Seething Chaos

Spell Type

Pyromancy

Focus ConsumptionFocus Cost 28
Attunement SlotsSlots Used 1
Requirements 18 Intelligence/ 18 Faith
Type Ranged Attack / AoE

Seething Chaos is a Pyromancy in Dark Souls 3. It is part of The Ringed City DLC. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

The last flame lit by the demon prince.
This pyromancy hurls a clump of chaos.

Upon impact, this clump of chaos seethes wildly, condenses briefly, then explodes violently.

To the demons, these clumps are shreds of life.

Acquired From

 

General Notes

  • Throws a lump of fire/fireball that sticks onto surfaces. When enough time passes, the lump explodes in a small AoE dealing fire damage.
  • The explosion has a significant startup time, taking about 4 seconds to go off. This explosion can go through walls,
  • The fireball the player tosses deals damage (aproximately half the damage of the explosion). If it hits an enemy or breakable furniture above ground level, it will consume the projectile, and the explosion will not go off.
  • The projectile has medium to long range, and will dissapear if it travels enough distance without making contact with anything.
  • Provided you have a fast enough cast speed, multiple Seething Chaos' can be planted. However, only two can explode. If more than two are planted, the first one thrown will simply disappear without exploding.
  • Is one of the few spells that can benefit from a double Morion Blade setup, as the explosions give enough time to swap the catalyst for another Morion Blade and still benefit from the damage boost.
  • Video Location
  • Deals (spell buff x 2) damage for the projectile, and (spell buff x 3.93) damage for the blast, making it stronger than Chaos Bed Vestiges and Great Chaos Fire Orb.

PvP Notes

The pyromancy is not suited for 1v1 PVP, as your opponent will most likely never get hit by it unless they are standing completely still.

  • However, the spell excels in team fights or ganks due to its excellent area control.
  • It can be used to force campers out of a tight area (i.e the ledges at the Pontiff bonfire.)
  • The pyromancy forces players (especially if they're melee focused) to respect it, as being too aggressive will surely lead to getting hit by the explosion.
  • Provided there is enough distance, it can be cast at the player's feet in order to get enemies to back off, and allow the user to heal with a Warmth, Projected Heal, Estus Flask, etc.

PvE Notes

  • The explosion, while it is slow, deals more damage than a direct hit Chaos Bed Vestiges, for less FP and spell slots.
  • Has extremely good synergy against melee enemies that are affected by Alluring Skulls. You can throw a skull then throw the spell near the enemies (without hitting them directly), and wait for the explosion to go off. If you have high cast speed, throw the spell first then the skull later.
  • Some enemies (not aggroed to the player) will seem curious or attracted and walk up to the fireball as it grows and then explodes. Others (like Herald Knights) will walk away from them.
  • Due the propierties of the explosion, it can potentially damage enemies even beyond fog gates (like bosses). This can be used by phantoms waiting outside fog gates to safely damage enemies with risky high-damage setups.

 

 

Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Toxic Mist  ♦  Warmth

 




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    • Anonymous

      19 May 2021 10:59  

      Say... I wonder if you could cast this at low hp, then swap to hold two morion blades... 60% extra damage to this already high damage spell. Stack with fire clutch and pyromancy rings... I wonder just how high the damage can go?

      • Anonymous

        08 May 2021 00:07  

        People are dumb or what? This is a tactical spell. People thought only throw-straight-at-enemy-face spell existed.

        • Anonymous

          11 Apr 2021 00:47  

          -Game with a lock-on feature that should almost always be used in fights
          -Clunky free-aim system with character directional aiming

          Hey let's make a spell that punishes players for actually hitting the enemy. What a stupid waste of potential. They could've added a spell to rival Vestiges, but nah.

          • Anonymous

            04 Jan 2021 23:52  

            The only thing I hate about this is the hard choices when transposing the soul.

            True Pyromancer’s weapon or really cool pyromancy.

            This is one for the Hard Choice Meme! Lol

            • Anonymous

              15 Oct 2020 11:56  

              Dude I don’t understand this pyromancies it’s supposed to be a mega explosion yet deals less damage than a chaos bed vestiges. And yes, I tested it with my friend he was still I used this and exploded right under his feet he received the complete damage from the explosion and then I used chaos bed vestiges and it dealt more damage. What’s the point of this? Then I know it’s supor to crowd control but chaos bed is much faster has a gigantic hit box and deals more damage. Agin what’s the point of this?

              • Anonymous

                05 Sep 2020 08:09  

                Cast this. Run to the delayed explosion to cast med heal. Rinse and repeat. Your opponent will start to get anxious and at some point they'll eat 1K of fire damage.

                • Anonymous

                  30 Jul 2020 01:52  

                  On NG+7 I did 1,401 damage with 52 Faith & Witch's Ring. Extremely powerful spell, its like a delayed landmine vestige. Try hiding them between piles of corpses and distracting enemies while they explode.

                  • Anonymous

                    30 May 2020 22:08  

                    It's a good spell but, sadly, it takes to do in 4 seconds only half of what a straight sword can do in 1.5 seconds.

                    • Anonymous

                      04 May 2020 23:19  

                      Since this spell has a rather large AoE and can hit through walls, you can kill the crystal lizard at the corvian settlement bonfire by throwing this spell at the corner of the room.

                      • Anonymous

                        23 Aug 2019 10:31  

                        This spell is too strategic for how bloodbornish the action is in ds3. Maybe making it explode on proximity instead of time delayed would make it truly useful

                        • Anonymous

                          14 Jun 2019 23:05  

                          Even the reduced damage on a Direct hit actually still outstrips Fire Orb at any given level, at least in my experience. In emergency situations, winging it directly at an enemy is viable, just very FP-Intensive. And compared to the two main projectile Pyromancies (Great Chaos and Chaos Bed), it only costs 1 Attunement Slot, which allows you to equip more spells alongside it. Great for Hybrid Pyro/Hexers.

                          • Anonymous

                            05 Sep 2018 06:43  

                            Not sure if it's just that the explosion radius is bigger than other pyromancies, but I've noticed that this thing can blast enemies through walls. This can be fun in PvE for flushing out ambushes - throw it a wall near where the enemy is waiting to jump out/drop down, and it'll usually hit them with no risk to yourself.

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