Bloodlust

bloodlust

 

Stain blade with one’s own blood to temporarily grant uncanny sharpness. For one driven by bloodlust, nothing deserves to remain standing.

icon fp cost 10

Bloodlust is a Skill in Dark Souls 3.

 

 

Weapons That Have Bloodlust

 

 

Notes & Information

  • Applies a 45 second buff that increases AR by 30% and adds 20 Bleed buildup. (The additional Bleed buildup scales with your Luck stat, meaning this extra Bleed can be thought of as a ~59% increase to Bleed overall.) 
  • Has two attacks:
    • When the blade goes through your back. Deals 500 attack, the equivalent of a one-hand R1 from a weapon with 500 AR. 
    • When you pull the blade out. Deals damage equivalent to a one-hand R1 from the Bloodlust weapon. 
  • Increases physical damage absorptions by 50% right before the stab.
  • Self-damage can be calculated via: ⌊Max Health * 0.03⌋ + 51
  • Will deal 200 bleed build-up to the user. If this exceeds your Bleed Resistance you will experience Blood Loss and take damage equivalent to: ⌊Max Health * 0.26⌋
  • Reminiscent of the Bewitched Alonne Sword's special effect from Dark Souls 2.

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Elfriede's Stance  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hold  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parry  ♦  Parting Flame  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Pray for Favor  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sacred Lothric Light  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stomp  ♦  Stone Flesh  ♦  Storm King  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow  ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)

 




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    • Anonymous

      After doing a bloodtinge build on bloodborne this weapon is tha ****, pretty much a merge of the two main weapons I used (just not as badass but still cool)

      • Anonymous

        bruh i accidentally killed yoel with this while i was killing myself for hollowing why does this do 784 damage i dont even have the requirements

        • Anonymous

          I'm not sure if this information will help anyone, but I was trying to find how much bleed buildup is added by this weapon art. This page claims that it adds an extra 200%, but that seemed like a weirdly strong buff, and I couldn't find any support for that info on any other wiki pages. Soulsplanner indicates that the weapon art adds quite a bit less than +200%.

          If the weapon isn't upgraded and the player has 7 luck, it adds 20 bleed buildup, which is a 58.8% increase.
          If the weapon is upgraded to +5 and the player has 99 luck, the weapons art adds 28 bleed buildup, which is a 58.3% increase.
          This info is based on experimenting with Soulsplanner.

          My conclusion is that the weapon art adds 58% bleed buildup and then rounds up. Most blood-infused katanas will get better bleed buildup when the weapons are upgraded to +8 or +9. The paired katanas can get better buildup at +7 with enough luck investment. The buffed bloodlust, however, will deal significantly more physical damage than the blood-infused counterparts (~200 AR). I guess the bloodlust gets pretty high bleed buildup and AR without being the best in either category, but only while the WA buff is active.

          • Anonymous

            After 1.14, this weapon art doesn't increse AR when you hold it in your right hand. It buffs as usual as long as you hold it in your left hand.

            • Anonymous

              As of patch 1.14, buff no longer increases weapons ar. Instead it causes more bleed build-up per hit. Tested on Fire Keeper with +0 Bloodlust (20 STR, 25 DEX ) on ng+++:
              No buff: 4 r1s to bleed (very close to being 5 hits)
              With buff: 3 r1s to bleed

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