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Stomp

 

Use one's weight to lunge forward with a low stance and increased poise, and follow with a strong attack for a spinning slash. (Black Knight Greatsword/Greatsword/Cathedral Knight Greatsword/Executioner's Greatsword)

Use one's weight to lunge forward with a low stance and increased poise, and follow with a strong attack for an upward slash. (Bastard Sword/Dark Sword/Zweihander/Lothric Knight Greatsword)

Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack. (Fume Ultra Greatsword)

Varies

 

Stomp is a Skill in Dark Souls 3.

 

 

Weapons That Have Stomp

 

 

Notes & Information

  • Each variation of Stomp gives the player a poise boost and damage reduction. The first part of Stomp also skips the first light attack, allowing the player to use the much faster second light attack swing immediately after pressing the Weapon Art if they wish. This makes it a good defense option and a decent fake out technique. However, the actual move is very slow so it is easily rolled through and punished. Also despite the poise boost it is not impossible for your opponent to disrupt your attack.
  • Stomp adds 50 to all absorption stats. Due to the way diminishing returns for absorption works, your absorption during stomp can be calculated as:  (Current Absorption ÷ 2) + 50 

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Bloodlust (Skill)  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Elfriede's Stance  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hold  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parry  ♦  Parting Flame  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Pray for Favor  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sacred Lothric Light  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stone Flesh  ♦  Storm King  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow   ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)

 




    • Anonymous

      22 Feb 2018 17:34  

      Stomp gives an extra 70 poise for Dark Sword and greatswords, and an extra 100 poise for ultra greatswords.

      Source: https://www.reddit.com/r/darksouls3/comments/58ppik/hard_data_about_poise/

      • Anonymous

        30 Jan 2018 13:10  

        When Stomp is used (like pressing L2, the very action of stomping), it resets poise. Which is useful for greatswords and ultra greatswords. It's not as useful with the Dark Sword because the Dark Sword does not have hyper armor (outside of Stomp), unless you stomp with the Dark Sword, and switch to a weapon with hyper armor.

        • Anonymous

          Stomp [DKS3 Wiki]03 Jan 2018 22:38  

          There's no such thing as "poise bonus". Each attack has a Poisehealth and a Poise Damage value. Your Poise is the percent based mitigation for that Poise Damage, in order to preserve your Poisehealth. Long story short: the answer to your question is irrelevant unless you're planning to wield an Ultra with insufficient Poise, needing to resort to the Stomp in order to Poisethrough, which is an awful idea, and you shouldn't ever do. You're in a Wiki, read the fucking wiki, ffs

          • 03 Jan 2018 18:27  

            Launch work great for ending the more serious anime afflictions. I imagine the other moves work similarly but launch really does the job well. What I mean with this is that if your opponent decides to use a longer animated attack you can easily counter that with stomp, launch in particular.

            • Anonymous

              02 Oct 2017 18:43  

              Just wondering, shouldn't the Profaned GS be here? I know its WA is called Profaned Flame, but it's basically Stomp with a different name.

              • Anonymous

                01 Jun 2017 07:09  

                Just launched a lothric knight with the bastard sword.
                Now i cant stop launching things.
                Also, i think this can launch more than one enemy. will test tommorow

                • Anonymous

                  Shields with weapon skill10 Jul 2016 21:23  

                  If you are one handing a weapon with stomp and have and shield with weapon skill it will do the initial stomp but you cant do the follow up.

                  • Anonymous

                    Stomp vs.Charged Strong Attack07 Jul 2016 04:40  

                    Does anyone know if the Stomp Strong attack does more than a fully charged normal strong attack?

                    • Anonymous

                      Taking Reduced Damage during weapon art?01 May 2016 07:39  

                      I've found I take way less damage if hit during the "stomp" part. It actually makes it extremely effective for trading blows with the otherwise difficult knight enemies

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