Luck is a stat in Dark Souls 3. Luck determines how often your enemies will drop several items upon their death, through Item Discovery. Raises Bleed and Poison applying speed, but not damage dealt.

" Attribute governing item discovery.

Ups bleeding and poison capabilities.

Also governs resistance to curses. "

 

Effects

  • Characters begin with 100 Item Discovery. For each point of luck you receive one point of Item Discovery, up to a hard cap at 99 Luck (199 Item Discovery).
  • For each point of Luck you receive 0.4 in all defenses, and 0.2 in resistances. At certain Luck values you gain additional Curse Resistance, going all the way up to 99. See the table for which values.
  • The Man-Grub's Staff's  spell damage, Anri's Sword  and Hollow infused weapons receive damage scaling based on Luck.
  • Regular weapons and weapons infused with a Blood Gem scale Bleed buildup based on Luck. Best gains are between 25 and 50, where 50 is the hard cap.
  • Dorhy's Gnawing is unaffected by the Luck stat as for bleed build-up.
  • Holding a weapon infused with Hollow while at 15 or more Hollowing increases the player's Luck based on the weapon's upgrade level (+5 to Luck at upgrade +10), and it can be stacked by holding a Hollow shield or offhand weapon.

Data and Player Notes

Luck Reference by Nunkuruji

Luck Item Discovery
Curse Resistance Luck Item Discovery Curse Resistance
Luck Item Discovery Curse Resistance
31 131 3 42 142 31 64 164 41
32 132 6 43 143 32 68 168 42
33 133 9 46 146 33 72 172 43
34 134 12 47 147 34 76 176 44
35 135 15 49 149 35 80 180 45
36 136 18 52 152 36 84 184 46
37 137 21 53 153 37 88 188 47
38 138 24 56 156 38 92 192 48
39 139 27 57 157 39 96 196 49
40 140 30 60 160 40 99 199 50

Luck vs Bleed Table for Warden Twinblades

Luck Regular Warden Twinblades +10 Bleed Warden Twinblades +10
15 31 61
20 31 63
25 32 66
30 34 70
35 35 74
40 36 77
45 37 80
50 38 83
55 38 83
60 38 83

 

Stats
Attunement  ♦  Bleed  ♦  Curse  ♦  Dark Defense  ♦  Dexterity  ♦  Endurance  ♦  Equipment Load  ♦  Faith  ♦  Fire Defense  ♦  FP  ♦  Frostbite  ♦  Intelligence  ♦  Item Discovery  ♦  Lightning Defense  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison  ♦  Strength  ♦  Vigor  ♦  Vitality

 




    • Anonymous

      11 Feb 2020 15:03  

      dude you guys are booga, I'm a pro at darksouls.I've alreaady maede it to hethe walls of lothrics. Ttoo badd ii cant beat that weird black thin

      • Anonymous

        10 Dec 2019 00:37  

        I’ve created a file, compiling every luck scaling values and hidden letters from the last game update (based on souls planner and Mugen Monkey), including innate bleeding/poison weapons, blood/poison and hollow-infused weapons, Anri’s straight sword, man-grub’s staff, the weapon art Feast Bell of Eleonora axe, and also Kukris and poison throwing knives. I wrote some comments inside the file too. But impossible to share :/ To sum the main “results”, only man-grub’s staff with a S luck scaling and Anri’s straight sword with a A luck scaling would deserve the allocation of 40 to 50 points in the luck stat in my opinion, regarding a SL100 or SL120 build. Indeed, most of the hollow, or blood/poison weapons in the game have a disappointing E or D scaling. For example, a blood spiked shield, or a regular notched whip, or flamberge or Eleonora axe have very low E scaling, not worth to allocate luck points for it. So I would not recommend to allocate more than 25 points MAX in luck for a hollow or blood/poison build actually. However, I had also some pleasant surprises. On the podium with Anri’s sword and the man-grub’s staff, the 3rd luck scaling weapon is astonishingly the blood/poison Astora straight sword with a C scaling! This weapon has also the best luck scaling for a hollow infusion. Here the list of the other C luck scaling weapons in the game: Pontiff knight great scythe, Chaos blade (katana), and the blood/poison versions of great corvian scythe, winged spear, drang twinspears, carthus curved greatsword, murakumo, astora greatsword, lothric knight sword, shortsword, painting guardian’s curved sword and scimitar. Feel free to ask me infos on it.

        • Anonymous

          20 Nov 2019 15:48  

          2019/2020 : Is it interesting for someone to have ALL the accurate letter luck scalings, for bleeding/poison (innate or infused) weapons, for hollow weapons and for anri's sword, man-grub's staff, and Eleonora axe weapon art? If yes, how can i post them on the site? I'm currently creating an excel file, to calculate, compile and range them from the best to the worst, for myself so...

          • Anonymous

            03 Sep 2019 17:35  

            i can't get the choice to add a stat like that... to me is just stupid, is intended to complicate item discovery. I just want to drop*****, do i have to take a degree to *****ing understand this luck, bleed, hollow no sense?

            • Anonymous

              23 Feb 2019 06:58  

              For someone looking to farm covenant items offline (due to lack of online activity) what is the best weapon for a pure luck build? I'm talking the least additional stat investment and accessability.

              • 28 Jan 2019 15:40  

                It's like they added Luck later into Dev with very few items actually Scaling with it. Or just never got around to making a few more innate weapons and a Miracle Catalyst to offer a viable build.

                • Anonymous

                  30 Jun 2018 08:39  

                  I used to think this was a useless stat. Then I tried farming for Wolf's Blood Swordgrass. You can guess how that went.

                  • Anonymous

                    21 Mar 2018 03:39  

                    I don't like the Luck stat, I mean "Improves item discovery" cmon, just make it fixed.
                    Makes the game more balanced.

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