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Luck is a stat in Dark Souls 3. Luck determines how often your enemies will drop several items upon their death, through Item Discovery. Raises Bleed and Poison applying speed, but not damage dealt.

" Attribute governing item discovery.

Ups bleeding and poison capabilities.

Also governs resistance to curses. "

 

Effects

  • Characters begin with 100 Item Discovery. For each point of luck you receive one point of Item Discovery, up to a hard cap at 99 Luck (199 Item Discovery).
  • For each point of Luck you receive 0.4 in all defenses, and 0.2 in resistances. At certain Luck values you gain additional Curse Resistance, going all the way up to 99. See the table for which values.
  • The Man-Grub's Staff's  spell damage, Anri's Sword  and Hollow infused weapons receive damage scaling based on Luck.
  • Regular weapons and weapons infused with a Blood Gem scale Bleed buildup based on Luck. Best gains are between 25 and 50, where 50 is the hard cap.
  • Dorhy's Gnawing is unaffected by the Luck stat as for bleed build-up.
  • Holding a weapon infused with Hollow while at 15 or more Hollowing increases the player's Luck based on the weapon's upgrade level (+5 to Luck at upgrade +10), and it can be stacked by holding a Hollow shield or offhand weapon.

Data and Player Notes

Luck Reference by Nunkuruji

Luck Item Discovery
Curse Resistance Luck Item Discovery Curse Resistance
Luck Item Discovery Curse Resistance
31 131 3 42 142 31 64 164 41
32 132 6 43 143 32 68 168 42
33 133 9 46 146 33 72 172 43
34 134 12 47 147 34 76 176 44
35 135 15 49 149 35 80 180 45
36 136 18 52 152 36 84 184 46
37 137 21 53 153 37 88 188 47
38 138 24 56 156 38 92 192 48
39 139 27 57 157 39 96 196 49
40 140 30 60 160 40 99 199 50

Luck vs Bleed Table for Warden Twinblades

Luck Regular Warden Twinblades +10 Bleed Warden Twinblades +10
15 31 61
20 31 63
25 32 66
30 34 70
35 35 74
40 36 77
45 37 80
50 38 83
55 38 83
60 38 83

 

Stats
|  Attunement  | |  Dexterity  | |  Endurance  | |  Faith  | |  Intelligence  | |  Strength  | |  Vigor  | |  Vitality  |

 




    • Anonymous

      30 Jun 2018 08:39  

      I used to think this was a useless stat. Then I tried farming for Wolf's Blood Swordgrass. You can guess how that went.

      • Anonymous

        21 Mar 2018 03:39  

        I don't like the Luck stat, I mean "Improves item discovery" cmon, just make it fixed.
        Makes the game more balanced.

        • Anonymous

          21 Dec 2017 17:23  

          So testing luck with bleed today using the chaos blade +5 and found at 60 luck bleed was at 52 (this is where I started so 52 bleed might be achieved below 60 luck) . At 64 it went up to 53. Went up to 79 and still stuck at 53. Wasn't willing to go past this...

          • Anonymous

            25 Nov 2017 22:19  

            LUCK IS GOOD ITS A LIE SPREAD BY THE MALE PATYARCHY AND MEN DONT LET WOMEN PLAY GAMES BECAUSE DONALD TRUMP IS SETTING WOMEN RIGHTS BACK FARTHER THEN THEY ARE

            • Anonymous

              04 Sep 2017 03:55  

              Does a Hollow infused weapon's damage scale with luck? I know luck affects bleed build up, and that Anri's sword scales in damage with luck. But does any weapon infused with Hollow then gain damage scaling with luck?
              If so then is there any point in doing a "Luck Build" other than for bleed?

              • Anonymous

                27 Jul 2017 23:46  

                Dex 45, Luck 31, Str 20 build here. Ive been noticing tha weapons with low balanced bonus(Like Str D, Dex D) that dont have high bonusses(like infusing with Sharp and getting a C), seems to be best suitable to hollow.

                • 11 Jul 2017 00:44  

                  Dex build here, using Sharp Black Blade buffing with Carthus Flame Arc.
                  I've got a hard time understanding how the luck skill works, would it be any good for me to put anything into it?

                  • Anonymous

                    16 Jun 2017 06:25  

                    Which weapons get the strongest luck scaling when hollow infused @ +10? IK it doesnt show scaling, but is there any research?

                    • 13 May 2017 10:29  

                      Luck does increase Curse Resistance independent of the general Resistance growth. Between 31 and 40 Luck, you gain an additional 3 points of Curse Resistance per point. 42, 43, 46, 47, 49, 52, 53, 56, and 57 Luck each give one point of Curse Resistance. From 60 to 96 Luck, you get 1 additional point of Curse Resistance per 4 points of Luck (at 60, 64, 68, 72, e.t.c.) and an additional 1 Curse Resistance at 99 Luck, for a total bonus of 50 Curse Resistance from maxing Luck. This is not counting the additional 1 point every 5 points of Luck gives to all Resistances or the 1 point you get for each Soul Level 61+.

                      Also posted to the Curse page.

                      • Anonymous

                        30 Apr 2017 03:42  

                        This might be the most pointless page on the entire wiki. Was considering making a luck based character for fun, and wanted to see if it would be a complete waste of my time or not. Turns out I still don't know- all this page does is tell me what the game already does and has a chart that is a complete waste of space teaching us how to count to 65.

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