Profaned Flame is a Pyromancy in Dark Souls 3. To cast a Pyromancy you must use a Flame or Special Weapons that can cast Pyromancies.

Profaned Flame

Spell Type

Pyromancies

Focus ConsumptionFocus Cost 30
Attunement SlotsSlots Used 1
Requirements 25 Intelligence / 0 Faith
Type Ranged Attack

 

 

Pyromancy deriving from the Profaned Flame.

Engulfs foes at range and burns them to ashes.

The Profaned Capital was consumed by fire after Yhorm the Giant became a Lord of Cinder. The fire, born of the sky, is said to have incinerated naught but human flesh.

 

Acquired From

 

 

Notes

  • Profaned Flame is essentially  Flame Swathe from Dark Souls II with a minor difference; the explosion isn't as big as it was in Dark Souls II but has much higher knockback.
  • A large AoE pyromancy with decent range and good damage. Good for multiple targets.
  • At good casting speed, the player can use another quick spell before the explosion.
  • Hits through walls.
  • A good wake-up spell after a backstab or a riposte. It the player casts it at the right time, the explosion will go off while they are still in their getting up animation and hit them.
Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Carthus Flame Arc  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth



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    • Anonymous

      The quick casting time actually makes this pyromancy quite spammable if your stamina/fp are decent. Also good for setting up Chaos Storm if it hits since it knocks the opponent down most of the time allowing CS to more likely hit on wakeup. CBV mixup works well to throw the opponent off toosince it is more unexpected/less often used.

      • Anonymous

        Since this page doesn't list the damage for some reason, I did some testing by comparing to great chaos fire orb and chaos bed vestiges. I'm not sure how much absorption messes this up, but my guess is that it deals *roughly* (spell buff x 3.1) damage.

        In practice, it does a bit less than just the fire orb part of GCFO. Worse damage per cast and damage per focus point than GCFO or chaos bed vestiges, and a bit wonky to hit with, but does have the knockdown and only uses one slot.

        • Anonymous

          Because DS3 poise only works on certain moves you can even stun lock Tsyorig if he didn't immediately use stomp.

          • Anonymous

            Spell trivializes all NPC invasions before NG+, Ledo couldnt even get up. Awesome tool for the pyro toolkit.

            • It's a little hard to land on some enemies for whatever reason. Even when you're locked on, it'll sometimes go off behind the target and miss, even if they're standing completely still. I tested this on the Lothric Knight at the Castle Lothric Bonfire. After locking onto him, the first cast gets him to stop (because it misses) and all subsequent casts will miss even though he's just standing there. It's a shame that it's so finicky with certain enemies, because this spell is really cool looking and fun to use.

              • Anonymous

                My favourite Pyromancy by far, nowhere near as good as Chaos bed Vestiges but is extremely satisfying and fun to use.

                • Anonymous

                  I don't know about anyone else but I find this easier to use without lock-on than one of the fire orb spells. Also can get behind shields if you time it right on certain enemies.

                  • Anonymous

                    Truly useful against ganks. Everyone expects chaos bed vestiges, but this spell messes up their timing completely. Also, you can use both efficiently as they ll only be able to dodge one of these spells.

                    • Anonymous

                      Best pyro for a pure intelligence build, and so very useful for sorceres to fight enemies resistant to magic/dark and sensitive to fire, such as the giant parasites/slugs or the blobs.

                      • Anonymous

                        I think Sulyvahn didn't found the profaned flame. He rather might have created it there. Take a look at stats! Only int!

                        • I don't see a lot of people talking about how it only requires intelligence... I mean, neither do the chaos spells but they use a lot of attunement slots. This spell is really good for int builds or sorcerers looking to kill fire weak bosses and enemies, and it knocks down pretty much any humanoid mob. But aside from that, it's useful in pvp as a way to distract your enemies. With the sage's ring it can be cast before exploding, so with the successive giant fire swirls it scares you're enemies into dodging in a way less predictable than other pressure spells, not to mention it's explosion radius is really hard to judge.

                          • Anonymous

                            This is the best spell for leveling, IMO. Sneak up on enemies in the opposite direction, time it right and knock them down over and over again, you are invincible, and it deals a ton of damage

                            • Anonymous

                              Fun to use, but not very useful. It has a cool visual effect and knocks down NPCs along with Invaders if it connects, but it has rather short range, too long of a casting time (they'll usually see it coming and dodge), not that much damage, and a small hitbox.

                              • This is absurdly fun to use in both PVE and PVP but the explosion radius or cast time needs to be buffed for it to be viable.... But it's just waaaayyyyyy to fun to give up ,piece of advice on using it effectively- combo it with really anything you want but floating chaos and black serpent work best for me

                                • Anonymous

                                  Pretty interesting spell to use. If you have enough slots to fill in this spell I would recommend attuning it. On my pyromancer, it does just about the same damage as the orb of Great Chaos Fireball and knocks people down, which also makes it a good choice on cliffs such as Pontiff's or the Catacombs. One thing I didn't know until actually getting used to the spell is that you can control its angle with shocking precision unlike other spells. You can aim it by any degree up or down and it will be set by a little degree left or right depending on whether you cast right or left handed, respectfully (this is very important for aiming at your feet).
                                  The only thing I wish this spell had is the gigantic explosion from DS2. Being able to hide spell casts inside the smoke was one way to really mix-up spell casting.

                                  • Anonymous

                                    Very useful against telegraphed attacks. A dangerous way to use this spell is to use it when you're in melee range and you see your opponent prepare a big ass attack. You'll very likely take the hit, but they'll take the spell too, and will be sent on the ground.
                                    You, however, will still be up and can try to follow with a strong spell like forbidden sun or a black serpent if you're not confident.

                                    • Anonymous

                                      Useful on unsuspecting target only, anything moving even slightly will walk out of it. Way better if you free aim.

                                      • Anonymous

                                        Ironically enough this thing is very useful for mages when they meet enemies resistant to magic damage. Aldrich in particular.

                                        • Anonymous

                                          I really enjoy this spell for pve, in pvp it works okay in some cases if you time it right. It does about as much damage as every other pyromancy (excluding non-projectiles, and chaos bed vestiges but ***** chaos bed vestiges) Honestly its really great at crowd control since it can teleport a fair distance to reach the center of enemies. Its a low-medium range pyromancy that does respectable damage at a reasonable speed. It's especially helpful against the Deacons of the Deep, or really any small group of enemies, and in a lot of cases it knocks enemies down. I liked flame swathe in ds2 but I really prefer the Profaned flame, its much faster and has a pretty low fp cost, and if you're using multiple pyromancies (I have 8 slots) you may as well add it to one of your slots cuz its proven its usefulness to me multiple times.

                                          • Anonymous

                                            It's simply bad this time around, unless you go full Chaos Bed Vestiges build with 50/50 and everything, it's gonna blow hard for you.

                                            • Anonymous

                                              Okay so even PvE ennemies get out of it WAY to easily. You may spent all your magic (I have 300) trying to actually get a hit...why is it that almost EVERY spells suck ? It must be a joke, right ? They'll fix it, right ?

                                              • Anonymous

                                                First observations at 40/40 are.... Well, the spell blows for me. Especially in comparison to its progenitor Flame Swathe.- Less Damage- Less cast range (god awful tbh)- Less AoEAm I just bad at this particular pyromancy or does it actually suck this time around?

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