Luck

icon-vigor.png
Type Attribute
Effect

" Attribute governing item discovery. Ups bleeding and poison capabilities. Also governs resistance to curses. "

Luck is a stat in Dark Souls 3. Luck determines how often your enemies will drop several items upon their death, through Item Discovery. Raises Bleed and Poison applying speed, but not damage dealt.

 

Luck Effects

  • Characters begin with 100 Item Discovery. For each point of luck you receive one point of Item Discovery, up to a hard cap at 99 Luck (199 Item Discovery).
  • For each point of Luck you receive 0.4 in all defenses, and 0.2 in resistances. At certain Luck values you gain additional Curse Resistance, going all the way up to 99. See the table for which values.
  • The Man-Grub's Staff's  spell damage, Anri's Sword  and Hollow infused weapons receive damage scaling based on Luck.
  • Regular weapons and weapons infused with a Blood Gem scale Bleed buildup based on Luck. Best gains are between 25 and 50, where 50 is the hard cap.
  • Dorhy's Gnawing is unaffected by the Luck stat as for bleed build-up.
  • Holding a weapon infused with Hollow while at 15 or more Hollowing increases the player's Luck based on the weapon's upgrade level (+5 to Luck at upgrade +10), and it can be stacked by holding a Hollow shield or offhand weapon.

Luck Data and Player Notes

Luck Reference by Nunkuruji

Luck Item Discovery
Curse Resistance Luck Item Discovery Curse Resistance
Luck Item Discovery Curse Resistance
31 131 3 42 142 31 64 164 41
32 132 6 43 143 32 68 168 42
33 133 9 46 146 33 72 172 43
34 134 12 47 147 34 76 176 44
35 135 15 49 149 35 80 180 45
36 136 18 52 152 36 84 184 46
37 137 21 53 153 37 88 188 47
38 138 24 56 156 38 92 192 48
39 139 27 57 157 39 96 196 49
40 140 30 60 160 40 99 199 50

Luck vs Bleed Table for Warden Twinblades

Luck Regular Warden Twinblades +10 Bleed Warden Twinblades +10
15 31 61
20 31 63
25 32 66
30 34 70
35 35 74
40 36 77
45 37 80
50 38 83
55 38 83
60 38 83

 

Luck Table by Anon

NOTES about Luck scaling

  • Bleeding and poison build-up (innate or from a blood/poison infusion) is always scaling with luck, except when the weapon is infused with a raw, deep or fire gem (erase every scaling).
  • Physical damage (AR) scales with luck when the weapon is hollow-infused (note a hollow weapon gives +5 luck when wielded if your hollow level > 15).
  • For a given weapon, the luck scaling will always be in the following order:
    Blood/poison infusions > hollow infusions > regular weapon > other infusions > raw/deep/fire infusions (=0)

SPECIAL WEAPONS

  • Eleonora axe: its weapon art "Feast Bell" applies 55 bleeding to the weapon, scaling with luck. However note this scaling is almost null (E scaling, only +16% at 99 luck).
  • Anri's straight sword physical AR will naturally scale strongly with luck (A scaling, +110% AR at 99 luck)
  • Man-grub's staff: exceptional S luck scaling, the magic/dark damages from the sorcery spells scale with luck. But not the spell buff, so the magic weapon buffs will not scale with luck.

LUCK SCALING VALUE

For calculation, take the base damage or bleed/poison build-up and multiply it per this value, to know the gain at 99 luck.
Ex with Pontiff knight great scythe bleeding. Base bleeding 30 x scaling 160/100 : 30x1,6=48 bleeing at 99 luck.

LUCK SCALING LETTER

  • E scaling: from 100 to 120%
  • D scaling: from 120 to 150%
  • C scaling: from 150 to 180%
  • B scaling: from 180 to 200%
  • A scaling: from 200 to 240%
  • S scaling: from 240 to 300% or more

LISTED WEAPON

  • Every innate bleeding/poison weapons, in their regular, blood/poison-infused, hollow-infused form or infused with "other" gems (heavy, sharp, refined, simple, crystal, blessed, lightning, chaos, dark)
  • Every blood/poison and hollow-infused weapons
  • Special weapons (see above)
  • Items with a luck scaling : bleeding Kukris and poison throwing knives

 

Weapon Infusion Type LUCK SCALING VALUE LUCK SCALING LETTER Recommended luck (SL100)
Man-grub's staff regular staff 242% S 47
Anri's straight sword regular straight sword 210% A 37
Astora straight sword blood/poison straight sword 165% C 22
Pontiff knight great scythe regular reaper 160% C 20
Chaos blade regular katana 159% C 20
Great corvian scythe blood/poison reaper 159% C 20
Winged spear blood/poison spear 159% C 20
Carthus curved greatsword blood/poison curved greatsword 158% C 19
Murakumo blood/poison curved greatsword 158% C 19
Lothric knight sword blood/poison straight sword 155% C 18
Astora greatsword blood/poison ultra greatsword 155% C 18
Painting guardian's curved sword blood/poison curved sword 153% C 18
Scimitar blood/poison curved sword 153% C 18
Shortsword blood/poison straight sword 153% C 18
Drang twinspears blood/poison spear 151% C 17
Exile greatsword blood/poison curved greatsword 150% D 17
Zweihander blood/poison ultra greatsword 150% D 17
Harald curved greatsword blood/poison curved greatsword 149% D 16
Carthus curved sword blood/poison curved sword 149% D 16
Onikiri and Ubadachi blood/poison katana 149% D 16
Lothric knight long spear blood/poison pike 149% D 16
Lothric war banner blood/poison pike 149% D 16
Great scythe blood/poison reaper 149% D 16
Astora straight sword hollow straight sword 149% D 16
Broadsword blood/poison straight sword 149% D 16
Dark sword blood/poison straight sword 149% D 16
Gotthard twinswords blood/poison straight sword 149% D 16
Long sword blood/poison straight sword 149% D 16
Ricard's rapier blood/poison thrusting sword 149% D 16
Kukri regular throwing knife 149% D 16
Greatsword blood/poison ultra greatsword 148% D 16
Poison throwing knife regular throwing knife 148% D 16
Follower sabre blood/poison curved sword 147% D 16
Dagger blood/poison dagger 147% D 16
Frayed blade regular katana 147% D 16
Follower javelin blood/poison spear 147% D 16
Four-pronged plow blood/poison spear 147% D 16
Partizan blood/poison spear 147% D 16
Spear blood/poison spear 147% D 16
Crow quills blood/poison thrusting sword 147% D 16
Rapier blood/poison thrusting sword 147% D 16
Claw blood/poison claw 146% D 15
Warden twinblades blood/poison curved sword 146% D 15
Halberd blood/poison halberd 146% D 15
Greatlance blood/poison pike 145% D 15
Pike blood/poison pike 145% D 15
Great corvian scythe hollow reaper 145% D 15
Rotten Ghru spear blood/poison spear 145% D 15
Winged spear hollow spear 145% D 15
Murakumo hollow curved greatsword 144% D 15
Crow talons blood/poison claw 143% D 14
Carthus curved greatsword hollow curved greatsword 143% D 14
Harpe blood/poison dagger 143% D 14
Parrying dagger blood/poison dagger 143% D 14
Rotten Ghru dagger blood/poison dagger 143% D 14
Caestus blood/poison fist 143% D 14
Black blade blood/poison katana 143% D 14
Barbed straight sword blood/poison straight sword 143% D 14
Estoc blood/poison thrusting sword 143% D 14
Lothric knight sword hollow straight sword 142% D 14
Astora greatsword hollow ultra greatsword 142% D 14
Lothric knight greatsword blood/poison ultra greatsword 142% D 14
Thrall axe blood/poison axe 141% D 14
Manikin claws blood/poison claw 141% D 14
Carthus shotel blood/poison curved sword 141% D 14
Falchion blood/poison curved sword 141% D 14
Painting guardian's curved sword hollow curved sword 141% D 14
Rotten Ghru curved sword blood/poison curved sword 141% D 14
Scimitar hollow curved sword 141% D 14
Sellsword twinblades blood/poison curved sword 141% D 14
Shotel blood/poison curved sword 141% D 14
Brigand twindaggers blood/poison dagger 141% D 14
Crescent axe blood/poison halberd 141% D 14
Lucerne blood/poison halberd 141% D 14
Red hilted halberd blood/poison halberd 141% D 14
Bloodlust regular katana 141% D 14
Uchigatana blood/poison katana 141% D 14
Shortsword hollow straight sword 141% D 14
Cathedral knight greatsword blood/poison ultra greatsword 141% D 14
Whip blood/poison whip 141% D 14
Great club blood/poison great hammer 140% D 13
Hand axe blood/poison axe 139% D 13
Carthus curved greatsword regular curved greatsword 139% D 13
Claymore blood/poison greatsword 139% D 13
Washing pole blood/poison katana 139% D 13
Great corvian scythe regular reaper 139% D 13
Drang twinspears hollow spear 139% D 13
Onikiri and Ubadachi hollow katana 138% D 13
Lothric war banner hollow pike 138% D 13
Great scythe hollow reaper 138% D 13
Broadsword hollow straight sword 138% D 13
Zweihander hollow ultra greatsword 138% D 13
Exile greatsword hollow curved greatsword 137% D 12
Harald curved greatsword hollow curved greatsword 137% D 12
Carthus curved sword hollow curved sword 137% D 12
Painting guardian's curved sword regular curved sword 137% D 12
Murky hand scythe blood/poison dagger 137% D 12
Great wooden hammer blood/poison great hammer 137% D 12
Bastard sword blood/poison greatsword 137% D 12
Lothric knight long spear hollow pike 137% D 12
Dark sword hollow straight sword 137% D 12
Gotthard twinswords hollow straight sword 137% D 12
Long sword hollow straight sword 137% D 12
Ricard's rapier hollow thrusting sword 137% D 12
Follower sabre hollow curved sword 136% D 12
Dagger hollow dagger 136% D 12
Large club blood/poison great hammer 136% D 12
Pickaxe blood/poison great hammer 136% D 12
Spiked mace blood/poison great hammer 136% D 12
Great machete blood/poison greataxe 136% D 12
Greataxe blood/poison greataxe 136% D 12
Follower javelin hollow spear 136% D 12
Four-pronged plow hollow spear 136% D 12
Partizan hollow spear 136% D 12
Spear hollow spear 136% D 12
Crow quills hollow thrusting sword 136% D 12
Rapier hollow thrusting sword 136% D 12
Greatsword hollow ultra greatsword 136% D 12
Claw hollow claw 135% D 12
Warden twinblades hollow curved sword 135% D 12
Rotten Ghru spear hollow spear 135% D 12
Lothric knight greatsword hollow ultra greatsword 135% D 12
Halberd hollow halberd 134% D 11
Greatlance hollow pike 134% D 11
Pike hollow pike 134% D 11
Battle axe blood/poison axe 133% D 11
Brigand axe blood/poison axe 133% D 11
Man serpent hatchet blood/poison axe 133% D 11
Winged knight twinaxes blood/poison axe 133% D 11
Crow talons hollow claw 133% D 11
Carthus curved sword regular curved sword 133% D 11
Harpe hollow dagger 133% D 11
Parrying dagger hollow dagger 133% D 11
Rotten Ghru dagger hollow dagger 133% D 11
Caestus hollow fist 133% D 11
Splitleaf greatsword blood/poison halberd 133% D 11
Black blade hollow katana 133% D 11
Onikiri and Ubadachi regular katana 133% D 11
Great scythe regular reaper 133% D 11
Arstor's spear regular spear 133% D 11
Barbed straight sword hollow straight sword 133% D 11
Broken straight sword blood/poison straight sword 133% D 11
Estoc hollow thrusting sword 133% D 11
Thrall axe hollow axe 132% D 11
Manikin claws hollow claw 132% D 11
Falchion hollow curved sword 132% D 11
Rotten Ghru curved sword hollow curved sword 132% D 11
Shotel hollow curved sword 132% D 11
Lucerne hollow halberd 132% D 11
Uchigatana hollow katana 132% D 11
Carthus shotel hollow curved sword 131% D 10
Sellsword twinblades hollow curved sword 131% D 10
Bandit's knife blood/poison dagger 131% D 10
Brigand twindaggers hollow dagger 131% D 10
Rotten Ghru dagger regular dagger 131% D 10
Drakeblood greatsword blood/poison greatsword 131% D 10
Crescent axe hollow halberd 131% D 10
Red hilted halberd hollow halberd 131% D 10
Rotten Ghru spear regular spear 131% D 10
Cathedral knight greatsword hollow ultra greatsword 131% D 10
Whip hollow whip 131% D 10
Hand axe hollow axe 130% D 10
Claw regular claw 130% D 10
Crow talons regular claw 130% D 10
Warden twinblades regular curved sword 130% D 10
Great club hollow great hammer 130% D 10
Claymore hollow greatsword 130% D 10
Mace blood/poison hammer 130% D 10
Warpick blood/poison hammer 130% D 10
Black blade regular katana 130% D 10
Washing pole hollow katana 130% D 10
Barbed straight sword regular straight sword 130% D 10
Murky hand scythe hollow dagger 129% D 10
Great mace blood/poison great hammer 129% D 10
Bastard sword hollow greatsword 129% D 10
Great corvian scythe other reaper 129% D 10
Morion blade regular straight sword 129% D 10
Notched whip blood/poison whip 129% D 10
Carthus curved greatsword other curved greatsword 128% D 9
Rotten Ghru curved sword regular curved sword 128% D 9
Great wooden hammer hollow great hammer 128% D 9
Millwood battle axe blood/poison axe 127% D 9
Manikin claws regular claw 127% D 9
Carthus shotel regular curved sword 127% D 9
Painting guardian's curved sword other curved sword 127% D 9
Large club hollow great hammer 127% D 9
Pickaxe hollow great hammer 127% D 9
Spiked mace hollow great hammer 127% D 9
Great machete hollow greataxe 127% D 9
Greataxe hollow greataxe 127% D 9
Glaive blood/poison halberd 127% D 9
Winged knight halberd blood/poison halberd 127% D 9
Drang hammers blood/poison hammer 127% D 9
Reinforced club blood/poison hammer 127% D 9
Uchigatana regular katana 127% D 9
Washing pole regular katana 127% D 9
Battle axe hollow axe 126% D 9
Brigand axe hollow axe 126% D 9
Man serpent hatchet hollow axe 126% D 9
Splitleaf greatsword hollow halberd 126% D 9
Winged knight twinaxes hollow axe 125% D 8
Club blood/poison hammer 125% D 8
Broken straight sword hollow straight sword 125% D 8
Bandit's knife hollow dagger 124% D 8
Drakeblood greatsword hollow greatsword 124% D 8
Flamberge blood/poison greatsword 124% D 8
Darkdrift regular katana 124% D 8
Carthus curved sword other curved sword 123% D 8
Spiked mace regular great hammer 123% D 8
Giant door shield blood/poison greatshield 123% D 8
Blacksmith hammer blood/poison hammer 123% D 8
Mace hollow hammer 123% D 8
Morning star blood/poison hammer 123% D 8
Warpick hollow hammer 123% D 8
Onikiri and Ubadachi other katana 123% D 8
Great scythe other reaper 123% D 8
Saint bident blood/poison spear 123% D 8
Great mace hollow great hammer 122% D 7
Rotten Ghru spear other spear 122% D 7
Notched whip hollow whip 122% D 7
Millwood battle axe hollow axe 121% D 7
Glaive hollow halberd 121% D 7
Winged knight halberd hollow halberd 121% D 7
Drang hammers hollow hammer 121% D 7
Reinforced club hollow hammer 121% D 7
Claw other claw 120% E 7
Crow talons other claw 120% E 7
Manikin claws other claw 120% E 7
Carthus shotel other curved sword 120% E 7
Warden twinblades other curved sword 120% E 7
Bandit's knife regular dagger 120% E 7
Black blade other katana 120% E 7
Uchigatana other katana 120% E 7
Washing pole other katana 120% E 7
Barbed straight sword other straight sword 120% E 7
Notched whip regular whip 120% E 7
Rotten Ghru curved sword other curved sword 119% E 6
Mail breaker blood/poison dagger 119% E 6
Rotten Ghru dagger other dagger 119% E 6
Club hollow hammer 119% E 6
Spotted whip regular whip 119% E 6
Corvian greatknife blood/poison dagger 118% E 6
Giant door shield hollow greatshield 118% E 6
Flamberge hollow greatsword 118% E 6
Blacksmith hammer hollow hammer 118% E 6
Morning star hollow hammer 118% E 6
Saint bident hollow spear 118% E 6
Rose of Ariandel regular whip 118% E 6
Flamberge regular greatsword 117% E 6
Morning star regular hammer 117% E 6
Reinforced club regular hammer 117% E 6
Dragonslayer's axe blood/poison axe 116% E 5
Eleonora regular axe 116% E 5
Spiked mace other great hammer 116% E 5
Mail breaker hollow dagger 115% E 5
Stone greatshield blood/poison greatshield 115% E 5
Corvian greatknife hollow dagger 114% E 5
Bandit's knife other dagger 113% E 4
Black iron greatshield blood/poison greatshield 113% E 4
Bonewheel shield blood/poison greatshield 113% E 4
Cathedral knight greatshield blood/poison greatshield 113% E 4
Lothric knight greatshield blood/poison greatshield 113% E 4
Twin dragon greatshield blood/poison greatshield 113% E 4
Reinforced club other hammer 113% E 4
Pierce shield blood/poison normal shield 113% E 4
Notched whip other whip 113% E 4
Dragonslayer's axe hollow axe 112% E 4
Stone greatshield hollow greatshield 112% E 4
Pierce shield hollow normal shield 112% E 4
Black iron greatshield hollow greatshield 111% E 4
Bonewheel shield hollow greatshield 111% E 4
Cathedral knight greatshield hollow greatshield 111% E 4
Lothric knight greatshield hollow greatshield 111% E 4
Flamberge other greatsword 111% E 4
Blue wooden shield blood/poison normal shield 111% E 4
Carthus shield blood/poison normal shield 111% E 4
East-West shield blood/poison normal shield 111% E 4
Follower shield blood/poison normal shield 111% E 4
Kite shield blood/poison normal shield 111% E 4
Knight shield blood/poison normal shield 111% E 4
Large leather shield blood/poison normal shield 111% E 4
Lothric knight shield blood/poison normal shield 111% E 4
Lothric knight shield hollow normal shield 111% E 4
Porcine shield blood/poison normal shield 111% E 4
Round shield blood/poison normal shield 111% E 4
Silver eagle kite shield blood/poison normal shield 111% E 4
Spider shield blood/poison normal shield 111% E 4
Spiked shield blood/poison normal shield 111% E 4
Stone parma blood/poison normal shield 111% E 4
Sunlight shield blood/poison normal shield 111% E 4
Sunset shield blood/poison normal shield 111% E 4
Wargod wooden shield blood/poison normal shield 111% E 4
Wooden shield blood/poison normal shield 111% E 4
Twin dragon greatshield hollow greatshield 110% E 3
Morning star other hammer 110% E 3
Spiked shield hollow normal shield 109% E 3
Stone parma hollow normal shield 109% E 3
Sunlight shield hollow normal shield 109% E 3
Sunset shield hollow normal shield 109% E 3
Wargod wooden shield hollow normal shield 109% E 3
Wooden shield hollow normal shield 109% E 3
Blue wooden shield hollow normal shield 109% E 3
Carthus shield hollow normal shield 109% E 3
East-West shield hollow normal shield 109% E 3
Follower shield hollow normal shield 109% E 3
Kite shield hollow normal shield 109% E 3
Knight shield hollow normal shield 109% E 3
Large leather shield hollow normal shield 109% E 3
Porcine shield hollow normal shield 109% E 3
Round shield hollow normal shield 109% E 3
Silver eagle kite shield hollow normal shield 109% E 3
Spider shield hollow normal shield 109% E 3
Eastern iron shield blood/poison small shield 109% E 3
Golden falcon shield blood/poison small shield 109% E 3
Llewellyn shield blood/poison small shield 109% E 3
Eastern iron shield hollow small shield 108% E 3
Llewellyn shield hollow small shield 108% E 3
Spiked shield regular normal shield 107% E 2
Buckler blood/poison small shield 107% E 2
Caduceus round shield blood/poison small shield 107% E 2
Crimson parma blood/poison small shield 107% E 2
Elkhorn round shield blood/poison small shield 107% E 2
Elkhorn round shield hollow small shield 107% E 2
Ghru rotshield blood/poison small shield 107% E 2
Golden falcon shield hollow small shield 107% E 2
Hawkwood's shield blood/poison small shield 107% E 2
Iron round shield blood/poison small shield 107% E 2
Leather shield blood/poison small shield 107% E 2
Plank shield blood/poison small shield 107% E 2
Plank shield hollow small shield 107% E 2
Red and white shield blood/poison small shield 107% E 2
Small leather shield blood/poison small shield 107% E 2
Target shield blood/poison small shield 107% E 2
Warrior's round shield blood/poison small shield 107% E 2
Buckler hollow small shield 106% E 2
Caduceus round shield hollow small shield 106% E 2
Crimson parma hollow small shield 106% E 2
Ghru rotshield regular small shield 106% E 2
Ghru rotshield hollow small shield 106% E 2
Hawkwood's shield hollow small shield 106% E 2
Iron round shield hollow small shield 106% E 2
Leather shield hollow small shield 106% E 2
Red and white shield hollow small shield 106% E 2
Small leather shield hollow small shield 106% E 2
Target shield hollow small shield 106% E 2
Warrior's round shield hollow small shield 106% E 2
Spiked shield other normal shield 103% E 1
Ghru rotshield other small shield 103% E 1

 

Stats
Attunement  ♦  Bleed  ♦  Curse  ♦  Dark Defense  ♦  Dexterity  ♦  Endurance  ♦  Equipment Load  ♦  Faith  ♦  Fire Defense  ♦  FP  ♦  Frostbite  ♦  Intelligence  ♦  Item Discovery  ♦  Lightning Defense  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison  ♦  Strength  ♦  Vigor  ♦  Vitality

 




Tired of anon posting? Register!
    • Anonymous

      Note: luck item discover doesn’t softcap before hard cap.
      Luck item discovery can be only soft capped at 100 luck.
      But luck has hard cap of 99, require 1 one luck to soft cap.

      • Anonymous

        When you've been playing this game for entirely too long, hollow infusion becomes the best physical infusion on most weapons, and the luck scaling special items become superlative in their class. Because of how late you get access to luck scaling damage (without killing Anri), it's hard to recommend for a first run through. But it is possible to make an effective luck build for meta level PvP.

        There are branching philosophies on this. Some say you can leave LCK at 30 and let your two hollow equipments bump you to the 40 softcap, giving you 10 extra levels to redistribute. I dislike this because it will hurt your active luck stat while using a blood/poison infused weapon. Instead I commit to the full 40 LCK, and then either STR or DEX also to 40, with the tertiary stat brought only high enough to equip desired weapons (for example my Luck build has 40STR 40LCK, and then 22DEX for Carthus Curved Greatsword).

        Anri's sword is far and away the best luck melee weapon. Greataxe is possibly the only weapon that can outperform Sharp, Heavy, or Refined with Hollow infusion at or below meta level. However, hollow infusion's strength is its versatility, and you can bring most weapons in the game to a serviceable state (as I mentioned before, I use Carthus Curved Greatsword at base dex, and an 80DEX Sharp infusion would obviously be better, but not so much as to embarrass me).

        You should rely primarily on your Hollow infusions for raw damage most of the time. Blood and poison are not worthless, but are unreliable, and honest merchant PvP sweaties will have bottomless reserves of divine blessings and moss to complicate if not outright invalidate that strategy. Of the two, poison should be favored. It effectively counters Tears of Denial and makes most players panic and make mistakes. Blood, conversely, even if you manage to proc it, can be I-framed by rolling. I like to have some dedicated applicators with the blood/poison infusion (my go to is the Poison Rotten Ghru Spear), and then some Hollow infused weapons that you can apply Carthus rouge or rotten resin to (Hollow Warden Twinblades, etc).

        Again, the luck build's strength is versatility. Switch weapons to suit the situation. Like a quality build, you can choose heavy, unparriable weapons, fast ones with quickstep, or long pokey ones as needed.

        Now I did not mention magic here. That's too many stats for meta level, is why. You still need full investment in ATT for slots and MP, and full investment in INT/FTH to meet requirements for your spells. Not worth it. Unless you're doing a very specifically dedicated spellcaster gimmick build, I would avoid it.

        • Anonymous

          I am the one who calculated the scaling from luck. Some precisions about the recommended luck for a SL100 build... I indicated those stats as an optimal use of points to attribute, if you want to optimize the use of a weapon in SL100 play. This is probably too low here. Multiply the recommend level by 1.5. You will enjoy a lot more Man-grub's staff with a 18 INT and 70 LCK build for instance (almost 600AR for just a great heavy soul arrow that you can spam) . Same with Anri's sword, do not hesitate to level up your LCK up to 55, to have 400AR straight sword. And for the C scaling, you can go up to 30. You will have for instance 67 Bleed or 75 Poison with your Astora straight sword, or 42 Bleed with the Chaos Blade Katana. 37 Bleed with Pontiff Great scythe.

          • How did you calculate man-grub staff scaling? i'm testing it to compare damages and get the bonus% to damage but it seems quite confusing to me (if compared to your 242%). while other findings i had about other weapons are alike yours, this staff gives me quite different results, even with different sorceries. i tested it and yes, only luck affects the damage BUT (examples with 0-99 luck):

            staff+0
            farron dart: 0Lk 7 , 99Lk 38 bonus damage +442%
            soul arrow: 0Lk 56 , 99Lk 170 bonus damage +203%
            gh soul arrow: 0Lk 159 , 99Lk 382 bonus damage +140%
            crys soul spear: 0Lk 210 , 99Lk 507 bonus damage +141% (so about total 241/242% as you state)

            staff+5:
            farron dart: 0Lk 7, 99Lk 56 bonus damage +700%
            soul arrow: 0Lk 56, 99Lk 213 bonus damage +280%
            gh soul arrow: 0Lk 159, 99Lk 479 bonus damage +201%
            crys soul spear: 0Lk 210, 99Lk 628 bonus damage +199% (so about total +299 in this case)

            So, it would seem there's some hidden value to calculate bonus damage depending on which spell you're using..

            • Anonymous

              I like the idea of a luck stat, not amazing but also better than resistence from DS1 and ADP from DS2 (worst stat ever btw)

              • Anonymous

                Wow hats off to the hero who put in all the work for that table of weapons and their luck scaling, great stuff

                • Anonymous

                  I "only" increased luck to 46 but it says i have 49 luck in the stat menu. In the level up screen it still says 46 tho. Weird.

                  • Totally underrated stat. I ran Brigand Twindaggers with blood infusion, Ghru spear with poison infusion and Anri's sword. Level 60 with almost 500 AR with Anri's sword and you can buff it with resin. Twindaggers for massive bleed on bosses that can bleed and Ghru spear also for bosses weak to poison. I don't see why you would choose another build if you want to play a straight sword. You get more item discovery and huge damage by just leveling one stat + you have about 60 other points to put to get to level 120.

                    • Anonymous

                      Im getting the strangest feeling that luck at a certaint has a ToD kind of mechanich
                      the reason why thats so is because i was brought down to exactly 1 hp so many goddam times that i just cant consider it a coincidence anymore
                      i don't know how to test this out properly but i will try

                      • Anonymous

                        how to be better than everyone else at DS3 step 1: reallocate most of your states to luck and equip item discovery gear step 2: farm for more than everything you need, titanite chunks, gems, and a flamberge, having a flamberge automatically makes your value as a player go up significantly, step 3 get rich, with all that farming you've just done you'll have tons of souls, so buy everything that boosts your dopamine and makes you feel like a god, mossfruit, purging stones, kukri's you name it, step 4 ascend and become the moon presence, this has been a guide how to be better than everyone at dark souls 3 and i hope you found this useful

                        • Anonymous

                          I always saw this as a dead stat. I have never made a bleed build, I was considering it, but many people have told me that bleed builds have been so nerfed that its not really fun anymore. Is there any other practical application for this stat? Other than item discovery, there are enough items to boost that, making luck pointless. So is there anything else luck helps with?

                          • Anonymous

                            Are you missing a lot of opportunities for good equipments and weapons or useful tool by not having many points in luck? what would be the optimal luck level to get some good loots and still focusing on your main important stats as a two-handed weapon wielder. Also, whatdo yall think would be the most interesting items for two-handed characters that would require to farm certain enemies?

                            • Anonymous

                              Here is a file I created, compilling every luck scaling from the last update of Dark Souls 3, with some comments about it. Briefly, only Man-grub's staff (S scaling) and the Anri's straight sword (A scaling) deserve a high allocation of 40/50 points in luck. Other scalings are generally low, I wont recommend more than 25 points in luck for a classic hollow or bleed/poison build. Finally, the calculation of these scalings reveal some disappointment, such as a very poor luck scaling for the spiked shield or the feast Bell from Eleonara axe. But also some surprises: after Anri's straight sword and Man-Grub's staff, the best luck scaling goes to the blood/poison astora straight sword, with a C-scaling! The other C luck scaling weapons are : Pontiff knight great scythe, chaos blade, and blood/poison variants of great corvian scythe, winged spear, carthus curved greatsword, murakumo, lothric knight sword, astora greatsword, painting guardian's curved sword, scimitar, shortsword and drang twinspears!

                              • Anonymous

                                dude you guys are booga, I'm a pro at darksouls.I've alreaady maede it to hethe walls of lothrics. Ttoo badd ii cant beat that weird black thin

                                • Anonymous

                                  I’ve created a file, compiling every luck scaling values and hidden letters from the last game update (based on souls planner and Mugen Monkey), including innate bleeding/poison weapons, blood/poison and hollow-infused weapons, Anri’s straight sword, man-grub’s staff, the weapon art Feast Bell of Eleonora axe, and also Kukris and poison throwing knives. I wrote some comments inside the file too. But impossible to share :/ To sum the main “results”, only man-grub’s staff with a S luck scaling and Anri’s straight sword with a A luck scaling would deserve the allocation of 40 to 50 points in the luck stat in my opinion, regarding a SL100 or SL120 build. Indeed, most of the hollow, or blood/poison weapons in the game have a disappointing E or D scaling. For example, a blood spiked shield, or a regular notched whip, or flamberge or Eleonora axe have very low E scaling, not worth to allocate luck points for it. So I would not recommend to allocate more than 25 points MAX in luck for a hollow or blood/poison build actually. However, I had also some pleasant surprises. On the podium with Anri’s sword and the man-grub’s staff, the 3rd luck scaling weapon is astonishingly the blood/poison Astora straight sword with a C scaling! This weapon has also the best luck scaling for a hollow infusion. Here the list of the other C luck scaling weapons in the game: Pontiff knight great scythe, Chaos blade (katana), and the blood/poison versions of great corvian scythe, winged spear, drang twinspears, carthus curved greatsword, murakumo, astora greatsword, lothric knight sword, shortsword, painting guardian’s curved sword and scimitar. Feel free to ask me infos on it.

                                  • Anonymous

                                    2019/2020 : Is it interesting for someone to have ALL the accurate letter luck scalings, for bleeding/poison (innate or infused) weapons, for hollow weapons and for anri's sword, man-grub's staff, and Eleonora axe weapon art? If yes, how can i post them on the site? I'm currently creating an excel file, to calculate, compile and range them from the best to the worst, for myself so...

                                    • Anonymous

                                      i can't get the choice to add a stat like that... to me is just stupid, is intended to complicate item discovery. I just want to drop*****, do i have to take a degree to *****ing understand this luck, bleed, hollow no sense?

                                      • Anonymous

                                        For someone looking to farm covenant items offline (due to lack of online activity) what is the best weapon for a pure luck build? I'm talking the least additional stat investment and accessability.

                                        • It's like they added Luck later into Dev with very few items actually Scaling with it. Or just never got around to making a few more innate weapons and a Miracle Catalyst to offer a viable build.

                                          • Anonymous

                                            I used to think this was a useless stat. Then I tried farming for Wolf's Blood Swordgrass. You can guess how that went.

                                            • Anonymous

                                              I don't like the Luck stat, I mean "Improves item discovery" cmon, just make it fixed.
                                              Makes the game more balanced.

                                              • Anonymous

                                                So testing luck with bleed today using the chaos blade +5 and found at 60 luck bleed was at 52 (this is where I started so 52 bleed might be achieved below 60 luck) . At 64 it went up to 53. Went up to 79 and still stuck at 53. Wasn't willing to go past this...

                                                • Anonymous

                                                  Does a Hollow infused weapon's damage scale with luck? I know luck affects bleed build up, and that Anri's sword scales in damage with luck. But does any weapon infused with Hollow then gain damage scaling with luck?
                                                  If so then is there any point in doing a "Luck Build" other than for bleed?

                                                  • Anonymous

                                                    Dex 45, Luck 31, Str 20 build here. Ive been noticing tha weapons with low balanced bonus(Like Str D, Dex D) that dont have high bonusses(like infusing with Sharp and getting a C), seems to be best suitable to hollow.

                                                    • Dex build here, using Sharp Black Blade buffing with Carthus Flame Arc.
                                                      I've got a hard time understanding how the luck skill works, would it be any good for me to put anything into it?

                                                      • Anonymous

                                                        Which weapons get the strongest luck scaling when hollow infused @ +10? IK it doesnt show scaling, but is there any research?

                                                        • Luck does increase Curse Resistance independent of the general Resistance growth. Between 31 and 40 Luck, you gain an additional 3 points of Curse Resistance per point. 42, 43, 46, 47, 49, 52, 53, 56, and 57 Luck each give one point of Curse Resistance. From 60 to 96 Luck, you get 1 additional point of Curse Resistance per 4 points of Luck (at 60, 64, 68, 72, e.t.c.) and an additional 1 Curse Resistance at 99 Luck, for a total bonus of 50 Curse Resistance from maxing Luck. This is not counting the additional 1 point every 5 points of Luck gives to all Resistances or the 1 point you get for each Soul Level 61+.

                                                          Also posted to the Curse page.

                                                          • Anonymous

                                                            This might be the most pointless page on the entire wiki. Was considering making a luck based character for fun, and wanted to see if it would be a complete waste of my time or not. Turns out I still don't know- all this page does is tell me what the game already does and has a chart that is a complete waste of space teaching us how to count to 65.

                                                            • Anonymous

                                                              The most pointless chart here. Says +1 luck means +1 item discovery. Then, in case we can't do math, it counts up from 1 luck means 101 to 65 means...you guessed it...165. >>>>Can we have one about how much luck scales the damage of hollowed weps or the bleed proc?

                                                              • Anonymous

                                                                Saying luck ups bleed build up capabilities is extremely vague. Could we please get a scaled set of examples that would take into account a +10 weapon with bleed of X amount, luck 1 thru 99 and how that scale minus the bleed defense of any given enemy. This way we know with weapon (s) we have on average how many hit within a given amount of time builds bleed effectively. We would also know if it is worth it to add more to luck and how much to achieve a given build up desire. At this point we are all just guessing and I know you guys have the stats as this it how you program the game.
                                                                -Shawn B Thompson

                                                                • Anonymous

                                                                  To add more data:
                                                                  With a hollowed Lothric Knight Sword +10, with 40 dex/strength, attack ratio at 10 luck is: 392. At 40 luck is: 444. At 99 luck is: 464.

                                                                  • Anonymous

                                                                    Hello, I only play offline and I don't care about pvp so I don't see any reason to stay below level 120. All my stats are currently at 40 (I'm on ng+9 or so) is it worth to invest my next points in luck to increase my damage? I'm running with onikiri will my bleed build up rate increase with more luck or not?

                                                                    • Anonymous

                                                                      Conflicting information between this and the page with Hollow Gem. Here it states that at 99 hollow you get +10 luck from holding a Hollow weapon. Hollow gem page states that a Hollow weapon only gives up to +5. Test to see which it actually is?

                                                                      • Anonymous

                                                                        Hi does having a high level of luck helps when farming covenants offline? My internet connection is not good for PvP and i want the platinum

                                                                        • Anonymous

                                                                          So, luck increases bleed buildup, but not the bleed damage? I mean, with high luck I can proc bleed with a smaler number of hits, but the damage is the same as if I had no points invested. Is that it?

                                                                          • Anonymous

                                                                            Does anybody know why luck and hollowing are inter-related or have any ideas as to what the nature of luck happens to be?

                                                                            • Anonymous

                                                                              The luck bonus is recived at 15 hollowing (not 99) and you MUST have a hollow weapon reinforced to + 10 and in hand to receive a 5 luck bonus (not 10) can stack with two hollow weapons to receive 10 extra luck though

                                                                              • Anonymous

                                                                                Having 34 or 40 Bleed doesnt mean really much? I mean with carthus rogue u get +45... and then 6 points arent much

                                                                                • Anonymous

                                                                                  The bleeding number on your weapon caps off at 40 luck, would be useless to go any higher than 40 unless you want higher discovery rate.

                                                                                  • Anonymous

                                                                                    Do yourself a favor and put all of your points into luck. Once you get to anri and Horace, kill them any way you see fit (there are plenty of helpful ways online) and get the sword anri drops. start with a warrior class. It's a low level starting class with good vig-end and you only need to level dex once and you have decent strength which Anri's sword also scales with. If you level just luck, you'll get good drops and amazing scaling especially when you upgrade the sword using twinkling tite. To get through early levels with relative ease ( since you'll only be leveling luck) get the deep battle axe in the mimic, which is located in the building right underneath the dragon that flys in when you go up the stairs. Have fun being OP as f***

                                                                                    • Anonymous

                                                                                      I think each weapon gives you only +5 points in luck. So if you have either a shield or weapon in another hand, that is another +5 for a total of +10. In the description it says 10 per weapon which is not true, at least not for me.

                                                                                      • Anonymous

                                                                                        Just to clarify, infusing a weapon with hollow infusion will not increase luck by 10 but rather 1 per 2 reinforcement (so a total of +5 luck can be achieved) but doing so with a shield also stacks additivelly. And I don't think it has anything to do with being hollow (I was hollow level 99 while testing this). Although do take this with a grain of salt because this is a new game and things are still being tested :D

                                                                                        • Anonymous

                                                                                          having doubts whether going past 40 Luck is worth it for a bleed build, i have 2 hollowed weapons but i cured my hollowing because my character is pretty (yeah, yeah, get a life whatevs), but if i'm fully hollowed my luck becomes 40+5+5=50, is there a significant difference between 40 and 50 luck on the bleed rate? like 1 less hit to proc bleed maybe? if not 1 or .5 less hit for bleed proc then IMO bleed builds should stay at 40 luck hard cap, i really wish there was a bleed rate:luck table.

                                                                                          • Anonymous

                                                                                            It seems luck scaling has stopped on my game. I have no idea why......is this a mechanic or is my game bugged?

                                                                                            • Anonymous

                                                                                              It looks pretty minor, like less than 1 point of bleed and/or poison per point of luck. Are there any known numbers on this?

                                                                                              • Anonymous

                                                                                                The stat is "the" dmg stat in NG+if you beginn in NG+ you sure have 40/dex and 40str and think "i wonder how i can increase my dmg"the easiest way is to hollow your weapon and skill luck. you get with every weapon more dmg if you infuse it.Exile Greatsword for example: refined with b/b scaling: 568 DMGHollowed with C/C and Luck scaling: 598 DMGLuck ist the stat to max your potential.AND Luck scales with bleed for even more boss dmg.

                                                                                                • Anonymous

                                                                                                  I decided relatively early on to focus on luck, and after I got hollow infusion I can't believe how effective it is. To those that are wondering, luck increases the bleed/poison build-up, meaning you'll bleed/poison your enemy a lot quicker. Poison is absolutely useless however, so any luck-build should focus around a bleed-weapon with hollow infusion(I'm using a morning star myself). Having both bleed and hollow infusion is essential for a luck-focused build. Bleed depletes a certain percentage of your enemies' hp, and can be trigged multiple times. This makes a bleed-focused build extremely potent against mini-bosses and bosses(who don't seem to be immune).

                                                                                                  • Anonymous

                                                                                                    Holy OP Batman! Get the Man-Grub Staff +5 , Anri's Straight Sword +5, Pyromancy Flame +10, Luck 60, Int 30, and Faith 10.Cast Power Within, use the staff's weapon art, then cast Crystal Magic Weapon. Two handing the sword will crush everything in your path.Add the Knight Slayer's Ring and Pontiff's Right Eye and you will guard break/stun lock any invader or invadee in a hit or two.Now, add this to the soon-to-be-nerfed list...

                                                                                                    • Anonymous

                                                                                                      Another Update: I currently run a pair of Grave Warden Scimitars (or whatever the name is) which have a base bleed of 34. Upgrading increases bleed to begin with currently im at +6 with 44 Luck (yeah i went all out, 40 + hollow weapon) im at 49 bleed buildup if infused with bleed. The dmg itself is kinda trash but that is not the point ... i use them for trashmobs (normally offhand weapon as they can parry) and twohand them when using em actively or seriously big mobs which are unarmored (seems its hard to impossible to bleed armored foes ... oh and no dont even try on skeletons...) like the guardian (kind of a fox face) of that moonlight city (unspoilered). Most hollows have piss poor bleed defense so the ***** dmg doesnt matter ... i trigger bleed in 2 or 3 hits and thats it for their lifes (dual swords means 3 hits is nothing^^) so bleed weapons are alright for that. Against the big guys tho ... holy ***** its super effective (once again if they bleed...). Wouldnt recommend it for a beginner but for some advanced player with a faible for themed fashion souls builds its certainly viable if you know when to use it... just DONT use bleed dual weapons as your main weapon. Use hollow for that its allright. Started as thief, not been using a shield all game, leveld health and luck only except for the minimum requirements of my gear... gotta say its HARD but once you get the hollow gems it gets better :D Hollow uchi mainhand, bleed Warden Scimitars offhand. Can parry while one and twohanded (ty uchigatana i love you + scimitar good to) using a crossbow occasionally... the diablo 3 demonhunter vibes with thieves hood and abyss watchers armor are REAL. It was really hard to get to the hollow infusion tho so ^^ next time get that stuff first THEN level luck.

                                                                                                    Load more
                                                                                                    ⇈ ⇈