Boulder Heave is a Pyromancy in Dark Souls 3. To cast a Pyromancy, you must use a Flame or Special Weapons that can cast Pyromancy.

Boulder Heave

Spell Type


Focus ConsumptionFocus Cost 17
Attunement SlotsSlots Used 1
Requirements 8 Intelligence/12 Faith
Type Ranged Attack



Art of a stray demon of a stifled flame.

Spews a boulder from one's mouth.

The boulder is heavy, but shatters easily.


Acquired From





  • This spell deals physical damage, not fire. It also has short to medium range and travels in arc, heavily affected by gravity.
  • Direct hits knock opponents down if they are not guarding. Useful against Crystal Lizards and Hollow Clerics, as they get inmediately flipped on their back, opening them for further damage.
  • Has enough force to guard-break most shields in 1 hit, making it useful for dealing with enemies such as Lothric Knights and Darkwraiths. 
  • Has a horizontal range of about 2m and an unlimited vertical range, making it suitable for attacking from above.
  • When the boulder hits the ground, it shatters, spreading chunks that stagger opponents and do heavy poise and stamina damage.
  • Has some splash damage equivalent to the 45% of the damage of a direct hit. This is signaled by smaller rock pieces flying.
  • Best to use while fleeing, and then turning around to your target when they approach.
  • Can be used against the Abyss Watchers. If timed well you can stun-lock the boss in both phases.
  • This pyromancy is affected by Flynn's Ring.
  • Casting this pyromancy with Demon's Scar causes a small visual effect, centered on the caster's head. 
  • Deals (spell buff x 1.8) damage on a direct hit and (spell buff x 1.1) damage with the burst.
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth


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    • Anonymous

      15 Jun 2021 17:56  

      I wish Souls games had more Earth-centered magic. King's Field had an entire Earth-magic line of spells so I don't think it would be impossible.

      • Anonymous

        05 May 2021 21:37  

        I hope more physical pyromancies get added if another souls game comes out. Being a terramancer would be pretty damn cool.

        • Anonymous

          17 Apr 2021 21:56  

          This thing saved me during Deacons of the Deep boss fight, when I was playing as a spell caster, and had no decent weapon against them

          • Anonymous

            09 Mar 2021 14:57  

            This spell is so useless without range. One of the worst pyromancies that also takes so long to cast. No you cannot stun lock with it.

            • Anonymous

              14 Feb 2021 17:12  

              its good in pvp cause it is very unpredictable, like they expect the flame sound and a vestige when you have the pyromancy flame, the different animation and no sound throws them off

              • Anonymous

                05 Dec 2020 18:31  

                Boulder Heave is awesome against NPC invaders. With the Sage Ring, just spam it as it will knock them flat on their back everytime. They won't have a chance to do anything else. I keep it attuned for just such an occasion.

                • Anonymous

                  24 Sep 2020 23:16  

                  This spell is amazing and should be in every pyro's tool kit. It's remarkably cheap for the damage; gives you an amazing source of poise/knock down that dex based pyro's never have. It's fairly quick with the right setup. It's incredibly good at roll catching; can be obtained fairly early, and because it doesn't get used all that often it's a huge suprise to most players.

                  • Anonymous

                    13 Sep 2020 03:19  

                    I got it, and while the wiki says 17 FP, in my game it says 136, so i can't launch it?
                    If i had known it was so expensive, i wouldn't have spent a level on int to launch it :/
                    Is it normal? is it a bug?
                    I got the spell while on 7 int, raised it to 8 to be able to cast it, but now i have to level up my FP

                    • 16 May 2020 04:57  

                      I just added that note about casting with Demon's Scar, and the visual effect. I was testing all pyromancies to see how cost-effective they were. Tested this one with the Pyromancy Flame, Pyromancer's Parting Flame, White Hair Talisman, and Demon's Scar. Only Demon's Scar causes this visual effect.

                      • Anonymous

                        30 Apr 2020 08:06  

                        Good for cheesing bosses that can't be knocked down because then they'll be hit by both the impact and debris

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