Iron Flesh is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Iron Flesh

Spell Type

Pyromancy

Focus ConsumptionFocus Cost 40
Attunement SlotsSlots Used 1
Requirements 8 Intelligence
Type Self buff

 

 

Pyromancy that internalizes flame.

Iron flesh boosts damage absorption and resistance, but significantly increases weight.

Not advisable for walking in marshlands, perhaps resulting in its obsolescence in the Great Swamp.

 

Acquired From

  • Found in the Farron Keep Swamp. From Farron Keep bonfire (the one next to the ladder), go directly right, into the swamp. The Pyromancy should be located before the group of basilisks not far from the bonfire.
  • Video location

 

Notes

  • Effect does not directly modify weight, but instead forces user to walk as if their weight ratio is above 100% and roll as if their weight ratio is above 70%.
  • Skills like Quickstep can be used to circumvent the slower movement.
  • Increases all physical absorptions by 40%, increases all status resistances by 50, causes most melee attacks to be deflected, and makes the user immune to staggering. However, it significantly lowers Lightning absorption (-60% lightning abdsorption when applied at 0%).
  • Effect lasts about 16s.
  • Is affected by Lingering Dragoncrest Ring.
  • Overwrites and is overwritten by Flash Sweat, Profuse Sweat, Power Within, Stone Flesh and Carthus Beacon.
  • The effect is identical to the Stone Flesh Weapon Art on Havel's Greathield.

 

Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth

 




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    • 21 Jun 2021 03:08  

      Works wonders early game. Only requires 8 intel. Just dump everything into vigor and make a level 20 build. You can use dark hand, as well izalith staff buffed with its weapon art for magic damage with magic clutch ring. It's not so hard to get the staff early game either with dark hand. Vordt anyone can do with any starting class, then get dark hand rush to watcher's whoop watchers ass lol. Now run to smouldering lake. You pretty much dont have to fight anything after watchers. Pretty sure dark hand does more damage still, but the melee range and great base damage of the staff can not be looked over. Plus the self buff for extra damage matched with the magic clutch ring. Most players that early wont have the health to go against you. As most will be a bit more spread out.

      • Anonymous

        31 May 2021 02:49  

        Truly a magnificent spell, simply because it just lets you laugh in the face of any attack (except for lightning, if lightning is present during your use of iron flesh, proceed to panic) and swing back straight away! It is very good for certain bosses like pontiff, and is also very good for pvp, because while it is active, you are now the one wearing the pants in the fight. If they try attacking, smack them right back. If they don't, walk towards them and watch them cower in fear! If you mess up and get backstabbed, you can laugh at how little damage it did! However, ALWAYS make sure lightning is not present before you use iron flesh, because you are essentially turning yourself into a walking conductor.

        • Anonymous

          10 Mar 2021 07:18  

          Magnificent in PvP!
          I usually cast this and use sacred flame and. If they are already missing 1/3 of their go they die. Works well against tanks too

          • 12 Apr 2020 01:25  

            So, everyone complain about the fat-rolling with this buff on, even if in DS1 iron flesh was worse. Now many of those guy complaining, bring in how this pyro was good and better then this version in DS2 but then they come to say that DS2 is sh.t. This can be applied to many other items listed on this wiki...

            • Anonymous

              22 Mar 2020 01:10  

              Imagine Not Being Able to use Iron Flesh, This Post was Made by Every Other Class in the Game Except Cleric

              • Anonymous

                12 Feb 2020 10:43  

                Never used any iteration of this spell in any of the games until I decided to try a 0 weight challenge run of DS3. Now it lets me ignore the attacks of most early bosses as I walk up to them and smack them to death with the Dark Hand.

                • Anonymous

                  23 Aug 2019 04:40  

                  Works wonders when using frayed blade. People thinks you are slow until you jump attack them and follow up by that dark flurry

                  • Anonymous

                    14 Feb 2019 22:59  

                    This spell was better in Dark Souls 2. I feel like adding weight instead of making you walk and fat roll everywhere was a better way to handle this spell. Maybe I'm just not good with Quickstep or something, but I lost every time to MELEE people on str and dex builds. The only person I fought that used lightning urns on me took nearly a quarter of my health with just one urn because of basically the negation of all your lightning absorption. The Thrall Axe just didn't have the damage nor poise damage to handle the heavy hitting weapons, and all the katana running attacks and people with crossbows just destroyed me, especially since everyone has lightning bundles and lightning/exploding bolts. Somehow I even got staggered by a Splitleaf user who used lightning resin and one comboed me. I normally try to invade with all the builds I use to test their efficacy, and after about 10 invasions with gank squads I decided to move over to arena, which wasn't much better. Is there anyone who can tell me if there's a better build I could use for this, cuz as far as I'm concerned this build wasn't worth the multiple hours it took to create (I make all my builds from scratch, beginning of the game to Midir if I need to at the soul level I aim to invade, so if my build is a sl25 sorcerer and I for some reason need Old Moonlight then I'm beating Midir as a sl25 sorcerer). Build here: sl125, Rings - favor +3, prisoners chain, chloranthy +3, lingering dragoncrest +2 / Armor - fallen knight helm, millwood armor, thorns gauntlets, black knight leggings / Weapons: Heavy Thrall Axe +10, Blessed Caestus +10, Pyromancy Flame +0 / Spells: Iron Flesh (obviously) Vigor: 50(+5, +6%) Attunement: 10 Endurance: 50 (+5, +11.5%) Vitality: 22 (+5, +8%) Strength: 60 Dexterity: 12 Intelligence: 9 Faith: 9 Luck: 7

                    • Anonymous

                      01 Dec 2018 01:12  

                      Two different Invaders used this on me recently. Their whole build seemed based on this + quickstep. Might be good for PvE, but not PvP...just pelted them with lightning urns and bolts. GG

                      • 21 Mar 2018 02:28  

                        This is perfect for ganks, just as long as they don't have Lightning up their sleeve. Sometimes it's better than Perseverance. If You pair it up with Great Farron Darts and then a Soul Greatsword or Dark Edge, then you got a good follow up. Only downside to this is having the negative absorption on the most used Element in the game, well, also Fire too.

                        • Anonymous

                          18 Feb 2018 12:26  

                          11vit + havels ring+3 + ring of favor+3 + ring of steel protection+3 +hornet ring /or/ ring of life+3 + dark hand x2 + caestus + smoughs armor set= surprise

                          • Anonymous

                            23 Jan 2018 00:52  

                            When I cast Ironflesh (with the pyromancy flame, DUH) The animation happens, and I loose the required stamina and FP to cast it, BUT THE BUFF DOESN'T HAPPEN. Anyone know why?

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