Yhorm the Giant

General Info
hp.jpg souls.jpg Location
27,822 36,000 Profaned Capital
Drops Soul of Yhorm the Giant, Cinders of a Lord
Weak Resistant Immune
Lightning Lightning Slash Slash
Thrust Thrust
Dark Dark
PoisonPoison & Toxic
Fire Fire
Bleed Bleed
Frost Frost

Yhorm the Giant
is a Lord of Cinder and boss enemy in Dark Souls 3. He is known as the "reclusive lord of the Profaned Capital". Yhorm is the descendant of an ancient conqueror, but was asked by the very people once subjugated to lead them. In the past, he was a skilled Giant combatant, powerful enough to become a lord of a city and a Lord of Cinder.


Yhorm the Giant Information

  • Not Optional: all Lords of Cinder must be defeated to advance the game.
  • Siegward of Catarina can help you fight this enemy. His questline must have been completed up to this point. He is not summoned, but instead shows up via cutscene once the fog door is entered, if the questline was properly progressed. Be aware though that having him at your side may trivialize the entire fight against Yhorm.
  • Due to the presence of a weapon that is absurdly powerful against him that anyone can use, while also having some of the highest health and damage of the bosses, Yorm is interesting in that he can be considered either the easiest or hardest boss in the game, depending on if one chooses to capitalize on his weakness.



  • Yhorm can be found upon his throne behind a Fog Wall in Profaned Capital in a lower part of the temple, directly behind The Profaned Flame.




Combat Information

  • Health: NG (27822), NG+ (41149), NG++ (45264), NG+3 (47322), NG+4 (49379), NG+5 (53494), NG+6 (55552), NG+7 (57609)
  • Deals Standard Damage (whole battle) and Fire Damage (2nd phase).
  • Weak to the Storm Ruler, which can be found inside the boss arena at the throne. Charge it until it glows a bright white (this will take several seconds) and then use the weapon art R1 or R2 to do significantly increased damage. 
  • Weak to Lightning Damage.
  • Resistant to Thrust DamageSlash Damage and Dark Damage.
  • Immune to Poison/Toxic, Bleed, Frost and Fire Damage.
  • Has multiple targeting points:
    • Legs take heavily reduced damage,
    • Torso and arms take decent damage,
    • Head takes extra damage,
  • Can be staggered with enough regular blows, mainly to the head, which will open him up to a critical attack, dealing significant damage.



Video Strategies

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Strategy 1 (Melee)

When entering the boss room, immediately make a run for the throne and grab the item, which is the Storm Ruler. This weapon is essential to do meaningful damage to Yhorm. Equip it and use the weapon art to hit Yhorm in the head during his post-attack windows for massive damage. It is possible to lock the camera on his head, making it much easier to land headshots. Note that you can charge the Storm Ruler with the weapon art button and once it begins glowing you don't have to immediately use the attack. So you can charge it and then dodge and then use the ability if the situation calls for it. With the Storm Ruler the fight is essentially just dodging, which is very easy with Yhorm. Beware his fist lunge in his second form, it is very quick and hits suddenly.  With Storm Ruler's charged attacks, it only takes a handful of hits to bring him down.

Strategy 2 (Sorcerer)

This is one of the bosses that gets easier the more magic damage you are doing, and the more you know the bosses moveset. Overall, Yhorm is not a hard boss for sorcerers, but one that can kill you pretty fast if he gets you. So while it's absolutely viable to get out of this fight without losing any HP as a sorcerer, it's also very viable to die in a second.
The great problem of Yhorm is his extremely high range, so stay out of it is your top priority. Only lock on his head, this is where you make the most damage, plus, after a certain amount of damage to the head, Yhorm will stumble and fall to his knees, giving you time for two Great Heavy Soul Arrows (GHSA) without any resistance. If you have around 60 INT and an at least moderately upgraded Logan's staff, this should occur after two hits with GHSA to the head. In other words, at the beginning of the fight when he runs to you, it should be possible for you to already bring him to his knees the first time. Staying out of range: Use the whole length of the hallway. Yhorm will always run to you, giving you the chance for at least one GHSA. When he reaches you and strikes out, roll through his legs to dodge his hit, and run along the hallway in the opposite direction until you can fire GHSA again. Simple repeat until the boss is dead, and under no circumstances get greedy.

Strategy 2 (Pure Mage)

This strategy does not require the Storm Ruler sword, so that the boss can be fought normally. For this strategy you will require 60 Intelligence, the sorcerer's base stats (unless more vigor is desired), and the following rings/armor:




Cast Hidden body to easily get past the gargoyles. This is not strictly necessary but it can help players who find the short journey more difficult.

Upon entering the boss arena, lock onto the giant's head, fire Great Heavy Soul Arrow twice, then wait for the giant's attacks. It is helpful to learn the moveset so that you know when the ideal opportunity to attack presents itself.

After about 3 magic arrows, the giant will kneel in weakness. This is in a similar fashion to visceral attacks in Bloodborne. Keep firing your soul arrows for a great deal of damage, then back off and repeat the process.

Always lock onto his head, and keep this strategy for phase two, and it will eventually lead to victory.


Strategy 3 (Pure Mage done right)

Sprint across the bridge to get there safely. The gargoyle will go airborne as you approach. Hidden body not necessary.

Get close to Yhorm. As he lifts his sword roll through his legs. You need to come out at least exactly between his legs. Walk for a bit (2-3 steps) then start casting Great Heavy Soul Arrow. This is to make sure we hit his head and not anything else, as that does way more damage, by giving him time to turn around. During phase two if you somehow find yourself far away he will do leaping attacks. If you keep rolling through his legs, the strategy will work for both phases, although he will sometimes do longer combos in phase two.

In the beginning you can get off two heavy soul arrows. You don't want to skimp on getting close enough.

Recommend gear:



Strategy 4 (Siegward Cooperation)

If you progress Siegward's questline all the way to the end, he will show up for this fight (no need to summon, he automatically appears) and with a Storm Ruler in hand. He'll use the Storm Ruler's weapon art which does massive damage to Yhorm and he can even solo him, but it's much quicker/easier if you also use the Storm Ruler at the same time. Yhorm can be killed in under a minute with this method.


Attack Name Attack Description & Counter
Example Slam Boss slams both hands on the ground in a frontal aoe. Cannot be blocked, it is best to preempt and move away
Kneeling Smash Smashes the ground in front of him with his sword while dropping to a kneel. Triggered by being directly beneath him.
Turn-around Swipe If you are behind him after he recovers from an attack, he will swipe while turning around. Try rolling right after he starts to turn around.
Battle Cry(?) He stomps the ground while screaming, knocking you down but doing no damage. Can not be blocked. In his second form the flames are harmless.


Lore Theories

  • "Yhorm the Giant once held two of these, but gave one to the humans that doubted him, and left the other to a dear friend before facing his fate as a Lord of Cinder." - Storm Ruler
  • While he now uses a giant machete-type blade, he used to wield the blade in one hand and a shield in another but after the death of someone he was trying to protect he tossed his shield aside and added a notch on his giant machete.
    • "As a lord, Yhorm risked everything and fought unflinchingly as a one-man vanguard. Following the loss of the one he wished to protect, he forsook his shield." - Yhorm's Greatshield
    • "Yhorm once lumbered on the frontlines with a greatshield. But one day, in place of his shield, a left-hand notch was added to his machete, enabling the smashing technique that would become the legacy of his later years." - Yhorm's Great Machete
  • The lore of Yhorm and the Profaned Capital is heavily tied to that of The Profaned Flame, a flame that never goes out, in theory resolving the crisis of the struggle between Dark and Light, as a flame that never fades would never need to be rekindled, allowing the forces of light to prosper forever.  However, in reality, The Profaned Flame is anathema to humanity, and nearly impossible to control, as according to the lore of the corresponding pyromancy Profaned Flame, "The fire, borne of the sky, is said to have incinerated naught but human flesh." Indeed, the flame itself outside of Yhorm's boss chamber will launch fireballs at the player.  This resulted in the destruction of The Profaned Capital, and likely the thousands of burned human corpses that comprise it, as well as the many monstrosities that inhabit it, likely born of the flame much as demons were born from the Witch of Izaliths attempts to create a flame.
    • The source of The Profaned Flame appears to be The Abyss, as the Profaned Coal causes Andre to voice that "It is much too dark.  I can see the abyss in it."
    • Much of the lore surrounding Yhorm seems to imply that he was responsible for the creation of The Profaned Flame.  However, upon defeating him and obtaining his Cinders of a Lord, it is revealed in its lore that Yhorm became a lord of Cinder to put The Profaned Flame to rest, and that the other myths associated with his connection are the result of insincerity of those retelling the story.
    • According to the lore of Eleonora, the axe found at the lowest point of The Profaned Capital by killing the Monstrosities of Sin in the chapel, the Profaned Flame was triggered by the curse of the women the monstrosities used to be, who were the relatives of a certain oracle. In the room above the chapel, the Court Sorcerer Set can be found, revealing that the Court Sorcerers also served as Oracles.  Lastly, on the roof of the same building, in a spot overlooking The Profaned Capital, the Giant that became the foundation of Irithyll Prison, and Siegward's cell, is a Court Sorcerer, the last human denizen of The Profaned Capital and final enemy on the second of the two paths comprising the level.  It is unclear if the player is supposed to imply that this Court Sorcerer is the same person referenced by Eleonora, and if that means that this is the person truely responsible for the Profaned Flame, or simply the last surviving bystander of its creation.
  • According to Yhorm's soul, he is the descendant of an ancient conqueror.  This individual is likely either High Lord Wolnir, the Carthus Conqueror, or The Giant King of Dark Souls II, both of whom appear to be giants.  Wolnir is more likely, as his tomb, the whole of the old catacombs, is not far from the Profaned Capital.  
    • This has interesting implications in regards to the origins of The Profaned Flame, as Wolnir was a pyromancer that eventually fell to the Abyss.  It is possible that this was brought about in attempting to manufacture The Profaned Flame, that's true nature is tied to the Abyss.
  • Over time Yhorm appears to have lost his mind, secluding himself in the Profaned Capital (Note how the architecture is very reminiscent of Oolacile). He may have gone hollow, or this may be the effect of the cindering process, as the other lords of Cinder also appear to not be in charge of their faculties, with the exception of Ludleth of Courland.
  • The red eyes that stare during the fight are similar to those found on other creatures either hollowed or empowered by the Abyss.
  • During Siegward of Catharina's sidequest it is said that he (Siegward) has a difficult task, one that he does not want to perform to his old friend. The description of Storm Ruler reads that Yhorm gave one blade to the humans who doubted him, and the other to a dear friend. It is fairly clear that Siegward is the old friend of Yhorm, who came to slay him as to free him from his rampancy or put him out of his misery.
  • A Storm Ruler is located near his throne on a human sized corpse, indicating that one of the mentioned humans confronted him at some point, but with little success.
  • After the boss fight, with Siegward's sidequest incomplete, a second Storm Ruler can be found in the throne room of Yhorm. Both of the item descriptions are identical. This implies that, even if you never met Siegward, or freed him from the dungeon during his quest, he still managed to get to Yhorm, who was now defeated, leaving the Storm Ruler as it has lost its purpose to him.
  • The Profaned Capital, near Yhorm's throne room, is completely covered by seared corpses, moulded into the walls and pillars, which could have possibly been the work of Yhorm, and make it obvious why one of the humans with the Storm Ruler would have tried to confront him.
  • From the lore on the Storm Ruler, Yhorm's Greatshield, and Yhorm's Great Machete it appears that Yhorm's reason for not returning to help link the fire is apathy, not madness, as he seems to have lost those that he cared for.


Notes and Trivia

  • Due to either lore reasons or as a result of the various stages of development Dark Souls 3 went through during its production, Yhorm the Giant is the only giant in Dark Souls III that is extremely weak to Storm Ruler's Weapon Art. Any other giant takes the same amount of damage as normal enemies from the ability.
  • Yhorm is not the Giant Lord or any giant from Dark Souls 2. 
  • The boss battle with Yhorm seems to be in part a reference to the boss Storm King in Demon's Souls. Both fights enable the use of a sword, Stormruler, to make the boss significantly easier.
  • Yhorm actually has a full face, unlike the hole that the giants in Dark Souls 2 have. Wheither this implies that those giants also have a full face shrouded in darkness, much as Yhorm does or that Yhorm is in some way unique is unclear.
  • Yhorm's armor is reminiscent of the armor the Soul of Cinder wears, the chest plate and shoulder piece namely so, while his .



    • Anonymous

      13 May 2018 22:04  

      He's actually WEAK to Bleed. I used Frayed Blade's Weapon Art and it bled him every single hit for over 3k damage per hit.

      • 13 May 2018 11:57  

        OK I find Yhorm before freeing Siegward,but didn't beat him, Siegward is now free so will he show up when I go to fight Yhorm and does it matter if he is my second or third lord in order for Siegward to show up? I love Onion bro and want to see his quest to the end.

        • Anonymous

          10 May 2018 08:01  

          ive got 2 SR one is when siegward died when we face fire demon, the other hand is found in yhorm's throne..

          • Anonymous

            30 Mar 2018 04:54  

            Yhorm seems to go phase 2 at random, no joke on my current playthroug he went phase 2 BEFORE I EVEN DAMAGED HIM while trying to get away from him so i could quit out and equip the Storm Ruler safely. I've also seen footage of him going phase 2 after just one hit from the Storm Ruler. But I like this fight, it's not difficult but I find it to be fun with great music as well. It's infinitely more enjoyable than Aldb**tch's homing arrow bulls***.

            • Anonymous

              21 Mar 2018 01:16  

              The easiest bossfight in the souls series after you use your head to look around the environment. But hey atleast after this you get a boss that is just as easy as this one, but you don't have to use your head.

              • Anonymous

                17 Mar 2018 06:00  

                After getting him to 25% with Farron Greatsword went in with storm ruler and Killed him with 4 full charge hits to the head. Highly recommend not using normal weapons as the fight will easily take 10-20 min each attempt even with (5 gold pine resin on a lvl 7 weapon)as opposed to 3 min with this weapon. He’s hits hard but he’s too predictable once you’ve seen his 4 main attack patterns. If you’re haveing trouble still wait for him to grab both ends of his sword where he then slams it into the ground directly in front of himself. Back step is enough to dodge then sprint forward and strike. Make sure you’re locked onto his head so storm ruler strikes it.

                • Anonymous

                  24 Feb 2018 15:04  

                  I'd like to add that yhorm seems to have a sort of "parry" function. If you incercept his attacks at the right time with the right weapon (so far i've tested this on just the Fume UGS) it instantly puts him into the riposte animation, even in phase 2.

                  • Anonymous

                    23 Feb 2018 22:29  

                    "Be aware though that having him at your side may trivialize the entire fight against Yhorm."

                    -> What nonsense if I've ever read one. Siegward died before I was even able to run and equip the Stormruler at the throne. xD

                    • Anonymous

                      Yhorm the Giant [DKS3 Wiki]22 Feb 2018 08:51  

                      this is actually a bit of a running joke of sorts, theres always been characters that are massive and clearly cant fit anywhere, but theres a cart in DKS2 and DKS3 in rooms with doors too small to fit them. The world of dark souls is absurd, dont question it

                      • Anonymous

                        04 Feb 2018 19:50  

                        DS2's giant lord was a way better fight. I can't even comprehend how it is possible to ***** up so badly that one of the easiest, least memorable DS2 bosses looks good in comparison. Bring back the B team, you *****ing hacks.

                        • Anonymous

                          23 Jan 2018 03:22  

                          This could and should have been an awesome fight. Just look at him: he looks super badass.
                          When I saw the intro I thought to myself: oh boy, this guy's a colossus and will be a hell of a fight.

                          He deserved better and so did we.

                          • Anonymous

                            09 Jan 2018 18:33  

                            Profaned capital has nothing in common with Oliace, but yellow-ish color of wall. What a drug addict wrote about that? Also he is obvious descendant from Giant King form DS2, as it say overall lore and also for retards - one specific line about him being descendant of Giant King.

                            • Anonymous

                              08 Jan 2018 05:18  

                              I really feel like no non optional boss should be immune to fire in a game where many play as a pyromancer

                              • Anonymous

                                04 Jan 2018 10:28  

                                Giants are possible supposed to represent non asians ("from over the great sea", "from a distant country"). Almost twice in body size and unfamiliar to the japanese customs and traditions they remained outsiders even if accepted as fearsome warriors. Look up "Yasuke", the black samurai. I think there lies the true origin of Yhorm.

                                • Anonymous

                                  27 Dec 2017 12:39  

                                  When you use the Storm Ruler weapon art, DO NOT begin to charge another one while there is no stamina in the bar. Stamina recharge immediately after using the weapon art while in the Storm Ruler stance is virtually nonexistent, if not truely nonexistent.

                                  • Anonymous

                                    27 Dec 2017 08:56  

                                    Small tips: Farron Ring cuts the 20FP cost of the WA in half, play unlocked and roll through his legs and if he hasn't finished his attack and isn't doing the one that splashes fire behind him charge WA.

                                    I appreciate the alternative strategies, but pretty much any class should use the Storm Ruler for knockdown then either Lightning or Magic nukes, or a Heavy or Sharp weapon buffed or bundled with Lightning for the riposte, just WA again, or use the time to drink.

                                    The only riposte weapons that aren't good here are Irithyl Rapier, chaos, or dark infusions. Lightning is best. High Int or faith should just nuke twice for high damage though. The only class without a good option here is Pyromancy, but wait, more WA.

                                    • Anonymous

                                      26 Dec 2017 16:37  

                                      if you look closely on his chain maled neck region in the intro when he moves his head to the lighter cloud region you can actually see that he has no neck... the chain mail is empty!

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