Pyromancy Flame

icon-wp_physicalAttack.png
- physical_defense-shield-icon.jpg -
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
-
icon-firebonus.png
100
fire_defense-shield-icon.jpg
-
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg -
icon-darkbonus.png
-
icon_weight.png
-
critical.png
100 icon-wp_stability.png -
icon_weight.png 0.0
icon-durabilitiy.png
50
Aux None 144
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
0 0 0 0
- - C C
weapon_type-icon.jpg Strike damage_type-icon.jpg Strike
skill-icon.jpg Combustion icon_fp_cost.png 12

Pyromancy Flame is a Weapon in Dark Souls 3, used to cast Pyromancies.



Flame catalyst used by pyromancers.

Equip a pyromancy flame to utilize pyromancy. Pyromancies must be attuned at a bonfire before use.

Skill: Combustion
Creates a powerful flame in the wielder's hand. One of the most basic pyromancies, and for this very reason, the flame created is fierce. Works while equipped in either hand.



Notes and Tips:

  • A Pyromancy Flame is upgraded with normal Titanite, and can only be upgraded by Cornyx of the Great Swamp.
  • The effectiveness of Pyromancy scales both with Faith and Intelligence.
  • The basic Combustion spell is a Skill feature of the Pyromancy Flame in this game, and not available as an attunable spell.
  • At 40 Intelligence and 40 Faith the flame has a Spell Buff of 207 (Source)
  • At 60 INT and 60 FTH it has a spellbuff of 221.

 

 

Location/Where to Find

  • Starting equipment for the Pyromancer
  • Given by Cornyx after rescuing him (excluding pyromancer class).




Youtube Moveset and Location Videos:

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  • ??
  • ??

 

 

Pyromancy Flame Upgrade Table

Requires regular reinforcement, totalling ?? souls, 12 Titanite Shards, 12 Large Titanite Shards, 12 Titanite Chunks and 1 Titanite Slab. (upgrade information here)

  Attack ValuesBonus Parameter Bonus Auxiliary Effects
Damage Reduction (%)
Name
icon-magicbonus.png
Fire Bonus
icon-lightningbonus.png
icon-darkbonus.png
spell_buff
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular - - 100 - - 144 - - C C - - - - - - - -
Regular +1 - - 108 - - 147 - - C C - - - - - - - -
Regular +2 - - 116 - - ? - - C C - - - - - - - -
Regular +3 - - 124 - - ? - - C C - - - - - - - -
Regular +4 - - 132 - - ? - - C C - - - - - - - -
Regular +5 - - 140 - - ? - - C C - - - - - - - -
Regular +6 - - 148 - - ? - - C C - - - - - - - -
Regular +7 - - 156 - - ? - - C C - - - - - - - -
Regular +8 - - 164 - - ? - - C C - - - - - - - -
Regular +9 - - 172 - - ? - - C C - - - - - - - -
Regular +10 - - 180 - - ? - - C C - - - - - - - -

 




Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

 




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    • Anonymous

      19 Jun 2021 03:19  

      I probably think this because I have a brain the size of a bottlecap, but if you get 40/40 for pyromancy why wouldn't you just use sorcery/faith instead? or even better all three magics, I know it would require a lot of attunement, but I feel like it would still be way more worth the grind instead of just using pyro only

      • Anonymous

        20 Sep 2020 16:13  

        Is there a way to get a second Pyro flame before ng+ without dlc? I'd really like to cast fireballs with r1, but I use the flame sword buff a lot, so I need a Pyro flame for left hand as well

        • Anonymous

          02 Aug 2020 08:24  

          They all have uses... Demon's scar more PvP... I use all 3 then .. pyro flame= range most DMG.. pyromancy parting flame= most stamina and most DMG melee range... Demon's scar= least DMG but not by to much, least stamina, fast ass attacks and unlockable was= give chase/finisher

          • Anonymous

            26 May 2020 03:30  

            Not sure about NG, but in subsequent playthroughs he does give you a pyromancy flame even if you started out as a Pyromancer.

            • Anonymous

              29 Dec 2019 03:02  

              seriouslly from all the weapon arts they could choose for this why they decided to make it do a garbage spell attack? why not perseverance so we will be able to hit someone with sacred flame because you know poise is trash in this game

              • Anonymous

                23 Apr 2019 02:42  

                Please, add the fact that somewhat until 34 int/fth the intellegence scales fire damage and the faith scales dark damage (can not confirm that faith does not scale fire dmg until 34 at all, but can certainly say that int scales fire dmg much better). For example: fireballs at +0 usual pyromancy flame at 17/17 int/faith deal 93 dmg to vordt, while at 17/14 int/faith fireballs deal 93 dmg too. I did not find any info about this fact on any of the wikis, but there is a video of pyromancy only 0 hit run by Couch Jokey and he demonstrates the difference quite well in the run

                • 30 Nov 2018 11:13  

                  Weapon art is kinda garbage compared to literally any pyromancy spell. Starting as a Pyromancer, with the +0 flame and 14 int/fth Fireball deals more damage, consumes less FP and can be cast at range. The only thing the weapon art (combustion) does better than fireball is it is quicker to cast by a small margin.

                  • Anonymous

                    27 Oct 2018 14:52  

                    "Creates a powerful flame in the wielder's hand." ...this must be the description for some other game because Combustion in this one is a joke and consumes so much FP it's not worth using for anything besides finishing an enemy where Great Combustion would be wasted...if you don't use your regular weapon that is.

                    • Anonymous

                      29 Sep 2018 16:38  

                      Interesting note, while its used to cast pyromancies, its WA combustion is affected by the farron ring bringing its FP cost down from 12 to 9. Just tested it :)

                      • Anonymous

                        05 Apr 2017 15:52  

                        I really wish they had made one of the pyromancy flames look like a blackflame. That would have been awesome.

                        • Anonymous

                          22 Nov 2016 23:02  

                          how do i unupgrade my pyromancy flame? i was trying to give snuggly my flame so i could upgrade my weapon to a chaos weapon, and there is no other way to get a pyromancy flame. im screwed

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