|Requirements||18 Intelligence/ 18 Faith
|Type||Ranged Attack / AoE|
The last flame lit by the demon prince.
This pyromancy hurls a clump of chaos.
Upon impact, this clump of chaos seethes wildly, condenses briefly, then explodes violently.
To the demons, these clumps are shreds of life.
Transposed from the Soul of the Demon Prince.
- Deals (spell buff x 2) damage for the projectile, and (spell buff x 3.93) damage for the blast, making it stronger than Chaos Bed Vestiges and Great Chaos Fire Orb.
- Throws a lump of fire that sticks onto surfaces. When enough time passes, the lump explodes in a small AoE dealing fire damage.
- The explosion has a significant startup time, taking about 4 seconds to go off. This explosion can go through walls,
- The fireball the player tosses deals damage. If it hits an enemy or breakable furniture above ground level, it will consume the projectile, and the explosion will not go off.
- The projectile has medium to long range, and will dissapear if it travels enough distance without making contact with anything.
- Provided you have a fast enough cast speed, multiple Seething Chaos' can be planted. However, only two can explode. If more than two are planted, the first one thrown will simply disappear without exploding.
- Is one of the few spells that can benefit from a double Morion Blade setup, as the explosions give enough time to swap the catalyst for another Morion Blade and still benefit from the damage boost.
- Video Location
The pyromancy is not suited for 1v1 PVP, as your opponent will most likely never get hit by it unless they are standing completely still.
- However, the spell excels in team fights or ganks due to its excellent area control.
- It can be used to force campers out of a tight area (i.e the ledges at the Pontiff bonfire.)
- The pyromancy forces players (especially if they're melee focused) to respect it, as being too aggressive will surely lead to getting hit by the explosion.
- Provided there is enough distance, it can be cast at the player's feet in order to get enemies to back off, and allow the user to heal with a Warmth, Projected Heal, Estus Flask, etc.
- The explosion, while it is slow, deals more damage than a direct hit Chaos Bed Vestiges, for less FP and spell slots.
- Has extremely good synergy against melee enemies that are affected by Alluring Skulls. You can throw a skull then throw the spell near the enemies (without hitting them directly), and wait for the explosion to go off. If you have high cast speed, throw the spell first then the skull later.
- Some enemies (not aggroed to the player) will seem curious or attracted and walk up to the fireball as it grows and then explodes. Others (like Herald Knights) will walk away from them.
- Due the propierties of the explosion, it can potentially damage enemies even beyond fog gates (like bosses). This can be used by phantoms waiting outside fog gates to safely damage enemies with risky high-damage setups.