30 per second (base regeneration is 45 per second)
  • Removes ~29% of your maximum HP over the course of the duration.
  • Unaffected by Pyromancy Flame upgrade level or Spell Buff.
  • Lingering Dragoncrest Ring +2 will increase the duration to 42 seconds, yet total health depleted will stay the same (~29% of max).
  • Does not stack with Profuse Sweat, Carthus Beacon, Deep ProtectionIron Flesh or Flash Sweat.
Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth

 




    • 06 Sep 2019 15:29  

      Why nowhere is anything about the stamina regen? I mean ingame.) here you wrote it. I never knew. Just testet it in compirson to deep protection (made a weapon and Pyromancy dmg tests) And omg its almost double as fast as with deep protection. Just wrote normal is 45 per second, and this gives you 30?! wzf that's veeeery nice! :)

      • Anonymous

        03 Jun 2019 20:48  

        blessed +10 Lothric Knight Greatsword + blessed +10 Rapier + Sun Princess Ring + Sacred Chime of Filianore WA + Bountiful Light with this is quiet good. I used this combo for all the PVE and PVP.

        • Anonymous

          09 May 2019 12:18  

          So this spell has nothing to do with the spell buff. If that's the case then I'll use it with white hair talisman to use it then heal myself.

          • Anonymous

            02 Mar 2019 03:30  

            Tips for any fellow glass cannon bros use replenishment and cast power within 2 times, once after replenishment, and once after first power within runs out and you won’t die. Then repeat the process if necessary.

            • Anonymous

              12 Dec 2018 03:18  

              No stat requirements + huge stamina recovery. Best spell in the game for "Running through". ie if you are trying to smurf or get +2 equipment

              • Anonymous

                07 Dec 2018 07:14  

                I combined this with a heavy mace + blessed weapon + sun princess ring + ethereal oak shield and filianore WA to offset the HP loss. It's monsterous. Killed a lot of players in just a couple of hits.

                • Anonymous

                  26 Oct 2018 04:45  

                  It's like adding the effect of the lord of cinder to the body and/boosting the effect to the max. Or think of it as opening your chakra gates. But lore wise it makes sense as the flame is simply the souls ablaze but this is an unnatural way to be embered so it harms you like the witches found out leading to the chaos flame and demon race.

                  • Anonymous

                    06 Oct 2018 20:14  

                    akin to lighting ur insides on fire and then fighting with ur newly found adrenaline, good thing its the semi safe magical fire and not the OH FCKN GOD IM DYING kinda fire

                    • Anonymous

                      06 Oct 2018 04:52  

                      So basically this spell is just causing the casters body to have something like a controlled adrenaline rush, but the strain from being in this state is slowly injuring them due to removing all of the normal "blocks" needed to prevent the body from over-stressing itself???

                      • Anonymous

                        22 Jun 2018 23:35  

                        Drains 30% of your Maximum HP when used over the course of 30 seconds. If you have 1000 HP, you will lose 10 HP a second. However, this can be partially ignored by wearing the Lingering Dragoncrest Ring +2, which extends the spell effect to 42 seconds, thus making the damage accumulate, or "tick", slower. This is probably the best Body Buff in the game, as it gives you the greatest damage buff, while also making your Stamina regenerate much more quickly. The downside is negligible if you have some form of Health Regeneration, if you even care to lose 30% of your maximum life over 42 seconds. After all, the downside doesn't even matter if you never get hit, so go wild and use this instead. It has low requirements, so most builds will be able to use it fairly easily.

                        9/10, the most impactful Body Buff in the game. Actually gives you a decent damage buff, and extra Stamina Regeneration, with a minimal drawback.

                        • 24 May 2018 23:37  

                          Oh uhm, I forgot... what the heck does "additional modifier = 0.94*damage" mean? Am I dumb or does it decrease your damage output in PvP by 6%? It... Might be better to... clarify?

                          • Anonymous

                            24 Jan 2018 23:08  

                            It should last 100 seconds, draining a hundredth of your health every second, and give +40% to ar, flat defence and absorption. I honestly don't understand why it got nerfed so bad, along with a truckload of other cool things. It doesn't even fit the lore implication of it being banned for killing people, as anyone who isn't undead would die from it since clerics didn't use pyromancy and living men couldn't use estus. It was so powerful yet so weak, now it just sucks. Cheers, From. You ruined possibly the coolest spell in Dark Souls. We'll done.

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