Carthus Flame Arc is a Pyromancy in Dark Souls 3. To cast it, you must use a pyromancy flame.


Carthus Flame Arc

Spell Type

Pyromancies

FP Cost Focus Cost 30
Slots Used Slots Used 1
Requirments 10 Intelligence/ 10 Faith
Duration 90 Seconds

 

 

Pyromancy of Carthus of the Sands. Reinforces right weapon with flame. 

Warriors of Carthus favored supplemental pyromancies such as this, which was used to enhance the curved blades of its swordsmen."

 

Acquired From

 

Notes

  • Adds (Spell Buff * 0.9) fire damage to the weapon.
    • Damage is applied each time the enemy is hit with the weapon, regardless of the damage of the attack performed.
  • Damage is increased by the Fire Clutch Ring.
  • Good choice for melee characters looking for bonus damage with minimal stats.
  • Scales well for dedicated pyromancers.
  • Adds roughly 188 fire damage with 40 INT/FTH with a +10 Pyromancy Flame.
  • A few weapons and weapon arts have hidden multipliers that slightly lower the buff's damage per hit.
    Namely, Daggers and Twinblades display this adjustment.
    Regardless, the buffs always remain efficient.

 

Pyromancies
Acid Surge  ♦  Black Fire Orb  ♦  Black Flame  ♦  Black Serpent  ♦  Boulder Heave  ♦  Bursting Fireball  ♦  Carthus Beacon  ♦  Chaos Bed Vestiges  ♦  Chaos Storm  ♦  Fire Ball  ♦  Fire Orb  ♦  Fire Surge  ♦  Fire Whip  ♦  Fireball  ♦  Firestorm  ♦  Flame Fan  ♦  Floating Chaos  ♦  Great Chaos Fire Orb  ♦  Great Combustion  ♦  Iron Flesh  ♦  Poison Mist  ♦  Power Within  ♦  Profaned Flame  ♦  Profuse Sweat  ♦  Rapport  ♦  Sacred Flame  ♦  Seething Chaos  ♦  Toxic Mist  ♦  Warmth



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    • Anonymous

      03 Nov 2020 20:43  

      I was just testing how rings affect this and found something useful. Neither rings that boost pyromancies seem to affect this.
      But the Priestess Ring does make it stronger, since it boosts the Faith stat. I assume the Scholar Ring would boost it too, but I didn't have that yet.
      The Priestess Ring could be a good substitute for the Fire Clutch Ring, since it doesn't decrease absorption

      • Anonymous

        28 Sep 2020 10:53  

        How much damage can a +10 LKS with refined insusion deal with a +6 Pyromancy flame with 31/31 with STR and DEX and 16/16 Faith/Intelligence?

        • Anonymous

          14 Aug 2020 17:03  

          Isn't the DMG kinda weak? I mean against mobs weak to fire you'd want chaos and in PvP when you get the 40/40 their def to fire is usually 130+ then the absorb... I feel like pyro catalyst has to low a number to make it efficient.. atleast it looks amazing

          • Anonymous

            27 Jul 2020 05:26  

            Flame arc adds good AR and since the chaos/dark infuse soft cap is 30/30.. this triumphs them if you lvl dex/strength at half decently... I did for awhile but I'd rather go dark/chaos and lvl up elsewhere as a pyro main.. my asg had 619 AR at 30/30 which is fine since it complimented that I didn't need to spend more in str/dex and the split DMG wasn't much different in ratio at all.. with CFA it would just be mostly physical and lighter fire DMG...

            • Anonymous

              22 Jul 2020 13:39  

              At 40/40 Is it worth using a 10+ astoras greatsword with the carthus flame arc buff or a 10+ chaos astora greatsword

              • 13 Jul 2020 04:42  

                Love conflicting information, spellbuff of 336*0.9 would equal 302.4 fire damage, resistances on different enemies differ so you should test on the fire keeper and not other enemies, or at least provide sources

                • Anonymous

                  21 Jan 2018 06:22  

                  with 10 int/faith and +0 (110 spellbuff) it adds 89 fire damage which is better than charcoal pine resine, this is very useful when using a melee weapon that doesnt rely on weapon art (since your fp stat is then useless). also it lasts longer than resin. only downside is the use of stamina, but you're not gonna buff your weapon during a fight anyway

                  • Anonymous

                    05 Jan 2018 04:48  

                    Why is the damage calculation displayed as "Adds 81 * (Spell Buff/100)" instead of the way it is done on magic buffs? "Spell Buff x 0.81" looks simpler and is easier to calculate (it's the same calculation in case if it's hard to figure).
                    Also I use this pyromancy on knights as well, especially considering pyromancy flame is essentially weightless and I like to play under 30%. WIth minimum stats and unupgraded fire hand buff is less than charcoal pine resin - but it's "free" ;)

                    • Anonymous

                      03 Jan 2018 16:27  

                      This pyromancy is pretty good for the Knight class, only needing to invest 1 point into faith, and 1 point into intelligence.

                      • Anonymous

                        12 Dec 2017 15:23  

                        What are the best weapons to use with this pyromancy? Im thinking the Falchion, good choice?
                        I have the bare minimum to cast it, i really just want the cool flame look with the added bonus dmg (not a hardcore player)

                        • Anonymous

                          18 Oct 2017 12:14  

                          I was testing this spell out.
                          For those who are curious about the lenght of the spell effect. It lasts roughtly 90 seconds and can be extended with the ring, Lingering Dragoncrest Ring+0, to ~120 seconds.
                          That being said I haven't had occasion to test the lenght of the spell in co-op or invasions, so don't be salty, if it doesn't last as stated above in pvp/coop.

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