Hold

 

Assume a holding stance to rapidly execute a lunging slash with normal attack, or a deflecting parry with strong attack. 

(Uchigatana, Washing Pole, Black Blade, Chaos Blade)

Assume a holding stance in which a normal attack sends a shockwave along the earth, and a strong attack commences a series of slashes. (Frayed Blade)

Varies

Hold is a Skill in Dark Souls 3.

 

 

Weapons That Have Hold

  

Notes & Information

  • The light attack is a Nukiuchi attack, a wide swing that is excellent for hitting several enemies at once. It also causes many enemies to get knocked down. The strong attack activates a parry. However, the timing is different from other parries, the katana has to be completely raised upwards for the parry frames to be active. This makes it very different from other parries since you have to use it in advance.
    • The Chaos Blade however, shares the parry profile for fist weapons, which start earlier and last for more frames, making it among the best parry weapons in the game. Specifically, the Chaos Blade parry window begins on frame 9 and lasts for a full 9 frames, giving it an earlier startup (starts on frame 9 vs 13) and longer active time (9 vs 4 frames) than other katanas. 
  • When parrying with Hold the player gain 50 absorption for short time, similar to Stomp.
  • Frayed Blade's version of Hold is completely different and unique. The light attack release a shockwave that travels across the ground and deals dark damage. The strong attack is a flurry of lightning fast katana swings that can build up Bleed incredibly quickly. The light attack is parriable if the player parries the sword; the strong attack cannot be parried.

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Bloodlust (Skill)  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Elfriede's Stance  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parry  ♦  Parting Flame  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Pray for Favor  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sacred Lothric Light  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stomp  ♦  Stone Flesh  ♦  Storm King  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow   ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)

 




    • Anonymous

      08 May 2019 19:12  

      To practice using the hold skill it would be best against the Lothric Knights in the beginning of the game. What you can do is level up health and get used to the game first, though that advice if for newcomers of the game. Lothric knights are an early advanced enemy that'll teach you the meaning of blocking, dodging, and of course parrying. In my usage of the hold skill I've found out that the parry frames start out when the sword has almost to completely clears the scabbard. During the swinging motion is when the parry frames are active. Recovery is when the sword is above the head and you see the subtle "rest" that the character has. When that slight animation is over that's when you're able to either dodge, reposte, or heal. Keep in mind of the reposte frames. after you've parried (using hold skill) to have recover, then you have time to switch weapons to then reposte. That is the way I have used the parry skill. This is not 100% accurate so practice is needed to find your sweet spot for when to parry for your frames to activate. Think of this as a rough sketch when using the hold skill, so you're not going in blind if you're a new player or a vet going into parry for the first time. As a quick run down to remember as you're playing that way you don't have to keep looking at this post, is that when you character swipes the sword, it's like it's swiping away the attack. So you see that the swiping starts when the katana clears the scabbard. Parry is swiping away the attack, just remember that and you'll have an easier time when using the hold skill including regular parry. here to help- Jester

      • Anonymous

        24 Jan 2018 07:33  

        From what i've seen (after testing against several undead) is that it's parry frames start arround the same time a normal sheild's would (give or take maybe an 1/8 of a second). The parry frames seem to start once the blade is risen above the player's head, and end once the blade has stopped moving. It seems to have fewer parry frames however.

        • Anonymous

          22 Dec 2017 09:35  

          Hi i want to mention that actually the Hold, light attack can be made into a combo of 3 quick strikes, FP gets burned only for the first wide slash and next 2 following attacks will deal extreme damage and will be a lot quicker than usual attacks. Give it a try and became a real samurai!

          • Anonymous

            Parry?25 Jul 2016 14:52  

            How do you parry with this? Is the parry timing similar to the other parry weapons? I don't understand how you parry with this skill.

            • Anonymous

              Parry Quality?11 May 2016 06:42  

              I don't tend to parry, but I'm curious if the parry from this skill is better than an average shield (hoping so since this costs fp and takes a bit more focus/time)

              • Anonymous

                Fp or no FP25 Apr 2016 10:49  

                What the difference in movement without FP ? The movement can still be performed but what are the différences ? Doing less damage for the slash ? Does the parry wok with no FP ?

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