Darkeater Midir

darkeater midir
General Info
hp souls Location
15,860 150 000 The Ringed City
Drops Soul of Darkeater Midir
Spears of the Church
Defenses
Weak Resistant Immune
icon lightningbonusLightning
icon thrustdefThrust
Farron GS
Wolf Knight's GS
Pestilent Mist
Critical Strike
icon darkbonus Dark icon firebonus Fire
 icon magicbonus Magic
icon poisonres.png Poison/Toxic
icon wp bleed  Bleed
icon wp frost Frost

Darkeater Midir is a Boss in Dark Souls 3, available with the The Ringed City DLC. This Dark Souls 3 Darkeater Midir Guide features locations, strategies and videos on how to defeat Darkeater Midir easily, as well as tips, weaknesses, trivia and lore notes for the Darkeater Midir boss.

Midir, descendant of the Archdragons, was raised by the gods, and owing to his immortality was given a duty to eternally battle the dark, a duty that he would never forget, even after the gods perished. He is a massive dragon with crystals lining his entire body and four wings.

Players may find the fight against Darkeater Midir one of, if not, the hardest boss fights in the game, with high defense and a large health pool, as well as a multitude of attacks that can punish you hard if you're caught out of position. This boss is optional and not required to finish the base game. There is one NPC that players can summon for this boss fight:

  • Shira, Knight of Filianore - Summon sign is in the preparation room, near the furthest left statue. Shira is available as long as the church is in good favour, such as running Midir before waking up princess Filianore.
  • Its highly advisable to NOT summon her as she fights at range which makes Midir do a LOT of his charged dash attacks, dark beam attack, rage charge attack and sky fly fire breath attacks, all of which suck to fight against.
  • She uses the same build as in her duel invasion and will cast Lightning Arrow often.
  • On the other hand she almost always gets the most of Midir's attention, almost always succumbs to his grab bite attack and generally makes trying to melee Midir's head a lot harder.
  • Due to bug - probably - connected with fog before boss room with Midir (visible only for phantoms), Shira may "pass" it before fight begins. After that, she will either fall to death or will try to enter boss room from the wrong side. In both cases, she will become useless. Rarely, after entering boss room in the proper way, it can be difficult for her to spot Midir.

Bosses are unique and challenging Enemies that drop Boss Souls capable of being transformed into powerful Weapons, Spells, and Items for the player.

 

Dark Souls 3 Darkeater Midir Location

Where to find Darkeater Midir in Dark Souls 3?

  • Darkeater Midir is found in The Ringed City: After opening the final shortcut gate near the Ringed Inner Wall bonfire.
  • Using the lift, Halfway down there is an opening, jump/roll in. Head left at the junction into a circular room filled with statues.
  • Look for the statue not holding a sword, it is an illusion.
  • Break the illusory wall and head down the path. Carefully approach the ladders edge.
  • Down the ladder is the shrine room where the Shira summon is.
  • Then simply drop down the hole behind the altar. Walk into it, you wont be hurt.
  • Must have fought him past the Swamp. You will need to cross the bridge that Midir torches continuously and make your way up the ruined stairwell (past the Moaning Knight). There will be another bonfire and Midir will be waiting for you on the other side of it. Simply drain his health and knock him off the side of the cliff and he will be waiting for you in his boss room. Knocking Midir off this bridge will not reward the player any souls, it is simply a pre-requisite that unlocks the boss fight.
  • When fighting Midir on the bridge: It can be best to charge him down before he fully stands up and attacks. Try to get behind him and look for a little safe spot he mostly can't hit you in.
  • When he looks downwards he sprays fire on the ground near him then it fans out and follows with a dark laser beam. When you are close to him, he claws you with 2-3 hit combo. Avoid it by taking distance and coming back to attack his arms, wrist and head.
  • As he gets low HP he goes berserk and can knock you off the safe spot so evade during his tantrum and get in the final few hits.
  • When you do enough damage he will stagger and allows you to finish him.
  • if you want to keep your distance, use ranged lightning attacks. Aim for the head for extra damage.

 

Darkeater Midir Drops

What do you get from defeating Darkeater Midir in Dark Souls 3?

 

Darkeater Midir Notes & Tips

What should you know about fighting Darkeater Midir in Dark Souls 3?

  • Parriable: No
  • Midir attacks deals Strike, Fire and Dark damage.
  • As long as Midir's health bar is not present, summoned phantoms can't fall to boss fight arena.
  • Plunging attack does not work on Midir.
  • Fight him head on. Theres no way around it, you must keep in front of him in order to control how he attacks. Having  his attention locked onto you makes him more manageable, and thus is suggested to solo this boss.
  • Target his head. You will find this the best method of actually killing him. Attack his head a couple of times then back up a wee bit. Stay within an area near his head and in front of him, but don't stray too far. This helps reduce some of the annoying moves he does at range.
  • As a general rule always stay in front of him. Going underneath and hitting his legs will almost always make him rear up and do his fire attack.
  • Being near his tail and rear area will often make him jerk his tail to one side and then sweep in a large arc. It has to be rolled from the side it's coming from, or suffer massive damage.
  • Alternate between using lock on and not. It will be crucial as the unstable camera can often be your downfall.
  • Due to large health pool, Midir is extremely weak to Pestilent Mist. His size makes him an easy target for this spell.
  • He is an Abyssal enemy, therefore takes a bit of bonus damage from the Farron Greatsword and Wolf Knight’s Greatsword The latter is better when 2 handing. Get a couple of R1's in and prepare to roll or evade his incoming attack.
  • Midir is weaker to every physical damage type than he is to lightning, which is the least resisted element. Unless you're on a faith build don't use a lighting infusion (buffs are still fine). Just use a weapon you're comfortable with. Vertical slashing weapons are good at landing solid, fast hits. Thrust Damage is also the least resisted physical resistance.
  • A fast, light-weight weapon can also be effective by providing fast attack animations. You can manage to get in 2-3 attacks and still have stamina for evading Midir's incoming next attack. 
  • Medium resistance to Magic Damage, Fire Damage and Dark Damage.
  • Immune to Poison/Toxic, Bleed and Frostbite.
  • Can be staggered and riposted for the massive damage near the end of the fight if player has been consistently hitting Midir's head. Riposte deals high instant damage. Player should bear in mind, that rarely Midir can survive critical strike, but stagger after that attack gives enough time to finish him off.
  • Hitting the head deals double damage; the absorptions for everywhere that isn't the head are pretty high.
  • This boss fight IS optional. However, Midir must be defeated at least once, gaining the covenant item upon his death. Letting the player join Spears of The Church covenant permanently.
  • Using Dragon Crest Shield is useful in this fight, if you are a fan of blocking. However it is highly suggested to roll his attacks or get out of the way.

 

Darkeater Midir Stats

 Playthrough NG NG + NG ++ NG +3 NG +4 NG +5 NG +6 NG +7
Health 15,895 16,098 17,880 18,513 19,318 20,928 21,733 25,017
 Damage Type Standard Strike Slash Thrust Magic Fire Lightning Dark
Absorptions 52% 52% 53% 45% 75% 76% 61% 89%

 

Dark Souls 3 Darkeater Midir Boss Guide & Strategies

DS3 Darkeater Midir Video Strategy

 

 
 
 
 
 
 
 
 
 

 


Below are video strategies from our Youtube Partners:

Dark Souls 3 Darkeater Midir Attacks

Darkeater Midir has 2 attack phases. In the first phase, he can breathe fire, expel a dark beam from his mouth, as well as use an assortment of melee attacks, in the second phase he begins to use dark magic more often, being able to summon Affinity-esque projectiles, and also having the ability to unleash a large AOE.

  First Phase
Claw Swipes If the player finds themselves close to Midir's head (or close in front of him), he may use his front claws in a quick series of two swipes. Can be avoided with rolls, or simply walking out of range.
Tail Whip If the player finds themselves behind Midir, he will sometimes swivel around to face you, if the player is too close, they may collide with his tail, dealing high physical damage and most of the time knocking them down (depending on poise). Can be avoided with a well-timed roll.
Fire Breath - Front If the player should find themselves in front of Midir, he will begin to channel flames from within, before unleashing a fire torrent in an attempt to burn the player asunder. This move can be avoided with relative ease, and is a good opportunity to hit his head for some free damage.
Fire Breath - Under Throughout the first phase, Midir will intermittently unleash a long lasting torrent of flames under his body. This move can be avoided by running a decent distance in front of Midir (Running behind him will cause you to be hit more often) and waiting for the flames to die out.
Fire Breath + Dark Beam Combo Midir breathes fires a torrent of flame under himself, followed by two quick beams of dark magic (in succession) dealing high damage, these beams leave delayed AOE explosion in their wake. The orientation of the beams is as follows: The first beam will be fired in a straight line at the ground in front of Midir, the second loops around to the side relative to his target. Can be avoided with ease, although it should be noted that this move is unblockable. Midir will refrain from using this attack if the player is close to him.
Air Assault Midir takes to the skies flying away from the player, before doubling back to send down a large torrent of flames to his left. This fire can be easily avoided by simply running in the opposing direction (E.G. If the fire is to your right, run left). 
Savage Rush If the player should find themselves far away from Midir (or sometimes under/behind him), he will breathe flame before abruptly bursting into a sprint, he will stop a number of times during this rush to swing his front claws and breathe more fire. Can be completely avoided if the player stays behind him.
Dash If the player finds themselves close in front of Midir (often after a Savage Rush or Fire Breath - Front), he may let out a thundering roar which creates visible sound waves from his jaws, before bounding forward in an intense leap. Can be avoided with a well-timed roll.
Critical Strike If the player should find themselves close to Midir's head, he may attempt to grab them using his jaws, if he succeeds you will be unable to help but watch your character be chewed up and thrown across the arena, dealing critical damage. Can be avoided with ease, is also unblockable.
  Second Phase
AoE Strike Upon reaching the second phase, and intermittently throughout it, Midir channels dark energy for a few seconds, and releases it all at once to cause very high damage to anything within range. This attack is heavily telegraphed, so the player can easily avoid it with a well-timed roll.
Mass Affinity Midir summons many Affinity projectiles which rise a few feet from the ground before pursuing the player, these can be eradicated by leading them to hit walls, the floor, or Midir himself (However, they do not damage him). These can be avoided with well-timed rolls.
Focused Dark Beam Midir will charge his dark beam attack for a few seconds and then release it firing it wildly for a short time in front of him, dealing massive damage to the player, however after the attack ends Midir will be exhausted for a few seconds, giving the player a chance to land multiple hits to his head.

How to fight and beat Darkeater Midir

Strategy 1 (Melee, staying by the head)

Going behind, under or side of Midir triggers moves that are difficult to avoid and usually one-shots low-mid level players. However staying near the head often triggers easy-to-read melee moves that are highly punishable with charged heavy attacks. Attempt to stay by his neck, roll when needed to dodge his claw swipes and charges, in between his attacks hit his head with the weapon of your choice, make sure it has high physical damage, his defenses are very high, and his resistances are even worse.

Bite+bite+flamethrower -combo has a very good opening after the second bite. Dodge it towards the boss and run next to the left front leg (your right). You are safe there. When he attempts to do his area of effect fire blast, run far out in front of him (NOT BEHIND!!) and you will not take damage, run back to your spot by his neck and repeat. When he flies off into the air and doubles back breathing fire on the ground, simply run far to the left, the fire will miss you if done correctly.

When he begins his second phase he will begin to channel dark energy which will promptly explode in a large AOE around him doing tons of damage, do the same as you would do with the fire AOE, but roll a few times to make sure you are not hit, this move can instantly kill people in NG if they have 30 or less VIG. When he breathes fire in front of him, now is your time to attack! Hit his head while he is breathing fire and you get some free damage! Watch out for the dark explosive beam he will do afterwards, he does it right in front of him and it's easy to get caught. When he summons the dark orbs from the ground, try to get a few hits in and dodge them, this move isn't too bad and can usually land you a few free hits if dealt with correctly. Hopefully following this strategy you will fell the beast, and be victorious. 

 

Strategy 1: Playbook & Tips (Melee, staying by the head)

  1. Midir is going to open up this fight by throwing a tantrum, where he spits fire, and attacks with his front paws. He is going to very consciously try to roll-catch you, and catch you wherever you are, but is very bad at closing distance, so stay out of range, and dodge as little as possible to minimize the chance of being hit. Let him finish his tantrum, and he will turn around 180 degrees. You have a couple of seconds to hit his head, and begin one of the bigger objectives of the first phase. What you don't want to do is be so far, that he throws a ranged attack, because punishing these requires a lot of dodging, and this increases your chance of being hit.
  2. For the rest of the first phase (first half of his health bar), the player wants to stay in striking distance of Midir's head. To do this the player has to be conscious of when Midir is going to throw his bite attack, fire attacks, and his dark laser/fire attack. When Midir starts throwing his combo, back out and dodge until you are out of range, so Midir can burn himself out with a heavy attack. Typically, this is a double-front paw slam, or a single front paw slam, but one persisting pattern is that whenever he is open to attack, he lowers his head and calms down for a couple of seconds, and that is the precise reason why the player should hug his head. Sprinting works very well on Midir's movement while he is prowling around and not flying or anything, so implement this to position yourself, as well.
  3. Be mindful of Midir's rear paws, teeth and tail. Midir is very good at using these to hurt you. If you're in those places, you're also baiting him to turn around and swipe at you.
  4. Rolling for Midir is not the same as rolling for other bosses. When you roll, you need to roll away from his head, a couple feet out of swiping range of his paws, because again, he roll-catches you, uses variable timing, and follows your path of movement with his paws, and teeth.
  5. Don't let Midir throw off your camera lock-on, mess up the camera angle, or put you up against the wall. He's fast enough to hit you while you're fixing those problems.
  6. Don't roll spam more than three times ever, for any reason. Midir is fast enough to seek you out and roll-catch you for any rolling longer than that. 
  7. Don't try to go berserk on hit Midir too many times. His windows of calm only last a few seconds. For reference, a Wolf Knight Greatsword (which is one of the best weapons for Midir) user only has about two hits of the two-handed R1 attack before he needs to be conscious of Midir's next attack.
  8. Hiding under Midir is a terrible idea. All this does is cause him to spam his flame AOE attack where he sprays the floor with fire, and his defense is much higher on the rest of his body, and it increases the chance of being caught in that flame, making the player lose one Estus.
  9. Like basically any boss, the player has to be able to do a certain amount of damage to Midir before he can chug an Estus. For example, for 15 flasks, irrespective of strength, every time you take out 1/15th of Midir's health or more, chug an Estus. This keeps your health full in a well-paced way, while his health dwindles down. Midir doesn't heal, after all, so any points you score on him, you keep!
  10. Midir's basic laser attack, where he draws an exploding line straight away from him, and then in a semi-circle across the arena tries to home in on you. Don't expect this attack to always be dangerous in the same places, because he will adjust things based on your movement patterns. To bypass this tendency, dodge roll into (this reduces the exposure time to the attack, so i-frames work consistently), not away from the beam, and mix sprinting with rolling to give yourself proper distance. 
  11. Follow #2 on this playbook until his health is at about half. He will throw a dark-magic AOE, which may or may not have a persisting hitbox, depending on what he tries to do. Don't get too far in such that he will start doing ranged attacks, because he will start throwing new ranged attacks that are designed to keep you away from him, and he will just spam them continuously. So continue to try to be near his head, so his melee attacks are more likely. Again for this phase, wait for him to throw heavy.
  12. Avoiding Midir's dark orbs in the second phase is tricky. The slower traveling orbs can be avoided by running under Midir, to his belly, where they all crash on him. These orbs do not go up very high, as well. For his faster, more high-reaching dark orb attack, it is better to, without roll spamming, sprint and roll diagonally to the left or right, keeping track of how many orbs there are. Another way to avoid these orbs is to, after Midir does the AOE attack that comes before the orbs, run toward his face, and roll in that direction. I was able to roll that attack without problems on NG+7 difficulty without getting hit, so I recommend that.

 

Strategy 2 (Magic/Pyromancy)

First Encounter (on the bridge)

If you play as a sorcerer don't bother with crystal or dark magic. He is extremely resistant (300+ damage per crystal soul spear with 5 items boosting magic damage). 

Use Pestilent Mercury instead. The boss is stationary and this spell does wonders. Stay under him and cast the spell at his right arm. so that you won't get hit by Mercury when you have to move closer to the bridge (his left arm) to avoid his fire attack. When he does his dark magic attack it won't touch you if you stay close to his left arm (there is a  more or less safe spot). However, sometimes fire can hit you.

Second Encounter (Midir’s Boss Room)

This fight has two stages and each stage can be overcome with the same strategy though more caution is certainly needed for phase 2.

In both phases Midir’s move set is highly predictable and leaves him immobile for an extended length of time.  This combination leaves him open to massive damage accumulation from Pestilent Mercury. To use Pestilent Mercury you will need 30 INT. The spell does not scale with INT and is not affected by stat boosting rings. Pestilent Mercury deals damaged based on the Midir's max health.

Dodge Midir’s attacks and deploy the cloud around his head, feet, or tail. The ideal time to hit Midir with a cloud in phase 1 is when he does his forward fire breath combined with the vertical/horizontal dark beam attach. The best time to hit him in phase 2 is when he does his strobe beam.

It is recommended that you summon one other phantom who is also equipped with Pestilent Mercury and take turns deploying the clouds.  This makes Midir very manageable for two players.

 

Strategy 3 (Solo Melee)

Midir has a lot of health, high defense and high damage, but he is extremely predictable. This is a strategy for fighting him solo by attempting to manipulate his attacks, and does not work effectively with summons because they make Midir more unpredictable. 

Rings

You'll be doing a lot of sprinting during this fight, so Ring of Favor +3 and Chloranthy Ring +3 are recommended. As for the other rings, choose rings that increase your survivability (e.g. Estus Ring, Life Ring +3, maybe Ring of Steel Protection +3). If they don't make a difference with your setup, use whatever 2 rings you want.

Weapons

Midir, like most dragons, is weak to lightning, so using lightning buffs or weapons with innate lightning damage is recommended. Weapons with reach are also advised, as Midir's tail can often be hard to hit. The Dragonslayer Swordspear and Dragonslayer Greataxe are examples of good weapons to use, however when using heavy weapons be sure that you have leveled Endurance to 20 at the very minimum. 

Strategy

At the start of the fight, Midir will roar and begin charging you. You can run backwards, left, or right, but be aware that at the end of the charge, Midir will turn 180 degrees and his tail will swipe along his left side. If you are far away from him when his charge ends, sprint toward him. Be careful of his claw swipes, which can come after an extreme delay, and he will sometimes back up during the middle of a combo. Your goal is to get behind him where you can start trying to manipulate his behavior.

When you get behind him, wait for him to attack. He will almost always either turn to face you (which takes a few seconds) or lift his tail up and to his right and sweep it behind him, turning 180 degrees in the process.

If he turns to face you, run at his face an do a running R1 for double the normal damage, then sprint below him again and try to get to his tail.

If he swipes with his tail, roll at about the time he stops raising it and then start sprinting toward his head. While you're running at him, pay attention to his head movements. If he doesn't move much, you can most likely get a running R1 attack on his head, where he takes double damage, and then sprint to his tail. If his head starts moving before you get there, he'll likely do a move, which is usually either breathing fire below him, rearing up and roaring and then lunging forward and biting, or a claw swipe combo. If he breathes fire, run backwards, left, or right until he's finished and then dash underneath him to get to his tail. If he roars, run either left or right and roll as soon as he lunges and then head for his tail. If he swipes, roll his first swipe and then keep sprinting underneath him. He can finish his combo by breathing fire underneath him.

If you get behind him and he's not preoccupied with breathing fire, wait for his next move like you did earlier. If you're feeling confident, you can hit one of his hind legs (which, incidentally, seems to make the tail swipe more likely). If he breathes fire, run until you're more than half his tail's length away from him, as the fire has a long reach under him. While he's breathing, wait for some stamina and try to hit his tail. 

You can repeat these steps (waiting for a move behind him, dodging it when necessary, running up to his head and using a running R1, sprinting to attack his tail when he breathes fire) and he will likely not use other moves frequently, and this manipulation works on phase 2 as well. Most of the time, the dark projectiles he summons in phase 2 can be dodged by sprinting left or right, but watch out for his tail if you're behind him at that point. This strategy is by no means the fastest, but it is relatively safe and consistent. One of the few inconsistencies is when Midir flies away and then immediately shoots a laser from his mouth. You'll have to dodge that normally, and it will often kill in one hit, but it's an infrequent move.

 

Strategy 4 (Faith)

Use lightning arrow spell to his head and get 300-350 damage per hit at 19 FP cost. This has very good range and slight tracking. Use this over sunlight spear. Very easy to hit from far away and you get hits very very frequently.Around 4-5 Ashen estus should do the Job.

 

Darkeater Midir Lore Theories

Midir may have hatched from Fillianore's egg

Darkeater Midir Trivia

  • Midir bears some similarities to Malassa - a dragon from Heroes series.
  • Few of Midir abilities mirror Black Dragon Kalameet, a boss from Dark Souls I.
  • Midir is also a name of one of the characters from Irish mythology.
  • Midir is believed by some to be a reference to Guyra from King's Field.
  • Midir's "Fire Breath + Dark Beam combo" attack is believed by some to be a tribute to Godzilla's atomic breath from Shin Godzilla Resurrection.
  • Midir is the only optional boss in the Ringed City DLC.
  • Staying still during the start of the fight will prevent you from being hit by Midir's initial rampage, allowing a few hits on his head or body.
  • Boss fight arena is believed by some to be the same arena, which can be spotted during words about "humanity" from Dark Souls I introduction.
  • At the boss fight arena there is a large number of corpses. This bear some similarities to what player may seen during Aldrich, Devourer of Gods boss battle.
  • On NG+7 game cycle, with proper equipment, killing Midir may grant player with 1,115,370 souls, making it the largest amount of souls in Dark Souls III, that can be granted by killing one creature.
  • Using Chameleon spell or Young White Branch at the boss fight arena will transform character into humanity phantom from Chasm of the Abyss (Dark Souls I, Artorias of the Abyss DLC).
  • Try muting all the sounds while fighting him, because the music and soundFX are distracting you from focusing on the fight (Tried & worked like magic).
  • Using Pestilent Mist repeatedly with good dodging movements is one of the easiest ways to kill him without a single hit.

 

 



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    • Anonymous

      After rage quitting to Pontiff on my first playthrough in 2018, I finally defeated all bosses today. For as many times I died to Midir, it was bittersweet when I eventually beat him, what a way to go out though!

      • Anonymous

        Maybe I’m weird but I can’t help but smile like an idiot every time I face Midir. Like seriously his entire moveset lets you hit his head (the most fun way to fight a dragon) and he breathes fire, channels the abyss, flies around, combos you, bites and claws at you, SHOOTS LASERS, and his OST does the drop when he looks at you like how can you not love Midir? And he’s such a cute lil dragon as well

        • Anonymous

          just beat him solo with my pyromancer/quality build, I'm going to use his katana even though It's a dex weapon.

          • Anonymous

            Stand in front of his head to bait claw attacks that are easy to dodge. Make sure to only hit him one time on the head, if you hit him twice he can catch you with another attack.

            Every boss can be outplayed if you one tap them and time dodges.

            After 10+ tries you can remember any bosses move set so don’t get discouraged.

            This game teaches discipline with patience, memory, not to be greedy, and experimentation.

            • Anonymous

              I enjoy fighting Midir in every playthrough because I find him significantly more forgiving and easy than the other dlc bosses despite his massive health pool, plus I love being able to do a point down to poise break combo due to hitting him during a move, it's funny.
              This might just come from playing Monster Hunter too much but I really don't care how big his health pool is.

              • Anonymous

                I beat him with a melee only dex build today and i have to say that staying under him was very useful unlike what most other ppl are saying.
                You can get multiple hits to the legs before he starts breathing fire downwards. And the fire is also pretty easy to avoid, just run straight to his tail (which you can also hit if you have the time).
                After that, if midir turns slowly to you rush to his head and land some blows. Otherwise roll towards him if he is going for a tail sweep.
                Never lock the camera, its a death sentence

                • Anonymous

                  this fight is so amazing and fair. After not beating him for like 20+ attempts i beat him without getting hit once!!

                  • Anonymous

                    It doesn't feel like fighting a dragon, it plunges like a hound, swipes like a beast, and it breathes fire toward its nuts.

                    • Anonymous

                      Does anyone know how much poise Midir has? He bassically only gets "poise broken" when he reaches a certain health. Does Midir have infinite poise?

                      • Anonymous

                        Just beat him first try as opposed to my first playthrough that probably took around 30+ Just goes to show learning to manipulate this boss's attacks and dance with him is key 10/10 boss

                        • Anonymous

                          Just beat him first try as opposed to my first playthrough that probably took around 30+ Just goes to show learning to manipulate this boss's attacks and dance with him is key 10/10 boss

                          • Anonymous

                            I wonder when souls players will realize that the coolness of a boss will never overshadow it's inescapable gameplay flaws.

                            • Anonymous

                              Pestilent mercury annihilates bridge midir , simply cast near his claw , hide behind the rock and whenever he peeks his head to breath flames , jump out and recast

                              • Anonymous

                                I just killed his ass with the black knight greatsword. murdered his *****-ass! only went for the head. no other body parts at all. you get the viscral attack/face stab at the very end. you have to slap him down to like 10% health.

                                • Anonymous

                                  This is a hard one, play it calm, and learn the moveset, never panic roll unless he breathes on his feet upright, at last I’d say when he goes berserk on phase 2 and fires insta kill beams everywhere, then get hella close to him and roll like a *****, gl chosen Undead. I got him just on the try my mom told me something, so try using mom’s love as a lucky charm.

                                  -Lui

                                  • Anonymous

                                    YES! FINALLY! DIE YOU STUPID OVERGROWN SNAKE, DIE!
                                    Melee, SL 140, 31 VIG, 36 END, 35 VIT, 75 STR, 12 DEX, 9 Int, 10 FTH (and 14 ATT because I died a lot and didn't want to swap 3-4 rings to have Tears for every attempt)
                                    Oh and 7 luck, lol.

                                    Yhorm's Great Machete and Black Knight Shield, along with a blessed Caestus and blessed broken SSword in MH and OH.
                                    There's plenty of moments where you can't hit him, no matter how aggro you are, and you need all the HP you can get. So switching to a healing-stick can give you a fair bit of easy recovery.

                                    Yhorm's Machete is actually better than the "Dragonslayer" Greataxe for this fight. Yhorm's deals about 620 damage to his face, while DSGA deal 550ish. Yhorm's has a better WA too,

                                    Estus Ring, Steel Protection+3, Chloranty+3, FAP+3. Chewed on grass constantly. Started the fight unembered, because embering at low HP works as a massive heal.

                                    A FEW TIPS:
                                    1) Unless you have a lot of FTH, Yhorm's Great Machete will outdamage Dragonslayer GA. 1H R1's did about 600ish to his face while DSGA did 550ish. YGM also has a better WA for the fight, DSGA's is just too slow. Also I think Yhorm's has a bit more range.
                                    2) If you're using a greatweapon, enable manual aiming in the options menu. If you're not used to using it, practice.
                                    3) With Greataxes specifically, I'd reccomend mainly using them 1-handed. Most of the time when you get a window, you can safely smack him twice with 1H R1s, but getting in 2 2-handed attacks seems unfeasible. This also lets you use a shield.
                                    4) BOOP THE SNOOT. Not only does it deal 2x damage, anything else will make him use his ranged/jank attacks. I tried a 40/40 str/fth build with DSGA and Sage Ring, but every time I healed he'd firebomb or laser me and I'd keep get pushed back until death.
                                    5) Lightning Bundles/Resin only. He's just too resistant to any other element. Even Resin is kind of risky, when trying with buffable weapons using it would often result in getting hit.
                                    6) Very important- He only has 75% HP. Learning that he falls for an easy finisher at about 25% makes the fight psychologically much easier. You can be much more liberal with Estus with this in mind.
                                    7) When it comes to armor- the Black Knights knew what they were doing. You need to protect mainly from Strike damage, Fire, and lastly Dark. Black Knight Shield, with 85% fire absorb, is perfect. Havel's gives a tiny bit extra stability and fire absorb at a massive weight cost. Midir has so many fast/jank moves that being able to quickly L1 them for chip damage (most of his physical attacks have some shield pierce; or they might deal extra dark damage or something) is invaluable. Dodging is still better.
                                    8) STR also gives you strong flat defense against Physical and Fire damage compared to other stats. It doesn't make you invincible, but it helps.
                                    9) Have Divine/Hidden Blessing and Siegbrau in an item slot. There's no better time to use them, and opening the item menu and scrolling to them might get you killed.

                                    When I finally killed him, the fight only took about 5 minutes.

                                    • Anonymous

                                      Some tips while i'm fresh from my solo melee from today

                                      1. Always play this fight unlocked, Midir can easily confuse you and catch you while you re-adjust your lock on, having the camera on your side is key, and you want to be looking directly at him as much as possible

                                      2. Goes without saying but greed always means death, I would say never try and get more than 2 hits with a GS or heavier, or 3 hits with a lighter weapon

                                      3. Don't spam roll, instead utilise spacing to make the most of openings. Some good examples of this are a) his claw combo ending in a forward slam, move backwards so when he lands you're next to the head to punish, b) the left to right fire breath, dodge through as the i-frames are forgiving and get a few hits as he recovers, c) the phase 1 laser, avoid while running in to his left side, so when he finishes you can hit the head a few times

                                      4. Keep in the 'rhythm' of the fight, much like fighting Fume Knight or the Dancer from this game, Midir has a rhythm to his fight, and finding it is the key, if you break rhythm to get a hit or heal, it can all unravel very quickly as Midir is one of the most reactive non-humanoid enemies in the series, and he's basically programmed to roll catch and punish chugging

                                      5. Under no circumstances should you ever be underneath Midir for any extended amount of time, this causes him to use his downwards fire breath and tail swipe, which are both hard to avoid and deal incredibly high damage, if you're underneath him move toward the front rather than the back, as this will bait an easy to evade claw combo and will turn the rhythm back in your favour

                                      6. Take your time, this fight is best done slow and methodically, it minimizes potential mistakes and makes victory much more likely


                                      Good luck skeletons!

                                      • Anonymous

                                        When it comes to physical attacks, he SLASHES at you with his claws, tries to STRIKE you with his tail and PIERCE you with his teeth.
                                        "Midir attacks deals Strike, (Fire and Dark) damage."
                                        Is this a FromSoft thing or a Fextralife thing?

                                        • Anonymous

                                          is it just me or is kalameet the best dragon boss fight in any souls game? Mostly because he barely flies.

                                          • Anonymous

                                            Probably the only boss in the entire game resistant to both fire AND dark damage. Managed to learn enough of his moves to pull off a win with the lightning bow miracle and a decent human summon, but never again. Once was enough.

                                            • Anonymous

                                              Got here with a hard pyromancer build so I had to settle for the pestilent mist strategy. Kind of a bummer that none of the stats I invested in matter here, except the 30 INT required to cast the sorcery I guess.

                                              • Anonymous

                                                hit his head = lose tracking for no reason
                                                he moves = lose tracking
                                                he charges = lose tracking
                                                he flies = lose tracking
                                                he ain't undoable nor unlernable, he is just not fun to fight at all

                                                • Anonymous

                                                  not hard but getting killed by the ****ing beam and having to lower his health again is ****ing annoying and boring

                                                  • Anonymous

                                                    easily one of the most boring fights in the game. half the fight is just waiting while he expunges fire that coves the entirety of him. it's basically guardian and ancient dragon with a bloated health pool. the most disappointing part of dark souls 3 given how much people praise this DLC.

                                                    • Anonymous

                                                      Poor Midir, he never failed, he never forgot, and he never would have stopped in his duty to stop the dark, forever loyal... And yet, he was deemed as already lost just because he had some dark in him (which might not even corrupt him, as Kalameet from DS1 had a Dark-fire-breath). For all we know, dragons might be immune to the corruption as they are beings outside the cycles of light and dark...

                                                      Shira is the perfect representation of the gods, ignorant, afraid, and taking preemptive actions, even against the most loyal of allies.

                                                      • Anonymous

                                                        Beat him ng+ with shira summoned. Never doing this fight again. was not fun. a lot of lame fly away mechanics so u have to waste time sprinting to the otherside of the arena. But wait! he's doing his 1 shot dark aoe move. Now run back! i love hard boss when they are fun. Friede was fun and badass. This boss was not for me

                                                        • Anonymous

                                                          Honestly? That fight surprised me. First i thought it was one of these fights i really dislike (huge Boss, hard to recognize patterns, bad hitboxes). But it turned out to be a pretty fair and cool fight. And actually not that hard to beat once you get the hang of it. Cool Boss! Maybe the only of these "huge beast" bossfights i really liked.

                                                          • Anonymous

                                                            Just to let you all know, in the "Strategy 2 (Magic/Pyromancy)" part, it says "Use Pestilent Mercury instead". This seems to be a typo because the spell is called Pestilent Mist.

                                                            • Anonymous

                                                              This is actually the EASIEST boss in the game to no hit for even casuls, believe it or not. Tips :
                                                              Don't summon Shira
                                                              Don't lock on
                                                              Stay in front of Midir and focus on bonking his head
                                                              He has just 7-10 moves in TOTAL, so easy to predict once you learn them all and dodge like a pro
                                                              Have patience, this is an endurance fight, you will eventually take him down. Greed can get you insta killed
                                                              Each opening do 1-3 hits only. Manage stamina VERY CAREFULLY
                                                              Don't bother with buffing if you have anxiety issues
                                                              Congrats, you killed Midir

                                                              • Anonymous

                                                                Some of these pages really need some rewriting by an actual english speaking adult. The grammar and syntax is god ****ing awful.

                                                                • Anonymous

                                                                  just solo'd him today, my heart was racing the entire time, my strategy was basically just using pestilent mist over and over again, but shira helped me as well.

                                                                  • Anonymous

                                                                    The only advice I can give is to check out a YouTuber named Loreena if you're having trouble.

                                                                    I was only knocking off around 1/8th of his health bar for several runs, then I watched her video and immediately got him down to half health. A few more attempts later and I'm claiming this b*stard's soul!

                                                                    So yeah, if you're struggling with Midir check out Loreena on YouTube, she has a boss guide for Midir that is AMAZING. She has guides for other bosses too but I haven't seen them. But if they're comparable to the Midir guide then I think I've just unlocked the long-sought Easy Mode for DS3!

                                                                    • Anonymous

                                                                      My deepest shame. Only boss I've never beat, I just casually whistle and walk past him each playthrough. Will I ever have the courage to attempt him again...? Only Gwyn knows...

                                                                      • Anonymous

                                                                        THE BEST BOSS EVER!!!, I'VE NEVER HAD THIS EXPERIENCE BEFORE, MY FAVORITE PART IS WHEN HE USES THE DARK BEAM CHECK HIM OUT

                                                                        • Anonymous

                                                                          Dragonhead Greatshield turns this fight into a complete joke. Just keep your distance, I killed him on my first try with it and I actually suck at at this game.

                                                                          • Anonymous

                                                                            Wow, finally I did it! I had never beat Midir with my strength build before without summon help. After a couple hours of defeats, I decided to just play see how long I could survive and just toy around a bit, and suddenly I noticed he was doing round 2 attacks and then when he was down to about 25% health i got a critical hit, into another critical hit, and then a couple quick face chops and he was done. In the end, I was not embered and only had to drink like 4 or 5 estus. I was angry because I kept watching videos of people killing this boss online and thinking, "he's going easy on them with his attacks, why not me?" And it turns out the key is all about spacing. Like staying the right amount of space from his face, baits him into doing certain attacks that are easier to dodge/block. I just rocked the black iron set, black knight shield with red bug pellets and flame stone plate ring for times needed to take the fire, and then my heavy millwood axe. I then repeated this with my dex build, which was a bit more difficult due to lighter armor and weaker shield, but I usually got an extra hit in with my super quick rapier taps. Hard fight, but doable. It must really suck to go crazy breathing fire and flipping out with your lazer and crap, while some guy keeps poking you in the face with a rapier and running away.

                                                                            • Anonymous

                                                                              btw i already beat spears of the church but i have an idea, sumone complete lapp questline then summon him, instead of going to halflight, go to midir. idk if it would work cuz he would have to roll off the elervator but i would like to see if it is possible for u to summon lapp to help with midir

                                                                              • Anonymous

                                                                                Am I the only one that feels that using PM on this boss if you are an intel or intel/faith build is actually not a cheese but just simple intelligent combat based on your builds strengths? It's a spell that has few uses on most of the other bosses in the game and it kinda seems like its made for a boss like Midir. A boss that has more health than any other boss in Dark Souls history (I think, not citing fact). A boss that hits like a truck with every attack, a boss that is able to spam a one shot kill laser at will, a boss that seems to be able to use the games camera as one of it's best offense attacks? Like is it really that much of a cheese to use a large AOE spell on a extremely large creature if you are playing as a Sorcerer? Or is it just basic common sense? Was just curious based on some of the comments of have seen here. I like Midir, it was a lot of work but I was able to develop several strategies to beat him with all my builds. And also it's an optional boss, so its not like the game is forcing you to fight him. I feel that the mist just makes sense on my caster, a character made to cast spells, but others have told me its no different than using the Millwood greatbow machine gun glitch, which I just completely disagree with. PM is an offensive weapon built into the game for this exact situation IMO.

                                                                                • Anonymous

                                                                                  Has anyone else ever summoned someone for a boss, only to die really fast because you did something dumb - then you see a summon sign from the same person and decide not to summon again out of embarrassment?

                                                                                  • Anonymous

                                                                                    Tip: whenever he starts attacking, try jogging directly away from him, keeping your camera angled back towards him without locking on. Dodge only when necessary. 9/10 times you get a free shot at his head

                                                                                    • Anonymous

                                                                                      Just for visual aesthetic I wish they would have given him a sort of cloak of darkness that radiates around him in the second phase

                                                                                      • Anonymous

                                                                                        One of the fairest fight ever in Dark Souls 3. Yes, it's difficult, but it's a freaking fire breathing dragon 24 m in length and 8 meters tall! It's expected that you die, then die, then die. Then, maybe you learn something, and die not so quickly. Then you close the game, have a good night rest, find out what worked and not, and then maybe you can win, with a great sense of accomplishment.

                                                                                        • This guy scared the crap out of me on the first 5 attempts, but he's actually not that bad. His attacks seem really hard to dodge at first but can be learned surprisingly quickly. Best advice I got was to stay like 2-4 character lengths from his head, directly in front. Roll backwards on all the swipes and bites so that he stays centered. Sprint to avoid the fire, beams and dark orbs. Roll forward and under him 2-4 times (ending up behind him) to avoid that long spam attack where he starts with the fire and then several swipes.

                                                                                          In general, even if you don't hit him, you want to be close to his head when he "resets" after a combo. Keeps him a lot more predictable. If you end up really far away for some reason, sprint sideways to avoid his lunging Oceiros-like tackle.

                                                                                          The attempt before winning I only removed like 20% of his HP. Don't be disheartened if it seems like he has too much health. With this guy, once you 'get it' you really 'get it'. Plus you remove like 15% of his HP at the end with a single riposte. If you get halfway through his health, you're way more than halfway to winning this fight.

                                                                                          • Anonymous

                                                                                            Honestly I am not a fan of this fight. 3/10. Has some major issues. For starters holy **** the camera. Why is it so hard to keep the camera locked on. Constantly unlocking off and makes him impossible to follow. I literally fight with my ears more than my eyes because you cannot see a godamn thing. Why can't fromsoft understand that these fights require a bigger FOV for gods sake... the fact you have to stay put in front of his head so he doesn't spam breath attacks that are impossible to punish is a gigantic design flaw. The fact this is a DLC boss is even more disappointing. Two thumbs down from me.

                                                                                            • Anonymous

                                                                                              A list of things that make me nervous about hosts when summoned to help with a boss:
                                                                                              1. They are wearing the abyss watcher armor or artorias armor
                                                                                              2. They use legion etiquette to greet
                                                                                              3. They do not L1 spam back at me
                                                                                              4. They have any high stat req weapon and are also using pyromancy
                                                                                              5. The boss is Midir

                                                                                              • Anonymous

                                                                                                In article it is mentioned that verical swinging weapons are good, but I'll add that they are far superior to horizontal. Windows when Midir's head is close to the ground are very narrow, he kinda bobs up and down, so for example when I was fighing him with Astora Greatsword I managed only one hit per opening, if any. When I switched to Flamberge I could hit him 2-3 times per window, stance WA also works well here.
                                                                                                Years ago, before I "got" how to fight him in melee, I tried using Greatbow. Hawk ring + leo ring make this possible (tedious also), but on higher game cycles you might run out of ammo.

                                                                                                • Anonymous

                                                                                                  I never had a hard time killing darkeater or anyother boss thats why i call my self Titanslayer but that was a fun boss

                                                                                                  • Anonymous

                                                                                                    First time going against Midir, I had a pyromancer build so I was more than a little worried about damage. Managed to beat him first try with pestilent mist and lightning arrow, but cut it close with no estus left and only a smidge of health. I almost killed myself with pestilent mist more than a couple times.

                                                                                                    • Anonymous

                                                                                                      1st playthrough I visited rosaria just to restat so I could use pestilent mist. Still a hard fight as u need to dodge and he moves away from the mist a lot.

                                                                                                      2nd playthrough dragon slayer GA with lightning clutch ring worked wonders. Using the WA to his head u can get 800 to 1400 dmg easy. With 3 ashen flasks u can get to the riposte finale much quicker. I died the 1st time after the crit because the bugger fake died on me, then came back to life and AOEd me, so remember to give him a good poke after the crit to make sure the big boy isnt trolling you.

                                                                                                      • Anonymous

                                                                                                        I dont know why but only waiting in the space with Lapp near the bonfire in the ringed city ive received the midir souls 2 titanites shard and the lancer symbol, anyone know why this can be happened? Ive checked and midir is alive

                                                                                                        • Anonymous

                                                                                                          i dont know why but i love this big boy. His music, his appearrence and his difficult moveset. Yes he is strong but its Still a fair battle.

                                                                                                          • Anonymous

                                                                                                            I still think this boss could do with an extra weakness or two, but strategy 4 (albeit at 99 Faith) actually made Midir much better for me.
                                                                                                            The main crux with Midir is that in order to damage him, you have to hit his head. But being in striking distance of his head is of course very dangerous.

                                                                                                            At a certain range (basically the range you'd normally try to maintain as a melee fighter while you are not on the offensive), however, Midir's moveset becomes much more restricted. His claw strikes and bite attacks often won't even reach you, and while you still have little time to react to his charge, that one could actually be feasible to block.
                                                                                                            But since you are at range, you are also in a much better position to avoid his other attacks. With a clear view of what he was doing, he quickly became much easier to predict.
                                                                                                            Just make sure you take a melee weapon with you so you can make use of the final stab that takes the last 20% of his health.


                                                                                                            All that said, with Midir's resistance to magic, I don't think I could reproduce this result with a sorcery build. Maybe an archer build could work, but that takes a better player than me to figure out.

                                                                                                            Oh, and there really should be a bonfire in the room before this boss. It's already hidden behind a secret corridor and an illusory wall, and would greatly reduce the frustration from having to try again.

                                                                                                            • Anonymous

                                                                                                              The most sadistic parts of this boss fight are the parts leading up to it. After dying, you have to reset the elevator. To save time, you can ride the elevator down then back up (so it's already reset), but then you're sort of going into the fight assuming you'll lose. And then there's a very long ladder, too long to drop off with silvercat ring, so you have to ride it down each time. The whole thing is a taunt at your failures. Welcome to Dark Souls.

                                                                                                              • Anonymous

                                                                                                                Seems significantly weaker to strike damage than to standard physical.

                                                                                                                Heavy Great axe was hitting around 175-185 on his head as opposed to Smough’s great hammer which had slightly less AR but was hitting just over 400 on head.

                                                                                                                Both weapons were at max upgrade level.

                                                                                                                • Anonymous

                                                                                                                  A few useful tips:

                                                                                                                  1: be patient

                                                                                                                  2: only go for the head

                                                                                                                  3: like seriously only go for the head

                                                                                                                  4: omg you stupid host of embers

                                                                                                                  5: this is why I don't put down my summon signs in ringed city

                                                                                                                  6: you can roll through the large flame swath

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