Black Fire Orb is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Black Fire Orb

Spell Type

Pyromancy

Focus ConsumptionFocus Cost 22
Attunement SlotsSlots Used 1
Requirements 20 Intelligence/ 20 Faith
Type Ranged Attack

 

 

Pyromancy discovered by grave wardens after High Lord Wolnir fell to the Abyss.

Hurls a black fireball.

The black flame inflicts dark damage, striking targets with weighty force.

 

Acquired From

 

 

 

Notes

  • Deals (spell buff x 2.4) damage on a direct hit and (spell buff x 2.2) damage with the blast.
  • The projectile is fairly slow with a very wide arc that can cover some distance if aimed properly.
  • This spell deals dark damage, not fire. It is a very good spell for damaging enemies weak to Dark.
  • In all other ways, it is simply a stronger version of Fire Orb.
Pyromancies
Acid Surge  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth



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    • Anonymous

      17 Dec 2020 13:02  

      this thing guard-breaks king of storms for a riposte in three hits if you find a window to fire them fast enough, but is very easy to do it in 4-5 casts anyways. This spell is a beast aganist bosses who guard-break

      • Anonymous

        12 Nov 2020 12:03  

        This thing absolutely shreds anything without innate dark resistances. I beat the Dancer on my first try with 34/34 INT/FTH and a +7 pyromancy flame, just spamming it and keeping my distance. I did not deserve that win.

        • 07 Oct 2020 12:39  

          Once while using my pure pyro build (40/40 int/fth, pyro glove +10, great swamp ring, witch ring, and dark clutch ring) I threw one of these at Lorian, and I thought I had missed. It did around 10 damage. I then switched to fire clutch and vestiged them to death.

          • Anonymous

            04 Sep 2020 17:48  

            the cinders mod adds a spell that casts these with the casting speed of farron dart and it's the most broken sh*t i've ever seen

            • Anonymous

              26 Jun 2019 15:02  

              Does around 700 damage to enemies with average dark resistance at 40/40 and great swamp + witch ring. You can pump it up to around 1000 with dark clutch and blindfold ring and even further with sacred oath and power within

              • Anonymous

                03 Mar 2019 22:19  

                Pair with black flame and black Serpent for extra fun, you have this to put pressure, black flame if they get to close and you can summon a black serpent and hit them with this while they try to escape, assuming they dont get hit by that monster

                • Anonymous

                  15 Aug 2018 15:34  

                  kinda sad they didn't add a black flame catalyst to support the black pyromancies, I mean hell even miracles get ones that scale better with the hexes

                  • Anonymous

                    10 Aug 2018 19:18  

                    Kinda wish it was just Fire Orb but dealing different damage type. Don't want throwing weird black balls at enemy, but normal Fire Orb is kinda weak and Great Chaos Fire Orb takes damn two slots and costs*****load of FP

                    • Anonymous

                      04 May 2017 01:45  

                      Morion Blade, 20%
                      Red Tearstone, 20%
                      Witch ring, 20%
                      Swamp ring, 12%
                      Dark clutch, 15%
                      Blindfold mask, 5%
                      60/60 int faith.

                      133% increased damage on this spell... just how much damage would that be? Beware of one shot pyro

                      • Anonymous

                        14 Dec 2016 04:24  

                        i still think it's a little broken that pyromancers get fire and dark damage, both scale with int and faith, and they use the same catalyst. meanwhile sorcerers only get magic and if they want to use dark effectively they need a different staff and for max damage they have to put points in faith... cmon man...

                        • 30 Nov 2016 21:33  

                          I know the Pyro flame only scales to 40/40 Faith /Int, but what about the spell itself, can the spells have there own scaling in addition?

                          • Anonymous

                            09 Nov 2016 09:38  

                            Surprised almost no one uses this thing. It deals same damage of great chaos fireball, minus lava, it's pure dark and has great guardbreaking ability. Overall pretty good.

                            • Anonymous

                              26 Oct 2016 22:01  

                              Its real value is its single slot and dark aspect, giving you an additional way to take out fire resistant enemies. Fire orb is still more FP efficient, so use that instead when burst damage isn't required and the enemy isn't resistant to fire.

                              It also has the innate guard breaking properties, giving it another utility use. Overall, a Fire Orb + Black Fire Orb is 2 slots of versatile damage and efficient FP spells which will give you more mileage than chaos fire orb and chaos bed vestiges (Though those spells have other unique uses warranting their slots) but in terms of raw ranged damage, strongly consider this pyromancy

                              • Anonymous

                                18 Jul 2016 10:10  

                                This spell with 30/30 int/faith nuked the dancer so hard she never even summoned her second sword it felt like i was fighting yhrom

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