Bursting Fireball is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Bursting Fireball

bursting fireball
Spell Type

Pyromancy

icon fp costFocus Cost 14
icon attunementSlots Used 1
Requirements 18 Intelligence/12 Faith
Type Ranged Attack

 

 

Pyromancy of old restored by Cornyx. One of the Great Swamp's more advanced spells.

Hurls an exploding fireball.

A rare technique that undergoes change after leaving the caster's hand, making this a spell renowned for its difficulty.

 

Acquired From

 

 

Notes

  • Deals (spell buff x 0.71) damage with a limit of 4 hits per cast.
  • Launches a fireball that almost immediately splits into several smaller fireballs. This shotgun effect can hit several enemies and is more likely to hit faster foes.
  • This pyromancy is more cost-efficient compared to other single-shot spells if at least three of the fireballs hit. This can be especially useful against dense crowds or big threats.
  • in general, this pyromancy is powerful at mid to short range, and very cost effective if used right. However, it has generally low damage.
Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth

 




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    • Anonymous

      one of the best early game pryomancies it's effective range is fairly short but it has the uncanny ability to break shields if 2-3 of the projectiles hit making it great for following up at a slightly safer range than great combust. It also can punish estus abusers fairly easily as the scattergun nature of the pyromancy usually can land 1-2 hits on panic rolling invaders or hosts.
      Not the best pyromancy out there, especially when chaos pyromancy comes into the picture, but fp cost per cast it's a solid backup.

      • Anonymous

        Not a great main pyromancy but an excellent second hand pyromancy for both PvE and PvP. In PvP, even in duels it is an excellent finishing off spell due to the idea of when your enemy getting extremely roll spammy and aggressive which leads to much roll catching. And in PvE it is excellent for a close range shotgun burst, just get close and KABLOOEE!!!

        • Anonymous

          This was quite effective against the Gravetender Greatwolf. The large hitbox catches most of the projectiles and does some good damage. It is also easier to hit than other spells because he sometimes tends to jump around like a hamster on speed when i try to throw a normal fireball.

          • Anonymous

            It's a spell that can actually sometimes hit enemies in PvP. Therefore this is the best spell for pvp in the game.

            • Anonymous

              Under rated spell for pvp, duels and invasions. Same cast speed as CBV with a massively lower fp and stamina consumption. Can be a true combo following up black serpent at the correct range and brilliant for staggered casts with floating chaos. Seen a guy named darkmatterii using it like this. Inspiring

              • Anonymous

                If all the hits land with it, the damage is relatively higher than fire orb. It can also pierce through multiple enemies. Making this spell the most efficient fp spell in the game.

                • Anonymous

                  Not really good for 1v1 duels, but pretty good spammable spell for invasions or ganks. Can get a lot of cheeky hits which build up over time, and pretty great for hitting people who run away.

                  • Anonymous

                    Great for resetting proc on frostbite. Damage doesn't matter when using it for that purpose, just the ability to hit the target and this is easier and quicker than a firebomb.

                    • it's awesome against quick enemies(pvp) as it can keep the distance and stagger them, or alow you tog in for a quick swipe and then back out, it doesn't deal a lot of damage, though it is also good for hitting stuff like greatwood's weak points, the ones that are higher, hitting with half the fire balls takes 3-4 hits to destroy the one on the back in ng+ iirc.

                      • Anonymous

                        This pyro is a must for me at all times now. It might not do a ***** ton of damage but like most weapons in Souls it's not all about damage. This spell can get you out of those close fights. Plus it lets most invaders/gankers know you have every inch of the field covered which wins the match before it starts most times.

                        • Anonymous

                          This can work in pvp too since it's casting speed with sage ring is quick enough, damage is usable and accurate for viability. Mainly to finish someone off or doing burst damage when they retreat. Best used in midrange, it doesn't do mush damage in close range and it loses effectiveness at longer distances.

                          • Anonymous

                            That buff this thing got awhile back has made it into a workable spell. It's a decent alternative to fire orb... has faster casting and the AoE spread can be useful for enemy groups or catching mobile targets, but it has shorter range, poor manual aiming, and is a bit harder to use in a consistent fashion. It just gets a bit tough to fit in your spell slots when things like GCFO take up two of them.

                            • Anonymous

                              I tested this spell against other pyro spells after the recent patch against silver knights in Anor Londo.My stats are 40/40 with both pyro rings, fire clutch, and a +10 flame.Bursting fireball: 452Fire Orb: 428Chaos fireorb: 672, 298 from lavaChaos Bed Vestiges: 782I noticed that with bursting fireball spray it seems that getting point-blank doesn't increase damage, instead the damage maxes out from about 5 feet away (about the average length of a GS swing).

                              • Anonymous

                                Another trash spell. Extremely low damage, they seem to have actually balanced the spell around the belief that hitting a target with all mini-fireballs would be possible, which it basically isn't.

                                • Anonymous

                                  The aoe is good, but the damage is terrible. I would not advise relying on this spell for anything but dealing with swarms of very weak enemies.

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