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Yhorm the Giant

General Info
hp.jpg souls.jpg Location
27,822 36,000 Profaned Capital
Drops Soul of Yhorm the Giant, Cinders of a Lord
Defenses
Weak Resistant Immune
Lightning Lightning Slash Slash
Thrust Thrust
Dark Dark
PoisonPoison & Toxic
Fire Fire
Bleed Bleed
Frost Frost


Yhorm the Giant
is a Lord of Cinder and boss enemy in Dark Souls 3. He is known as the "reclusive lord of the Profaned Capital". Yhorm is the descendant of an ancient conqueror, but was asked by the very people once subjugated to lead them. In the past, he was a skilled Giant combatant, powerful enough to become a lord of a city and a Lord of Cinder.

 

Yhorm the Giant Information

  • Not Optional: all Lords of Cinder must be defeated to advance the game.
  • Siegward of Catarina can help you fight this enemy. His questline must have been completed up to this point. He is not summoned, but instead shows up via cutscene once the fog door is entered, if the questline was properly progressed. Be aware though that having him at your side may trivialize the entire fight against Yhorm.
  • Due to the presence of a weapon that is absurdly powerful against him that anyone can use, while also having some of the highest health and damage of the bosses, Yhorm is interesting in that he can be considered either the easiest or hardest boss in the game, depending on if one chooses to capitalize on his weakness.

 

Location

  • Yhorm can be found upon his throne behind a Fog Wall in Profaned Capital in a lower part of the temple, directly behind The Profaned Flame.

 

Drops

 

Combat Information

  • Health: NG (27822), NG+ (41149), NG++ (45264), NG+3 (47322), NG+4 (49379), NG+5 (53494), NG+6 (55552), NG+7 (57609)
  • Deals Standard Damage (whole battle) and Fire Damage (2nd phase).
  • Weak to the Storm Ruler, which can be found inside the boss arena at the throne. Charge it until it glows a bright white (this will take several seconds) and then use the weapon art R1 or R2 to do significantly increased damage. 
  • Weak to Lightning Damage.
  • Resistant to Thrust DamageSlash Damage and Dark Damage.
  • Immune to Poison/Toxic, Bleed, Frost and Fire Damage.
  • Has multiple targeting points:
    • Legs take heavily reduced damage,
    • Torso and arms take decent damage,
    • Head takes extra damage,
  • Can be staggered with enough regular blows, mainly to the head, which will open him up to a critical attack, dealing significant damage.

 

Strategies

Video Strategies

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Strategy 1 (Melee)

When entering the boss room, immediately make a run for the throne and grab the item, which is the Storm Ruler. This weapon is essential to do meaningful damage to Yhorm. Equip it and use the weapon art to hit Yhorm in the head during his post-attack windows for massive damage. It is possible to lock the camera on his head, making it much easier to land headshots. Note that you can charge the Storm Ruler with the weapon art button and once it begins glowing you don't have to immediately use the attack. So you can charge it and then dodge and then use the ability if the situation calls for it. With the Storm Ruler the fight is essentially just dodging, which is very easy with Yhorm. Beware his fist lunge in his second form, it is very quick and hits suddenly.  With Storm Ruler's charged attacks, it only takes a handful of hits to bring him down.

Strategy 2 (Sorcerer)

This is one of the bosses that gets easier the more magic damage you are doing, and the more you know the bosses moveset. Overall, Yhorm is not a hard boss for sorcerers, but one that can kill you pretty fast if he gets you. So while it's absolutely viable to get out of this fight without losing any HP as a sorcerer, it's also very viable to die in a second.
The great problem of Yhorm is his extremely high range, so stay out of it is your top priority. Only lock on his head, this is where you make the most damage, plus, after a certain amount of damage to the head, Yhorm will stumble and fall to his knees, giving you time for two Great Heavy Soul Arrows (GHSA) without any resistance. If you have around 60 INT and an at least moderately upgraded Logan's staff, this should occur after two hits with GHSA to the head. In other words, at the beginning of the fight when he runs to you, it should be possible for you to already bring him to his knees the first time. Staying out of range: Use the whole length of the hallway. Yhorm will always run to you, giving you the chance for at least one GHSA. When he reaches you and strikes out, roll through his legs to dodge his hit, and run along the hallway in the opposite direction until you can fire GHSA again. Simple repeat until the boss is dead, and under no circumstances get greedy.

Strategy 2 (Pure Mage)

This strategy does not require the Storm Ruler sword, so that the boss can be fought normally. For this strategy you will require 60 Intelligence, the sorcerer's base stats (unless more vigor is desired), and the following rings/armor:

Equipment

Spells:

 

Cast Hidden body to easily get past the gargoyles. This is not strictly necessary but it can help players who find the short journey more difficult.

Upon entering the boss arena, lock onto the giant's head, fire Great Heavy Soul Arrow twice, then wait for the giant's attacks. It is helpful to learn the moveset so that you know when the ideal opportunity to attack presents itself.

After about 3 magic arrows, the giant will kneel in weakness. This is in a similar fashion to visceral attacks in Bloodborne. Keep firing your soul arrows for a great deal of damage, then back off and repeat the process.

Always lock onto his head, and keep this strategy for phase two, and it will eventually lead to victory.

 

Strategy 3 (Pure Mage done right)

Sprint across the bridge to get there safely. The gargoyle will go airborne as you approach. Hidden body not necessary.

Get close to Yhorm. As he lifts his sword roll through his legs. You need to come out at least exactly between his legs. Walk for a bit (2-3 steps) then start casting Great Heavy Soul Arrow. This is to make sure we hit his head and not anything else, as that does way more damage, by giving him time to turn around. During phase two if you somehow find yourself far away he will do leaping attacks. If you keep rolling through his legs, the strategy will work for both phases, although he will sometimes do longer combos in phase two.

In the beginning you can get off two heavy soul arrows. You don't want to skimp on getting close enough.

Recommend gear:

 

 

Strategy 4 (Siegward Cooperation)

If you progress Siegward's questline all the way to the end, he will show up for this fight (no need to summon, he automatically appears) and with a Storm Ruler in hand. He'll use the Storm Ruler's weapon art which does massive damage to Yhorm and he can even solo him, but it's much quicker/easier if you also use the Storm Ruler at the same time. Yhorm can be killed in under a minute with this method.

Attacks

Attack Name Attack Description & Counter
Example Slam Boss slams both hands on the ground in a frontal aoe. Cannot be blocked, it is best to preempt and move away
Kneeling Smash Smashes the ground in front of him with his sword while dropping to a kneel. Triggered by being directly beneath him.
Turn-around Swipe If you are behind him after he recovers from an attack, he will swipe while turning around. Try rolling right after he starts to turn around.
Battle Cry(?) He stomps the ground while screaming, knocking you down but doing no damage. Can not be blocked. In his second form the flames are harmless.

 

Lore Theories

  • "Yhorm the Giant once held two of these, but gave one to the humans that doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder." - Storm Ruler
  • While he now uses a giant machete-type blade, he used to wield the blade in one hand and a shield in another but after the death of someone he was trying to protect he tossed his shield aside and added a notch on his giant machete.
    • "As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield." - Yhorm's Greatshield
    • "Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years." - Yhorm's Great Machete
  • The lore of Yhorm and the Profaned Capital is heavily tied to that of The Profaned Flame, a flame that never goes out, in theory resolving the crisis of the struggle between Dark and Light, as a flame that never fades would never need to be rekindled, allowing the forces of light to prosper forever.  However, in reality, The Profaned Flame is anathema to humanity, and nearly impossible to control, as according to the lore of the corresponding pyromancy Profaned Flame, "The fire, borne of the sky, is said to have incinerated naught but human flesh." Indeed, the flame itself outside of Yhorm's boss chamber will launch fireballs at the player.  This resulted in the destruction of The Profaned Capital, and likely the thousands of burned human corpses that comprise it, as well as the many monstrosities that inhabit it, likely born of the flame much as demons were born from the Witch of Izaliths attempts to create a flame.
    • The source of The Profaned Flame appears to be The Abyss, as the Profaned Coal causes Andre to voice that "It is much too dark.  I can see the abyss in it."
    • Much of the lore surrounding Yhorm seems to imply that he was responsible for the creation of The Profaned Flame.  However, upon defeating him and obtaining his Cinders of a Lord, it is revealed in its lore that Yhorm became a lord of Cinder to put The Profaned Flame to rest, and that the other myths associated with his connection are the result of insincerity of those retelling the story.
    • According to the lore of Eleonora, the axe found at the lowest point of The Profaned Capital by killing the Monstrosities of Sin in the chapel, the Profaned Flame was triggered by the curse of the women the monstrosities used to be, who were the relatives of a certain oracle. In the room above the chapel, the Court Sorcerer Set can be found, revealing that the Court Sorcerers also served as Oracles.  Lastly, on the roof of the same building, in a spot overlooking The Profaned Capital, the Giant that became the foundation of Irithyll Prison, and Siegward's cell, is a Court Sorcerer, the last human denizen of The Profaned Capital and final enemy on the second of the two paths comprising the level.  It is unclear if the player is supposed to imply that this Court Sorcerer is the same person referenced by Eleonora, and if that means that this is the person truely responsible for the Profaned Flame, or simply the last surviving bystander of its creation.
  • According to Yhorm's soul, he is the descendant of an ancient conqueror.  This individual is likely either High Lord Wolnir, the Carthus Conqueror, or The Giant King of Dark Souls II, both of whom appear to be giants.  Wolnir is more likely, as his tomb, the whole of the old catacombs, is not far from the Profaned Capital.  
    • This has interesting implications in regards to the origins of The Profaned Flame, as Wolnir was a pyromancer that eventually fell to the Abyss.  It is possible that this was brought about in attempting to manufacture The Profaned Flame, that's true nature is tied to the Abyss.
  • Over time Yhorm appears to have lost his mind, secluding himself in the Profaned Capital (Note how the architecture is very reminiscent of Oolacile). He may have gone hollow, or this may be the effect of the cindering process, as the other lords of Cinder also appear to not be in charge of their faculties, with the exception of Ludleth of Courland.
  • The red eyes that stare during the fight are similar to those found on other creatures either hollowed or empowered by the Abyss.
  • During Siegward of Catharina's sidequest it is said that he (Siegward) has a difficult task, one that he does not want to perform to his old friend. The description of Storm Ruler reads that Yhorm gave one blade to the humans who doubted him, and the other to a dear friend. It is fairly clear that Siegward is the old friend of Yhorm, who came to slay him as to free him from his rampancy or put him out of his misery.
  • A Storm Ruler is located near his throne on a human sized corpse, indicating that one of the mentioned humans confronted him at some point, but with little success.
  • After the boss fight, with Siegward's sidequest incomplete, a second Storm Ruler can be found in the throne room of Yhorm. Both of the item descriptions are identical. This implies that, even if you never met Siegward, or freed him from the dungeon during his quest, he still managed to get to Yhorm, who was now defeated, leaving the Storm Ruler as it has lost its purpose to him.
  • The Profaned Capital, near Yhorm's throne room, is completely covered by seared corpses, moulded into the walls and pillars, which could have possibly been the work of Yhorm, and make it obvious why one of the humans with the Storm Ruler would have tried to confront him.
  • From the lore on the Storm Ruler, Yhorm's Greatshield, and Yhorm's Great Machete it appears that Yhorm's reason for not returning to help link the fire is apathy, not madness, as he seems to have lost those that he cared for.

 

Notes and Trivia

  • Due to either lore reasons or as a result of the various stages of development Dark Souls 3 went through during its production, Yhorm the Giant is the only giant in Dark Souls III that is extremely weak to Storm Ruler's Weapon Art. Any other giant takes the same amount of damage as normal enemies from the ability.
  • Yhorm is not the Giant Lord or any giant from Dark Souls 2. 
  • The boss battle with Yhorm seems to be in part a reference to the boss Storm King in Demon's Souls. Both fights enable the use of a sword, Stormruler, to make the boss significantly easier.
  • Yhorm actually has a full face, unlike the hole that the giants in Dark Souls 2 have. Wheither this implies that those giants also have a full face shrouded in darkness, much as Yhorm does or that Yhorm is in some way unique is unclear.
  • Yhorm's armor is reminiscent of the armor the Soul of Cinder wears, the chest plate and shoulder piece namely so, while his .

Gallery

 




    • Anonymous

      22 Sep 2018 07:30  

      Tips for mouse+keyboard users: 1. Get Storm Ruler 2. Charge it up by holding down Shift+Right MB 3. Target lock on Yhorm (Q) 4. Hold down Shift+Right, then left click 5. Roll between his legs as necessary and return to step 2 when possible

      • Anonymous

        09 Sep 2018 03:56  

        This might always be the case but I'll share it anyway: If Yhorm is your third Lord of Cinder, you do not have to rush to light the bonfire before the cutscene that teleports you to the Dancer. I was teleported while trying to speak with Siegward. Died to Dancer and ran back from Profaned Capital bonfire and his bonfire was already lit.

        • Anonymous

          01 Sep 2018 01:20  

          I seriously wish there was a specific number on how much damage you gotta deal to him to make him stagger. Storm Ruler makes this fight too easy and it's impossible with any other weapon.

          • 31 Aug 2018 21:37  

            What the "MySpace angle" is to uggos, the intro is to this guy. You start the game thinking you're going to face off against something straight out of Shadow of the Colossus. Then you arrive at the Profaned Capital only to be greeted by an oversized lanklet. I won't stand for false advertising, FromSoft.

            • Anonymous

              31 Aug 2018 03:45  

              " he can even solo him, but it's much quicker/easier if you also use the Storm Ruler at the same time" Well, if that's the case I had the worst luck you could get. Siegward died while I was getting the stormruler without doing any damage ;-;

              • Anonymous

                24 Aug 2018 18:17  

                i hate so *****ing much this boss, like 4 seconds to charge the attack while he run and lunges and if you dodge while you're still charging you have to start over. Are you *****ing serious

                • Anonymous

                  18 Jul 2018 12:34  

                  Honestly the worst part about this boss is the trip there. Even with Hidden Body that fucking flame still snipes you. It's plain fucking tedious to get to him.

                  • Anonymous

                    30 Jun 2018 09:36  

                    Yhorm is not interesting in the way that he can either be one of the easier or harder boss in the game, fighting him without stormruler just takes long and is tedious. Ive done it and its just been a waste of time, the devs put no thought into the battle without the stormruler so its a very boring and repetitive fight with even less substance than the intended boss battle

                    • Anonymous

                      23 Jun 2018 18:03  

                      So some lore questions: if Yhorm is truly a descendant of Wolnir, couldn't that have some connection to both the Chaos Flame and the Tomb of the Giants? In DS1, the Tomb of the Giants is situated just above the Demon Ruins, just as the Catacombs of Carthus is above the Smouldering Lake. It's evident that Carthus had some role in the end of Chaos, as they appear to have constructed the giant Avelyn (operated by giants, no less) to fight either the giant sandworm or the Chaos Demons, or both. I'm not thinking the Profaned Flame IS the Chaos Flame, unless perhaps the Chaos Flame was ensnared by Wolnir and forcibly tainted by the Abyss, as Carthus exhibits an experience with Dark sorcery.

                      As for location, Irithyll Dungeon and the Profaned Capital remind me more of New Londo than they do Oolacile. New Londo was also a city set deep within a dark cavern, but was sacrificed to contain the Abyss that was incurred by the Four Kings when they embraced the Dark within themselves. New Londo is also situated in a canyon known as "Valley of the Drakes," and Irithyll Dungeon happens to be our entryway to Archdragon Peak, and houses numerous experiments to transform humans into dragons. Furthermore, it's much more likely that Farron Keep is the remains of Oolacile.

                      That being said, New Londo's Abyss and Oolacile's Abyss aren't inseparable. It seems that the Abyss of New Londo actually preceded Oolacile's Abyss, as the last of the Sealers instructs us to find Artorias to learn the art of Abysswalking, apparently under the assumption that Artorias is still alive and untainted. Secondly, Artorias was described as a hunter of Darkwraiths, which only appeared in New Londo in DS1, but have since migrated to Farron Keep, the now flooded tomb of Oolacile. Perhaps for these reasons the Monstrosities of Sin seem to resemble Manus--New Londo and Oolacile are deeply related, perhaps even through the blood of their peoples. Could Manus be the "certain oracle" mentioned by Eleanora's description?

                      LASTLY, isn't it still possible that the description for "Profaned Flame" and "Soul of Yhorm the Giant" still coincide? The Profaned Flame was not "profaned" until Yhorm became a Lord of Cinder, which subsequently incinerated everyone living in the Profaned Capital. Perhaps when Yhorm intended to "put the Profaned Flame to rest," this refers to what the flame was PRIOR to its tarnish, and that the Abyss that clearly taints Yhorm now became fused with the flame. Going back to the topic of Eleanora, it describes the Monstrosities of Sin as the blame for the Profaned Flame, perhaps implying that they killed/utilized the one that Yhorm "wished to protect," which incited his wrath and drove him to destroy the capital.

                      The way that the Profaned Flame seems drawn toward humanity resembles both sorcery and dark sorcery, which are deeply related, yet shrouded in mystery. Souls seek living hosts and vice versa, as does Humanity. The Izalith Catalyst implies that there once existed "flame sorcery," which was separate from pyromancy altogether, as it utilized souls in the form of fire. Pyromancies are typically not attracted to life, save for Black Serpent, which is a flame infused with Humanity. This may explain why numerous sorcerers, including the Court Sorcerer and Pontiff Sulyvahn, have become obsessed with the Profaned Flame, as it crosses the gap between sorcery and pyromancy, intelligence and faith, chaos and order, life and death, and even between light and dark. In essence, this could be what makes the Profaned Flame "eternal," as it seems to encompass all aspects of the world, yet its power is too convoluted to replace the First Flame, and would likely result in the immolation of the world...

                      I kind of jumped all over the place, but that's kinda how the Profaned Flame and its lore are treated in DS3 anyway.

                      • Anonymous

                        13 May 2018 22:04  

                        He's actually WEAK to Bleed. I used Frayed Blade's Weapon Art and it bled him every single hit for over 3k damage per hit.

                        • 13 May 2018 11:57  

                          OK I find Yhorm before freeing Siegward,but didn't beat him, Siegward is now free so will he show up when I go to fight Yhorm and does it matter if he is my second or third lord in order for Siegward to show up? I love Onion bro and want to see his quest to the end.

                          • Anonymous

                            10 May 2018 08:01  

                            ive got 2 SR one is when siegward died when we face fire demon, the other hand is found in yhorm's throne..

                            • Anonymous

                              30 Mar 2018 04:54  

                              Yhorm seems to go phase 2 at random, no joke on my current playthroug he went phase 2 BEFORE I EVEN DAMAGED HIM while trying to get away from him so i could quit out and equip the Storm Ruler safely. I've also seen footage of him going phase 2 after just one hit from the Storm Ruler. But I like this fight, it's not difficult but I find it to be fun with great music as well. It's infinitely more enjoyable than Aldb**tch's homing arrow bulls***.

                              • Anonymous

                                17 Mar 2018 06:00  

                                After getting him to 25% with Farron Greatsword went in with storm ruler and Killed him with 4 full charge hits to the head. Highly recommend not using normal weapons as the fight will easily take 10-20 min each attempt even with (5 gold pine resin on a lvl 7 weapon)as opposed to 3 min with this weapon. He’s hits hard but he’s too predictable once you’ve seen his 4 main attack patterns. If you’re haveing trouble still wait for him to grab both ends of his sword where he then slams it into the ground directly in front of himself. Back step is enough to dodge then sprint forward and strike. Make sure you’re locked onto his head so storm ruler strikes it.

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