Sacred Lothric Light

 

Assume stance to imbue sword with sacred light,
and use strong attack to release light together with a great thrust of the sword.

-(17/22)

Sacred Lothric Light is a Skill in Dark Souls 3.

 

 

Weapons That Have Sacred Lothric Light

 

 

Notes & Information

  • The normal Weapon Art (WA) attack is the typical guardbreak associated with other Swords' Stance WA. The strong WA attack is a thrust that releases a beam of light with medium range and fast speed.
  • The beam deals physical damage, and thus scales off of Strength and Dexterity (Tested on the Grave Wardens in the Cemetery of Ash. With the Knight's Ring on a character with 20 Strength the beam did 248 damage. With the Hunter's Ring on a character with 18 Dexterity the beam did 253 damage). As such, it can also be completely blocked by shields.
  • Hitting with both the sword and the projectile beam deals extra damage in one hit. The beam deals more damage than the sword thrust (roughly 40% more).
  • After using one of the WA attacks, it can combo into it's other WA attack (example: WA normal attack > WA strong attack, and viceversa). This is the same like the other stance Weapon Arts.
  • If used without FP:
    • The WA normal attack has it's damage reduced by 30%, and deals less poise and stamina damage (tested against Drakeblood Knight). Also costs roughly 30% more stamina to use.
    • The WA strong attack only performs the sword thrust without a beam, and deals 40% less damage. Also consumes very slightly less stamina but due the reduced damage, it's efficient stamina usage is a lot worse.
Trivia
  • Holding the stance will make the sword glow with light along it's blade, similarly to Blessed Blade.
    • This also indicates if the player has enough FP to perform one of the weapon arts.
  • The thrust and the beam actually consume stamina separately, but do so in quick succession.
  • The transition of WA strong attack > WA normal attack starts slightly oddly (since the WA normal attack starts with the sword raised in the air, behind the player's head).
  • If transitioning between the WAs of this sword, the glow of the sword will dissapear after one attack. This does not affect the WAs in any way.

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Bloodlust (Skill)  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Elfriede's Stance  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hold  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parry  ♦  Parting Flame  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Pray for Favor  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stomp  ♦  Stone Flesh  ♦  Storm King  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow  ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)

 




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