" Attribute governing item discovery. Ups bleeding and poison capabilities. Also governs resistance to curses. "
Luck is a stat in Dark Souls 3. Luck determines how often your enemies will drop several items upon their death, through Item Discovery. Raises Bleed and Poison applying speed, but not damage dealt.
- Characters begin with 100 Item Discovery. For each point of luck you receive one point of Item Discovery, up to a hard cap at 99 Luck (199 Item Discovery).
- For each point of Luck you receive 0.4 in all defenses, and 0.2 in resistances. At certain Luck values you gain additional Curse Resistance, going all the way up to 99. See the table for which values.
- The Man-Grub's Staff's spell damage, Anri's Sword and Hollow infused weapons receive damage scaling based on Luck.
- Regular weapons and weapons infused with a Blood Gem scale Bleed buildup based on Luck. Best gains are between 25 and 50, where 50 is the hard cap.
- Dorhy's Gnawing is unaffected by the Luck stat as for bleed build-up.
- Holding a weapon infused with Hollow while at 15 or more Hollowing increases the player's Luck based on the weapon's upgrade level (+5 to Luck at upgrade +10), and it can be stacked by holding a Hollow shield or offhand weapon.
Luck Data and Player Notes
||Curse Resistance||Luck||Item Discovery||Curse Resistance
||Luck||Item Discovery||Curse Resistance|
Luck vs Bleed Table for Warden Twinblades
|Luck||Regular Warden Twinblades +10||Bleed Warden Twinblades +10|
Luck Table by Anon
NOTES about Luck scaling
- Bleeding and poison build-up (innate or from a blood/poison infusion) is always scaling with luck, except when the weapon is infused with a raw, deep or fire gem (erase every scaling).
- Physical damage (AR) scales with luck when the weapon is hollow-infused (note a hollow weapon gives +5 luck when wielded if your hollow level > 15).
- For a given weapon, the luck scaling will always be in the following order:
Blood/poison infusions > hollow infusions > regular weapon > other infusions > raw/deep/fire infusions (=0)
- Eleonora axe: its weapon art "Feast Bell" applies 55 bleeding to the weapon, scaling with luck. However note this scaling is almost null (E scaling, only +16% at 99 luck).
- Anri's straight sword physical AR will naturally scale strongly with luck (A scaling, +110% AR at 99 luck)
- Man-grub's staff: exceptional S luck scaling, the magic/dark damages from the sorcery spells scale with luck. But not the spell buff, so the magic weapon buffs will not scale with luck.
LUCK SCALING VALUE
For calculation, take the base damage or bleed/poison build-up and multiply it per this value, to know the gain at 99 luck.
Ex with Pontiff knight great scythe bleeding. Base bleeding 30 x scaling 160/100 : 30x1,6=48 bleeing at 99 luck.
LUCK SCALING LETTER
- E scaling: from 100 to 120%
- D scaling: from 120 to 150%
- C scaling: from 150 to 180%
- B scaling: from 180 to 200%
- A scaling: from 200 to 240%
- S scaling: from 240 to 300% or more
- Every innate bleeding/poison weapons, in their regular, blood/poison-infused, hollow-infused form or infused with "other" gems (heavy, sharp, refined, simple, crystal, blessed, lightning, chaos, dark)
- Every blood/poison and hollow-infused weapons
- Special weapons (see above)
- Items with a luck scaling : bleeding Kukris and poison throwing knives
|Weapon||Infusion||Type||LUCK SCALING VALUE||LUCK SCALING LETTER||Recommended luck (SL100)|
|Anri's straight sword||regular||straight sword||210%||A||37|
|Astora straight sword||blood/poison||straight sword||165%||C||22|
|Pontiff knight great scythe||regular||reaper||160%||C||20|
|Great corvian scythe||blood/poison||reaper||159%||C||20|
|Carthus curved greatsword||blood/poison||curved greatsword||158%||C||19|
|Lothric knight sword||blood/poison||straight sword||155%||C||18|
|Astora greatsword||blood/poison||ultra greatsword||155%||C||18|
|Painting guardian's curved sword||blood/poison||curved sword||153%||C||18|
|Exile greatsword||blood/poison||curved greatsword||150%||D||17|
|Harald curved greatsword||blood/poison||curved greatsword||149%||D||16|
|Carthus curved sword||blood/poison||curved sword||149%||D||16|
|Onikiri and Ubadachi||blood/poison||katana||149%||D||16|
|Lothric knight long spear||blood/poison||pike||149%||D||16|
|Lothric war banner||blood/poison||pike||149%||D||16|
|Astora straight sword||hollow||straight sword||149%||D||16|
|Dark sword||blood/poison||straight sword||149%||D||16|
|Gotthard twinswords||blood/poison||straight sword||149%||D||16|
|Long sword||blood/poison||straight sword||149%||D||16|
|Ricard's rapier||blood/poison||thrusting sword||149%||D||16|
|Poison throwing knife||regular||throwing knife||148%||D||16|
|Follower sabre||blood/poison||curved sword||147%||D||16|
|Crow quills||blood/poison||thrusting sword||147%||D||16|
|Warden twinblades||blood/poison||curved sword||146%||D||15|
|Great corvian scythe||hollow||reaper||145%||D||15|
|Rotten Ghru spear||blood/poison||spear||145%||D||15|
|Carthus curved greatsword||hollow||curved greatsword||143%||D||14|
|Rotten Ghru dagger||blood/poison||dagger||143%||D||14|
|Barbed straight sword||blood/poison||straight sword||143%||D||14|
|Lothric knight sword||hollow||straight sword||142%||D||14|
|Astora greatsword||hollow||ultra greatsword||142%||D||14|
|Lothric knight greatsword||blood/poison||ultra greatsword||142%||D||14|
|Carthus shotel||blood/poison||curved sword||141%||D||14|
|Painting guardian's curved sword||hollow||curved sword||141%||D||14|
|Rotten Ghru curved sword||blood/poison||curved sword||141%||D||14|
|Sellsword twinblades||blood/poison||curved sword||141%||D||14|
|Red hilted halberd||blood/poison||halberd||141%||D||14|
|Cathedral knight greatsword||blood/poison||ultra greatsword||141%||D||14|
|Great club||blood/poison||great hammer||140%||D||13|
|Carthus curved greatsword||regular||curved greatsword||139%||D||13|
|Great corvian scythe||regular||reaper||139%||D||13|
|Onikiri and Ubadachi||hollow||katana||138%||D||13|
|Lothric war banner||hollow||pike||138%||D||13|
|Exile greatsword||hollow||curved greatsword||137%||D||12|
|Harald curved greatsword||hollow||curved greatsword||137%||D||12|
|Carthus curved sword||hollow||curved sword||137%||D||12|
|Painting guardian's curved sword||regular||curved sword||137%||D||12|
|Murky hand scythe||blood/poison||dagger||137%||D||12|
|Great wooden hammer||blood/poison||great hammer||137%||D||12|
|Lothric knight long spear||hollow||pike||137%||D||12|
|Dark sword||hollow||straight sword||137%||D||12|
|Gotthard twinswords||hollow||straight sword||137%||D||12|
|Long sword||hollow||straight sword||137%||D||12|
|Ricard's rapier||hollow||thrusting sword||137%||D||12|
|Follower sabre||hollow||curved sword||136%||D||12|
|Large club||blood/poison||great hammer||136%||D||12|
|Spiked mace||blood/poison||great hammer||136%||D||12|
|Crow quills||hollow||thrusting sword||136%||D||12|
|Warden twinblades||hollow||curved sword||135%||D||12|
|Rotten Ghru spear||hollow||spear||135%||D||12|
|Lothric knight greatsword||hollow||ultra greatsword||135%||D||12|
|Man serpent hatchet||blood/poison||axe||133%||D||11|
|Winged knight twinaxes||blood/poison||axe||133%||D||11|
|Carthus curved sword||regular||curved sword||133%||D||11|
|Rotten Ghru dagger||hollow||dagger||133%||D||11|
|Onikiri and Ubadachi||regular||katana||133%||D||11|
|Barbed straight sword||hollow||straight sword||133%||D||11|
|Broken straight sword||blood/poison||straight sword||133%||D||11|
|Rotten Ghru curved sword||hollow||curved sword||132%||D||11|
|Carthus shotel||hollow||curved sword||131%||D||10|
|Sellsword twinblades||hollow||curved sword||131%||D||10|
|Rotten Ghru dagger||regular||dagger||131%||D||10|
|Red hilted halberd||hollow||halberd||131%||D||10|
|Rotten Ghru spear||regular||spear||131%||D||10|
|Cathedral knight greatsword||hollow||ultra greatsword||131%||D||10|
|Warden twinblades||regular||curved sword||130%||D||10|
|Great club||hollow||great hammer||130%||D||10|
|Barbed straight sword||regular||straight sword||130%||D||10|
|Murky hand scythe||hollow||dagger||129%||D||10|
|Great mace||blood/poison||great hammer||129%||D||10|
|Great corvian scythe||other||reaper||129%||D||10|
|Morion blade||regular||straight sword||129%||D||10|
|Carthus curved greatsword||other||curved greatsword||128%||D||9|
|Rotten Ghru curved sword||regular||curved sword||128%||D||9|
|Great wooden hammer||hollow||great hammer||128%||D||9|
|Millwood battle axe||blood/poison||axe||127%||D||9|
|Carthus shotel||regular||curved sword||127%||D||9|
|Painting guardian's curved sword||other||curved sword||127%||D||9|
|Large club||hollow||great hammer||127%||D||9|
|Spiked mace||hollow||great hammer||127%||D||9|
|Winged knight halberd||blood/poison||halberd||127%||D||9|
|Man serpent hatchet||hollow||axe||126%||D||9|
|Winged knight twinaxes||hollow||axe||125%||D||8|
|Broken straight sword||hollow||straight sword||125%||D||8|
|Carthus curved sword||other||curved sword||123%||D||8|
|Spiked mace||regular||great hammer||123%||D||8|
|Giant door shield||blood/poison||greatshield||123%||D||8|
|Onikiri and Ubadachi||other||katana||123%||D||8|
|Great mace||hollow||great hammer||122%||D||7|
|Rotten Ghru spear||other||spear||122%||D||7|
|Millwood battle axe||hollow||axe||121%||D||7|
|Winged knight halberd||hollow||halberd||121%||D||7|
|Carthus shotel||other||curved sword||120%||E||7|
|Warden twinblades||other||curved sword||120%||E||7|
|Barbed straight sword||other||straight sword||120%||E||7|
|Rotten Ghru curved sword||other||curved sword||119%||E||6|
|Rotten Ghru dagger||other||dagger||119%||E||6|
|Giant door shield||hollow||greatshield||118%||E||6|
|Rose of Ariandel||regular||whip||118%||E||6|
|Spiked mace||other||great hammer||116%||E||5|
|Black iron greatshield||blood/poison||greatshield||113%||E||4|
|Cathedral knight greatshield||blood/poison||greatshield||113%||E||4|
|Lothric knight greatshield||blood/poison||greatshield||113%||E||4|
|Twin dragon greatshield||blood/poison||greatshield||113%||E||4|
|Pierce shield||blood/poison||normal shield||113%||E||4|
|Pierce shield||hollow||normal shield||112%||E||4|
|Black iron greatshield||hollow||greatshield||111%||E||4|
|Cathedral knight greatshield||hollow||greatshield||111%||E||4|
|Lothric knight greatshield||hollow||greatshield||111%||E||4|
|Blue wooden shield||blood/poison||normal shield||111%||E||4|
|Carthus shield||blood/poison||normal shield||111%||E||4|
|East-West shield||blood/poison||normal shield||111%||E||4|
|Follower shield||blood/poison||normal shield||111%||E||4|
|Kite shield||blood/poison||normal shield||111%||E||4|
|Knight shield||blood/poison||normal shield||111%||E||4|
|Large leather shield||blood/poison||normal shield||111%||E||4|
|Lothric knight shield||blood/poison||normal shield||111%||E||4|
|Lothric knight shield||hollow||normal shield||111%||E||4|
|Porcine shield||blood/poison||normal shield||111%||E||4|
|Round shield||blood/poison||normal shield||111%||E||4|
|Silver eagle kite shield||blood/poison||normal shield||111%||E||4|
|Spider shield||blood/poison||normal shield||111%||E||4|
|Spiked shield||blood/poison||normal shield||111%||E||4|
|Stone parma||blood/poison||normal shield||111%||E||4|
|Sunlight shield||blood/poison||normal shield||111%||E||4|
|Sunset shield||blood/poison||normal shield||111%||E||4|
|Wargod wooden shield||blood/poison||normal shield||111%||E||4|
|Wooden shield||blood/poison||normal shield||111%||E||4|
|Twin dragon greatshield||hollow||greatshield||110%||E||3|
|Spiked shield||hollow||normal shield||109%||E||3|
|Stone parma||hollow||normal shield||109%||E||3|
|Sunlight shield||hollow||normal shield||109%||E||3|
|Sunset shield||hollow||normal shield||109%||E||3|
|Wargod wooden shield||hollow||normal shield||109%||E||3|
|Wooden shield||hollow||normal shield||109%||E||3|
|Blue wooden shield||hollow||normal shield||109%||E||3|
|Carthus shield||hollow||normal shield||109%||E||3|
|East-West shield||hollow||normal shield||109%||E||3|
|Follower shield||hollow||normal shield||109%||E||3|
|Kite shield||hollow||normal shield||109%||E||3|
|Knight shield||hollow||normal shield||109%||E||3|
|Large leather shield||hollow||normal shield||109%||E||3|
|Porcine shield||hollow||normal shield||109%||E||3|
|Round shield||hollow||normal shield||109%||E||3|
|Silver eagle kite shield||hollow||normal shield||109%||E||3|
|Spider shield||hollow||normal shield||109%||E||3|
|Eastern iron shield||blood/poison||small shield||109%||E||3|
|Golden falcon shield||blood/poison||small shield||109%||E||3|
|Llewellyn shield||blood/poison||small shield||109%||E||3|
|Eastern iron shield||hollow||small shield||108%||E||3|
|Llewellyn shield||hollow||small shield||108%||E||3|
|Spiked shield||regular||normal shield||107%||E||2|
|Caduceus round shield||blood/poison||small shield||107%||E||2|
|Crimson parma||blood/poison||small shield||107%||E||2|
|Elkhorn round shield||blood/poison||small shield||107%||E||2|
|Elkhorn round shield||hollow||small shield||107%||E||2|
|Ghru rotshield||blood/poison||small shield||107%||E||2|
|Golden falcon shield||hollow||small shield||107%||E||2|
|Hawkwood's shield||blood/poison||small shield||107%||E||2|
|Iron round shield||blood/poison||small shield||107%||E||2|
|Leather shield||blood/poison||small shield||107%||E||2|
|Plank shield||blood/poison||small shield||107%||E||2|
|Plank shield||hollow||small shield||107%||E||2|
|Red and white shield||blood/poison||small shield||107%||E||2|
|Small leather shield||blood/poison||small shield||107%||E||2|
|Target shield||blood/poison||small shield||107%||E||2|
|Warrior's round shield||blood/poison||small shield||107%||E||2|
|Caduceus round shield||hollow||small shield||106%||E||2|
|Crimson parma||hollow||small shield||106%||E||2|
|Ghru rotshield||regular||small shield||106%||E||2|
|Ghru rotshield||hollow||small shield||106%||E||2|
|Hawkwood's shield||hollow||small shield||106%||E||2|
|Iron round shield||hollow||small shield||106%||E||2|
|Leather shield||hollow||small shield||106%||E||2|
|Red and white shield||hollow||small shield||106%||E||2|
|Small leather shield||hollow||small shield||106%||E||2|
|Target shield||hollow||small shield||106%||E||2|
|Warrior's round shield||hollow||small shield||106%||E||2|
|Spiked shield||other||normal shield||103%||E||1|
|Ghru rotshield||other||small shield||103%||E||1|
Attunement ♦ Bleed ♦ Curse ♦ Dark Defense ♦ Dexterity ♦ Endurance ♦ Equipment Load ♦ Faith ♦ Fire Defense ♦ FP ♦ Frostbite ♦ Intelligence ♦ Item Discovery ♦ Lightning Defense ♦ Magic Defense ♦ Physical Defense ♦ Poise ♦ Poison ♦ Strength ♦ Vigor ♦ Vitality
Join the page discussion Tired of anon posting? Register!
I highly recommend hollow murakumo. It's really strong and possibly the highest AR with a luck build and minimal str and dex.
Anyone else realize that Estus flasks refill MUCH more often on enemy kills with a high luck stat?
I find luck builds exceptionally fun as a female character partially because I don't mind murdering male Anri at first meeting.
bro just find the lucky four leaf clover item from trading the darksign with pickle pee, instant 99 luck
This stat is too convoluted and complicated to be practical. And needs a lot of levels to START getting results.
Note: luck item discover doesn’t softcap before hard cap.
Luck item discovery can be only soft capped at 100 luck.
But luck has hard cap of 99, require 1 one luck to soft cap.
Luck dictates the amount of egg your character has
When you've been playing this game for entirely too long, hollow infusion becomes the best physical infusion on most weapons, and the luck scaling special items become superlative in their class. Because of how late you get access to luck scaling damage (without killing Anri), it's hard to recommend for a first run through. But it is possible to make an effective luck build for meta level PvP.
There are branching philosophies on this. Some say you can leave LCK at 30 and let your two hollow equipments bump you to the 40 softcap, giving you 10 extra levels to redistribute. I dislike this because it will hurt your active luck stat while using a blood/poison infused weapon. Instead I commit to the full 40 LCK, and then either STR or DEX also to 40, with the tertiary stat brought only high enough to equip desired weapons (for example my Luck build has 40STR 40LCK, and then 22DEX for Carthus Curved Greatsword).
Anri's sword is far and away the best luck melee weapon. Greataxe is possibly the only weapon that can outperform Sharp, Heavy, or Refined with Hollow infusion at or below meta level. However, hollow infusion's strength is its versatility, and you can bring most weapons in the game to a serviceable state (as I mentioned before, I use Carthus Curved Greatsword at base dex, and an 80DEX Sharp infusion would obviously be better, but not so much as to embarrass me).
You should rely primarily on your Hollow infusions for raw damage most of the time. Blood and poison are not worthless, but are unreliable, and honest merchant PvP sweaties will have bottomless reserves of divine blessings and moss to complicate if not outright invalidate that strategy. Of the two, poison should be favored. It effectively counters Tears of Denial and makes most players panic and make mistakes. Blood, conversely, even if you manage to proc it, can be I-framed by rolling. I like to have some dedicated applicators with the blood/poison infusion (my go to is the Poison Rotten Ghru Spear), and then some Hollow infused weapons that you can apply Carthus rouge or rotten resin to (Hollow Warden Twinblades, etc).
Again, the luck build's strength is versatility. Switch weapons to suit the situation. Like a quality build, you can choose heavy, unparriable weapons, fast ones with quickstep, or long pokey ones as needed.
Now I did not mention magic here. That's too many stats for meta level, is why. You still need full investment in ATT for slots and MP, and full investment in INT/FTH to meet requirements for your spells. Not worth it. Unless you're doing a very specifically dedicated spellcaster gimmick build, I would avoid it.
insert *wow this is worthless!*
I am the one who calculated the scaling from luck. Some precisions about the recommended luck for a SL100 build... I indicated those stats as an optimal use of points to attribute, if you want to optimize the use of a weapon in SL100 play. This is probably too low here. Multiply the recommend level by 1.5. You will enjoy a lot more Man-grub's staff with a 18 INT and 70 LCK build for instance (almost 600AR for just a great heavy soul arrow that you can spam) . Same with Anri's sword, do not hesitate to level up your LCK up to 55, to have 400AR straight sword. And for the C scaling, you can go up to 30. You will have for instance 67 Bleed or 75 Poison with your Astora straight sword, or 42 Bleed with the Chaos Blade Katana. 37 Bleed with Pontiff Great scythe.
Does anyone have a clue what is depicted on the icon? Is this an egg?
How did you calculate man-grub staff scaling? i'm testing it to compare damages and get the bonus% to damage but it seems quite confusing to me (if compared to your 242%). while other findings i had about other weapons are alike yours, this staff gives me quite different results, even with different sorceries. i tested it and yes, only luck affects the damage BUT (examples with 0-99 luck):
farron dart: 0Lk 7 , 99Lk 38 bonus damage +442%
soul arrow: 0Lk 56 , 99Lk 170 bonus damage +203%
gh soul arrow: 0Lk 159 , 99Lk 382 bonus damage +140%
crys soul spear: 0Lk 210 , 99Lk 507 bonus damage +141% (so about total 241/242% as you state)
farron dart: 0Lk 7, 99Lk 56 bonus damage +700%
soul arrow: 0Lk 56, 99Lk 213 bonus damage +280%
gh soul arrow: 0Lk 159, 99Lk 479 bonus damage +201%
crys soul spear: 0Lk 210, 99Lk 628 bonus damage +199% (so about total +299 in this case)
So, it would seem there's some hidden value to calculate bonus damage depending on which spell you're using..
I like the idea of a luck stat, not amazing but also better than resistence from DS1 and ADP from DS2 (worst stat ever btw)
What about the effect on blood infused weapons
Is there any rings that can increase luck or bleed dmg?
Wow hats off to the hero who put in all the work for that table of weapons and their luck scaling, great stuff
I "only" increased luck to 46 but it says i have 49 luck in the stat menu. In the level up screen it still says 46 tho. Weird.
Totally underrated stat. I ran Brigand Twindaggers with blood infusion, Ghru spear with poison infusion and Anri's sword. Level 60 with almost 500 AR with Anri's sword and you can buff it with resin. Twindaggers for massive bleed on bosses that can bleed and Ghru spear also for bosses weak to poison. I don't see why you would choose another build if you want to play a straight sword. You get more item discovery and huge damage by just leveling one stat + you have about 60 other points to put to get to level 120.
So no scaling for frostbite application from luck?
Im getting the strangest feeling that luck at a certaint has a ToD kind of mechanich
the reason why thats so is because i was brought down to exactly 1 hp so many goddam times that i just cant consider it a coincidence anymore
i don't know how to test this out properly but i will try
how to be better than everyone else at DS3 step 1: reallocate most of your states to luck and equip item discovery gear step 2: farm for more than everything you need, titanite chunks, gems, and a flamberge, having a flamberge automatically makes your value as a player go up significantly, step 3 get rich, with all that farming you've just done you'll have tons of souls, so buy everything that boosts your dopamine and makes you feel like a god, mossfruit, purging stones, kukri's you name it, step 4 ascend and become the moon presence, this has been a guide how to be better than everyone at dark souls 3 and i hope you found this useful
I always saw this as a dead stat. I have never made a bleed build, I was considering it, but many people have told me that bleed builds have been so nerfed that its not really fun anymore. Is there any other practical application for this stat? Other than item discovery, there are enough items to boost that, making luck pointless. So is there anything else luck helps with?
Are you missing a lot of opportunities for good equipments and weapons or useful tool by not having many points in luck? what would be the optimal luck level to get some good loots and still focusing on your main important stats as a two-handed weapon wielder. Also, whatdo yall think would be the most interesting items for two-handed characters that would require to farm certain enemies?
Are Hollow weapons able to bring your Luck above 99, even if it doesn't display it in your stats?
Here is a file I created, compilling every luck scaling from the last update of Dark Souls 3, with some comments about it. Briefly, only Man-grub's staff (S scaling) and the Anri's straight sword (A scaling) deserve a high allocation of 40/50 points in luck. Other scalings are generally low, I wont recommend more than 25 points in luck for a classic hollow or bleed/poison build. Finally, the calculation of these scalings reveal some disappointment, such as a very poor luck scaling for the spiked shield or the feast Bell from Eleonara axe. But also some surprises: after Anri's straight sword and Man-Grub's staff, the best luck scaling goes to the blood/poison astora straight sword, with a C-scaling! The other C luck scaling weapons are : Pontiff knight great scythe, chaos blade, and blood/poison variants of great corvian scythe, winged spear, carthus curved greatsword, murakumo, lothric knight sword, astora greatsword, painting guardian's curved sword, scimitar, shortsword and drang twinspears!
Remember when this was useable?
dude you guys are booga, I'm a pro at darksouls.I've alreaady maede it to hethe walls of lothrics. Ttoo badd ii cant beat that weird black thin
I’ve created a file, compiling every luck scaling values and hidden letters from the last game update (based on souls planner and Mugen Monkey), including innate bleeding/poison weapons, blood/poison and hollow-infused weapons, Anri’s straight sword, man-grub’s staff, the weapon art Feast Bell of Eleonora axe, and also Kukris and poison throwing knives. I wrote some comments inside the file too. But impossible to share :/ To sum the main “results”, only man-grub’s staff with a S luck scaling and Anri’s straight sword with a A luck scaling would deserve the allocation of 40 to 50 points in the luck stat in my opinion, regarding a SL100 or SL120 build. Indeed, most of the hollow, or blood/poison weapons in the game have a disappointing E or D scaling. For example, a blood spiked shield, or a regular notched whip, or flamberge or Eleonora axe have very low E scaling, not worth to allocate luck points for it. So I would not recommend to allocate more than 25 points MAX in luck for a hollow or blood/poison build actually. However, I had also some pleasant surprises. On the podium with Anri’s sword and the man-grub’s staff, the 3rd luck scaling weapon is astonishingly the blood/poison Astora straight sword with a C scaling! This weapon has also the best luck scaling for a hollow infusion. Here the list of the other C luck scaling weapons in the game: Pontiff knight great scythe, Chaos blade (katana), and the blood/poison versions of great corvian scythe, winged spear, drang twinspears, carthus curved greatsword, murakumo, astora greatsword, lothric knight sword, shortsword, painting guardian’s curved sword and scimitar. Feel free to ask me infos on it.
2019/2020 : Is it interesting for someone to have ALL the accurate letter luck scalings, for bleeding/poison (innate or infused) weapons, for hollow weapons and for anri's sword, man-grub's staff, and Eleonora axe weapon art? If yes, how can i post them on the site? I'm currently creating an excel file, to calculate, compile and range them from the best to the worst, for myself so...
Luck is basically soul memory of part 3.
i can't get the choice to add a stat like that... to me is just stupid, is intended to complicate item discovery. I just want to drop*****, do i have to take a degree to *****ing understand this luck, bleed, hollow no sense?
b e s t s t a t
Does it affect frost build up?
For someone looking to farm covenant items offline (due to lack of online activity) what is the best weapon for a pure luck build? I'm talking the least additional stat investment and accessability.
It's like they added Luck later into Dev with very few items actually Scaling with it. Or just never got around to making a few more innate weapons and a Miracle Catalyst to offer a viable build.
Links don't work
Does not list how much poison build up is affected by luck
So i don't get it what the Best Stats for Luck ?
Does carthus rouge's bleed effect increases with luck?
what a stupid stat
Aka, the stat for farmers and soul salesmen.
How is 34 bleed compared to 61 or so bleed in terms of how many hits to bleed someone
So is it better to put a hollow gem on the uchigatana for bleed buildup or bleed gem?
Have you heard the tale of Lucky Ted?
I used to think this was a useless stat. Then I tried farming for Wolf's Blood Swordgrass. You can guess how that went.
There’s no luck scaled miracle catalysts are there?
I don't like the Luck stat, I mean "Improves item discovery" cmon, just make it fixed.
Makes the game more balanced.
What is the soft/hard cap for leveling with Hollow weapons?
U S E L E S S
Knight and Pyromancer have the least amount of amount
So testing luck with bleed today using the chaos blade +5 and found at 60 luck bleed was at 52 (this is where I started so 52 bleed might be achieved below 60 luck) . At 64 it went up to 53. Went up to 79 and still stuck at 53. Wasn't willing to go past this...
luck the most usless stat in dark souls
Does a Hollow infused weapon's damage scale with luck? I know luck affects bleed build up, and that Anri's sword scales in damage with luck. But does any weapon infused with Hollow then gain damage scaling with luck?
If so then is there any point in doing a "Luck Build" other than for bleed?
wheres the bleed stats at
Dex 45, Luck 31, Str 20 build here. Ive been noticing tha weapons with low balanced bonus(Like Str D, Dex D) that dont have high bonusses(like infusing with Sharp and getting a C), seems to be best suitable to hollow.
Dex build here, using Sharp Black Blade buffing with Carthus Flame Arc.
I've got a hard time understanding how the luck skill works, would it be any good for me to put anything into it?
Which weapons get the strongest luck scaling when hollow infused @ +10? IK it doesnt show scaling, but is there any research?
Can increasing luck help get covenant items?
Luck does increase Curse Resistance independent of the general Resistance growth. Between 31 and 40 Luck, you gain an additional 3 points of Curse Resistance per point. 42, 43, 46, 47, 49, 52, 53, 56, and 57 Luck each give one point of Curse Resistance. From 60 to 96 Luck, you get 1 additional point of Curse Resistance per 4 points of Luck (at 60, 64, 68, 72, e.t.c.) and an additional 1 Curse Resistance at 99 Luck, for a total bonus of 50 Curse Resistance from maxing Luck. This is not counting the additional 1 point every 5 points of Luck gives to all Resistances or the 1 point you get for each Soul Level 61+.
Also posted to the Curse page.
After level 30 luck DOES increase curse resistance considerably. 3 points of resistance per level
This might be the most pointless page on the entire wiki. Was considering making a luck based character for fun, and wanted to see if it would be a complete waste of my time or not. Turns out I still don't know- all this page does is tell me what the game already does and has a chart that is a complete waste of space teaching us how to count to 65.
The most pointless chart here. Says +1 luck means +1 item discovery. Then, in case we can't do math, it counts up from 1 luck means 101 to 65 means...you guessed it...165. >>>>Can we have one about how much luck scales the damage of hollowed weps or the bleed proc?
Does luck have a cap, if so can someone tell me them
Saying luck ups bleed build up capabilities is extremely vague. Could we please get a scaled set of examples that would take into account a +10 weapon with bleed of X amount, luck 1 thru 99 and how that scale minus the bleed defense of any given enemy. This way we know with weapon (s) we have on average how many hit within a given amount of time builds bleed effectively. We would also know if it is worth it to add more to luck and how much to achieve a given build up desire. At this point we are all just guessing and I know you guys have the stats as this it how you program the game.
-Shawn B Thompson
To add more data:
With a hollowed Lothric Knight Sword +10, with 40 dex/strength, attack ratio at 10 luck is: 392. At 40 luck is: 444. At 99 luck is: 464.
Does luck increase the build up speed on frostbite as well?
Does luck scale with luck
The Curse's wiki page states that Luck doesn't give any curse resistance. It's sad...
Hello, I only play offline and I don't care about pvp so I don't see any reason to stay below level 120. All my stats are currently at 40 (I'm on ng+9 or so) is it worth to invest my next points in luck to increase my damage? I'm running with onikiri will my bleed build up rate increase with more luck or not?
does toxic scale with luck as well please reply
Does luck scale with toxic mist or is that spell buff
Conflicting information between this and the page with Hollow Gem. Here it states that at 99 hollow you get +10 luck from holding a Hollow weapon. Hollow gem page states that a Hollow weapon only gives up to +5. Test to see which it actually is?
Hi does having a high level of luck helps when farming covenants offline? My internet connection is not good for PvP and i want the platinum
So, how much do I need to putin luck for the best bleed build up? I have 30, is that enough?
So, luck increases bleed buildup, but not the bleed damage? I mean, with high luck I can proc bleed with a smaler number of hits, but the damage is the same as if I had no points invested. Is that it?
Does anybody know why luck and hollowing are inter-related or have any ideas as to what the nature of luck happens to be?
The luck bonus is recived at 15 hollowing (not 99) and you MUST have a hollow weapon reinforced to + 10 and in hand to receive a 5 luck bonus (not 10) can stack with two hollow weapons to receive 10 extra luck though
does this increase souls pickup
Having 34 or 40 Bleed doesnt mean really much? I mean with carthus rogue u get +45... and then 6 points arent much
The bleeding number on your weapon caps off at 40 luck, would be useless to go any higher than 40 unless you want higher discovery rate.
Do yourself a favor and put all of your points into luck. Once you get to anri and Horace, kill them any way you see fit (there are plenty of helpful ways online) and get the sword anri drops. start with a warrior class. It's a low level starting class with good vig-end and you only need to level dex once and you have decent strength which Anri's sword also scales with. If you level just luck, you'll get good drops and amazing scaling especially when you upgrade the sword using twinkling tite. To get through early levels with relative ease ( since you'll only be leveling luck) get the deep battle axe in the mimic, which is located in the building right underneath the dragon that flys in when you go up the stairs. Have fun being OP as f***
Any idea how much luck affects bleed and poison build up?
I think each weapon gives you only +5 points in luck. So if you have either a shield or weapon in another hand, that is another +5 for a total of +10. In the description it says 10 per weapon which is not true, at least not for me.
Just to clarify, infusing a weapon with hollow infusion will not increase luck by 10 but rather 1 per 2 reinforcement (so a total of +5 luck can be achieved) but doing so with a shield also stacks additivelly. And I don't think it has anything to do with being hollow (I was hollow level 99 while testing this). Although do take this with a grain of salt because this is a new game and things are still being tested :D
at 7 luck you have 107 I.D., and at 8 and 9 you have 109 (skips 108). Most likely a bug
having doubts whether going past 40 Luck is worth it for a bleed build, i have 2 hollowed weapons but i cured my hollowing because my character is pretty (yeah, yeah, get a life whatevs), but if i'm fully hollowed my luck becomes 40+5+5=50, is there a significant difference between 40 and 50 luck on the bleed rate? like 1 less hit to proc bleed maybe? if not 1 or .5 less hit for bleed proc then IMO bleed builds should stay at 40 luck hard cap, i really wish there was a bleed rate:luck table.
It seems luck scaling has stopped on my game. I have no idea why......is this a mechanic or is my game bugged?
how much is the hardcap to bleed?
It looks pretty minor, like less than 1 point of bleed and/or poison per point of luck. Are there any known numbers on this?
with hollow inf, getting +damage up to 40 luck each lvl, after 40, damage up only every other lvl.
Does anybody know what the luck softcap is for hollow infused weapons?
I believe that luck gives HP regen per sec, its the only thing that seems to explain why my hp regens without a ring
The stat is "the" dmg stat in NG+if you beginn in NG+ you sure have 40/dex and 40str and think "i wonder how i can increase my dmg"the easiest way is to hollow your weapon and skill luck. you get with every weapon more dmg if you infuse it.Exile Greatsword for example: refined with b/b scaling: 568 DMGHollowed with C/C and Luck scaling: 598 DMGLuck ist the stat to max your potential.AND Luck scales with bleed for even more boss dmg.
Luck effects how quickly bleed & poisons are built up, but not the damage
is there a point where you have a lot of item discovery where items will always drop?
So we start at 100 and only goes up one per stat point? Seems useless... Thoughts?
What does bleed/poison potential mean? Does it mean bleed/poison damage?
I decided relatively early on to focus on luck, and after I got hollow infusion I can't believe how effective it is. To those that are wondering, luck increases the bleed/poison build-up, meaning you'll bleed/poison your enemy a lot quicker. Poison is absolutely useless however, so any luck-build should focus around a bleed-weapon with hollow infusion(I'm using a morning star myself). Having both bleed and hollow infusion is essential for a luck-focused build. Bleed depletes a certain percentage of your enemies' hp, and can be trigged multiple times. This makes a bleed-focused build extremely potent against mini-bosses and bosses(who don't seem to be immune).
does it make poison do more damage, or just make poison weapons apply poison more often?