Hornet Ring

Ring associated with the Lord's Blade Ciaran, one of the Four Knights of Gwyn, the First Lord.

Boosts critical attacks.

The masked Ciaran was the only woman to serve in Gwyn's Four Knights, and her curved sword granted a swift death to any and all enemies of the throne.

 Hornet Ring is a Ring in Dark Souls 3.


Hornet Ring Effect

  • Increases critical damage by ~30%, as well as some changes to the Motion Values of certain ripostes and backstabs
    • Motion Values are modifiers to AR that are associated with the attack being used.
  • Dark damage as a whole does not benefit from this increase in PvP, however it works as it should in PvE.
  • Chaos infusions do NOT gain any bonus damage when compared to other infusions, the fact that Dark damage is bugged coupled with the generally high damage of Dark/Chaos weapons is what makes it a strong option.
    • For example, if a Sharp Dagger gains more AR than a Chaos Dagger on a specific build, the Sharp Dagger will do more damage on riposte.
  • Weight: 1.1



Where to Find Hornet Ring

  • Found at Dark Firelink Shrine after Champion Gundyr in the Untended Graves. Keep right as you move up, the pathway is about level with the entrance to the Shrine. It is guarded by a Black Knight.
  • Only appear after Abyss Watchers have been defeated.




  • You must defeat the Abyss Watchers for the ring to appear.
  • On enemy players or NPC invaders this ring changes the riposte animation to 2-3 hits instead of just one, the overall damage increase seems to be higher than 30% in that case, needs confirmation.
  • Has no affect on Champion Gundyr




  • The ring is found in front of a tombstone with a Farron Greatsword leaning against it. The same location where Hawkwood is praying, and later where his shield can be found, in Firelink Shrine.



Aldrich's Ruby  ♦  Aldrich's Sapphire  ♦  Ashen Estus Ring  ♦  Bellowing Dragoncrest Ring  ♦  Bloodbite Ring  ♦  Blue Tearstone Ring  ♦  Calamity Ring  ♦  Carthus Bloodring  ♦  Carthus Milkring  ♦  Chillbite Ring  ♦  Chloranthy Ring  ♦  Covetous Gold Serpent Ring  ♦  Covetous Silver Serpent Ring  ♦  Cursebite Ring  ♦  Dark Clutch Ring  ♦  Dark Stoneplate Ring  ♦  Darkmoon Ring  ♦  Deep Ring  ♦  Dragonscale Ring  ♦  Dusk Crown Ring  ♦  Estus Ring  ♦  Farron Ring  ♦  Fire Clutch Ring  ♦  Flame Stoneplate Ring  ♦  Fleshbite Ring  ♦  Flynn's Ring  ♦  Great Swamp Ring  ♦  Havel's Ring  ♦  Hawk Ring  ♦  Horsehoof Ring  ♦  Hunter's Ring  ♦  Knight's Ring  ♦  Knight Slayer's Ring  ♦  Knight Slayer Ring  ♦  Leo Ring  ♦  Life Ring  ♦  Lightning Clutch Ring  ♦  Lingering Dragoncrest Ring  ♦  Lloyd's Shield Ring  ♦  Lloyd's Sword Ring  ♦  Magic Clutch Ring  ♦  Magic Stoneplate Ring  ♦  Morne's Ring  ♦  Obscuring Ring  ♦  Poisonbite Ring  ♦  Pontiff's Left Eye  ♦  Pontiff's Right Eye  ♦  Priestess Ring  ♦  Prisoner's Chain  ♦  Red Tearstone  ♦  Red Tearstone Ring  ♦  Reversal Ring  ♦  Ring of Favor  ♦  Ring of Sacrifice  ♦  Ring of Steel Protection  ♦  Ring of the Evil Eye  ♦  Ring of the Sun's First Born  ♦  Sage Ring  ♦  Saint's Ring  ♦  Scholar Ring  ♦  Silvercat Ring  ♦  Skull Ring  ♦  Slumbering Draconcrest Ring  ♦  Slumbering Dragon Ring  ♦  Slumbering Dragoncrest Ring  ♦  Speckled Stoneplate Ring  ♦  Sun Princess Ring  ♦  Thunder Stoneplate Ring  ♦  Untrue Dark Ring  ♦  Untrue White Ring  ♦  Witch's ring  ♦  Witch Ring  ♦  Wolf Ring  ♦  Wood Grain Ring  ♦  Young Dragon Ring


Join the page discussion Tired of anon posting? Register!

    • Anonymous

      18 Jan 2021 08:46  

      All I gotta say is this is the best counters to those kids with 3 phantoms who haven't touched a single boss alone in their lives.

      • Anonymous

        17 Jan 2021 09:24  

        Damn, i just got to where it usually is and noticed it's not there. Now i gotta go kill the abyss watchers

        • Anonymous

          04 Jan 2021 22:08  

          "It's such bullsht to be one-shotted from a single riposte, it's unfair, bla bla bla..." how convenient that everyone talks about this ring as something unbalanced but not a single soul tells anything about how game-breaking summons are. Ffs just deal with it.

          • Anonymous

            02 Jan 2021 04:10  

            "Durr you just R1 straight sword spam durrrr git gud". No. Often times I play against a player with latency who parries my very first hit of a greatsword(2h) by randomly swinging his bloody fist out, then proceeds to do 1200 damage to me. That's not a knock on my skill at all, that's just unbalanced bullshit. You can be a spacing god, but 1 randomly timed parry and your skill suddenly means absolutely nothing. About as annoying as those people who get backstabs from infront of you, and do like 800+ damage from it.

            • Anonymous

              01 Jan 2021 01:22  

              This changes R1 meta to L2 meta.
              Its pretty broken when you realize that you have to succeed only once during a fight in order to win it.

              • Anonymous

                27 Dec 2020 18:51  

                Thing is I think parry damage is balanced without any modifiers. Just a straight up regular riposte can easily deal 600-900 damage depending on your weapon and your opponents absorption, at meta SL's. So already it takes out a large chunk of your opponents health. When you add the hornet ring on top of that, it becomes imbalanced, and then you get oneshots.

                It's frustrating especially when you are in a long duel with your opponent, gradually wasting his estus and watching carefully for parries. Eventually they might get a lucky one and you instantly lose.

                • Anonymous

                  25 Dec 2020 08:06  

                  I get that the saltiness is stupid when it comes from LKSS wielders, but when you are running an interesting build and the Havel monster host parries you by accidente, then pulls out a Chaos Dagger and one shots you, then point down, with their posse of R1 spammers making fun of you, you can't help but feel dead inside.
                  A parry is a move that usually isn't even that hard to pull off, so losing just bc of ir SUCKS sometimed

                  • Anonymous

                    22 Nov 2020 09:27  

                    "No, you're just bad if you get parried. You're not supposed to keep swinging your sword more than two times in a game about swinging swords."

                    • Anonymous

                      28 Aug 2020 17:02  

                      Casul gonker's bane. 1 parry timed right and goodbye.

                      As for 1v1ers, watch what your opponent is wearing in the left hand and think twice before using r1 (mind your own weapons too). Is that simple.

                      • Anonymous

                        24 Jul 2020 09:10  

                        Nearly every single negative thing talked about this ring comes from straight sword users (especially the lothric knight straight sword users) calling upon the hipocrisy of how this thing is op, meanwhile they got a weapon with ridiculous AR, low stamina consumption and phantom range of a melee marth grab. The only response they give? "Lmao git gud." I absolutely love parrying people and using a chaos infused dagger to make them shut the **** up or disconnect as they whine about the ring.

                        • Anonymous

                          16 Jul 2020 18:53  

                          "You have to defeat Abyss Watchers for the ring to appear at Untended Graves"

                          Yeah. Try reaching it without defeating them

                          • Anonymous

                            16 Jul 2020 03:08  

                            at first i thought parry is boring, but when i got into pvp i changed my mind. parry is what lets you destroy r1 spammers, even in 1v2 or 1v3. parry is for gud players ;)

                            • Anonymous

                              03 Jul 2020 02:32  

                              I see a lot of people here are under the impression that having this ring makes you good at parrying, and not having this or not liking it makes you bad or a predictable player, most of the time that's wrong. When I parry and riposte it does half health more or less, nothing to scoff at, it's nice to have another combat option to spice things up and not rely on it. But when they proceed to parry me due to a slip up (like most people tend to do occasionally), it's quite belittling when they pull out a chaos dagger and one shot you, then pointing down as if they are better than you because they follow the meta. You can't help but be a bit ticked after that.

                              • Anonymous

                                27 Jun 2020 20:26  

                                Literally every single person that moans about this ring being op while wielding an op lothric knight straighsword with a phantom range equivalent of melee marth's grab and insane scaling is a hyprocrit.

                                • Anonymous

                                  15 Jun 2020 19:13  

                                  I really don't understand ppl who complains about this ring. "It's uNfAiR to get 75% of health gone in a RiPoStE" if you wanted your whole game experience to be a r1 spam joyride, you should've stayed in bloodborne.

                                  • Anonymous

                                    31 May 2020 23:20  

                                    Dislike it all you want, but spamming r1 throughout the whole game with your 2 or 3 phantoms always there to back you up will be something you re gonna pay for, sooner or later.

                                    • Anonymous

                                      29 May 2020 09:16  

                                      You have No idea how disappointed I was to get to untended graves early with my dagger build (after beating dancer as my first boss then ocieros then champ G) only to find it not there because haven't beat abyss watchers. Gah... Oh well least I have a +10 weapon before vordt

                                    Load more
                                    ⇈ ⇈