Champion Gundyr |
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Location | ||
4956 | 60,000 | Untended Graves |
Drops | Soul of Champion Gundyr | |
Defenses | ||
Weak | Resistant | Immune |
Strike Lightning Frost Bleed |
Slash Poison/Toxic |
None |
Champion Gundyr is a Boss in Dark Souls 3. This Dark Souls 3 Champion Gundyr Guide features locations, strategies and videos on how to defeat Champion Gundyr easily, as well as tips, weaknesses, trivia and lore notes for the Champion Gundyr boss.
Champion Gundyr is a different version of Iudex Gundyr, however he utilizes the same moveset as Iudex Gundyr with the addition of new attacks. He is much more aggressive than he was in the Cemetery of Ash. After being brought down to a certain health threshold, rather than undergoing a physical transformation, his eyes glow red and begins attacking the player much more aggressively.
Once, a champion came late to the festivities, and was greeted by a shrine without fire, and a bell that would not toll.
Jump to Stats of Champion Gundyr ↓
Dark Souls 3 Champion Gundyr Boss
With a quicker and stronger offensive than when previously encountered, players should be careful of overextending and overestimating their window for counterattacking. This boss is optional and only required for "The End of Fire" ending. You can also find Black Knights after defeating the boss as well as the Coiled Sword Fragment, and Hornet Ring. Players can summon Sword Master to help them fight this enemy (must have defeated Sword Master NPC outside of Firelink Shrine). His summon sign can be found just in front of the boss fog.
Bosses are unique and challenging Enemies that drop Boss Souls capable of being transformed into powerful Weapons, Spells, and Items for the player.
Dark Souls 3 Champion Gundyr Location
Where to find Champion Gundyr in Dark Souls 3?
- Untended Graves, which can be found through the doors after defeating Oceiros, the Consumed King.
Champion Gundyr Dark Souls 3 Drops
What do you get from defeating Champion Gundyr in Dark Souls 3?
- Souls: NG (45,000) | NG+ (90,000) | NG++ (99,000) | NG+3 (135,000) | NG+6 (139,988) | NG+7 (153,000)
- Co-Op Souls: NG (15,000)
- Soul of Champion Gundyr
- After defeating him, his armor set can be bought from Shrine Handmaid for 36,000 souls total.
Champion Gundyr Dark Souls 3 Notes & Tips
What should you know about fighting Champion Gundyr in Dark Souls 3?
- While entering the boss fight, he kneels at the center of the boss fight arena. Approaching him will trigger the fight.
- Deals Standard Damage.
- Parryable: Yes. Can also be riposted after a successful parry.
Parry note: If using twinblades such as sellsword with a buff, its better to dual wield after a parry and spam L1
Tested: Sellsword +10 twinblades w/ flame buff parry: 720 damage with l1 spam dual-wield :1450 AR with buff: 480
- Can be poise broken, but that does not allow to perform a riposte.
- Weak to Strike Damage, Lightning Damage, Frostbite and Bleed.
- Resistant to Slash Damage, Poison and Toxic
- Despite resistance to bleed, Dorhy's Gnawing is still an effective way to tackle this boss
- If the player heals, Gundyr will stop combo and perform his charge attack.
Champion Gundyr Dark Souls 3 Stats
Playthrough | NG | NG + | NG ++ | NG +3 | NG +4 | NG +5 | NG +6 | NG +7 |
Health | 4,956 | 6,265 | 6,891 | 7,204 | 7,518 | 8,144 | 8,457 | 8,771 |
Dark Souls 3 Champion Gundyr Boss Guide & Strategies
DS3 Champion Gundyr Video Strategies
Below are video strategies from our Youtube Partners:
Dark Souls 3 Champion Gundyr Attacks
First Phase (Champion behaves as Iudex Gundyr) | |
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Attack Name | Attack Description |
Slash into Large Slam | Winds up spin, holds halberd behind, then smashes, lifting quickly, throwing rocks and knocking up |
Stab into Smash | Stabs, winds up smash, smashes ground |
Smash into Slash | Smashes ground, winds up slash, slashes |
Double Slash | Spin attack, twice |
Double Stab into Smash | Stab attack, twice; holds |
Double Slam | Slow smash attack, twice |
Gundyr Grab | Opens his palm, grabbing anyone in reach. Follows into being stabbed through his halberd and thrown a large distance. |
Jumping Smash | Hops a short distance, stabbing the ground |
Sidekick | Executes kick in direction of player (Must be to his side or behind) |
Second Phase (Champion's eyes glow red) | |
Attack Name | Attack Description |
Charge (x3) into slash | Charges, dealing three ticks, into fast slash |
Double Slash into Slam | Two fast slashes, into a charging smash |
Sprint Slam | Sprints, jumps and smashes the ground |
Stab, Punch, Slice Stab | Stabs, punches with left hand into a fast upwards slice, wind-up stab |
Punch, Lifting upwards slice, Shoulder Smash | Punches with left, upwards slice (which can knock-up), into fast shoulder smash |
Note: Typically, the attacks in his first phase are pairs, whereas the combos in the second are trios.
How to parry (with small shield)
- Jump and slice move. Keep your eyes on his legs. When he is at the top of his jump or just about to start deciding hit the parry button.
- Two pokes and a smash. Avoid or tank the pokes and when he smashes hit the parry button as soon as the weapon starts to come down from above his head.
- Slowly starting swipes. Two versions. One starts little lower and other little higher. He moves his halberd to his left side (your right) and the tip of the blade is in his right side (your left). Keep your eyes on the blade part and as soon as the swipe starts, hit the parry button. It is easy to parry too soon.
- Phase two charge+swipe. Usually the first move he does after he buffs. Stay so far that you avoid the tip of his weapon when he charges straight at you, and when he starts to twist his body for the swipe hit the parry button.
How to fight and beat Champion Gundyr
Strategy 1 (Melee)
One of the most efficient ways of dealing with him is by parrying. His moveset is similar to Gwyn's, in the sense that he has an endless flurry of rapid attacks, leaving barely any time to retaliate. The easiest attack to parry is his forward jab-like attack, which can be baited out by standing about the length of his weapon away from him. He is stunned for a long time after a parry, allowing you to hit him once, then riposte, and hit him again before rolling away. Another useful strategy for the first phase is to keep a lot of distance between you and him, baiting his long jump attack, which is easy to roll and counter-attack. When he buffs, any attack besides his jab becomes extremely difficult to parry. Attacking only once per opening and dodging precisely should work well for the remainder of the fight.
In conjunction with the above, and the other melee strategies on here, the below is a playbook of tips on how to beat Champion Gundyr, which is formulated based off of very potent strategies used by people who successfully run every boss at SL 1, with no damage. That means these tips should work fantastically for a typical-strength character. Here goes:
- Gundyr will open up with a jumping attack, which more likely happens if you do not try to rush him. This jumping attack has a different dodge timing than his other jumping attacks, so pay attention when he is coming at you, and don't use the same roll timing as his other leaping attack.
- The tip of Gundyr's Halberd moves very fast. DO NOT use the blade to try to dodge, like his eccentric body movements. Instead, use anywhere from his blade hand, to about halfway up his weapon to time your dodges. You will be more successful this way.
- He likes to make slight vertical increases in his positioning before he hits, as well. Do NOT pay attention to this behavior. This is a ruse, meant to throw off the player. Just watch his Halberd, his back-kick, and his open hand, and you will be absolutely fine.
- When Gundyr is open for an attack, he will start to seek the player, turning around. He is also open when he does a heavy attack, but be prepared to roll quickly.
- Gundyr has combinations as long as about six attacks. The player should expect a strong going maximum of ten, which is the peak number for the Nameless King, to be safe. The player should not be lulled into complacency.
- When Gundyr does his running spin attack, roll over his left shoulder, where his empty hand is, and in the diagonal direction.
- Do not think that the Sword Master will carry you in this fight, at all. The Sword Master will only get down maybe 1/8th of Gundyr's health, but he is useful as a distraction.
- An effective tactic is to keep the Grass Crest Shield in the secondary shield slot, and quickly switch to it to cure your stamina. Wearing the Chloranthy Ring really optimizes this. Both items are very easy to get, so if the player is too under-leveled, it makes sense to make the very fast trip to get these items.
- If you need to heal, be about 80% of the distance of the arena away from Gundyr, and make sure you hit the Estus button when the last attack of his combo finishes. Otherwise, you will be paying one or two Estus per opening, and this is not economical for surviving the fight.
- Try to conserve your Estus until Champion Gundyr loses about 35% of his health, and buffs into a red-eyed version of himself.
- Using more than one Estus Flask, even back to back, will get you hit with a very high probability.
- Gundyr grunts for all of his attacks, except one or two. Use this to help your timing to signal you when he is going to attack.
- Roll into the direction of his swings to optimize your i-frames. Most of his swings go clockwise.
- When Gundyr is moving to back-kick, he will raise his trunk, as he raises his body for most of his attacks.
- Gundyr has two or three mild AOE attacks. They have about a six foot radius, so don't worry about these too much.
With this playbook, the player is now prepared to beat Champion Gundyr!
Strategy 2 (Rapier)
This strategy is suitable for most melee builds, though strength builds may have more trouble pulling this off as it’s easier with high Dexterity. You will need a rapier enchanted with frost (the Irithyll Rapier is good for this) to lower his stamina, and a 100% shield is highly recommended. The rapier has rather fast attacks, and wearing him down with frost will lower his ability to counterattack. When he is in the first phase, roll into him and attack his back, watching his feet as he finishes his attacks. If he lifts any of his legs, there's a good chance he will kick (which has extremely unforgiving tracking), so roll again or tank with the shield. You could sneak in two hits if he has one of the longer wind-up attacks (such as his large smash or his two-slash). If you're lucky, he will fall to his knees in the first phase, allowing you to attack freely.
Once he enters his second phase, you have to roll in a more calculated fashion; he's going to string more attacks as you dodge, but there should be good windows to sneak in one hit. Be careful of the shoulder smash; this attack is easily the worst to be hit by, has very little warning (Gundyr bends his arm and braces his shoulders just a bit), and can lead to a combination of knockups and stuns. In the second phase, it’s strongly recommended not to try for two attacks, because he can shoulder smash or punch much faster than before. When you need to heal, back away and wait out his stamina, as he doesn’t have very strict movesets in this phase. Continue stringing attacks as consecutively as possible to stack up the frost, and he should fall to his knees again, allowing for free attacks. Played patiently, this strategy should net a fast, low Estus run.
Strategy 3 (Magic)
Lightning/Sunlight Spears can do considerable damage to Gundyr; however, due to his aggressive nature, it can be very difficult to get a cast in without taking damage, especially after he buffs himself in the second phase and becomes much more aggressive. Using a talisman with Unfaltering Prayer can be a big help if you can tank some damage to get a cast off. Trying to create distance to cast is generally pointless, as Gundyr will easily close the gap with a single leap or charge and may also avoid your projectiles while doing so. Therefore, it is recommended to stay in close or medium range and work only with fast spells such as Great Soul Arrow or even Great Farron Dart.
Strategy 4 (Pyromancy)
In the first phase, treat the boss as you would any other melee boss by staying away and lobbing spells whenever he performs a heavy recovery move, such as his overhead or his side swipe. What makes this boss difficult in his second phase is the inherent mage mentality to stay away from the boss, which results in trying to endure his onslaught of attacks (which most mages can't) or the desire to roll back to avoid his attacks. Instead, focus on staying somewhat close and rolling behind him, forcing him to turn around and interrupt his attack string. By doing this, you will constantly slow his momentum and often cause him to perform single string attacks or his turnaround stomp, which is easily telegraphed. Use Chaos Bed Vestiges as his large hitbox is an easy target, and it deals significant damage at 30/30 Faith/Intelligence.
Strategy 5 (Sword Master Exploit)
There's a glitch for this fight (as of May 6th, app1.04 reg1.05) that allows you to defeat the boss very easily, similar to the Dancer glitch. First, summon the Sword Master (you need to kill him at Firelink Shrine before doing this). As soon as the NPC dies, save and quit via the Start Menu. Reload your game, summon the NPC again, and enter the boss room. The Sword Master will now take very minor damage and will dodge due to a hitbox bug. Just let him take the aggro and wait for the boss to be bled to death. Refer to the Dancer glitch for the original method.
Champion Gundyr Dark Souls 3 Lore Theories
- Iudex Gundyr, who was corrupted by the Abyss, spends an eternity testing new unkindled heroes if they are worthy of fulfilling the prophecy of rekindling the First Flame. He was once an unkindled himself, but had risen too late to fulfill his duty. The Flame had already been extinguished and the bells failed to ring, starting a new Dark Age. As the Ashen One travels through the illusory door, they go straight to that very same Dark Age to face Champion Gundyr at his prime. This is where they defeat him as an unknown warrior which seals his fate. A prisoner with an unbreakable halberd hoping that one day an unkindled will rise and relink the flame once more.
- The reason Iudex Gundyr does not drop his Soul might be the result of the Untended Grave being the past, thus when you kill Iudex Gundyr you already obtained his soul in the Champion Gundyr fight. From a gameplay perspective this is probably to not allow players to obtain both items transposable from his soul in a single playthrough. This is supported by the fact if you haven't gotten the covetous Silver Serpent ring from the firelink shrine, and grab it from untended graves, by jumping from the hanging tree near the tower, it'll be collected in firelink shrine as well
- "Once, a Champion came late to the festivities and was greeted by a shrine without a fire, and a bell that would not toll." - Soul of Champion Gundyr
- Leaks from quality assurance testers of the alpha version suggest that Gundyr was originally going to be called Oceiros, with Oceiros not appearing in The Consumed King's Garden, but a cut area called "God's Grave". The character "Gundyr" would still exist, but look and play like Yhorm the Giant - (credit darksouls3theorist and Lance McDonald).
Champion Gundyr Dark Souls 3 Trivia
- If you die to this boss you can acquire your lost souls in the area where you fought Iudex Gundyr. Possible explanation: Untended Graves and Cemetery of Ash occupy the same space in the game's map.
- His set bears extreme resemblance to armor used by Old King Doran from Demon's Souls. Gundyr's helm also states this it was modeled after a former king.
- Because of Gundyr's devastating kick that he most commonly performs in his second phase (red eyes), it is advised for the player to never test his or her luck behind him.
- His shoulder tackle and drop kick attacks are similar to the ones used by Father Gascoigne from Bloodborne in the third phase of that boss fight.
- Bug (very rare): If a phantom gets stuck in the remains of the coffin, there is a chance that Gundyr will try to hit him. During this attempt he may "climb" on the top of the coffin, which will result in his death, as the coffin's upper part is a non-collision object.
- Anonymous
DS elitists are seething
Elden ring players are here to stay, tryhards
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The bane of caster builds, this mofo gives you no time to cast
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I thought darkeater midir was the hardest, or lorian and lothric prince, or gael, but nope. This f***er was the hardest.
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I did a frenzied flame run on elden ring and I want Gundyr to stick his halberd on the frenzied flame head I have.
- Anonymous
I tried all types of close combat weapons without parry against this boss on NG+4 (+0 to have enough time to get a feel on each fight).
Several things I learnt: (mostly regarding phase2)
1) Yes, this boss is very unforgiving, leaving very short openings. As such, ultras are just terrible here. If you really want, you can still do it by basically resorting to only rolling attacks, but the rare big enough openings will defeat the point of using ultras as you will never get to stagger him. Just change to a smaller weapon, it will be worthwhile. Greatswords & curved greatswords offer a decent exchange for speed-damage ratio, but you need to be even more cautious when to attack.
2) Axes.. axes might be objectively the worst picks here. They are on a weird spot where on the shorter openings it's a bit risky to attack while you also cannot attack twice on bigger openings. And on those bigger openings, I often ran into reach issues.
Ran into similar issues with scythe, halberd & pike, albeit those at least don't have the reach issue.
3) Shields are actually useful here. It's hard to read what follow up attack he will drop on you & the faster ones often caught me off-guard. Holding up your shield after successfully dodging an attack will save you from faster ones while you will have enough time to dodge slower ones. Just make sure you don't try to block more attacks in a row. Also helpful during the charge, just hold up shield & roll away when the follow up slash is coming.
4) Several of his attacks don't require rolling away. You can move around him on pretty much any of his horizontal/diagonal slash & attack once before he finishes the animation. Make sure to hold up shield to block if you fail the positioning & if successful, don't go attacking more as he will more than likely try to plant his foot into your face. (only works with faster weapons, namely: straight/curved sword/rapier/katana/spear/smoll bonk).
The thrusts are also easily moved around, roll away from the first, then just keep to his side, the 2nd thrust will not connect. With faster weapons both this & the upcoming downward smash is an opening (just move a bit again between his attacks) while greatswords/curved greatswords will only find enough time to attack during the downward smash.
While he tends to finish his combos abruptly, his long wind up thrust is a combo finisher, he will be open for an attack after it, so make sure to roll into it if you see it coming to be in position - albeit a bit risky with slower weapons.
5) Healing might be the most troublesome part of this fight. He will keep chasing you down if you try to put some distance, often resulting in your estus wasted. One thing you can do is brute force: put some distance and just embrace the incoming attack, chugging on your estus twice. Wasteful, but works. His jumping downward smash will knock you down, preventing further damage while his charge still lets you roll away from his follow up slash. You can also try to put yourself mid distance while he is doing his horizontal slash combos, but requires nailing down the right distance that won't trigger his distance closing attacks. Finally, if you get knocked down by an attack he will at times use his jumping attack. This provides a safe opportunity to heal after rolling away from it or get a few attacks in if you're still on high HP.
That's about it. As for dagger users, please just make use of parry or change your weapon. And sorry ranged Ashen Ones, I'm heavily close combat biased.
Good luck!
P.S.: praise frostbite weapons. I probably had the easiest time with Irithyll Straight Sword.
- Anonymous
Don't want to be elitist, but I suggest trying to beat him on SL1, then talking about boss design.
Getting punished on any openings just because RNG decided he can do another combo starting with a kick as well as the amount of true combos that he will chain randomly is certainly not a design choice I will stand behind. Some may like a hyperagressive boss, but it is only fun when you have fair opportunities in fighting him. This guy does not allow it. Not to mention the kick has 360 tracking and WILL hit you even if he starts it facing the opposite direction from you. "Being ready for the kick" is not a thing when you are trying to use openings and not just dodge around for 30 minutes. It is not about punishing greed, it's about punishing everyone randomly for playing by the rules and with no possible outplay - no tell, no escape from true combos, nothing. Lastly, the input reads make the kick gimmick especially deadly because not only do you get cooked by RNG on the kick,which does considerable damage, you will also not be given opportunity to recover and will likely get killed by the coinflip on whether or not he will input read your flask.
- Anonymous
Saying this guy is poorly designed is very funny. Just position yourself and be ready for the kick, even the input reading on estus doesnt matter, because just heal during the openings where you'd attack. The kick isn't even bad, because after getting hit by it a couple times, you should realise that, unlike the most other bosses in the game, this boss will actively punish too much aggression.
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I can't get enough of the animation when you block his tackle with a (medium) shield & the impact sends your character flying, rolling them over once before regaining balance. Not sure if that's a thing in any other part of the game or a unique animation, but I find it such a nice detail.
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If you are stuck, don't bother summoning naked bum, he's useless. Parry Gundyr instead - makes phase 2 way more manageable.
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This guy doesn't give single F**K about positioning. Oh you dodged to the left to avoid the kick?he is gonna spin like a ballerina and kick you to the face anyway. Oh you dodged away for a heal? He's gonna lunge kick and lunge sweep with a janky animation like a shounen anime character. I dont mind fast boss but one with stupid looking tracking and gap closer is annoying.
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I love poorly designed bosses with blatant input reading and combos you literally can't get out of and stuff that happens faster than you can react to it.
Praising Gundyr is how we ended up with the atrocity that were Elden Ring's bosses. Gundyr is a bad boss too but people ignored it because you could parry him.
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Just beat him in my first run through! Hardest boss for me so far.
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So coming back years later, SL1 heavy crossbow with lightning bolts running in a stamina fueled marathon works well. Shoot run, Shoot run, (Repeat,) Win.
I love how his phase 2 is literally just "Oh, sorry, I was actually fighting you WITH MY EYES CLOSED this whole time"
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He is weak to lightning.
His arena is full of water.
He can be parried and put into a state that causes him to take extra damage.
Use this information to your benefit.
- Anonymous
Top 5, maybe Top 3 boss fight of the entire trilogy. Absolutely unforgiving in that if you make the tiniest mistake in timing you will be utterly punished for it, but it never once feels unfair or insurmountable, or like the AI is cheating or anything. Getting into the flow state of this boss fight is a really thrilling thing, and when you're there this fight feels like a dance. It requires patience and extremely strict stamina management, but when you win it's one of the most satisfying wins in the DS series. Fantastic stuff.
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also notes try parrying the swing do NOT try to parry the thrust the timing is very VERY tight even with a parry shield
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I love how much he wants you dead, they never replicated the hater aura of this guy in another game, he's the GOAT
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Before Isshin, Horah Loux, and Melania; this guys was literally kicking our asses around.
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One of the rare bosses who can be poisoned.
Except it deals 10 dmg/sec toward 4956HP pool. That's 0.2%HP per second. The whole poison lasts 90 sec and deals 900 (18%) HP. After several deaths I came to a conclusion that's it's easier to just make several extra hits with normal weapon, rather than try to start the fight with Rotten Ghru Dagger and then switch weapons.
I wish poison didn't suck so much.
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is he wearing a cloranthy ring +100 or something? bro has infinite stamina
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I can see why they made it in Elden Ring you had to parry bosses twice or three times before they got staggered because this boss is a piece of cake with a fast parry shield or caestus.
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Genuinely wondering how you're expected to get an attack in or heal against thks boss against jis neverending attacks. The devs thought they could model this game after Bloodborne but it's not Bloodborne, my character is slow AF.
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fighting previously fought bosses, but in their prime is peak video game design man
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this fight, to this day, is still bullshit!! but fair and a good one.
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He lauch me with his glaive and then KICKED ME WHILE I'M FALLING. What in Yuria's name....
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The Sword master summon is damn useless (well, almost). Deals decent damage but barely able to aggro. Just strafing left and right while having his sword sheathed. Killed quite fast too.
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The Gwyn fight of DS3. Stressfull until you learn to parry him. Just don't try to parry every attack right from the start. Concentrate on one specific attack and evade the rest, master that and then move on to learn a second attack and so on. It's worth your time since you will never have any problems with him again after that.
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So damn agressive and brutal. Its like he really wants to beat you up. I thought he was gonna come out of the screen and kick me.
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Such an awesome fight,hard bit fair.
Took me 10 attempts without parrying, onec i broke hos poise my heart raced like crazy
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One time I tried to give Gundyr a haircut and he didn’t like it - he kicked my ****ing ass all over!
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To anyone finding the runback hard i suggest you play ds2.
You will definitely fall in love with this runback
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Summoning the Master Swordsman and letting him getting punt to the moon before engaging this absolute unit of a boss, as Michael Saki intended
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So this is where it all went downhill. This is literally a prototype for elden ring bosses design:
- input reading abuse: check
- 10 foot giant with the mobility of a cat: check
- infinite combos: check
- close to 0 openings: check
- getting punished when attacked the back: check. This is the worst for me, it's like the game is punishing you for having proper positioning.
It's like they purposefully broke every rule that made a boss fight fair, just to add an extra layer of difficulty. smh
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So this is where the bullshit boss design started...Literally a prototype for every boss in Elden Ring:
- 10 foot giant with the mobility of a cat : check
- input reading punish: check
- estus punish from 100 meters away: check
- infinite stamina/endless combos: check
- next to 0 openings to attack: check
It's like they looked at every rule that kept a boss fight fair and threw them all out the window. Difficulty for the sake of difficulty. smh
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Boss run-back detracts from an otherwise good boss fight. Both DLCs had bonfires close to the fog gate, so I’m guessing developers reached a point where they questioned the merit of a long run-back.
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He kicked me so many times I ended up having a foot fetish. Champion Gundyr? More like Chadpion Gundyr.
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wait so let me get this straight, people like this boss but not morgott and godfrey?????
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This boss is hilarious he just starts beating your ass in the 2nd phase
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Beating him with Caestus is so so fun, satisfying and personal. Took so many tries yet I love every tries it took me to beat him. **** the runback tho.
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>Weak: Bleed
>Despite resistance to bleed, Dorhy's Gnawing is still an effective way to tackle this boss
?
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Now I know where the Cathedral Knights got their shtick from
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He is so easy if Elden Ring was your first Souls game. Beat him first try.
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Is he supposed to be melting against my Dark Hand?
Even with the +HP stack from having Sword Master with me?
- Anonymous
Phase 1: Parry shield go BRRR
Phase 2: Oh **** oh **** I can't get my heal in, STOP KICKING DAMN IT!
I'm struggling but I am having a lot of fun.
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Fun fact, it is roughly 180 seconds to run to Gundyr after death
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such a shame that to be able to fight this incredible boss you must first go through one of the worst in this game.
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Definitely one of the better boss fights in the game. Not like the self contained RNG some of the others are.
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Sainted Champion Gundyr, Halberd Hero and hater of panic rollers/healers.
I always liked the boss, idk why. Not that im a parry king, quite the contrary, and i never parry him. What i almost always do, is summoning the Sword master. There's just something poetic of beating him, the very first boss, together with the very first human enemy. Now the fight itself is... Cool. Every move of his is quick, but not quick enough so that you can dodge (or maybe parry), hes relentless, and these combos too. It's almost mesmerizing how he juggles and beats up the poor Master to death with kicks and combos. I remember the first time i fought him and got kicked i was like WOW lol that was amazing. He doesn't feel unfair, he just feels so, idk, so skilled? And yeah, without the SM hes probably easier since he dies very fast anyway, and the only walkthrough i first timed him was without summons. But geez Gundyr fight is such a spectacle. Not the hardest or even coolest fight in DS3 but sure my top3 with all the atmosphere and sick moves
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upvote for champion gundyr downvote for dragonslayer armour
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I’m on my first playthrough and used the Dragonslayer axe against him at ~level 85 and I beat him first try, I feel like I cheated
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Such a fast-paced and epic fight. Definitely one of DS3's better bosses.
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SL1: successful parry but you’re down to 10% of your health.
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Finally beat this piece of sh*t of a boss after 3 days of pure suffering. S/o to the Irithyll straight sword, it saved my a*s in the very last seconds of the fight thanks to the frostbite, had it not triggered on the last strike I'd probably be dead. Also f*ck the upward slice and kick combo he does, it removes 3/4 of your health bar and it's impossibly fast to react to
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I'am really suprised people find this boss one of the hardest in the game , literally beat him first try.
- Anonymous
I fought him with the firelink greatsword for the lore,fight was so hard,but enjoyable. Then parried and riposted his last attack to complete the lore. One of my favorite bosses beside nameless king and watchers
- Anonymous
This guy was brutal in my pyro caster character. He doesn NOT like when you try to make space and will become very agressive as he will always try to close the gap quickly, leaving almost no time for casting and punish your insolence.
If you're a mage close combat is the way to go, dude will be a lot more chill and do more basic combos that can be punished by melee range magic like black flame, flash sword and lighting spear.
- Anonymous
the kick got me.... like 10000 times. You think he finished a combo? NO!!! KICK IN YOUR FACE! BAM! I would have never beat him if the kick does more dmg tho.
- Anonymous
wow swordmaster loves to die 2 seconds into the fight, huh?
- Anonymous
- Anonymous
got annoyed by the boss, desided to use a summon,
the summon jumped off a cliff before the boss and i beat him the same try lol
- Anonymous
- Anonymous
- Anonymous
Probably the easiest boss in the game. Just keep running in circles and parry his jumping smash. The only other way he can close up the distance is the charge in phase 2, which is easy to dodge from far away. Virtually all of his flashy moveset is made irrelevant.
- Anonymous
my favourite first boss out of any souls game. im glad they went back and made him stronger later on
- Anonymous
"I don't fear the man who practiced 10,000 kicks once, I fear the man who practiced one kick 10,000 times"
- Anonymous
That charge attack is bs. Other than that pretty cool fight.
- Anonymous
They should've given him a different animation for a no-hit victory, like Sir Alonne's Seppuku. Maybe a sort of approval gesture for besting such a champion.
- Anonymous
If every battle was this good. I'd have added a Red Phantom Black Knight in NG+.
- Anonymous
2nd try, I just traded agro with sword master so the other could use an estus. Sword master got killing blow.
Enter the Gundyr
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