Black Serpent is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Black Serpent

Spell Type


Focus ConsumptionFocus Cost 19
Attunement SlotsSlots Used 1
Requirements 15 Intelligence/ 15 Faith
Type Ranged Attack



Pyromancy discovered from the Abyss by High Lord Wolnir that inspired the black arts of the grave wardens. 

Releases undulating black flames that trace the ground.

Be it sorcery or pyromancy, all techniques that infringe on humanity lead to the same place. That is to say, they all seek a will of their own.


Acquired From




  • Deals (spell buff x 1.65) damage.
  • Has some very peculiar homing properties, they will most of the time home fairly well, but can outright swerve away from targets.
  • If an enemy player manages to Spell Parry it, the flames will veer off course and stop homing in on the player (needs further testing)
  • Travels across surfaces, mainly the floor but also up walls, down walls, as well as over and around all obstacles.
  • With the speed buffs given to many pyromancies in Patch 1.05, it is now possible to combo this spell into other pyromancies (Chaos Bed Vestiges, Great Combustion, etc.)
  • The flames can be slightly controlled with the control stick.
  • Similar to Fire Snake from Dark Souls II.
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth

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    • Anonymous

      16 Apr 2021 02:43  

      Great spell in general, but it makes things too easy when I see people use this spell. Its major weakness are crossbows, & I'm surprised the meta hasn't gotten wise to it. The cast animation causes your character bend the knee, lining yourself up for a clean chance at a headshot. The most damage I've done was around 354 on one hit, and recently I was able to do a 334 headshot. Even when you account for the crit of a headshot, it's almost absurd that even light crossbows with 279 AR can punish users of this spell so much from a distance. It is possible to dodge out of the crossbow shot, but you'd need to have high/max out cast time and mash that roll button. Not impossible, but I've punished more people who used this spell than I can remember.

      • Anonymous

        16 Nov 2020 17:07  

        Good for if you want to kill the Old Demon King early as a pyromancer to get the chaos bed vestiges. Otherwise, pretty much all of the other dark pyromancies are better.

        • Anonymous

          30 Aug 2020 19:41  

          A spell that looks absolutely badass - a snake made of fire that slithers across terrain and even climbs walls to reach its target, dealing massive stamina damage if blocked, and has some interesting timing applications when taking its travel time into consideration.

          However, it's weak. Beyond that it is easily dodged, it simply doesn't hit that hard. In PvE, the lack of damage and irrelevancy of opponent's stamina makes it useless, and in PvP it can be avoided or even traded against - it's a far cry from Dark Souls 2's Fire Snake which, while not the hardest to avoid, was much larger and could chew through a health bar.

          • Anonymous

            05 Jun 2020 16:39  

            While i think the spell kinda sucks in general, I tested it on the enemies in the cemetery of ash (bc I figured they'd have the least resistance) and i calculated that the spell does approximately 1.357 * spell buff.

            • Anonymous

              19 Mar 2020 21:48  

              This, fire surge and chaos bed vestiges are why I bring Vow of Silence to duels. Funny to see that as soon as some people lose this their second best strategy is to run away. No backup weapons, no backup strategies. Crutch spell.

              • 13 Jun 2019 10:15  

                The comments here really don't live up to my experience. A white phantom sent 8 of these in a row at me while I was fighting as a Spear of the Church. Dodged them all, while simultaneously having to keep the host off my back. And I'm not bragging either -- my record in PvP isn't anything exceptional. It's just that, reading the comments posted below, you'd think this pyromancy was way more punishing than it actually is. The tracking is better than most spells, but as long as you keep your eye on it, it's piss easy to dodge.

                • Anonymous

                  09 May 2019 11:09  

                  "The flames can be slightly controlled with the control stick." ... do you mean I can control the flame direction while locked on, or free aiming?

                  • Anonymous

                    03 Mar 2019 22:22  

                    Great for builds that just use pyromancy as a side set of attacks, with 21 fth and 20 int, i got 300 AR, plus thats ease of casting, not to mention you get to summon a friggin snake made of fire

                    • Anonymous

                      15 Aug 2018 21:00  

                      This spell is lowkey the best for pyro/swordsman builds. Landing a hit while someone is blocking you opens them up for a riposte. Land the spell - riposte - chain with profaned flame - boom, they're back on the ground - run up and start r1ing them to death. Flawless against any type of knight.

                      • Anonymous

                        10 May 2018 13:45  

                        Lol, i love all the "it can be managed" comments. Sure, so can everything else. Doesn't change the fact that when i use this i land the majority of my casts. Let's not pretend this isn't what it is. Not OP, but a very good spell. I land more hits with this than any of my other pyromancies, even if i spam it. They can know it's coming and still get hit. The whole "roll at the right time" argument is so pointless when the reality is that this WILL hit the majority of people you come across. Just like with eveeything else, you'll run into the odd player that you won't be able to touch with this owing to them knowing how to handle this, but in general those players are experienced and will know how to handle most things you throw at them. Using the fact that there are skilled players as an argument against ANYTHING being good isn't an argument... It's not that the weapon/spell isn't good because there're skilled players who can handle it, it's that the skilled players are skilled so they can handle the good weapon/spell.

                        • Anonymous

                          09 Feb 2018 06:55  

                          Have anyone tried using lingering ring with this pyromancy?
                          I think it might go a longer range if you use it but i may be wrong.

                          • Anonymous

                            25 Feb 2017 02:37  

                            If you manage to get hit by this useless spell you really need to work on your rolling skills. Its pathetically easy to avoid with the ultra roll at less than 30 percent equipment load.

                            • Anonymous

                              03 Feb 2017 22:08  

                              The strange homing property of this spell is caused by its random start directions. The flame trail is constituted of a sequence of short-range projectiles, the small explosions being their impact effect. The first projectile has a random horizontal direction within a range of 170 degrees. The range of succedent projectiles' random horizontal angle is 10 degrees. All these projectiles have very good homing abilities. Each can steer its direction to the locked on target by 360 degrees per second. If unlocked, the "locked on target" is assumed to be a point few meters away in front of the caster. So this spell homes very well when locked on, but acts like a drunkard while free aiming.

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