Storm King

 

Assume stance to imbue sword with storm. Most effective when facing giants.

-(20/20)

Storm King is a Skill in Dark Souls 3.

 

 

Weapons That Have Storm King

 

 

Notes & Information

  • Highly effective when used against Yhorm the Giant.
  • Contrary to its description, the skill does not deal any extra damage to Giants.
  • The name is a reference to the boss in Demon's Souls that the Storm Ruler was effective against.

 

 

 

Skills
Awakening  ♦  Blade of Peril  ♦  Blind Spot  ♦  Bloodlust (Skill)  ♦  Breathe Fire  ♦  Call to Stone  ♦  Chain Spin  ♦  Chained Dance  ♦  Champion's Charge  ♦  Chant from the Depths  ♦  Charge  ♦  Combustion  ♦  Crescent Blade  ♦  Crystal Blade  ♦  Dancer's Grace  ♦  Darkdrift (Skill)  ♦  Darkmoon Arrow  ♦  Demonic Flare  ♦  Dragon Breath  ♦  Dragon Roar  ♦  Earthen Wrath  ♦  Elfriede's Blackflame  ♦  Elfriede's Stance  ♦  Ember (Skill)  ♦  Falling Bolt  ♦  Feast Bell  ♦  Feasting Branch  ♦  Flame of Lorian  ♦  Flame Whip  ♦  Flame Whirlwind  ♦  Frost  ♦  Frost Blade  ♦  Galvanize  ♦  Gentle Prayer  ♦  Guiding Light  ♦  Hold  ♦  Hurl Spear  ♦  Impact  ♦  Kindled Charge  ♦  Kindled Fury  ♦  Leaping Slash  ♦  Lifedrain  ♦  Lightning Charge  ♦  Lion Stance  ♦  Lockout  ♦  Lothric War Banner (Skill)  ♦  Mad King's Folly  ♦  Moan  ♦  Molten Perseverance  ♦  Moonlight Vortex  ♦  Neck Swipe  ♦  Oath of Sunlight  ♦  Onislayer  ♦  Pacify  ♦  Parry  ♦  Parting Flame  ♦  Perseverance  ♦  Pharis Triple-Shot  ♦  Pierce Earth  ♦  Poison Spores  ♦  Pray for Favor  ♦  Profaned Flame (Skill)  ♦  Prying Wedge  ♦  Puncture  ♦  Puncturing Arrow  ♦  Punitive Flame  ♦  Quake  ♦  Quickstep  ♦  Quill Dart  ♦  Rapid Fire  ♦  Raptor Flurry  ♦  Repeat Fire  ♦  Ricard's Lunge and Press  ♦  Sacred Light and Flame  ♦  Sacred Lothric Light  ♦  Sever  ♦  Sharpen  ♦  Shield Bash  ♦  Shield Splitter  ♦  Shield Strike  ♦  Spell Parry  ♦  Spin Bash  ♦  Spin Slash  ♦  Spin Sweep  ♦  Stance  ♦  Stance of Judgement  ♦  Steady Chant  ♦  Stomp  ♦  Stone Flesh  ♦  Tackle  ♦  Tornado  ♦  Unfaltering Prayer  ♦  Unleash Dragon  ♦  Unseen Arrow  ♦  Warcry  ♦  Weapon Skill  ♦  Wheel of Fate  ♦  Wind Wheel  ♦  Wolf Sword  ♦  Wrath of the Gods (Skill)

 




    • 28 Apr 2020 17:28  

      Putting aside its obvious use against Yhorm the Giant, it is a fun move to use against other enemies. It is similar to the crescent moon sword and the greatsword of judgment in the fact that is does more damage when both the sword and slash connect (more than charged heavy attack according to my brief testing). Other positives include armor on startup, astounding shield breaking properties, and oddly when finishing the attack on bringing the sword down your body goes low to the ground and can sometimes dodge counter attacks from larger enemies. However, the move is slow, cripples your stamina (2/3rds cost with 40 end and RoF +3), and has a very narrow attack width. I have not tested how high the attack can go or how far as of yet. It is important to note that the stance attacks from the claymore can be used with the sword if it hasn't become fully charged, but it will still cost the same amount of FP.

      • Anonymous

        *****ty endgame27 Apr 2016 00:31  

        This Dark Souls has the worst Endgame areas, why bother leveling up if everythings going to one-hit you and dance around.This isn't even a fun boss; I like a challenge, but this boss is on par with Wolnir. Just annoying as *****, no substance.Flying around entire time It's 90% dodging his *****, can hardly ever attack him back before his flys off like a poosy bich.

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