Great Chaos Fire Orb is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Great Chaos Fire Orb

great chaos fire orb
Spell Type

Pyromancy

icon fp costFocus Cost 32
icon attunementSlots Used 2
Requirements 0 Intelligence/ 0 Faith
Type Ranged Attack

 

 

Art of the Flame of Chaos, from Ancient Izalith. Hurls a great chaos fire orb.

Chaotic flame melts even great boulders, and creates a brief surge of molten lava on impact.

The Witch of Izalith and her daughters birthed the Flame of Chaos, but it devoured them along with their home.

 

Acquired From

 

Notes

  • Deals (spell buff x 3.3) damage on impact and (spell buff x 1.5) damage for the lava.
  • Leaves behind a pool of lava for a time after it explodes. Pool deals 44.2% of fire orb on hit damage after ~1s and lingers for ~2s. Any enemy that enters this pool while it's active receives damage. 
  • The impact of the Orb can briefly stun/interrupt small-to-medium-sized enemies during their movements/attacks; very useful against aggressive enemies.
  • The projectile is fairly slow with a very wide arc that can cover some distance if aimed properly.
  • This spell is an upgrade to Fire Orb.
Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth

 




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    • Anonymous

      This spell has a weird scaling quirk in which, depending on your pyromancy flame upgrade level, your faith scaling is not taken into account unless your intelligence is at least a certain value. I believe it's 20 INT at level 0, and scales to as low as 17(?) at +10. I think maybe this was done to gatekeep projectile spell damage behind intelligence to limit this spell invalidating other offensive spells with actual stat requirements. Important info for faith-focused pyro hybrids or min/maxing low level pyros who like this better than vestige.

      • Anonymous

        Had trouble with Aldrich because of my main weapon being infused with dark and him being resistant to it. So I used this spell instead: reduce cast time, witch ring and fire clutch ring, and this spell trivializes the whole fight. Great spell.

        • Anonymous

          Dark hand counter, start deprived. Only level vigor. Same a low level twink would for high wall invasions with dark hand. Get ring to increase slots, get both Pyro increasing rings and fire clutch ring. By that far you will have lots of estus. Trigger dancer, bone out. Wait at highwall fire to be invaded.

          • Anonymous

            Damage is hella nice but damn for two spell slots this **** needs some tracking or something. Waaaaaay too easy to roll out of

            • I really like this thing. It works on a full melee build, because it doesn’t require any stats to use. Without good int and faith, it might not be that great damage wise, but it’s good for pvp. If someone tries to run from your mega chad great hammer, just light them up with this, they won’t be expecting it

              • Anonymous

                My favorite pyromancy. Chaos Bed Vestiges does do a lot of damage, but this one to me is a lot more fun. As of right now, it takes at least two hits with CBV to kill an enemy, but with GCFO, the lava pools usually end the enemy after the initial damage, making me waste a lot less of my magic.
                CBV still great though

                • Anonymous

                  Chaos bed vestiges, best direct damage. Great chaos fire orb: direct damage and crowd control. None is more useful than the other, just requires diferent playstyles. End of story.

                  • Anonymous

                    If you dont regularly start your pontif pvp sessions by destroying the 6 candlesticks surrounding that bonfire within only 6 chaos orb throws then you arent a real pvp pyromancer. You can hate me for saying this, but everybody knows if you cant hit consistent unlocked chaos orbs other than throwing directly at you feet then you are missing a crucial skill that makes pyromancy the undisputed champ of DS3 spellcasting.

                    • Anonymous

                      Probably the most overpowered pyromancy spell as of the LAST update. An absolute shredder for PVE in many cases, can make some bosses seem very small.

                      • Anonymous

                        This, combined with the Witch's ring, the Chloranthy ring and a decent amount of FP (like 30 in Attunement) trivializes most bosses. I was able to beat the Dancer without taking any damage in like 10 - 15 minutes using this method; same with Aldrich. Because the cast time is so short, and because it casts in an arc with decent range, it makes it so that you can usually fire this off at least twice after any bosses power attacks, then they'll usually stand in the lava for a minute which gets even more damage on them.

                        • Anonymous

                          I am using a white hair talisman at 7 int and 16 faith. I cannot use the talisman properly as is obvious and yet this skill does 143 dmg to the firekeeper amd 127 to the enemies in cemetry of ash xD my spell buff is 20. This spell is great for low level casting i put no investment at all although the dmg/fp is stupid weak but not bad for no investment at all.

                          • Anonymous

                            When i played my "magic knight" build (pure melee focused on Moonlight GS) i've ran into a problem: magic resistant enemies and most importantly - bosses, including: Sages, Deacons and Aldrich.
                            So, to compensate - i learned this spell. If its resistant to magic then i hope its not the same for fire.
                            Efficiency against Sages and Deacons is qustionable, but this thing DESTROYS Aldrich when he's not moving.

                            • Anonymous

                              With the only character I ever made, I was messing around and used my last respec to have all base stats, 14att and 60 fth/int plus I even sold all my spells to buy something. When I downloaded my save file to reset to the previous build it glitched out and I was stuck. I looked through the vendors and the only spell I hadn't bought was this one so I decided to go into NG+ with it. Guess what? I didn't respec back at the cathedral and went on to beat all bosses- almost all of them in my first try by lobbing this badass pyromancy at them that dealt 1.5k per 32 fp. Godly.

                              • Anonymous

                                Chaos best vestiges makes this spell for pvp obsolete. If your a pyro build and you using this instead, your doing it wrong. That's from 130+ hrs of pyro expierience speaking

                                • Anonymous

                                  Wow, i really thought that pyro isn't THAT strong in DS3, but as soon as you get this spell, most of the game is a peace of cake! It's good for bosses, pvp and all groups. Good damage and bearable FP-cost. :O

                                  • Anonymous

                                    In one of the notes it states "Pool applies damage only once" which is false. Pool can apply damage more than once as long as the target was not hit by the initial fireball. so if they walk into the pool just as its made they can be hit twice.

                                    • This carried me through most of mid-to-end-game against any enemy who wasn't resistant to fire. The lava damage on top of the initial impact generally makes it stronger than Chaos Bed Vestiges.In PvP, while any Fire Orb type spell is easy enough to dodge, the lava is where you can make things really tricky for your opponent. You can strategically place it so they'll run into it or alternatively have them focus too much effort watching the ground and follow up with a hit. If they decide to tank the lava damage, that normally puts them into kill range of Sacred Flame or a Critical Hit. Don't always just toss the orb straight at them, mix it up and throw it directly in front of your feet if you suspect they're going to dodge forward.In any 2vX situation, chucking GCFBs from a safe distance at the ensuing chaos can definitely secure some kills if you've got a good melee partner distracting. Just be warned if you're an invader, since you might kill your 'teammate'.

                                      • Anonymous

                                        Im the only one who think its wierd this insanely strong skill has 0 stats requierment? all you need is a pyrofirst

                                        • Anonymous

                                          Improves greatly over chaos orb around +50% damage. Deals 670 with 40/14 i/f and flame +7 and all three rings. Pretty ridiculous 1 shots almost anything, and I've not started with faith scalling yet :3

                                          • Anonymous

                                            just got this spell and tried it on larva monsters around the chapel. interesting thing is that i normally had 790 souls from each larva monster(i have serpent ring and shield of want) but when i killed them with this spell, i was getting 950 souls per kill.

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