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Parry

 

Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

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Parry is a Skill in Dark Souls 3.

 

Weapons That Have Parry

Parryable Bosses

Notes & Information

  • Jumping/Plunging attacks performed by players cannot be parried under any circumstances.
  • When two-handed, R1 and R2 attacks from Ultra Greatswords, Greataxes, and Great Hammers cannot be parried.
    • Two-handed rolling and running R1 attacks from these weapons can still be parried.
    • Curved Greatsword R2 attacks cannot be parried.
  • Some parry related experiments can be found
  • The Parrying Dagger is the only dagger that allows you to parry while in either hand.
  • The weapons with shortest wind up before parry frames are active are fist weapons and your bare hands Bare-handed parries can only be used when the player has no weapons equipped in either hand.
  • Fist weapons have a small number of instability frames after their parry frame window ends, causing you to take extra damage from attacks if you parry too early.
  • Whips cannot be parried in any way.

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Bloodlust (Skill)  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Elfriede's Stance  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hold  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parting Flame  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sacred Lothric Light  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stomp  ♦  Stone Flesh  ♦  Storm King  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow   ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)



    • Anonymous

      27 May 2018 05:08  

      How to master parrying in 3 steps:
      starting with the assassin,
      1. Parry/Riposte the grave warden without getting hurt, there is one by the first bonfire
      2. Parry/Riposte the tutorial gundry without getting hurt until it starts its 2nd phase. 2nd phase is optional.
      3. Parry/Riposte the sword master without getting hurt
      Once you master that, you should be able to parry anything and begin your journey to parry perfection.

      • Anonymous

        23 Mar 2018 16:54  

        To clarify, Parrying frames form weapons in offhand works different from right hand weapons. Both timing and collision windows are different. It is confirmed.

        • Anonymous

          31 Jan 2018 14:35  

          If you're playing, and you're in an R1 spam, typically pressing L2 after getting hit twice will net you a parry (assuming they continue spamming and depending on your parry tool), but sometimes you press L2 and the parry doesn't come out, and you just stand there and get hit more.

          When you're trying to parry, to ensure that the parry comes out, press L2 for a little longer and harder.
          Sometimes you hold L2 for too short of a time and don't actually meet the time to activate it while being staggered.

          If you don't understand what I mean, try getting hit, and then rolling or parrying just before you get out of the staggered animation. You tried rolling despite not being in the unstaggered state, but you still rolled as soon as you got out of it.

          Sometimes you just don't press hard enough, and it doesn't activate the parry.

          • Anonymous

            18 Jan 2018 23:01  

            I strongly suggest anyone who is thinking about parrying to actually do it.

            It helps not only in PvE but also in PvP as most lower levels (Below 150 i'd say) just rush you and spam r1 with their sword, which is a godly target for people that love parrying.

            • Anonymous

              17 Jan 2018 04:37  

              It should probably be noted somewhere that kicks cannot be parried (obviously), but attempting to parry a kick will result in a partial parry.

              • Anonymous

                11 Jan 2018 12:17  

                Parrying online players should just be removed, dark souls is about positioning and planing ahead, not spamming parry until you get lucky and one shot someone

                • Anonymous

                  22 Dec 2017 13:04  

                  Good places to practice parrying at are the two summoned NPC places (Drakeblood Knight, Ricard, the naked dude with a rapier, and occasionally Havel). It might be an idea to kill the real Havel so you don't have to do deal with summoned Havels, but then you cannot practice parry with Havel.
                  Drakeblood is best for practicing against straight swords and greatswords.
                  Ricard is best for practicing against Rapiers and other fast swords.
                  Havel is best for practicing against great hammers (word of warning, if allowed to use his buff, he will two-hand and become unparryable as a result).

                  • Anonymous

                    16 Dec 2017 02:30  

                    There are 3 outcomes when parrying:
                    1. Full Parry: the enemy is successfully parried, and you take no damage or extra stamina drain.
                    2. aPartial Parry: you take damage, but the enemy is still parried.
                    3. bPartial Parry: you take a % of the damage you would normally recieve, extra stamina is drained, and the enemy has not been parried.

                    • Anonymous

                      10 Dec 2017 00:25  

                      After a lot of parry practicing, I have determined that it is better to smother your forearm with a turd than to equip a medium shield. Use a small shield.

                      • Anonymous

                        16 Oct 2017 17:14  

                        Question: It's mentioned that two-handed R1 and R2 attacks from Ultra Greatswords cannot be parried. Then what about the Farron Greatsword? Because, when using two-handed mode, you don't wield the sword two-handed but have the parry dagger in the left hand. So wondering, if you can parry this "two-handed" R1 and R2 attacks.

                        • Anonymous

                          15 Sep 2017 17:30  

                          Here is some lesser known info about parrying :
                          This part is kind of common knowledge but I'm going to mention it anyways because a lot of people here have questions about it.
                          R1, R2 and Rolling R2 attacks of Ultra Greatswords, Greataxes and basically any other type of weapon with the "Great" prefix (except for greatswords) are all uparriable when 2 handed (they can however be parried when one handed), any other moves (one handed or not) are parriable in aforementioned weapons. Attacks done after performing the "Stomp" weapon art are unparriable, but Astora Greatsword's charge weapon art can be parried.
                          Some intreseting facts about parrying in PVE:
                          As unexpected as it may be, Lycanthropes, Thralls and even Greater Crabs and Hollow Sorcerers can be parried. Strangely though, Lycanthrope Hunters, Irithyll and Profaned Capital Jailers and Irithyll Wretches can't be parried.
                          Almost every halberd attack by Gundyr (long range plunges and slams included) can be parried.
                          The beginnning of the long wombo-combo by Pontiff Sulyhvan can be parried fairly easily and save a lot of trouble for you.
                          Dragonslayer's Armour's long sweeping attack (after his stance) is fairly hard to dodge but also easy to parry (though ypu can't riposte afterwards).
                          The Archdeacon's staff attacks in Deacons of the Deep fight can be parried but it's kind of hard to pull off.
                          Greatsword wielding Lothric Knights' only parriable attacks are their left and right sweeping attacks (their thrusts and slams CAN'T be parried).
                          Other Lothric Knight stance attacks are also impossible to parry.
                          Bow-wielding Skeletons in Catacombs of Carthus (minus the red-eyed one) can actually be parried: once you go near them, they'll attempt to stab you with their arrows and that's your opportunity to parry them.
                          A Corvian Storyteller's vertical staff attack can be parried.

                          Hope this was helpful in some sort.

                          • Anonymous

                            15 Sep 2017 17:01  

                            I wanted to train parrying. So I went to the two silver knights at Anor Londo. But after around one hour I gave up :-( ... It's not like I failed with every try, but very often and the risk of getting hit while trying to parry, is too high for me. The only two enemies, I'm able to parry quite reliable are the two Gundyrs. It's fun to parry these guys, but still I also died a few times, just because I wanted to parry their attacks instead of dodging. The fact that some enemies / attacks can be parried, while others cannot, makes the whole parry thing for me a bit ridiculous unless you just use it as a strategy for some though enemies, you already know, that they can be easily parried (e.g. the Gundyrs). ... Totally crazy is parrying on PVP. I already have problems to hit them, as due to connections problems (i guess), you cannot rely on the monitor for the timing. In general, this is why I don't like PVP: Hit on the ground hin front of the enemy and he loses HP, hit the enemy and he doesn't lose any HP but will kick your ass. So by trying to parry, you will risk your life.

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