Pyromancies are a type of Magic that deal primarily fire damage or provide resistance to damage, scaling with both Intelligence and Faith. The player can currently cast Pyromancies with all Flames and the White Hair Talisman. There are a total of 30 pyromancies. The minimum Intelligence and Faith needed to use all pre-DLC spells is 25 of both Intelligence and Faith. The majority of pyromancies can be purchased after giving certain Merchants a Key Item known as a Tome.





Icon Tome Usage Location
Pyro marais tome Great Swamp Pyromancy Tome Give to Cornyx to unlock Fire Orb, Bursting Fireball, Poison Mist, and Profuse Sweat. In the Crucifixion Woods area, on the right where the Exiled Knights attack you with a greatclub and greatsword. It's in the water next to a tree, near a crab.
carthus pyromancy tome Carthus Pyromancy Tome Give to Cornyx to unlock Acid Surge, Carthus Beacon, and Carthus Flame Arc. Catacombs of Carthus, behind illusory wall
izalith pyromancy tome Izalith Pyromancy Tome Give to Cornyx to unlock Chaos Storm and Great Chaos Fire Orb. Smouldering Lake. Head down the corridor with the demon at the Old King's Antechamber, the tome is guarded by three Ghru.
quelaana pyromancy tome Quelana Pyromancy Tome Give to Karla to unlock Fire WhipFirestorm, and Rapport. Smouldering Lake, behind illusory wall 
grave warden pyromancy tome Grave Warden Pyromancy Tome Give to Karla to unlock Black Flame and Black Fire Orb Catacombs of Carthus, High Lord Wolnir boss fight/bonfire room


Click on the headers to sort

Name & Icon Description icon fp cost icon attunement icon intelligence 22 FTH Acquired From 

fireball icon Fireball

Hurls a fireball.

10 1 6 6

fire orb iconFire Orb

Hurls a giant fire orb.

14 1 8 8

bursting fireball iconBursting Fireball

Hurls an exploding fireball.

 14 1 18 12

great chaos fire orb iconGreat Chaos Fire Orb

Hurls a great chaos fire orb.  32 2 0 0

chaos bed vestiges iconChaos Bed Vestiges

Hurls chaos flame that scorches vicinity.  35 2 20 10

fire surge icon Fire Surge

Emits a constant stream of fire.

2 1 6 0

fire whip iconFire Whip

The caster manipulates the flames at will, making this an extremely difficult spell to use. 2 1 13 8

fire storm iconFirestorm

Surrounds the caster with multiple pillars of flame. 2 1 18 0

chaos storm iconChaos Storm

Chaotic flame melts even great boulders, and creates a brief surge of molten lava on impact.  3 2 0 0

great combustion icon Great Combustion

Creates a powerful, giant flame in hand.

17 1 10 10

sacred flame icon Sacred Flame

Flame burrows inside foes and ignites.

25 1 8 8
  • Found within the lava area of Smouldering Lake where you fight Knight Slayer Tsorig

profaned flame iconProfaned Flame

Engulfs foes at range and burns them to ashes. 30 1 25 0

poison mist iconPoison Mist

Creates a poison mist.

18 1 0 10

toxic mist iconToxic Mist

Creates an intense poison mist. 24 1 0 15

acid surge iconAcid Surge

Emits an acid which corrodes weapons and armor.

 24 1 0 13

flash sweat icon Flash Sweat

Intense sweating increases fire damage absoprtion.

20 1 6 6

profuse sweat iconProfuse Sweat

Profuse sweating temporarily boosts resistance to bleeding, poison, frost, and curses.

 20  1  6 6

iron flesh iconIron Flesh

Iron flesh boosts damage absorption and resistance, but significantly increases weight.  40 1 8 0

power within iconPower Within

Temporarily boosts attack, but gradually lose HP.

30 1 10 10

carthus beacon iconCarthus Beacon

Damage increases with consecutive attacks.

 35 2 12 12

carthus flame arc icon Carthus Flame Arc

Reinforces right weapon with flame.

30 1 10 10

warmth Warmth

Creates a gentle, warm flame that heals those who touch it.

50 2  0  25

rapport iconRapport

Charms the enemy, making them a temporary ally. 30 1 15 0

boulder heave iconBoulder Heave

Spews a boulder from one's mouth. 17 1 8 12

black flame iconBlack Flame

Creates a giant, black flame in hand. 25 1 15 15

black fire orb iconBlack Fire Orb

Hurls a black fireball. 22 1 20 20

black serpent iconBlack Serpent

Releases undulating black flames that trace the ground. 19 1 15 15

floating chaosFloating Chaos

Summons fire-spitting chaos orb 20 1 16 16

seething chaosSeething Chaos

Hurl chaos clump that seethes and explodes 28 1 18 18

flame fanFlame Fan

Unleash a fan of flames ahead of you. 9 1 15 15

Pyromancy Catalysts

Icon Item Name Location Obtained  Weapon Art
pyromancy flame icon Pyromancy Flame Starting equipment of the Pyromancer class, or given by Cornyx of the Great Swamp.  Combustion
pyromancer parting flame icon Pyromancer's Parting Flame

Beneath the Ariandel Chapel in the infested room (or after the Snow Mountain Pass, past the two Millwood Knights) on the right of the room after descending the stairs to the lowest floor.

A fly is looking at an illusory wall. Roll through the illusion into a large room with a Crystal Lizard. Outside, carefully descend down the roots on the side of the cliff to Priscilla's old boss arena, where it can be picked up.

 Parting Flame
white hair talisman White Hair Talisman

In the Smouldering Lake Ruins, just after finding the Quelana Pyromancy Tome behind an illusory wall.

On the left is a stairwell leading to a room filled with lava and several Smouldering Rotten Flesh. At the end of this room, the talisman can be looted from a corpse.

demon's scar Demon's Scar Obtained by transposing the Soul of the Demon Prince at Ludleth of Courland.  Spin Slash

Pyromancy Enhancement Items

Icon Item Name Item Type Effect Location
blindfold mask Blindfold Mask Helm Increases dark damage by ~10% Guaranteed drop from the Moaning Knight invader in the Ringed City.
 saints ring icon Saint's Ring  Ring  Allows attunement of additional spells.  Sold by Irina of Carim for 300 souls.
 deep ring icon Deep Ring  Ring  Allows attunement of additional spells.  Drops from a Deacon in a tower outside the Cathedral of the Deep.
 Darkmoon Ring Darkmoon Ring  Ring  Gives 2 extra attunement slots.  Rank 1 covenant reward: Blade of the Darkmoon.
 great swamp ring icon Great Swamp Ring  Ring  Boosts pyromancy damage by +12%.  

Starting equipment for the Pyromancer.

Dropped by the Great Crab, up the ladder near the Farron Keep bonfire in the Road of Sacrifices.

 witch ring icon Witch's Ring  Ring  Boosts pyromancy damage by +20%.  Catacombs of Carthus after destroying the rope bridge and climbing down the far end of the broken bridge and continue to the left of the bonfire, the ring is on a corpse at the end of the hall.
lloyds sword ring

Lloyd's Sword Ring

Ring Boosts Attack Rating (all damage) by +10% when HP is full (over 99% HP). Found at the Cathedral of the Deep near the first giant you encounter that swings at you. It's on the ground on corpse as you run by.
 Lingering dragon Lingering Dragoncrest Ring  Ring  

Extends length of spell effect by 30%.

+1 Version : +35%.

+2 Version : +40%.


Farron Keep, Keep Ruins bonfire. Drops from the Great Crab patrolling a white birch tree.

+1 Version (NG+): Found next to the giant crab just below the Crucifixion Woods bonfire in the Road of Sacrifices.

+2 Version (NG++): Located in Lothric Castle. Before the Lothric Prince Boss fight, there is a dome shaped roof with three golden Winged Knights. Go up the spiral staircase at the center of the dome shaped roof. You'll encounter a ladder, don't go up the ladder, instead go around the ledge to find this ring on a corpse hidden in an alcove.

 sage ring icon Sage Ring  Ring  

Spell casting speed increased as if you had +30 higher dexterity.

+1 Version : +35.

+2 Version : +40.


Found to the left of the swamp area of Road of Sacrifices inside a room with an enemy. 

+1 Version (NG+): found in the rafters above the Archives. Drop down from the roof where the golden winged knights are located.

+2 Version (NG++): Located in the Consumed King's garden. When initially taking the elevator down, get off halfway to a ledge. Turn left and drop down onto some broken stairs. Pick up the item here and look to the left to find the ring on another set of broken stairs. You can get over there with a well timed roll.

dusk crown ring  Dusk Crown Ring  Ring

Reduces FP consumption of Sorceries, Pyromancies and Miracles by 25%.

Reduces maximum HP by 15%.

Located in the Irithyll Dungeon. The ring is in a cell next to Xanthous Ashes, in the room where there are 8 Jailers.
farron ring Farron Ring Ring

Reduces Skill FP consumption by 25% rounded up.

Acquired by talking to Hawkwood after defeating the Abyss Watchers.

Alternatively, dropped by Hawkwood, but not if you kill him early in the game.

dark clutch ring Dark Clutch Ring Ring

Increases Dark attack damage by 15% (PvE)/8% (PvP).

Increases incoming physical damage by 10% (PvE)/15% (PvP).

Dropped by a Mimic in the Irythill Dungeon after passing the sleeping giant, at the end of the sewer hallway.

The Mimic is on the left side, with the chest containing the Old Cell Key on the right side.

 fire clutch ring Fire Clutch Ring  Ring  

Increases fire attack damage by 15% (PvE)/8% (PvP).

Increases incoming physical damage by 10% (PvE)/15% (PvP).

On a corpse in the Undead Settlement. Behind the gallows and on a deadend wooden bridge, an area directly above the Cliff Underside Bonfire.


Notes and Tips:

  • The basic Combustion spell is a Skill feature of the Pyromancy Flame in this game, and not available as an attunable spell.

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    • Anonymous

      The only spell type that has consistent, and good damage. You also can just pop on the crystal chime if you really need lightning, or magic damage, since you'll have the stats for it.

      • Doing a pyromancy playthrough rn and it's been much so easier than my miracles or sorceries playthroughs. It's also possible to assemble end game pyromancies so much faster than the other types (got everything I need before Lothric Castle).

        • Anonymous

          Annoying that covenant accomplishments are required to get all pyro, sorceries, and miracles. I like playing solo. I have no interest in co-op. I get that co-op might be an effective marketing strategy, I get it's the fastest way to get the covenant accomplishments but I'm not interested in co-op play.

          • Anonymous

            Say what you want about DS1, but it did two things better with pyromancy than DS3:
            1. No minimum stats + six slots with only 23 Att.
            2. Black Flame/Black Flame/Black Flame/Black Flame/Black Flame/Black Flame.

            • Anonymous

              "What, you leveling FTH to tell deeper miracles and INT to cast complex sorceries?"

              "Nah bro, I'm leveling to FTH to commit worse heresies and INT to spew harder rocks."

              • Anonymous

                There's a total of 22 offensive pyromancies, 18 if we exclude floating chaos and the mist ones. There's a total of 8 support pyromancies, 12 if we include floating chaos and the mist ones. in total, there are 30 pyromancies.

                I like the bigger variety of pyromancies in this game, how there's more support ones, and how you can access another type of damage, but I don't like how some where nerfed

                • Anonymous

                  It's always facepalm-level funny seeing pyromancers lament that they can't damage a boss with magic, when in fact they have access to the largest amount of spells as the spellcaster equivalent of a classic quality build... >__>

                  • Say what you want about DS2, but it did two things better with pyromancy than DS3:
                    1. 30 int/fth soft cap.
                    2. None pyromancy required int or fth to use.

                    • Say what you want about DS2, but it did two things better with pyromancy than DS3:
                      1. 30 INT/FTH softcap.
                      2. No stats requirements for using them.

                      • Anonymous

                        I feel as if it should have either been tied to intelligence since it’s a type of magic not based on faith in tales or gods, or had its own stat investment like “peganism” since it’s quite literally witchcraft. What do you think?

                        • Anonymous

                          Hello DS3 player, I am come to you for a little favour, and I will carry this message to everywhere in DS3 community.
                          There is a glitch that allows you to summon white sign mad phantom in Gael’s Arena (Credit to Dashingsaint), if you keep Shira alived while she invade you (you can escape her simply sprint out her aggro range), you won’t trigger gael boss cutscene, and then you could put down you purple summon white sign or summon other white purple.
                          Thus, a new fight club is founded, an arena in a long lost dessert under the sunset sky which sprinkle with fainted galaxy.
                          If you’re watching this, kindly please help me share this and invite any ds3 enthusiast you known to this new fight club, your little effort would be much appreciated.
                          SL25+2, SL40+4, SL60+6, SL72+8, SL90+10, SL125 Meta, SL 351++, all SL range are acceptable.
                          Welcome to the Gael’s Sunset Arena, the most beautiful map in the entire series, the last arena at the End of World.
                          I will await you there, in the End of the World, and we shall fight eternal, shiny and incandescence.
                          LONG MAY THE DARK SOULS COMMUNITY LIVE

                          • Anonymous

                            i hate the fact that you need intelligence and faith to use these now, i remember in ds1 and ds2 when you didn't need anything to use this magic type

                            • Anonymous

                              So I'm running a Demon Fist Mario build (so a brawling Pyromancer). Of course this means my path was to go directly to Smouldering Lake and I ran into Tarkus of course. I always kill NPC invaders, it's a ritual almost. Trying to beat Tarkus with a SL 30 pyro build where all my points had been focused into even using the fist (and nothing but useless crap upgraded) seemed impossible. Even the usual face tank with Iron Skin strat had nothing on Tarkus's Fume Greatsword.

                              But then I looked through my spells and I saw my Poison Mist......and Boulder Heave. I also had a Knight Slayer's Ring (traded over Demon fist and a random assortment of rings to Mario to see what worked best when I made him). Was almost comical how trivial it made him. Knocked him down then poison him, then dance around knocking him down. easy.

                              • Anonymous

                                Pyros are the only spell caster that you can almost always predict all their spell slots. Chaos bed, black flame, and black serpent. Even most mages I fight have better variety than these folk.

                                I'm almost tempted to make my own pyro build just to show you can still win without spamming the three same spells over and over again

                                • Anonymous

                                  what idiot at from made these require faith nine times outta ten, miracles are enough for those losers already.

                                  • Anonymous

                                    Link to the great swamp ring goes to "", which has an extra "+" at the end, making it lead to an error screen.

                                    • Anonymous

                                      Not possible to become caster oriented character unless FP is rechargeable like Stamina. Imagine Stamina is not rechargeable. So magic in Dark Souls games are forever a support role only

                                      • Anonymous

                                        remember when you could sneak pyromancy into melee builds? Now it require minimal stats when in DS1 it was lore fact that pyromancies were meant to be very simplistic forms of magic. From soft really hates magic in this game

                                        • Probably my favorite type of magic. Pretty much everything you need comes before irithyll (most in smouldering lake) and considering you’ll most likely be leveling faith and int up to 40 each, you can have a lot of versatility and use most spells or miracles if you ever get bored of spamming fiery hell at stuff. Plus sacred flame is badass if you land it.

                                          • Anonymous

                                            It's crazy how you get access to all the rings and spells before Irythill as a pyromancer. Meanwhile miracle builds need beat the final boss to get the best one lol

                                            • Anonymous

                                              Fromsoft: Let's give pyromancies requirements to balance them. And then unbalance them with a mechanic that lets you spam the **** out of what is essentially forbidden sun

                                              • Anonymous

                                                Kinda sad that they changed pyro glove to just another catalyst with normal upgrade path, also put faith&int requirements to almost all pyromancies, i mean pyro in ds3 is great and fun to play both in pvp in pve but imo ds1 pyro gives you feeling of playing a "true" pyro

                                                • Anonymous

                                                  I'm confused as to why Chaos Bed Vestiges is so used in PvP? It seems a breeze to dodge, does respectable(?) damage I guess, but only if it hits? In 1v1 it looks abysmal and when ganking it seems pretty meh, too. Why is it so overused?

                                                  • Anonymous

                                                    Fuc* magic, its for coward trash casuls who are afraid of getting close and personal. But that's ok cuz my pkcs's WA can still reach and OWN magic using scrubs

                                                    • Anonymous

                                                      To all Coop-Pyromancers out there:
                                                      Please stop hurling giant fireballs at bosses mid-fight.(especially at Gael)
                                                      We know you mean well, but it is impossible for us to see any incoming attacks the moment your unleashed inferno connects.
                                                      Sincerely, the close-range-fighters.
                                                      Nevertheless, don't stop enjoying and set ablaze whatever tries to get into your way, you marvelous fiery rascals!

                                                      • Anonymous

                                                        Alright, I'm a little puzzled by something. Pyromancy scales with combined faith and int, and from what I can tell, a 40/20 build is just as good as a 20/40 build, up until 40/40 which is where Pyromancy is essentially capped. But in Dark Souls, whenever a stat goes past 40, there's a soft cap where scaling goes down; so is a 60/20 build just as strong as 40/40, or is it weaker?

                                                        Asking 'cause if I'm running a 60 int, 20 faith Sorceror, am I weaker compared to a 40 int, 40 faith build, or do the two combine just fine?

                                                        • Anonymous

                                                          Behold. The lamest PvP class of them all. It's a shame that with so much variety in spells almost all pyromancers seem to play the exact same. Set up with Black Serpent. Chuck a Chaos Bed or two. Then double black flame or just slowly melt people away with Flame Surge. The second you see a pyro you can already tell what their game plan is and what spells they have equipped.

                                                          The only true chads are the those who carry Sacred Flames and Boulder Heaves

                                                          • Anonymous

                                                            not gonna lie, whenever you pull off a successful Sacred Flame you get that brief feeling of becoming god

                                                            • Anonymous

                                                              i was going to do a sorcery and pyromancy build and i put all my point into intelligence and atunement and then i realized pyromancy requires faith

                                                              • Anonymous

                                                                Hi if anyone wants to kill each other taking turns to get vertabra shackles please add me on PlayStation PSN ID nickgt4185

                                                                • Anonymous

                                                                  Hey can someone fix the rapport page? There isn't a section for comments and almost no information, just a mostly blank page.

                                                                  • Anonymous

                                                                    god miyazaki sama when he created dark soul's magics: "well, so let me see, the sorcerers will do damage, while the miracle users will be responsible for the healing, touché, perfectly balanced, but there is still the pyromancies... well, i guess pyromancers will just do frickin everything lmao"

                                                                    • Anonymous

                                                                      I have always favored melee and some bow build in any RPG game. Heck, my starting character in DS1/3 is a melee build. Yet only DS has pushed me to try a magic-class character.

                                                                      • Anonymous

                                                                        Don't let the meta slaves tell you Rapport isn't good. Legitimately one of the strongest pyromancies in the game in the situations where you're able to capitalise on it. Relatively low FP cost, and the enemy you take control of will probably do significantly more damage than a single cast of another spell making it potentially very cost effective, AND the mob becomes an aggro magnet for your squishy body. It's also still better in PVP than some of the offensive miracles due to the chance of your opponent playing along when you use it on them. I've won so many fights cause I've "rapported" a red phantom. It's less likely to work on hosts but it's still more likely to work than Divine Pillars of Light. For a spell with literally no effect on players it's really good at convincing people to die for you.

                                                                        • Anonymous

                                                                          Literally the worst casting class in the game. Probably the worst class compared to any melee class, including fists only.

                                                                          • Anonymous

                                                                            Why is the Farron Ring listed on this page if it only works on weapon arts and not the pyromancies themselves?

                                                                            • Anonymous

                                                                              Damn pve is way too ez when I choose to have my pyro build I rather take on twin princes with pyro even if they wouldn’t be weak to fire

                                                                              • Anonymous

                                                                                Made my first pyro buid after 500 hours and damn, folks are right. Turns PvE into a joke. Takes a hit in pvp due to everyone rolling but that's because if you land a shot, you pretty much win. And amazing for 2v2s and ganks. As soon as someone else takes the enemy's focus, just run out of view and toss a vestige at em.

                                                                                • Anonymous

                                                                                  russians once kicked me from NK coop for cheating....while I just used black flame to melt that mofo's face

                                                                                  • Anonymous

                                                                                    What's the pyromancy that throws a flame dragon at the enemy? I've seen a phantom use it to devastating effect against Aldrich but can't quite determine what pyromancy it was. Or am I crazy and it wasn't really a dragon?

                                                                                    • Anonymous

                                                                                      Honestly, no salt. Pyromancy is definitely, objectively magic ez mode. It's just so retardedly more viable than the other three elemental damage types. There's a pyromancy for everything. Healing, defense, resistances, damage increase, aoe, fast offense, insta-offense, all ranges, insane damage and sheer number of spells. There is a damn turret. There is quite literally a pyromancy for everything.

                                                                                      • Anonymous

                                                                                        I have a few ideas on some pyromancies that could have made the game more interesting via DLC. Painted World of Ariandel: Outcast Pyromancy Tome - “A tome of unusual pyromancies crafted by the great swamp outcasts. Long ago, the outcasts learned to alter the nature of fire by causing it to freeze rather then burn and alter the nature of the body. Perhaps such practices is reason for their exile.” Frost Fire Orb: “A unnatural pyromancy that changes the nature of fire by causing it to draw heat rather then produce. Victims feel the heat being ripped from their bodies as if it were flames consuming them.” Causes chill build up and freezes the ground upon impact. Inner Warmth: “Before their exile, the outcasts experimented in ingesting flame to cause the body to warm itself from within and resist all freezing temperatures. The user is said to also experience a boost in stamina regeneration, how many died to prefect this pyromancy?” Become immune to all frost buildup and gain stamina regeneration. Explosive Fumes: “The outcasts were inspired by the heretic Eingyi who was the first to alter pyromancy in unnatural ways, this pyromancy is said to be the first of many unnatural pyromancies crafted by the outcasts who followed Eingyi example and were exiled for it.” Creates a mist of fumes that explodes into a fireball upon contact with fire. The Ringed City: Occult Pyromancy Tome - “A tome of forbidding pyromancies crafted for the purpose of slaying the gods. This tome once belonged to a Pyromancer who harnessed the dark fires of humanity and vowed to burn the divine with its flames. Long ago a band of heretics attempted to murder the gods of Anor Londo but it unsuccessful, this tome is proof of their agenda.” Occult Flame: “A pyromancy that taps into the dark burning nature of hatred and manifests it as a burning fire. This fire caresses weapons of violence and drives its user to acts of malice. A testament to how much the pyromancer hated the gods.” Coats weapons in a flame that causes dark and fire damage. Burning Pursuer: “A pyromancy that taps into the very depths of the abyss and summons forth a burning humanity sprite that is drawn towards life. The gods used humanity to fuel the flame and some humanity still burns even to this day and cries out in silent agony.” Summons a burning slow moving pursuer that tracts it’s target and causes both dark and fire damage upon impact. Abyssal Pus Orb: “A pyromancy that manipulates the darkness within all man and causes it manifest as a black orb of pus that can be used upon enemies. The pus is thick and highly flammable, victims find their movement limited and burn more intensely should they catch fire. The pyromancer intended to use this pyromancy against the silver knights guarding Anor Londo but it was never used.” Tosses an orb of pus that covers its target in highly flammable slime and limits movement for a short period. Added Catalyst - Occult Pyromancer Flame: “Long ago a pyromancer vowed to murder the gods and see all Anor Londo burn to ashes. An agreement was made with an abyssal serpent and a dark flame that burned deep within the abyss was given to the pyromancer. This flame burns with true dark and can only cast dark based pyromancies, it’s power grows more intense with hollowing. Occult Combustion - Casts a Dark Fire that causes dark damage and fire damage.” A catalyst that casts only dark pyromancy spells and scales also with hollowing. Hey, I can dream can’t I? :P

                                                                                        • Anonymous

                                                                                          It’s a bit of a shame they didn’t include “Immolation” from DS2. Granted the spell is a bit crazy to use due to it being able to kill the user, it did really come in handy with enemies who loved to get up close and personal. Personally, they could have brought it back and removed the damage factor to the user, making it more appealing...but that’s wishful thinking and thus it will never happen.

                                                                                          • Can you drop pyromancies for others to pick up when you summon someone? I away from my pyromancy trophy and it's unfortunately the Darkmoon covenant rank 2 reward. Anyone willing to drop it for me? I'll let the trophy pop and then drop it back to you. I'm a pure melee build, so don't need it.

                                                                                            • Anonymous

                                                                                              hello fellow players what is the best PVE build for pyromancies i would like to know,also my play style is aggressive if that helps.

                                                                                              • I don't understand why pyromancies such as Boulder Heave, Poison Mist, etc, are spit out of your character's mouth in the same fashion as DS1. They fixed this nonsense in DS2 by having you actually use the flame in your hand as it's supposed to be, that's why it's called a freaking catalyst. Christ, it's like people resented DS2 with such passion the developers had no choice but to douse the fanboy rage by stuffing this game with as much content from the first one as they could dig out, including a ridiculous animation of a person hurling a big-ass rock from his mouth.

                                                                                                • Anonymous

                                                                                                  Great Swamp Pyromancy location should be Crucifixion Woods, not Road of Sacrificies. And specify Exiled Knights for clarity

                                                                                                  • Anonymous

                                                                                                    Shouldn't it be Dusk Crown Ring instead of Farron Ring? The first reduces FP consumption for miracles, sourceries and pyromancies while the later only works with weapon skills.

                                                                                                    • Anonymous

                                                                                                      Anyone else having trouble getting the achievement/trophy for collecting all of these? I missed exactly 2 in my first play through, just collected them both in NG+ and have no achievement. Am I really going to have to buy them all again and forego the other items that some of the boss souls give? And if so, is that going to clog up my spell attuning screen at the bonfire? Will I have to sell half my pyromancies? Thanks. -Zaphunter

                                                                                                      • Anonymous

                                                                                                        You can roll cancel the pyromances, roll forward for punish greatswords and back jump for punish roll panic.

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