Boulder Heave is a Pyromancy in Dark Souls 3. To cast a Pyromancy, you must use a Flame or Special Weapons that can cast Pyromancy.

Boulder Heave

Spell Type

Pyromancy

Focus ConsumptionFocus Cost 17
Attunement SlotsSlots Used 1
Requirements 8 Intelligence/12 Faith
Type Ranged Attack

 

 

Art of a stray demon of a stifled flame.


Spews a boulder from one's mouth.


The boulder is heavy, but shatters easily.

 

Acquired From

 

 

 

Notes

  • Deals (spell buff x 1.8) damage on a direct hit and (spell buff x 1.1) damage with the burst.
  • This spell deals physical damage, not fire. It also has short to medium range and travels in an arc, heavily affected by gravity.
  • Direct hits knock opponents down if they are not guarding. Useful against Crystal Lizards and Hollow Clerics, as they get inmediately flipped on their back, opening them for further damage.
  • Has enough force to guard-break most shields in 1 hit, making it useful for dealing with enemies such as Lothric Knights and Darkwraiths. 
  • Has a horizontal range of about 2m and an unlimited vertical range, making it suitable for attacking from above.
  • When the boulder hits the ground, it shatters, spreading chunks that stagger opponents and do heavy poise and stamina damage.
  • Can be used against the Abyss Watchers. If timed well you can stun-lock the boss in both phases.
  • This pyromancy is affected by Flynn's Ring.
  • Casting this pyromancy with Demon's Scar causes a small visual effect, centered on the caster's head. 
Magic
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth

 




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    • Anonymous

      This spell is so fun! Fellow pyromancers out there, keep this spell handy for any fire-types you encounter. Also works wonders against crowds. Just treat it like a short-range attack, and you'll love it.

      • Anonymous

        To all people talking about the range: you know it's vertical range, right? Horizontally it has about 3 steps of distance but it works properly for what it is: a giant peeble.

        • Anonymous

          Range is a bit stumpy, and the start-up is kinda slow, but hey, it's physical damage scaled off magical stats, and the stagger is quite handy. Viable alternative/supplement to a Raw Weapon for a caster build late game, when Raw has lost its edge.

          • Anonymous

            Absolutely DESTROYED the Deacons of the Deep on my caster playthrough. Two shots kills half the crowd due to the AOE effect and the Deacons piddling physical defense. Even better in the second phase where it will effortlessly shut down the Archdeacons attempts to charge up his Dark spell. You definitely want this over Havel's Ring if you're running a caster.

            • Anonymous

              Stumpy range and kinda slow casting time, but the ability to deal physical damage based on caster stats is pretty handy.

              • Anonymous

                I wish Souls games had more Earth-centered magic. King's Field had an entire Earth-magic line of spells so I don't think it would be impossible.

                • Anonymous

                  I hope more physical pyromancies get added if another souls game comes out. Being a terramancer would be pretty damn cool.

                  • Anonymous

                    This thing saved me during Deacons of the Deep boss fight, when I was playing as a spell caster, and had no decent weapon against them

                    • Anonymous

                      This spell is so useless without range. One of the worst pyromancies that also takes so long to cast. No you cannot stun lock with it.

                      • Anonymous

                        its good in pvp cause it is very unpredictable, like they expect the flame sound and a vestige when you have the pyromancy flame, the different animation and no sound throws them off

                        • Anonymous

                          Boulder Heave is awesome against NPC invaders. With the Sage Ring, just spam it as it will knock them flat on their back everytime. They won't have a chance to do anything else. I keep it attuned for just such an occasion.

                          • Anonymous

                            This spell is amazing and should be in every pyro's tool kit. It's remarkably cheap for the damage; gives you an amazing source of poise/knock down that dex based pyro's never have. It's fairly quick with the right setup. It's incredibly good at roll catching; can be obtained fairly early, and because it doesn't get used all that often it's a huge suprise to most players.

                            • Anonymous

                              I got it, and while the wiki says 17 FP, in my game it says 136, so i can't launch it?
                              If i had known it was so expensive, i wouldn't have spent a level on int to launch it :/
                              Is it normal? is it a bug?
                              I got the spell while on 7 int, raised it to 8 to be able to cast it, but now i have to level up my FP

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