Blue Tearstone Ring


A ring set with a large rare tearstone jewel. Temporarily boosts damage absorption when HP is low.

This stone is said to be a tear of sorrow of the goddess Caitha, and of course, tears are always more beautiful near death.

Blue Tearstone Ring is a Ring in Dark Souls 3

 

Blue Tearstone Ring Effect

  • When your HP is below 20%, your damage absorption will increase by 20% for all damage types; 15% absorption increase for PvP.
  • Like most damage absorption effects. it has diminishing returns with other sources of absorption, The 20% is a 0.8 multiplier to the remaining damage received after absorption from armour or other sources. Expect the actual bonus to be closer to 15-18%, depending on the rest of your gear.
  • In early game your limited health pool means this ring is unlikely to have enough effect to actually save you under most circumstances. By mid game you'll undoubtedly have better alternatives to wear.

 

 

Where to Find Blue Tearstone Ring

 

 

Notes

  • Greirat asks the player to deliver the ring to "Loretta at the base of the High Wall"
  • Has the exact same effect as the Lloyd's Shield Ring, except at low health.

 

Rings
Aldrich's Ruby  ♦  Aldrich's Sapphire  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Flynn's Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Hornet Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Left Eye  ♦  Pontiff's Right Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of Steel Protection  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring

 

 




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    • Would've Been Better If This Gave You A Bunch Of Poise And Hyperarmour While Drinking An Estus under like 25% Hp Or Say Gives You A Small Shield While Drinking An Estus While Under 20%-25% Hp. (Aka While Drinking An Estus Under Say, 20% Hp You Get A Small Barrier Around You That Blocks All Dmg Done To You But Can Only Survive Like One Hit From Any UGS, And Prevents Backstabs Unless The Enemy Is Using A Dagger Or Hornet Ring)

      • Anonymous

        You think Greirat would have survived if he had this ring? He was pretty close to escaping by the looks of it.

        • Anonymous

          does the damage mitigation ring effect of "Lloyd's Shield Ring" stack with the effect of "Blue Tearstone Ring" when being delt damage from full health, down to low health stack?

          • Anonymous

            So useless that I wouldn't wear it even if I had no other rings to wear instead; it's literally not even worth the equipment weight (especially for me, who's cutting a very fine line on my loadout in the early game). It's just so UNDERTUNED! Enemies do so much damage in Dark Souls games that being under 20% max HP is generally the same thing as "one hit from dead" in almost every situation.

            • Anonymous

              Did a test: to all the people saying it's a "soft ToD", where an attack that would bring you below 20% health is also reduced by 20%; wherever you heard this, you are sorely mistaken. I was Lvl 79 with 27 vigor (1000 hp) and nothing other than the blue tearstone ring on (no absorption, 76 physical defense) vs. Champion Gundyr, no NG+ (or first run or whatever).

              He has an attack where he takes a few short steps, then he brings his halberd directly on your forehead. In my setup, it does 516 damage, bringing me down to a total of 484. If the ring did in fact work like ToD, it would save me from being killed by this attack if hit by it a second time, and leave me with 71.2 health left: 516 * 0.2 (20%) = 103.2, 516 - 103.2 = 412.8, 484 - 412.8 = 71.2. It does not, however, and I die to the second hit. I did this test multiple times and saw absolutely no difference in the damage taken by the attacks.

              • Anonymous

                After testing this ring thoroughly in a controlled environment where a Lloyd Shield Ring buff would prevent death but being hit at identical health with the Blue Tearstone Ring would not I can confidently confirm the ring does not work retroactively. This means the ring's defense increase is only applied after your health is below 20%. This means the ring is overall useless in the vast majority of situations. Any posts claiming retroactive damage prevention are wrong.

                The attacks used for the tests were on NG7 and were Gael's phase 1 grab attack and Midir's opening fire breath. If you can provide any video proof of retroactive damage prevention please do so.

                • Anonymous

                  The Blue Tearstone Ring also procs on attacks that would bring you below 20%. Which means that as long as an attack inflicts 120% or lower of your current HP, you'll survive. It is kind of a soft Tears of Denial.
                  Example: Say you have 1000 HP. A backstab deals 1200 damage. But with the Blue Tearstone Ring equipped, that backstab now only dealt around 960 damage. Give or take a small amount depending on your equipment. The point is, YOU SURVIVED.

                  • Anonymous

                    Why would Greyrat give you this ring of all others? It might be a nod to Demon's Souls, this ring was named the "Dull Rat's Ring" back then.

                    • Anonymous

                      This should not be used as extra defense when low hp. If you are at 50%, for example, and take a fire breath from midir that would kill you it will reduce that damage by 20%, leaving you with a sliver of hp, where you can heal up back to full.

                      • Anonymous

                        It can be really useful against certain bosses that do a lot of damage in a single hit if you're going a low Vigor build. As has been said before the damage reduction procs retroactively so it can stop you from being one shotted. If you have enough health to survive without it you probably don't want it.

                        • Anonymous

                          I can also confirm that this ring *will* reduce a damage retroactively, making it actually a pretty decent choice. The point of the ring is not to protect you while you're already at 20% health. The point is to prevent you from *dying* to a hit. It's just worded in a weird way.

                          • Pretty much only valid on a monster tank build and, even then, you'd be hard pressed to make it worth two more hits or so since you get diminishing returns. I guess it's worth it during High Wall since, well, you don't have a lot of other rings.

                            • Anonymous

                              "This ring SUCKS. Like, MEGA balls dude. I am APPALLED at the fact that someone would even think about wearing this GARBAGE STINKY RING" lol

                              • Anonymous

                                This ring's effect procs to retroactively to reduce the damage of the hit that sends you below the 20% threshold, so it can turn a hit that would have killed you at above 20% health into a hit that only almost kills you, giving you a chance to drink estus or whatever. A few other people have tried to tell y'all this in the comments here, and they're correct. Disregard anyone refuting it, they did not actually test it. Does that make this a top ring for NG? No, of course not. Does it make it worth wearing early in NG, perhaps until the Catacombs? Sure. The ring absolutely prevented more than a few deaths in my first NG years ago.

                                • Anonymous

                                  I love this ring. It allows me to survive the constant back stabs that invaders do. They always run out of stamina before I run out of life.

                                  • Anonymous

                                    At first I thought this ring was pointless but then I noticed that what the ring actually does is reduce all damage at 20% even if you were above 20% when you were hit. So, if you were at 30% you take full blunt for that 10% but automatically ruduces any additional damage after 20%. Still not that great tho.

                                    • Anonymous

                                      Would this be viable against large gank squads as a spear of the church? Started to wonder if my vig/vit/str build would benefit from this over dragonscale ring.

                                      • OK, this is the reality: You get hit, your HP gets below 20%, the ring effects are triggered and you get extra damage absorption, you get hit again, you die. So to summarize it, there is no *****ing way this ring is useful against ANY enemy, unless you have like 40 Vigor and you are fighting hollows at the Cemetery of Ash, or perhaps it can save you in PvP against a faith build... No, really, if you are below 20% HP, you will die in 1 or 2 hits regardless of whether you are wearing this ring or not. If the ring added plain defense (not absorption) then it would be useful at low levels (and perhaps even beyond), but as of now it is just useless. Please someone tell FromSoftware that they should design items that FIT the actual game they are making.

                                        • I LOVE this ring. I'm not much one for PvP, but as far as PvE goes the ring is fantastic. It's saved me so many times. The percentage may not seem terribly high but it feels high. I can't express how many times an attack has hit me at low health that would typically drain a relatively large chunk of my hp, only for that damage to be negated by this ring. Has carried me through numerous greedy situations. Overall, underappreciated and worth praising.

                                          • Anonymous

                                            I noticed that this ring does more for your absorption the lower your absorption is. At -100 absorption it increased it to -60. At -30 it increased it to -4. At 0 it increased it to 20. At ~67 physical absorption it increased it to ~74.

                                            • If you would be hit to below 20%, the ring will activate. So you can be sitting at 30% health and be hit for 15% of your total, in that circumstance the ring would activate and reduce the damage.

                                              This can actually lead to a very strong tank build by stacking it a few other things, namely: Lloyd's Shield Ring, Ring of Life, Ring of Favor, and Tears of Denial, often letting you taking a surprising amount of hits in PvP.

                                              • Anonymous

                                                This Ring is good early game but some tanky builds csn make use of this ring for PVP in late game.

                                                This ring will save your ass 99% of the time and its been the reason on a few occasions why my enemies ate***** cause they wasted their stamina bar on what should have been a kill and than they get nuked lol

                                                • Anonymous

                                                  This ring isn't "useless". Actually, it has saved me countless times against death hits (the hit which will kill you). That happens because when you get hit, the health you lose is automatically reduced by the ring. I really appreciate that.

                                                  • Anonymous

                                                    Absolutely useless, the red has its uses for one-shot builds, but this is trash. Unless you are doing low-level PvP where the incoming damage is less but even then with the near guarantee two-hit on most weapons the follow-up will likely kill you.

                                                    The only way this could be of use is a low-level high vigor build but even then it would have to be a 30-40 vigor deprived (and that is all you level)

                                                    • Anonymous

                                                      Does the 20% of DMG absorb apply for the hit that brings you below 20% HP? E.G. I have 30% HP. I get hit for 25% of max HP. How much HP will I have left? Will it activate to absorb part of the incoming 25% damage, or will it leave me with 5% HP and activate then?

                                                      • Anonymous

                                                        The description of what this ring does seems to be very poorly worded. I originally thought that it just adds 20% onto whatever each of your absorptions already are, but it actually only adds 20% of whatever your CURRENT absorptions are, onto those absorptions (so, say if you have 40% physical and 30% magic absorption, once the ring takes effect, you'll then have 48% physical absorption and 36% magic absorption for the duration of the buff). It honestly seems pretty useless even for tanky characters, a half-decent absorption buff probably won't make a difference in how many hits it takes to kill you from 20% of your hp.

                                                        • Anonymous

                                                          Use this ring with fire resistance+life rings, red bug pellet, flash sweat and gear. Thanks to all of these, I managed to pick up toxic mist from the lava at 10 vigor!

                                                          • Anonymous

                                                            Effect starts at 20% HP, Monitoring the status page gave me the following increases when the ring was in effect:Physical 60% Magic 59%VS Strike 67% Fire 57%VS Slash 68% Lightning 60.5%VS Thrust 68% Dark 66%

                                                            • Anonymous

                                                              Decreases the amount of damage you take when you're low on hp. Haven't been able to find out the hp % that it kicks in as well as the amount of defense % you get when you do reach that threshold.

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