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Rose of Ariandel

icon-wp_physicalAttack.png
79
25.0
icon-magicbonus.png
-
 
15.0
icon-firebonus.png
-
icon-wp_stability.png
10
icon-lightningbonus.png
-
icon-durabilitiy.png
10
icon-darkbonus.png
-
icon_weight.png
10
          100        10
          3.5       20
         Aux 33       100 
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
C E - B
10 12 - 17
Whips Standard
Awakening 25 (-/-)

Rose of Ariandel is a Weapon in Dark Souls 3.



A flail used by the bulbous Father of the Painted World to shred his own skin, producing blood to appease the flame. Both a weapon and a miracle catalyst.

Ariandel, being the restorer of the Painted World, knew that it was painted with blood, and only blood could protect the secret.

Skill: Awakening

Violently flail oneself to trigger an awakening that temporarily boosts the strength of miracles, just as the good Father used the rose himself.



Notes and Tips:

  • Not Buffable nor Infusable.
  • Upgrades with Titanite Scales.
  • Casts Miracles on strong attack.
  • Faith scaling softcaps at 40 for casting and physical damage.
  • At 40 Faith, the total Spellbuff is 189.
  • Despite being classified as a whip weapon, it has the moveset of a small club; however, it cannot backstab or riposte just like the other whips. It has no strong attacks, but can still do a jump attack.
  • As of update 1.33, all of this weapon's attacks are now unparriable just like other whip weapons. However, it no longer has poise on its two-handed attacks.
  • Its design is based off of a Cat o' nine tails, a multi-tailed whip used for corporal punishment.



 

Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Rose of Ariandel Upgrade Table

Requires ?? souls and 15 Titanite Scale to +4, ?? souls and 1 Titanite Slab to +5.

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 79 - - - - C E - B - - 33 25 15 10 10 15
Regular +1 92 - - - - C E - B - - 33 25 15 10 10 15
Regular +2 105 - - - - C E - B - - 33 25 15 10 10 15
Regular +3 118 - - - - C E - A - - 33 25 15 10 10 15
Regular +4 131 - - - - C E - A - - 33 25 15 10 10 15
Regular +5 144 - - - - C E - A - - 34 25 15 10 10 15

 

Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Whips
Notched Whip  ♦  Spotted Whip  ♦  Whip  ♦  Witch's Locks



    • Anonymous

      08 Oct 2018 05:16  

      Omg I just tested this weapon and the buff "awakening" added almost 300 damage points to "wrath of the gods". It's a pretty substantial buff!

      • Anonymous

        07 Oct 2018 02:55  

        Pyros get demon scar while where sitting here stuck with this, fashion souls generally hates miracle builds.

        • Anonymous

          27 Sep 2018 00:18  

          Good in dark/pyro builds soft capping at 40 Fai. This opens up Lightning Arrow and Lightning Blade with a decent spell buff on its own. Buffing then swapping catalyst can get you more cast speed or spell buff. Optimally for PvE, you'd buff with this WA offhand then swap it to a Saint-tree Bellvine for cast speed, and cast LAs from a Crystal Chime in your main hand. It's great for phase 1 of NK, Midir, and Gail. Caitha Chime Dorhys' Gnawing in phase 2 of NK and phase 2&3 Friede. Phase 1 Friede I always just parry/riposte or backstab. Throw Story Teller's Staff WA on Gael and then cast buffed arrows. Such ease vs anime bosses. In PvP, just using this as a weapon is farly good in the right situations. Dorhys' Gnawing will do better dark damage with a Caitha Chime, but the 210 bleed application doesn't scale with anything. High bleed resist enemies will still get proc'ed on after a swing or two of this and a cast. Lightning Arrow is really the only Miracle I'd cast in PvP as a dark/pyro build other than Dorhys' and then I probably wouldn't because it depends more on miracle rings than Dorhys' does. Potentially would just as a mix-up, but idk.

          • Anonymous

            18 Sep 2018 10:15  

            Out of curiosity, I tried out the weapon art buff on the Pus O'Man enemies in the Consumed King's Garden since they have pretty high health pools. Testing without any miracle-boosting rings and with the Canvas Talisman +10, the damage of Sunlight Spear increases by 124.7%, with Morne's only 123.9%, with Ring of the Sun's First born only 123.5%, and with both 121.4%. The buff lasts for 2 minutes and even after you switch for another weapon, but the Lingering Dragoncrest Ring has no effect on its duration. > After playing with it as an secondary, I found that the weapon art is REALLY worth having if you use lightning miracles for PvE and invasions (since the duration is pretty damn long). Make no mistake, this is the miracle-caster's Scholar's Candlestick. > Other fun facts: the ends of the whip are reminiscent of Father Ariandel hands during the cutscene of the boss, earning it the nickname "Daddy's Backscratcher," casting Lightning Arrow with it and holding it makes the bow look like it has dreadlocks, and given the game's physics, it is probably the most fun weapons to block spam when two-handing.

            • Anonymous

              18 Sep 2018 00:28  

              Ahh lord I'm so disappointed...not to this hybrid, I haven't made it to dlc yet but I'd rock t that***** if I was casting when I got there. Doing qlty buid 1st playthrough ...anyways I'm disappointed that we never got our big ass flail. Thanks From...this may be my first playthrough of ds3, but I've put hundreds, maybe thousands, of hours in (order I played in) Bloodborne, dark souls 2 sotfs, demon's souls, now (FINALLY! !) since it got remastered dark souls. I finally played in order I got to ds3, was really hoping I may possibly see a freaking Iron flail. Everything is released now we'll never know that special feeling you'd get from smashing some guy's head in with a chained piece of iron.....

              • 14 Aug 2018 18:27  

                Wish there were more weapon-catalyst hybrids for miracles. Sorceries have like 4 of them and staves are actual weapons, for miracles we only have this crappy thing

                • Anonymous

                  01 Jul 2018 22:41  

                  FYI, you can completely switch out to another Miracle Catalyst and still get the benefit. Eg. Lifehunt Scythe with Sunless Talisman hit for 751. I switched to this, used weapon art, then switched back to Sunless Talisman and it hit for 918.

                  • Anonymous

                    27 Jun 2018 08:14  

                    I freakin love this weapon in PvE. It swings fast enough to prevent Hodrick from chugging, stunlocks almost everything until you run out of stamina and can easily break guard of a catheral knight's greatshield, plus it's also a miracle caster.

                    • Anonymous

                      09 Jan 2018 20:39  

                      Does wonders for my Jesus build! It's a Fth / Lck regenerator that focuses on healing the faithful and asswhopping with Anri's

                      • Anonymous

                        19 Dec 2017 16:01  

                        Note that you need to meet the stat requirements for the WA to do more than hurt yourself. Buff seems to be around 25% and lasts about two minutes.

                        • Anonymous

                          16 Dec 2017 13:27  

                          I think the strong attack of this is underrated. Its also a shame that people have to choose between this and the scythes because they're both great

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