Profaned Greatsword

icon-wp_physicalAttack.png
161 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
45.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
40.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 40.0
icon-darkbonus.png
-
icon_weight.png
45.0
critical.png
100 icon-wp_stability.png 45
icon_weight.png 13.5
icon-durabilitiy.png
100
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C D - -
22 10 - -
weapon_type-icon.jpg Ultra Greatsword damage_type-icon.jpg Standard/Thrust
skill-icon.jpg

Profaned Flame  (Skill)

icon_fp_cost.png 10

Profaned Greatsword is a Weapon in Dark Souls 3.



A ceremonial sword, held in Pontiff Sulyvahn's right hand, representing the Profaned Flame.

Long ago, when Sulyvahn was yet a young sorcerer, he discovered the Profaned Capital and an unfading flame below a distant tundra of Irithyll, and a burning ambition took root within him.

Skill: Profaned Flame
Temporarily summon the Profaned Flame. Lunge forward and use strong attack to enshroud blade in flame.



Notes and Tips:

  • Cannot be Infused but can be Buffed using the Weapon Art.
  • Reinforced with Titanite Scale.
  • Its charged heavy attacks shroud the blade in flame momentarily. Fully charging adds 50 fire damage to the weapon. (Tested against a 100% physical shield, 4 chip damage went through only with fully charged heavy. In addition things weak to fire take bonus damage from it.). However, the fully-charged attacks of this weapon use more stamina than that of other Ultra Greatswords.
  • Profaned Greatsword +5 has 605 AR at 40 Strength and 40 Dexterity.

 

Softcaps & Scaling:

  • 22/10 = 397 AR = Base Stats
  • 40/10 = 448 AR = Str Softcap
  • 22/40 = 515 AR = Dex Softcap
  • 40/40 = 605 AR = Quality Build



Location/Where to Find:




Moveset and Videos:

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Profaned Greatsword Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 161 - - - - C D - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +1 188 - - - - C D - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +2 214 - - - - C C - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +3 241 - - - - C C - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +4 267 - - - - C C - - - - - 55.0 45.0 40.0 40.0 45.0
Regular +5 294 - - - - C C - - - - - 55.0 45.0 40.0 40.0 45.0

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 




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