Attunement

icon-vigor.png
Type Attribute
Effect " Attribute governing FP. Also determines number of attunement slots."

Attunement is a stat in Dark Souls 3 that determines the number of attunement slots or amount of spells you can carry at the same time, and also raises Focus Points. It is an important attribute to level up for Sorcerers, Clerics and Pyromancers.

 

Attunement Effects

  • For each point of Attunement up to the soft cap at 35, you receive a gradually increasing amount of Focus Points, from 5-10. Notably you recieve 9-10 Focus points per point of Attunement between 28-35 Attunement.
  • After 35 Attunement you recieve only 2-4 Focus Points per point of Attunement until the hard cap at 99.
  • Increasing Attunement also increases the amount of Attunement Slots your character has at the following breakpoints: 
    • 0 Attunement Slots below 10 Attunement.
    • 10 gives you 1 Slot
    • 14 gives you 2 Slots 
    • 18 gives you 3 Slots 
    • 24 gives you 4 Slots 
    • 30 gives you 5 Slots 
    • 40 gives you 6 Slots 
    • 50 gives you 7 Slots
    • 60 gives you 8 Slots
    • 80 gives you 9 Slots
    • 99 gives you 10 Slots

  • Defenses do not scale with Attunement directly, but rather with overall Soul Level; defense gains are not affected by starting class.

 

Attunement Data Table

Attunement FP
10 93
11 98
12 103
13 109
14 114
15 120
16 124
17 130
18 136
19 143
20 150
21 157
22 165
23 173
24 181
25 189
26 198
27 206
28 215
29 224
30 233
31 242
32 251
33 260
34 270
35 280
50 324
60 350
70 377
80 404
90 430
99 450

 

Stats
Bleed  ♦  Curse  ♦  Dark Defense  ♦  Dexterity  ♦  Endurance  ♦  Equipment Load  ♦  Faith  ♦  Fire Defense  ♦  FP  ♦  Frostbite  ♦  Intelligence  ♦  Item Discovery  ♦  Lightning Defense  ♦  Luck  ♦  Magic Defense  ♦  Physical Defense  ♦  Poise  ♦  Poison  ♦  Strength  ♦  Vigor  ♦  Vitality



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    • Anonymous

      Orobably dumb question but... If you equip 2 spells that are the same (eg. 2 fire orb spells), shouldn't the fp cost be reduced for it?

      • Anonymous

        I wish there were some sort of techniques/maneuvers you could learn from a teacher that you could put in the attunment slots (similar to spells) to make special attacks at the cost of focus points (just like Weapon Arts). That would make non-casters more interesting and they would want to invest in attunement.

        • Anonymous

          27 for estus optimization, 30 for +1 spell. 3 points would usually mean 60 health or ~15 spell ar for castors, so I’d say additional spell for catching opponents off guard/pve conveniency.

          • Anonymous

            30 is the most atn you'll realistically need, but some mages like myself like to go to 40 sometimes. Depends on the spells.

            • Anonymous

              I am trying to make a Mage duelist using CSR and clerics candlestick. Hp:17 Fp:20 St:27 El:30 Str:15 Dex:40 Int:50 Fai:15 Luck:10 Lvl:135 Starting Class: deprived

              • Anonymous

                Thank god for this. I'm usaly the type of player to go agressive with ultra greatswords, but im trying to use magic/faith.

                • Anonymous

                  35 att is great for any main casters. and 20-21 is good for secondary casters. Going beyond 35 is not fp efficient since sorcerers need about 10 levels to be able to cast an extra soul spear. I personally recommend 35 att for fp and maybe 40 for attunement sots.

                  • Anonymous

                    35 att for main casters
                    Around 30 att for seconday casters
                    Anywhere between 10 and 20 for minimum casters.
                    OPTIMAL POINTS

                    • I got an idea to make a soul of cinder build which focuses to the spells it uses but after I did the calculations I realiced I would need 12 attunement slot meaning 99 att and darkmoon ring or 80/60 att and dm ring + other/both extra slot rings. So my options are more point away from other stats (mainly int and fth) or essentially less rings. :/

                      • Anonymous

                        I'm level 115 and just figured out how awesome some of the spells in this game are.... needless to say I will be on the sunlight team for awhile helping with bosses as my attunement is still just at 10 lol

                        • Since I've seen a few post about FP regen the previous post is correct you do not regen FP no matter how many points you have in attunement. The only way to regen FP that I know of at this point is to use the Simple gem infusion on a weapon.

                          • Anonymous

                            Can confirm that at least at 70 attunement you do not 'regen MP' as I have seen a few suggest I tested by resetting my points.

                            • Anonymous

                              They should add something like after 50 attunements it gives a idk +0.5 FP regen for eatch subsequent points put there.

                              • Anonymous

                                An friend of me, with 66 att says that his FP will self regain at very slow time. I wouldn't agree to that and was thinking that he uses an item with simple infusion. But he says that he has not items with that infusion.So FP will regain with higher att or not ?

                                • Anonymous

                                  I can't find where to edit, so I'm putting the 60, 70, 80, 90, and 99 attunement FP levels here.60: 35070: 37780: 40490: 43099: 450I used Rosaria's stat allocation to check after I hit a high enough level.

                                  • Anonymous

                                    As title says, FP caps at 40 with 296, after that every point seems to give 3 more FP, so hardly worth it unless you have literally nothing else to skill, or desperatly want 7-10 attunement slots.

                                    • Anonymous

                                      I would think, because i chose a str build char, and my attunement is at 6, that I would find a ring that gives me a slot for a spell... Am i wrong?

                                      • I think people are looking at the cast speed bonus the wrong way. Everyone seems to think From's trying to necessitate Dex for casters. But the reality is that it's just a bonus meant to reflect the nimble play style of a Dex character.In other words, they're looking at it backwards.It's not: non-Dex casters'll be at a disadvantage for not upping DexIt's actually: non-Dex casters'll be casting at a -normal- speed, while Dex casters will be slightly faster, so their spells can keep up with their usual, quicker actions

                                        • Anonymous

                                          If you start as deprived you can have three attunement slots for pyromancies before even reaching level ten and being invadable.

                                          • Anonymous

                                            and since Dexterity is the the cast speed stat again, us pyros, sorcerers and clerics are going to have a tough time spreading stats around until we get some rings for them.What the hell, Miyazaki?

                                            • Anonymous

                                              Whoa! Level 20 for a third magic slot?! That seems a little bit steep. There are so many great spells I can't wait to try!

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