Profaned Greatsword is a Weapon in Dark Souls 3.
A ceremonial sword, held in Pontiff Sulyvahn's right hand, representing the Profaned Flame.
Long ago, when Sulyvahn was yet a young sorcerer, he discovered the Profaned Capital and an unfading flame below a distant tundra of Irithyll, and a burning ambition took root within him.
Skill: Profaned Flame
Temporarily summon the Profaned Flame. Lunge forward and use strong attack to enshroud blade in flame.
Notes and Tips:
- Reinforced with Titanite Scale.
- Cannot be Infused but can be Buffed using the Weapon Art.
- Weapon art adds 80 fire damage to the weapon's AR
- 2nd part of weapon art must be performed to add the weapon buff (press R2 during stomp animation)
- Its charged heavy attacks shroud the blade in flame momentarily. Fully charging adds 50 fire damage to the weapon. (Tested against a 100% physical shield, 4 chip damage went through only with fully charged heavy. In addition things weak to fire take bonus damage from it.). However, the fully-charged attacks of this weapon use more stamina than that of other Ultra Greatswords.
- Due to the way split damage functions, the bonus from the fully charged heavy attacks will be more effective if the weapon has already been buffed using the weapon art.
- Profaned Greatsword +5 has 605 AR at 40 Strength and 40 Dexterity.
- This is one of the few boss weapons that can be used on Soul Level 1 Runs.
- You can achieve this by equipping the Knight's Ring and two handing the sword.
Softcaps & Scaling:
- 22/10 = 397 AR = Base Stats
- 40/10 = 448 AR = Str Softcap
- 22/40 = 515 AR = Dex Softcap
- 40/40 = 605 AR = Quality Build
Location/Where to Find:
- Created with the Soul of Pontiff Sulyvahn.
Moveset and Videos:
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Profaned Greatsword Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)