Flame Fan is a Pyromancy in Dark Souls 3. It is part of The Ringed City DLC. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Flame Fan

Spell Type


Focus ConsumptionFocus Cost 9
Attunement SlotsSlots Used 1
Requirements 15 Intelligence / 15 Faith
Type Melee



Pyromancy of Zoey, descendant of the desert pyromancers.
Use repeatedly to brush the fan left and right.

Zoey possessed true beauty, as did all the desert pyromancers, but hers did not poison, and so she became the unassuming queen of the feeble ones.


Acquired From

  • Drops from Desert Pyromancer Zoey in The Ringed City DLC. From the Earthen Peak Ruins Bonfire, go straight and hang a left. Follow this direction until you reach a respite building. From here (wall on your right) go straight and on your left hand side is a stone doorway. Go straight until you see the swamp and make a left. Keep going until you see dry land which has several poisonous ticks. From here go striaght to the tree root which you must climb, follow this root until you see another on your right hand side and jump/roll to that one. From there follow that root til the end of that stone passway and you shall see the Desert Pyromancer Zoey you must defeat to get the pyromancy. Video Example




  • Upon contact, this pyromancy will make players stagger as if their were kicked, meaning if the second hit connects, or the caster attacks with another weapon, it will deal an instability hit. This is a unique property that no other spell has.
  • It seems to have reflective properties as it can reflect arrows. It is unknown if it can reflect anything else.
  • The spell is modeled after the Flame Fans, wielded by the Desert Sorcerers from Dark Souls 2.
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth


    • Anonymous

      29 Jan 2019 06:56  

      “Her beauty did not poison...” I’m guessing this means her beauty didn’t drive people into a murderous frenzy to get her attention and that she was the ugly duckling of the sect.

      • Anonymous

        13 Oct 2018 22:46  

        To bear her the fastest way is to seal her magic with the miracle "vow of silence". At which she will continue to try to use her spells while you can close in and deal damage. Fall dmg has no affect and the poison swamp has no affect on her. The angel, if not killed, may deal damage to all parties involved but runs high risk. Thus it's best to jjust kill the angle and then seal her spells with "vow of silence"

        • 21 Mar 2018 14:56  

          Is it me or is flame fan just awful?
          On the sword hollows outside of the firelink shrine I tested it against an Onyx Blade +5 with Witches ring a Swamp ring, and a sages ring

          Pyro Flame +10 did 301 damage

          Onyx Blade +5 UNBUFFED did 404 damage

          Onyx Blade +5 BUFFED did 519 Damage

          Why am I expected to use an attunement slot, a Witches ring, a Swamp ring, a Sages ring, and 9 FP per swing when I can use Onyx for more damage, more ringslots, about equal range and stamina cost, a better moveset, and the same swing speed? This issue is shared throughout most other Sorceries/Pyromancies/Miracles/"Hexes" and It's really disheartening because of how much I love magic in the Souls series.

          Its just awful. At least Farron Flashsword is faster and has an actual moveset. Am I missing something? I know Pyro's Parting flame does more (with contact) and I'm too lazy to test it but that involves almost halving the range on the attack.

          • Anonymous

            18 Feb 2018 08:47  

            Pair with straight sword/curved sword, use spell > r1 for instability damage. Is a true combo and generally does a hefty amount of damage. Haven't tested with greatswords yet, but it should be a true combo as well.

            • Anonymous

              23 Apr 2017 18:11  

              Very good spell when combo's with Carthus Beacon/Pontiff's right eye, amazing when stacking rings/hyper mode. This might be the best spell in the game in terms of FP>damage

              • Anonymous

                13 Apr 2017 08:02  

                Wish this was a dagger that could be infused or buffed or had a focus recovery instead. It's like the paper fan of the dark souls as it is....

                • Anonymous

                  02 Apr 2017 04:31  

                  Might be able to be parried. Was able to parry NPC version, but need someone else to test if player version can be parried as well.

                  • Anonymous

                    30 Mar 2017 10:20  

                    This thing can slap arrows out of the air if you time it correctly. Not sure if you can do it with other things like firebombs or spells... but it would be good to find out.

                    • Anonymous

                      29 Mar 2017 17:46  

                      Good spell if you are not using the Demon Scar, and amazing with the Parting Flame! Can rollcatch quite effectively, does decent poise damage, can usually hit twice before the opponent rolls away.
                      It depletes stamina real quick tho.

                      • Anonymous

                        28 Mar 2017 15:14  

                        Tried testing this to see if it works with Parting Flame, but I can't seem to get the extra damage to hit. Has any one had any luck getting the free combust to work while using this spell?

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