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Black Serpent is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Black Serpent

Spell Type

Pyromancy

Focus ConsumptionFocus Cost 19
Attunement SlotsSlots Used 1
Requirements 15 Intelligence/ 15 Faith
Type Ranged Attack

 

 

Pyromancy discovered from the Abyss by High Lord Wolnir that inspired the black arts of the grave wardens. 

Releases undulating black flames that trace the ground.

Be it sorcery or pyromancy, all techniques that infringe on humanity lead to the same place. That is to say, they all seek a will of their own.

 

Acquired From

 

 

Notes

  • Deals roughly 185 dark damage with a 10+ flame and 165 with a non-upgraded flame.
  • Has some very peculiar homing properties, they will most of the time home fairly well, but can outright swerve away from targets.
  • Travels across surfaces, mainly the floor but also up walls, down walls, as well as over and around all obstacles.
  • With the speed buffs given to many pyromancies in Patch 1.05, it is now possible to combo this spell into other pyromancies (Chaos Bed Vestiges, Great Combustion, etc.)
  • The flames can be slightly controlled with the control stick.
  • Similar to Fire Snake from Dark Souls II.
Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth

 




    • Anonymous

      16 Aug 2018 03:00  

      This spell is lowkey the best for pyro/swordsman builds. Landing a hit while someone is blocking you opens them up for a riposte. Land the spell - riposte - chain with profaned flame - boom, they're back on the ground - run up and start r1ing them to death. Flawless against any type of knight.

      • Anonymous

        10 May 2018 19:45  

        Lol, i love all the "it can be managed" comments. Sure, so can everything else. Doesn't change the fact that when i use this i land the majority of my casts. Let's not pretend this isn't what it is. Not OP, but a very good spell. I land more hits with this than any of my other pyromancies, even if i spam it. They can know it's coming and still get hit. The whole "roll at the right time" argument is so pointless when the reality is that this WILL hit the majority of people you come across. Just like with eveeything else, you'll run into the odd player that you won't be able to touch with this owing to them knowing how to handle this, but in general those players are experienced and will know how to handle most things you throw at them. Using the fact that there are skilled players as an argument against ANYTHING being good isn't an argument... It's not that the weapon/spell isn't good because there're skilled players who can handle it, it's that the skilled players are skilled so they can handle the good weapon/spell.

        • Anonymous

          09 Feb 2018 12:55  

          Have anyone tried using lingering ring with this pyromancy?
          I think it might go a longer range if you use it but i may be wrong.

          • Anonymous

            25 Feb 2017 08:37  

            If you manage to get hit by this useless spell you really need to work on your rolling skills. Its pathetically easy to avoid with the ultra roll at less than 30 percent equipment load.

            • Anonymous

              04 Feb 2017 04:08  

              The strange homing property of this spell is caused by its random start directions. The flame trail is constituted of a sequence of short-range projectiles, the small explosions being their impact effect. The first projectile has a random horizontal direction within a range of 170 degrees. The range of succedent projectiles' random horizontal angle is 10 degrees. All these projectiles have very good homing abilities. Each can steer its direction to the locked on target by 360 degrees per second. If unlocked, the "locked on target" is assumed to be a point few meters away in front of the caster. So this spell homes very well when locked on, but acts like a drunkard while free aiming.

              • Anonymous

                29 Oct 2016 00:54  

                For the love of god they need to increase the cast time on this or some other type of nerf, everyone uses it and spams the ***** out of it, it's hard to get close, and even if you do I find that they can usually cast it again, right after. I started using it after I saw how disgusting it was, and boom, like magic I was winning duels left and right. No spell should be THAT effective.

                • Anonymous

                  Just like a S.A.M.03 Oct 2016 18:57  

                  Roll to the right then roll back over it to the left Or just be meta and walk away until it dissapears

                  • Anonymous

                    In this thread:16 Sep 2016 10:34  

                    Babies whining and soiling themselves because they can't even kill pyromancers using black serpent.

                    • Anonymous

                      Now TOO strong?05 Sep 2016 21:41  

                      Now i've seen multiple ganks that got 2 pyros just spamming it.I would suggest just increasing the damage and not an instant stagger of the enemy as it is quite OP if you got 2-3 people just spamming it and someone with a crystal soul spear.Of course you can say "git gud" but does it improve it being spammed in ganks?I wanna see you try going against 2 pyros spamming it while one is pressuring you with a sword as a meele build that aims for parries.If you can do it without any help, I'll accept it and will try to "get gud"

                      • Anonymous

                        Amazing02 Sep 2016 23:04  

                        Fought some guy earlier who was deflecting spells like a boss. I used this, he deflected it, rushed me and the thing made a u-turn and hit him in the back just as I was casting the second one. Comboed into black flame for a KO

                        • Anonymous

                          Dark clutch ?15 Aug 2016 13:56  

                          I'm almost certain it's buffed with the dark clutch ring but anyone knows if it work with the fire clutch ring ?

                          • Anonymous

                            Fix it plz27 Jul 2016 20:43  

                            Can't play pvp vs this spamming pyromancy. Nice build: estoc, Witch's Locks and this spell (my ass is on fire after *****ty spammers)

                            • Anonymous

                              tracking much improved11 Jul 2016 01:20  

                              This pyromancy seems waaay better since the early July update. Not great damage but can still zig-zags and stuns.

                              • Anonymous

                                I have 75 int 75 fth16 Jun 2016 21:18  

                                Works better after. 08 patch. With dark clutch ring i took up to 600 hp on random phantoms. Spamable.

                                • Anonymous

                                  Manual aiming?26 May 2016 12:22  

                                  Anyone else noticed that this thing seems to change direction based on where you look after it's been cast if you unlock? I can't tell if this is just me but I tried it out a firelink and almost every time I cast it looked in a different direction and it followed that path.

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