Hornet Ring

Ring associated with the Lord's Blade Ciaran, one of the Four Knights of Gwyn, the First Lord.

Boosts critical attacks.

The masked Ciaran was the only woman to serve in Gwyn's Four Knights, and her curved sword granted a swift death to any and all enemies of the throne.

 Hornet Ring is a Ring in Dark Souls 3.


Hornet Ring Effect

  • Increases critical damage by ~30%, as well as some changes to the Motion Values of certain ripostes and backstabs
    • Motion Values are modifiers to AR that are associated with the attack being used.
  • Dark damage as a whole does not benefit from this increase in PvP, however it works as it should in PvE.
  • Chaos infusions do NOT gain any bonus damage when compared to other infusions, the fact that Dark damage is bugged coupled with the generally high damage of Dark/Chaos weapons is what makes it a strong option.
    • For example, if a Sharp Dagger gains more AR than a Chaos Dagger on a specific build, the Sharp Dagger will do more damage on riposte.
  • Weight: 1.1



Where to Find Hornet Ring

  • Found at Dark Firelink Shrine after Champion Gundyr in the Untended Graves. Keep right as you move up, the pathway is about level with the entrance to the Shrine. It is guarded by a Black Knight.
  • Only appear after Abyss Watchers have been defeated.




  • You must defeat the Abyss Watchers for the ring to appear.
  • On enemy players or NPC invaders this ring changes the riposte animation to 2-3 hits instead of just one, the overall damage increase seems to be higher than 30% in that case, needs confirmation.
  • Has no affect on Champion Gundyr




  • The ring is found in front of a tombstone with a Farron Greatsword leaning against it. The same location where Hawkwood is praying, and later where his shield can be found, in Firelink Shrine.



Aldrich's Ruby  ♦  Aldrich's Sapphire  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Blue Tearstone Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Flynn's Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Left Eye  ♦  Pontiff's Right Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of Steel Protection  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Draconcrest Ring  ♦  Slumbering Dragon Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring


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    • Anonymous

      12 May 2021 17:45  

      Everyone here’s complaining about one shot parries, but no one’s talking about how easily you can trivialize pvp by abusing backstabs with a straight sword/dagger + hornet ring. Especially with how shitty latency is in this game, half the time you’re gonna get backstabbed for half your health even though you were looking right at your opponent. Gives me Ds1 flashbacks

      • Anonymous

        10 May 2021 17:47  

        In pvp, the only ppl who are affected by this ring is the kind of ppl who spams r1 until their stamina bar is completely empty.

        Apparently, every host of embers is that kind of ppl.

        • Anonymous

          17 Apr 2021 03:24  

          Quite a lot of scrubs trying to parry me with this ring, which turned out to be disastrous for them as my pkcs is too fast and powerful for them to handle

          • Anonymous

            08 Apr 2021 15:52  

            Guys Patch 1.30 fixed the dark damage bug : "Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack."

            • Anonymous

              24 Feb 2021 14:25  

              Swich to this ring whenever you see a gank in the distance, take it off when done, boom you get best of both worlds and you have my respect

              • Anonymous

                03 Feb 2021 17:48  

                Spear holding lothric knights are harder than anything to practice party timing.. haven't met a player yet more unreadable.. you're welcome

                • 01 Feb 2021 01:59  

                  the parry is prob the most important thing you can add to your invasions, just use sparingly. ever since i practiced learning parries with someone else (instead of black knights) and implemented them in my invasions i win more ganks and do so in style. assuming you already got solid spacing and timing. basically you can counter atk a whiffed atk and can roll catch decently
                  they help in a number of ways. **** ton of burst damage, cause most fighting to stop, make people wary of hitting you and esp hitting r1 spam, and practically stop the abuse of running atks and rolling atks cause they don't want to get parried as well.
                  but again use sparingly

                  • Anonymous

                    18 Jan 2021 08:46  

                    All I gotta say is this is the best counters to those kids with 3 phantoms who haven't touched a single boss alone in their lives.

                    • Anonymous

                      17 Jan 2021 09:24  

                      Damn, i just got to where it usually is and noticed it's not there. Now i gotta go kill the abyss watchers

                      • Anonymous

                        04 Jan 2021 22:08  

                        "It's such bullsht to be one-shotted from a single riposte, it's unfair, bla bla bla..." how convenient that everyone talks about this ring as something unbalanced but not a single soul tells anything about how game-breaking summons are. Ffs just deal with it.

                        • Anonymous

                          02 Jan 2021 04:10  

                          "Durr you just R1 straight sword spam durrrr git gud". No. Often times I play against a player with latency who parries my very first hit of a greatsword(2h) by randomly swinging his bloody fist out, then proceeds to do 1200 damage to me. That's not a knock on my skill at all, that's just unbalanced bullshit. You can be a spacing god, but 1 randomly timed parry and your skill suddenly means absolutely nothing. About as annoying as those people who get backstabs from infront of you, and do like 800+ damage from it.

                          • Anonymous

                            01 Jan 2021 01:22  

                            This changes R1 meta to L2 meta.
                            Its pretty broken when you realize that you have to succeed only once during a fight in order to win it.

                            • Anonymous

                              27 Dec 2020 18:51  

                              Thing is I think parry damage is balanced without any modifiers. Just a straight up regular riposte can easily deal 600-900 damage depending on your weapon and your opponents absorption, at meta SL's. So already it takes out a large chunk of your opponents health. When you add the hornet ring on top of that, it becomes imbalanced, and then you get oneshots.

                              It's frustrating especially when you are in a long duel with your opponent, gradually wasting his estus and watching carefully for parries. Eventually they might get a lucky one and you instantly lose.

                              • Anonymous

                                25 Dec 2020 08:06  

                                I get that the saltiness is stupid when it comes from LKSS wielders, but when you are running an interesting build and the Havel monster host parries you by accidente, then pulls out a Chaos Dagger and one shots you, then point down, with their posse of R1 spammers making fun of you, you can't help but feel dead inside.
                                A parry is a move that usually isn't even that hard to pull off, so losing just bc of ir SUCKS sometimed

                                • Anonymous

                                  22 Nov 2020 09:27  

                                  "No, you're just bad if you get parried. You're not supposed to keep swinging your sword more than two times in a game about swinging swords."

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