Parry

 

Repel an attack at the right time to follow up with a critical hit. Works while equipped in either hand.

--

Parry is a Skill in Dark Souls 3 that allows you to deflect most melee attacks if timed properly, leaving your opponent in a vulnerable state and allowing you to follow up with a Riposte for incredible damage. The exact timing varies depending on the parrying tool being used and the opponent's weapon, but in general, you want to initiate a Parry just before the opponent's attack would hit you.

 

Shields That Can Parry

Weapons That Can Parry

Parryable Bosses

Notes & Information

  • Jumping/Plunging attacks performed by players cannot be parried under any circumstances.
  • When two-handed, R1 and R2 attacks from Ultra Greatswords, Greataxes, and Great Hammers cannot be parried.
    • Two-handed rolling and running R1 attacks from these weapons can still be parried.
    • The Pickaxe can still be parried, even when two-handed
  • Curved Greatsword R2 attacks cannot be parried.
  • Whips cannot be parried in any way.
  • The Parrying Dagger is the only dagger that allows you to parry while in either hand.
  • The weapons with shortest wind up before parry frames are active are fist weapons and your bare hands. Bare-handed parries can only be used when the player has no weapons equipped in either hand.
  • Katanas have the smallest window of active parry frames out of any parrying tool
  • Fist weapons have a small number of instability frames after their parry frame window ends, causing you to take extra damage from attacks if you parry too early.
  • When parrying with a shield, there is a small window of time before and after the active parry frames, during which you will still be partially protected from attacks that hit your shield. If you are hit by an attack during this window, you will suffer damage and stamina loss as if you had blocked the attack normally, but you will not be staggered. This is often referred to as a Partial Parry. These can also be achieved if an attack that cannot be parried - such as a projectile - hits your shield during either this window or the active parry frames.
  • It is possible to parry an attack that hits you from behind, but the timing and positioning required to do so is far more precise.

 

 

 

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    • Anonymous

      27 Apr 2021 11:12  

      This is false "When two-handed, R1 and R2 attacks from Ultra Greatswords, Greataxes, and Great Hammers cannot be parried.".
      Vordts hammer can be parried when used as two-handed.

      • Anonymous

        06 Apr 2021 17:58  

        I find the easiest thing to parry is the roll attack--well, apart from the Charge WA. Since rolls have big ass tells and people tend to be more careless at full HP, it's good place to start practicing the parry. From there you can graduate to parrying normal attacks & running attacks. It's all about getting a feel for what your opponent is going to do next. Two good things to keep in mind when parrying; offense as defense, & weapon reach.

        You've heard the phrase, "the best defense is a good offense." Since most people don't use shields all too well in DS3 PVP any more, people use weapon attacks as a deterrent. If you attack as a defensive move, you can bait people into a position where they want to attack you, i.e. after your attack ends. Their timing becomes predictable because you set the rhythm by setting them up to expect an opening. Roll attacks are easy pickings for this, because they are knee-jerk reactions that are easy to spot. They get wise to this, they might wait a bit to do a normal attack instead of doing a roll attack after the roll. In that case, it can be a bit iffy, but you can adjust your timing a bit and catch them for a parry. Same goes for parrying running attacks. If they are running around you & kiting you while your attacks whiff the air, they will likely attack as soon as your attack ends, setting them up for the parry.

        In short, they will want to attack you when your own attack ends. It's at the end of your own attacks that you want to practice the timing of your parry.

        As for the reach of their weapon, it has to do with the weapon hit boxes. Actual hit boxes are longer than the actual weapon, and you have to keep that in mind. If you parry too near, odds are, you will take damage anyway, because the hit box touches the damage hitbox even when your parry connects. You need to be alert for this because the damage can still trigger the urge to roll away, and you could potentially waste a parry you landed & miss the riposte. You just need to commit to the parry, take the hit if it misses, & roll away at the 1st chance.

        • Anonymous

          29 Mar 2021 20:10  

          I find the easiest thing to parry is the roll attack. In duels or 1v1 invasions, you just keep a caestus away in the off-hand behind another offhand item, like a crossbow or weapon skill small shield. Let them roll into you to catch them unaware & set them up with the rhythm, and then switch to the caestus & go for the parry when you see the roll attack coming. Keep in mind you also have to adjust the timing according to both latency & the timing of the weapon they are using. People tend to risk more and be careless at full HP, so finding ways to bait people can be fun.

          • 28 Feb 2021 01:19  

            ah yes, the parry

            once you fail a parry, you shouldn't do a second one
            otherwise you will become predictable
            and they will backstab you
            over
            and over
            and over
            and over
            and over
            and over
            and over
            and over
            and over
            and over
            and over
            and over
            and over
            and over
            and over
            again
            thats the pro tip

            • Anonymous

              10 Feb 2021 03:29  

              How? Just... how? I don't get it. I cannot parry ANYONE online even though the connection is fine. I get r1 spammed by irithyll casul sword idiots yet the parry does not come through even if the timing is correct. What the ****? I do not understand

              • Anonymous

                11 Jan 2021 18:36  

                Mum just came up to me and started giving crap for jacking off dad but *swoosh* one parry and she's outta here

                • Anonymous

                  23 Nov 2020 02:49  

                  Does Lewellyn Shield and Buckler have same exact amount of parry frames? I've read that only Buckler, Small Leather and Target shields are the only REAL parry shields. But in the menu, they all say Small Shield with Parry as the skill, even though the three I mentioned have slightly different animations.

                  • Anonymous

                    21 Nov 2020 17:20  

                    I have found that the best place to practice parrying is on the drakeblood knight NPC in Archdragon Peak. He uses lots of attacks that you will see in pvp and respawns so you can fight him as many times as you want.

                    • Anonymous

                      02 Oct 2020 11:05  

                      So basically the timing of parries depends on the number of parry frames each weapon/shield and when they are active in the parry animation. Parry shields and the Parrying Dagger have the same number of parry frames, but the timing when those frames go active is different. Parry shields begin early, so there is leeway to react on reflex. The Parrying Dagger requires you to bait or more accurately predict enemy attacks because its parry frames are active towards the end of its animation, meaning you need to start the parry earlier. That all said, you have to catch an attack during these active frames with correct timing. Medium shields, Curved Swords, and FGS have the most basic parries with 6 parry framesthat starts a little after halfway thru their parry animation. Other parry classes are generally better with more active parry frames, though their timings are slightly different. The worst one ever is the Katana parry, which not only requires FP to perform, but even more precise timing, since it only has FOUR active parry frames. Props to anyone who can pull it off. Also it's stupid how the Parry Frames table is absent from the dedicated info page meant for Parrying.

                      • Anonymous

                        20 Aug 2020 04:49  

                        I got parried by a caestus while doing the air spin 3rd l1 attack... so I guess that move isn’t considered a plunge attack or is it the dagger that got caught by the parried?

                        • Anonymous

                          25 Jun 2020 04:13  

                          Seriously THAT MUCH people complain about a skill that counter their r1 spamming? If you feel humiliated about been killed over and over thanks to parry learn how to counter it, cause say that is a mechanic that deserve to be removed from the game just Make look frustrated and even weaker Ahahahaha
                          With love, a guy who dont use it cause dont know how to properly use it but dont complain <3

                          • Anonymous

                            12 Jun 2020 21:48  

                            without being made fun of, can someone tell me where a good place to practice parrying would be? I've been trying to use more humanoid enemies like the Silver Knights and Lothric Knights, but the timings to their attacks are deliberately varied to ***** with the exact thing I'm trying to practice (like how Nameless King's attacks are uncomfortably slow and weird to dodge until you get used to it). Dark Wraiths are also annoying with their constant grabbing and kicking. I'm just trying to get better at this mechanic since I've never touched it in any series, and with how poise works in 3, I basically have to learn this mechanic to outwit people spamming R1 with the Zweihander or various hammers/clubs. I'm a squishy mage with a MLGS and I can't trade for***** and I'm honestly tired of losing because of the way poise works in this game.

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