Parry

 

Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

--

Parry is a Skill in Dark Souls 3 that allows you to deflect most melee attacks if timed properly, leaving your opponent in a vulnerable state and allowing you to follow up with a Riposte for incredible damage. The exact timing varies depending on the parrying tool being used and the opponent's weapon, but in general, you want to initiate a Parry just before the opponent's attack would hit you.

 

Shields That Can Parry

Weapons That Can Parry

Parryable Bosses

Notes & Information

  • Jumping/Plunging attacks performed by players cannot be parried under any circumstances.
  • When two-handed, R1 and R2 attacks from Ultra Greatswords, Greataxes, and Great Hammers cannot be parried.
    • Two-handed rolling and running R1 attacks from these weapons can still be parried.
    • The Pickaxe can still be parried, even when two-handed
  • Curved Greatsword R2 attacks cannot be parried.
  • Whips cannot be parried in any way.
  • The Parrying Dagger is the only dagger that allows you to parry while in either hand.
  • The weapons with shortest wind up before parry frames are active are fist weapons and your bare hands. Bare-handed parries can only be used when the player has no weapons equipped in either hand.
  • Katanas have the smallest window of active parry frames out of any parrying tool
  • Fist weapons have a small number of instability frames after their parry frame window ends, causing you to take extra damage from attacks if you parry too early.
  • When parrying with a shield, there is a small window of time before and after the active parry frames, during which you will still be partially protected from attacks that hit your shield. If you are hit by an attack during this window, you will suffer damage and stamina loss as if you had blocked the attack normally, but you will not be staggered. This is often referred to as a Partial Parry. These can also be achieved if an attack that cannot be parried - such as a projectile - hits your shield during either this window or the active parry frames.
  • It is possible to parry an attack that hits you from behind, but the timing and positioning required to do so is far more precise.

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Bloodlust (Skill)  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Elfriede's Stance  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hold  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parting Flame  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Pray for Favor  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sacred Lothric Light  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stomp  ♦  Stone Flesh  ♦  Storm King  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow  ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)



Tired of anon posting? Register!
    • Anonymous

      "The Pickaxe can still be parried, even when two-handed"

      Is this still here? Why?

      This hasn't been true for years.

      • Anonymous

        Medium shield parries are still viable. The parry window is smaller and it took some time to adjust, but it feels so much more satisfying to land. Compared to a caestus or small shield, and personally, my average connection/latency, I just needed to start the parry roughly 1/3rd of a second earlier.

        • Anonymous

          Parrying has always been a weird one for me. I love it’s place in the game, and I think it adds a lot to it in form of gameplay. But every time I get parried and one-shot by a dagger, I lay down my controller and just sit and breath for a moment. It’s just so crazy to me that one slight mess up can end ALL OF YOUR HARD WORK to kill an invading phantom. It is cool tho to parry a group of gankers to even out the fight a bit.
          Anyways; yeah yeah I know I need to “”””””””””””git gud””””””””

          • Anonymous

            Only had this happen with Champion Gundyr so idk if it happens with other enemies/bosses as well, but it's possible to parry and be hit at the same time. You will take full damage (so not a partial parry), and the enemy looks like they're open for a riposte, but the game prevents you from attacking altogether while they're down. Had this happen twice against Champion Gundyr

            • Anonymous

              Parrying isn't too hard, but there's no point doing it with every single thing than can parry. Pick one, start and get used to it. You still gotta learn the timing to parry each attack for each weapon type, some will be easier than others. You also gotta 'guess' your latency and how well your connection is with the other guy, but it's not hard. Casuls only try a dozen times then complain they can't get it. Parry kings die more times than the number of total game hours they have, and then at some point, stopped dying so much because they got the hang of it. You just gotta start.

              • Anonymous

                My Cathedral Knight Greatsword got parried by Kriemhild in Grand Archives. Also, I parried Tsorig in the Smouldering Lake area. Neither times was it a running or rolling attack. Am I tripping or can the normal attacks of vertical ultras be parried?

                • Anonymous

                  You have to wear me down with my seven estus, 10 siegs and divine blessing and I only have to parry you once.

                  • Anonymous

                    This is false "When two-handed, R1 and R2 attacks from Ultra Greatswords, Greataxes, and Great Hammers cannot be parried.".
                    Vordts hammer can be parried when used as two-handed.

                    • Anonymous

                      I find the easiest thing to parry is the roll attack--well, apart from the Charge WA. Since rolls have big ass tells and people tend to be more careless at full HP, it's good place to start practicing the parry. From there you can graduate to parrying normal attacks & running attacks. It's all about getting a feel for what your opponent is going to do next. Two good things to keep in mind when parrying; offense as defense, & weapon reach.

                      You've heard the phrase, "the best defense is a good offense." Since most people don't use shields all too well in DS3 PVP any more, people use weapon attacks as a deterrent. If you attack as a defensive move, you can bait people into a position where they want to attack you, i.e. after your attack ends. Their timing becomes predictable because you set the rhythm by setting them up to expect an opening. Roll attacks are easy pickings for this, because they are knee-jerk reactions that are easy to spot. They get wise to this, they might wait a bit to do a normal attack instead of doing a roll attack after the roll. In that case, it can be a bit iffy, but you can adjust your timing a bit and catch them for a parry. Same goes for parrying running attacks. If they are running around you & kiting you while your attacks whiff the air, they will likely attack as soon as your attack ends, setting them up for the parry.

                      In short, they will want to attack you when your own attack ends. It's at the end of your own attacks that you want to practice the timing of your parry.

                      As for the reach of their weapon, it has to do with the weapon hit boxes. Actual hit boxes are longer than the actual weapon, and you have to keep that in mind. If you parry too near, odds are, you will take damage anyway, because the hit box touches the damage hitbox even when your parry connects. You need to be alert for this because the damage can still trigger the urge to roll away, and you could potentially waste a parry you landed & miss the riposte. You just need to commit to the parry, take the hit if it misses, & roll away at the 1st chance.

                      • Anonymous

                        I find the easiest thing to parry is the roll attack. In duels or 1v1 invasions, you just keep a caestus away in the off-hand behind another offhand item, like a crossbow or weapon skill small shield. Let them roll into you to catch them unaware & set them up with the rhythm, and then switch to the caestus & go for the parry when you see the roll attack coming. Keep in mind you also have to adjust the timing according to both latency & the timing of the weapon they are using. People tend to risk more and be careless at full HP, so finding ways to bait people can be fun.

                        • ah yes, the parry

                          once you fail a parry, you shouldn't do a second one
                          otherwise you will become predictable
                          and they will backstab you
                          over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          and over
                          again
                          thats the pro tip

                          • Anonymous

                            How? Just... how? I don't get it. I cannot parry ANYONE online even though the connection is fine. I get r1 spammed by irithyll casul sword idiots yet the parry does not come through even if the timing is correct. What the ****? I do not understand

                            • Anonymous

                              Mum just came up to me and started giving crap for jacking off dad but *swoosh* one parry and she's outta here

                              • Anonymous

                                Does Lewellyn Shield and Buckler have same exact amount of parry frames? I've read that only Buckler, Small Leather and Target shields are the only REAL parry shields. But in the menu, they all say Small Shield with Parry as the skill, even though the three I mentioned have slightly different animations.

                                • Anonymous

                                  I have found that the best place to practice parrying is on the drakeblood knight NPC in Archdragon Peak. He uses lots of attacks that you will see in pvp and respawns so you can fight him as many times as you want.

                                  • Anonymous

                                    So basically the timing of parries depends on the number of parry frames each weapon/shield and when they are active in the parry animation. Parry shields and the Parrying Dagger have the same number of parry frames, but the timing when those frames go active is different. Parry shields begin early, so there is leeway to react on reflex. The Parrying Dagger requires you to bait or more accurately predict enemy attacks because its parry frames are active towards the end of its animation, meaning you need to start the parry earlier. That all said, you have to catch an attack during these active frames with correct timing. Medium shields, Curved Swords, and FGS have the most basic parries with 6 parry framesthat starts a little after halfway thru their parry animation. Other parry classes are generally better with more active parry frames, though their timings are slightly different. The worst one ever is the Katana parry, which not only requires FP to perform, but even more precise timing, since it only has FOUR active parry frames. Props to anyone who can pull it off. Also it's stupid how the Parry Frames table is absent from the dedicated info page meant for Parrying.

                                    • Anonymous

                                      I got parried by a caestus while doing the air spin 3rd l1 attack... so I guess that move isn’t considered a plunge attack or is it the dagger that got caught by the parried?

                                      • Anonymous

                                        Seriously THAT MUCH people complain about a skill that counter their r1 spamming? If you feel humiliated about been killed over and over thanks to parry learn how to counter it, cause say that is a mechanic that deserve to be removed from the game just Make look frustrated and even weaker Ahahahaha
                                        With love, a guy who dont use it cause dont know how to properly use it but dont complain <3

                                        • Anonymous

                                          without being made fun of, can someone tell me where a good place to practice parrying would be? I've been trying to use more humanoid enemies like the Silver Knights and Lothric Knights, but the timings to their attacks are deliberately varied to ***** with the exact thing I'm trying to practice (like how Nameless King's attacks are uncomfortably slow and weird to dodge until you get used to it). Dark Wraiths are also annoying with their constant grabbing and kicking. I'm just trying to get better at this mechanic since I've never touched it in any series, and with how poise works in 3, I basically have to learn this mechanic to outwit people spamming R1 with the Zweihander or various hammers/clubs. I'm a squishy mage with a MLGS and I can't trade for***** and I'm honestly tired of losing because of the way poise works in this game.

                                          • Anonymous

                                            Stop. Spamming. The. Attack. Button. You. Idiot. Srsly, ppl say parry makes the game too easy, as if spamming ss r1s didn't do it first. Parry requires skill and timing, spamming requires a fking finger movement.

                                            • Anonymous

                                              Huh the guy who invaded me who keeps spamming emotes just pulled out an iron round shield and dagger, I wonder what he's up to

                                              • Anonymous

                                                Seriously is everyone so afraid to make counter arguments? All you guys do is press the dislike button. Pathetic.

                                                • Anonymous

                                                  This mechanism - that clearly is meant only for weaklings - needs to be removed from the game. Fight me casuals.

                                                  • Anonymous

                                                    I think they should have at least made parrying take a significant chunk of stamina, and perhaps for you to take greater (not less) damage when the parry is unsuccessful. That would make it a more risky and satisfying trick to pull off, and also stop people spamming it.

                                                    • Anonymous

                                                      In case you find yourself in an invasion while on an icy floor, be sure to parry your opponent, in order to generate enough salt to make sure you don't slip and fall

                                                      • Anonymous

                                                        I went from novice to expert for parrying in Dark Souls 3, I started with the buckler on glass canon mage. He saved my life several times. And now I can parry even weapon arts or bosses, with standard Shields, katanas, etc. Despite being a huge user of parrying, I agree with the post. When you know this move, and notably if you have high health, big defense, the risk to try a parry becomes low and the reward is really high, even without hornet ring. It's almost an automatic win, it breaks the game honestly. And to be fair, this is the only easy-to-win skill in the game. Builds with big weapons or high magic spells required a particular allocations in stats to deal huge damages. Glass canons build are really risky. Conversely, parry requires no particular stat, a caestus in left hand for example and you can parry anything and anyone : this is game Breaking. I try myself to reduce my use of parry, to be fair with the opponents, and the fights are way funnier since i do this. The same goes with rolling, when you know the rolls, youre almost invincible specially in PVE (in PVP not, "thanks" to lag). I think that parry frames and i-frames of rolling (why not also the amplitude of the angle allowing backstab) should have been Under he influence of your luck points or dex maybe. It would have been more balanced. Hope Fromsoft will think about that for Elden ring.

                                                        • Anonymous

                                                          I just had some guy hate mailing me as a cheater because I kept parrying his attacks with the spiked great mace over and over again. He was two handing it, but my target shield parried him straight up 4 out of 5 times that he swung it at me. I'm on the PC but I don't even know how to cheat if that's even a thing. I've never used the spiked mace before and I think he might be the first PvP player I have faced that was using it. He said it is considered a great hammer and therefore cannot be parried with 2 handed attacks. But I got pretty good at parrying over the last 4-5 months and I have my timing down for most common weapons. I definitely am not cheating, but this man is insanely angry with me because he's like 0-20. I told him to just stop invading me, but apparently he does not see that as an option. Oh well

                                                          • Anonymous

                                                            A few weeks ago, got a poise break in Lorain w/ a spiked mace and performed a reposte. Guide says U can’t reposte. It’s probably new,but,I can never seem to find current patch notes for console.

                                                            • Anonymous

                                                              Parrying is a bad mechanic, probably one of the biggest design flaws in Soulsborne. Why? Because it utterly trivializes some fights to the point that they resemble quicktime events. Watch a video of the Champ Gundyr or Suly fights without parrying, then watch them with parrying. It's also utterly cancerous for PVP; a SINGLE well-timed input should not automatically hand you the win, ESPECIALLY in a multiplayer environment as laggy as DS. We would be better off if parrying was reworked for a more balanced risk/reward ratio, because***** is wack. I'm sure some half-literate dolt will be butthurt that I'm daring to insult such an integral mechanic which they rely on as a crutch and tell me to 'git gud'.....when my entire point is that parrying makes the game way too cheesy/easy.

                                                              • Anonymous

                                                                I think they mean that if Lorian is parried then you can't follow with a riposte. You can riposte Lorian only if he's poise broken

                                                                • Anonymous

                                                                  Okay 1st of all I like to meet good players. But this is deferentially something broken. I don't mind good parrying but you basically can parry everything even when you use ultra great swords you just get stubbed in the back...... So ya either way you f....d. Just a tip if you see player with parrying shield they typically do nothing and wait for you to attack them..... So much fun Okay. I mean parrying is OKAY but stabbing in the back during skill move or swinging ultra sword is pure bs. And also what kind of PvP players load their stats before battle lmao. You load it in fight NOT before of course it be easy kill when you boost like 3 thing lmao PvP my a.. I rather invade.

                                                                  • Anonymous

                                                                    Why do so many people send hate mail after they get back stabbed for parry spamming? In short try git gud.

                                                                    • Anonymous

                                                                      How to master parrying in 3 steps:
                                                                      starting with the assassin,
                                                                      1. Parry/Riposte the grave warden without getting hurt, there is one by the first bonfire
                                                                      2. Parry/Riposte the tutorial gundry without getting hurt until it starts its 2nd phase. 2nd phase is optional.
                                                                      3. Parry/Riposte the sword master without getting hurt
                                                                      Once you master that, you should be able to parry anything and begin your journey to parry perfection.

                                                                      • Anonymous

                                                                        To clarify, Parrying frames form weapons in offhand works different from right hand weapons. Both timing and collision windows are different. It is confirmed.

                                                                        • Anonymous

                                                                          If you're playing, and you're in an R1 spam, typically pressing L2 after getting hit twice will net you a parry (assuming they continue spamming and depending on your parry tool), but sometimes you press L2 and the parry doesn't come out, and you just stand there and get hit more.

                                                                          When you're trying to parry, to ensure that the parry comes out, press L2 for a little longer and harder.
                                                                          Sometimes you hold L2 for too short of a time and don't actually meet the time to activate it while being staggered.

                                                                          If you don't understand what I mean, try getting hit, and then rolling or parrying just before you get out of the staggered animation. You tried rolling despite not being in the unstaggered state, but you still rolled as soon as you got out of it.

                                                                          Sometimes you just don't press hard enough, and it doesn't activate the parry.

                                                                          • Anonymous

                                                                            I strongly suggest anyone who is thinking about parrying to actually do it.

                                                                            It helps not only in PvE but also in PvP as most lower levels (Below 150 i'd say) just rush you and spam r1 with their sword, which is a godly target for people that love parrying.

                                                                            • Anonymous

                                                                              It should probably be noted somewhere that kicks cannot be parried (obviously), but attempting to parry a kick will result in a partial parry.

                                                                              • Anonymous

                                                                                Parrying online players should just be removed, dark souls is about positioning and planing ahead, not spamming parry until you get lucky and one shot someone

                                                                                • Anonymous

                                                                                  Good places to practice parrying at are the two summoned NPC places (Drakeblood Knight, Ricard, the naked dude with a rapier, and occasionally Havel). It might be an idea to kill the real Havel so you don't have to do deal with summoned Havels, but then you cannot practice parry with Havel.
                                                                                  Drakeblood is best for practicing against straight swords and greatswords.
                                                                                  Ricard is best for practicing against Rapiers and other fast swords.
                                                                                  Havel is best for practicing against great hammers (word of warning, if allowed to use his buff, he will two-hand and become unparryable as a result).

                                                                                  • Anonymous

                                                                                    There are 3 outcomes when parrying:
                                                                                    1. Full Parry: the enemy is successfully parried, and you take no damage or extra stamina drain.
                                                                                    2. aPartial Parry: you take damage, but the enemy is still parried.
                                                                                    3. bPartial Parry: you take a % of the damage you would normally recieve, extra stamina is drained, and the enemy has not been parried.

                                                                                    • Anonymous

                                                                                      After a lot of parry practicing, I have determined that it is better to smother your forearm with a turd than to equip a medium shield. Use a small shield.

                                                                                      • Anonymous

                                                                                        Question: It's mentioned that two-handed R1 and R2 attacks from Ultra Greatswords cannot be parried. Then what about the Farron Greatsword? Because, when using two-handed mode, you don't wield the sword two-handed but have the parry dagger in the left hand. So wondering, if you can parry this "two-handed" R1 and R2 attacks.

                                                                                        • Anonymous

                                                                                          Here is some lesser known info about parrying :
                                                                                          This part is kind of common knowledge but I'm going to mention it anyways because a lot of people here have questions about it.
                                                                                          R1, R2 and Rolling R2 attacks of Ultra Greatswords, Greataxes and basically any other type of weapon with the "Great" prefix (except for greatswords) are all uparriable when 2 handed (they can however be parried when one handed), any other moves (one handed or not) are parriable in aforementioned weapons. Attacks done after performing the "Stomp" weapon art are unparriable, but Astora Greatsword's charge weapon art can be parried.
                                                                                          Some intreseting facts about parrying in PVE:
                                                                                          As unexpected as it may be, Lycanthropes, Thralls and even Greater Crabs and Hollow Sorcerers can be parried. Strangely though, Lycanthrope Hunters, Irithyll and Profaned Capital Jailers and Irithyll Wretches can't be parried.
                                                                                          Almost every halberd attack by Gundyr (long range plunges and slams included) can be parried.
                                                                                          The beginnning of the long wombo-combo by Pontiff Sulyhvan can be parried fairly easily and save a lot of trouble for you.
                                                                                          Dragonslayer's Armour's long sweeping attack (after his stance) is fairly hard to dodge but also easy to parry (though ypu can't riposte afterwards).
                                                                                          The Archdeacon's staff attacks in Deacons of the Deep fight can be parried but it's kind of hard to pull off.
                                                                                          Greatsword wielding Lothric Knights' only parriable attacks are their left and right sweeping attacks (their thrusts and slams CAN'T be parried).
                                                                                          Other Lothric Knight stance attacks are also impossible to parry.
                                                                                          Bow-wielding Skeletons in Catacombs of Carthus (minus the red-eyed one) can actually be parried: once you go near them, they'll attempt to stab you with their arrows and that's your opportunity to parry them.
                                                                                          A Corvian Storyteller's vertical staff attack can be parried.

                                                                                          Hope this was helpful in some sort.

                                                                                          • Anonymous

                                                                                            I wanted to train parrying. So I went to the two silver knights at Anor Londo. But after around one hour I gave up :-( ... It's not like I failed with every try, but very often and the risk of getting hit while trying to parry, is too high for me. The only two enemies, I'm able to parry quite reliable are the two Gundyrs. It's fun to parry these guys, but still I also died a few times, just because I wanted to parry their attacks instead of dodging. The fact that some enemies / attacks can be parried, while others cannot, makes the whole parry thing for me a bit ridiculous unless you just use it as a strategy for some though enemies, you already know, that they can be easily parried (e.g. the Gundyrs). ... Totally crazy is parrying on PVP. I already have problems to hit them, as due to connections problems (i guess), you cannot rely on the monitor for the timing. In general, this is why I don't like PVP: Hit on the ground hin front of the enemy and he loses HP, hit the enemy and he doesn't lose any HP but will kick your ass. So by trying to parry, you will risk your life.

                                                                                            • Anonymous

                                                                                              "When two-handed, R1 and R2 attacks from Ultra Greatswords, Greataxes, and Great Hammers cannot be parried."

                                                                                              thats wrong, I have been parried when 2 handed using Astora Greatsword

                                                                                              • Anonymous

                                                                                                In my experience, there appear to be 3 levels of parrying, which I call "near parries", "bad parries", and "good parries".
                                                                                                Near parries occur when hit when the parry frames have ended, but the parrying animation is still occurring. Near parries are treated as a block instead of a parry, but only block half as much as a normal block would (if a shield has 70% physical block, a near parried attack will be 35% blocked), and drain more stamina than a normal block. They also will not put an enemy into a riposte state. NOTE: Fist and claw weapons, having no defensive attributes, will enter instability frames instead of near parrying if the attack hits after the parry frames have ended, causing the user to take more damage than if they had simply been hit by the attack. They will also immediately reduce stamina to -60 upon a near parry.
                                                                                                Bad parries are a halfway point between near parries and good parries, taking place on what appears to be the second half of the parry frames (I have not tested this extensively, it may be more or less than half). Similar to near parries, they will block half as much damage as a normal block would, and drain more stamina than a normal block would. However, they are still considered to be parries, and will still put the enemy into a riposte state. Fist and claw weapons will not enter instability frames if a bad parry occurs, but the user will take full damage from the attack and the user's stamina will be reduced to -60, making a riposte difficult to pull off.
                                                                                                Good parries, are, well, what we want when we parry. They happen during the first half of the parry frames (again, the exact ratio is not known to me, I've just been eyeballing), and the user will take no damage and lose no stamina when hit (they will, however, still lose the stamina for performing the parrying animation, of course). There is no significant difference between a good parry on most parrying tools, and a good parry on fist and claw weapons.

                                                                                                • Anonymous

                                                                                                  I want to use the painted guardian sword to parry on my fth/lck build but I don't have 18 dex or whatever it takes, can I still use this to effectively parry in PvP/PvE? I tested it out on the High Wall undead and it worked pretty well, but will I be able to parry say, a larger weapon without meeting stat requirements?

                                                                                                Load more
                                                                                                ⇈ ⇈