|Effect||" Attribute governing FP. Also determines number of attunement slots."|
Attunement is a stat in Dark Souls 3 that determines the number of attunement slots or amount of spells you can carry at the same time, and also raises Focus Points. It is an important attribute to level up for Sorcerers, Clerics and Pyromancers.
- For each point of Attunement up to the soft cap at 35, you receive a gradually increasing amount of Focus Points, from 5-10. Notably you recieve 9-10 Focus points per point of Attunement between 28-35 Attunement.
- After 35 Attunement you recieve only 2-4 Focus Points per point of Attunement until the hard cap at 99.
- Increasing Attunement also increases the amount of Attunement Slots your character has at the following breakpoints:
- 0 Attunement Slots below 10 Attunement.
- 10 gives you 1 Slot
- 14 gives you 2 Slots
- 18 gives you 3 Slots
- 24 gives you 4 Slots
- 30 gives you 5 Slots
- 40 gives you 6 Slots
- 50 gives you 7 Slots
- 60 gives you 8 Slots
- 80 gives you 9 Slots
- 99 gives you 10 Slots
- Defenses do not scale with Attunement directly, but rather with overall Soul Level; defense gains are not affected by starting class.
Attunement Data Table
Bleed ♦ Curse ♦ Dark Defense ♦ Dexterity ♦ Endurance ♦ Equipment Load ♦ Faith ♦ Fire Defense ♦ FP ♦ Frostbite ♦ Intelligence ♦ Item Discovery ♦ Lightning Defense ♦ Luck ♦ Magic Defense ♦ Physical Defense ♦ Poise ♦ Poison ♦ Strength ♦ Vigor ♦ Vitality
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they totally ****ed attunement slots in this game
For hybrid builds, I wish the attunement point investment wasn't so high to get more attunement slots. I know there are rings that exist to give you more spell slots, but I would rather have my rings for more utility/ defense/ attack power etc. I like how Elden Ring did it with memory stones rewarding puzzle solving and or boss killing. You could always look the answers up if you were stuck and the slots always carried with you.
Orobably dumb question but... If you equip 2 spells that are the same (eg. 2 fire orb spells), shouldn't the fp cost be reduced for it?
It is attunement beyond 60 looks like softcap^2
I wish there were some sort of techniques/maneuvers you could learn from a teacher that you could put in the attunment slots (similar to spells) to make special attacks at the cost of focus points (just like Weapon Arts). That would make non-casters more interesting and they would want to invest in attunement.
27 for estus optimization, 30 for +1 spell. 3 points would usually mean 60 health or ~15 spell ar for castors, so I’d say additional spell for catching opponents off guard/pve conveniency.
how many slots can you have in total with rings?
Can u have 10 slots at 99 int and still get the bonus slots from the rings?
Why wasn't it just called "Magic"?
Does attunement increase casting speed in this game like it did ds1?
how do you get attunement slots
What does the word "attunement" even mean?
Is anyone willing to test to see if the Attunement slot rings increase the cap, after 99?
30 is the most atn you'll realistically need, but some mages like myself like to go to 40 sometimes. Depends on the spells.
I am trying to make a Mage duelist using CSR and clerics candlestick. Hp:17 Fp:20 St:27 El:30 Str:15 Dex:40 Int:50 Fai:15 Luck:10 Lvl:135 Starting Class: deprived
I have 30 attunement and 4 slots
Thank god for this. I'm usaly the type of player to go agressive with ultra greatswords, but im trying to use magic/faith.
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35 att is great for any main casters. and 20-21 is good for secondary casters. Going beyond 35 is not fp efficient since sorcerers need about 10 levels to be able to cast an extra soul spear. I personally recommend 35 att for fp and maybe 40 for attunement sots.
35 att for main casters
Around 30 att for seconday casters
Anywhere between 10 and 20 for minimum casters.
I got an idea to make a soul of cinder build which focuses to the spells it uses but after I did the calculations I realiced I would need 12 attunement slot meaning 99 att and darkmoon ring or 80/60 att and dm ring + other/both extra slot rings. So my options are more point away from other stats (mainly int and fth) or essentially less rings. :/
Does getting same spell make it stronger in any way just by having it?
I have 11 int but it still says I have no attunement
I'm level 115 and just figured out how awesome some of the spells in this game are.... needless to say I will be on the sunlight team for awhile helping with bosses as my attunement is still just at 10 lol
Since I've seen a few post about FP regen the previous post is correct you do not regen FP no matter how many points you have in attunement. The only way to regen FP that I know of at this point is to use the Simple gem infusion on a weapon.
Can confirm that at least at 70 attunement you do not 'regen MP' as I have seen a few suggest I tested by resetting my points.
They should add something like after 50 attunements it gives a idk +0.5 FP regen for eatch subsequent points put there.
An friend of me, with 66 att says that his FP will self regain at very slow time. I wouldn't agree to that and was thinking that he uses an item with simple infusion. But he says that he has not items with that infusion.So FP will regain with higher att or not ?
I can't find where to edit, so I'm putting the 60, 70, 80, 90, and 99 attunement FP levels here.60: 35070: 37780: 40490: 43099: 450I used Rosaria's stat allocation to check after I hit a high enough level.
The Soulsborn relm is the bar for games
You only need 24 atunement for efficient estus use, that also grants you 4th slot.
As title says, FP caps at 40 with 296, after that every point seems to give 3 more FP, so hardly worth it unless you have literally nothing else to skill, or desperatly want 7-10 attunement slots.
I would think, because i chose a str build char, and my attunement is at 6, that I would find a ring that gives me a slot for a spell... Am i wrong?
How does the new FP bar affect attuning, say, two copies of Soul Arrow? Will soul arrow use up less FP?
I think people are looking at the cast speed bonus the wrong way. Everyone seems to think From's trying to necessitate Dex for casters. But the reality is that it's just a bonus meant to reflect the nimble play style of a Dex character.In other words, they're looking at it backwards.It's not: non-Dex casters'll be at a disadvantage for not upping DexIt's actually: non-Dex casters'll be casting at a -normal- speed, while Dex casters will be slightly faster, so their spells can keep up with their usual, quicker actions
If you start as deprived you can have three attunement slots for pyromancies before even reaching level ten and being invadable.
and since Dexterity is the the cast speed stat again, us pyros, sorcerers and clerics are going to have a tough time spreading stats around until we get some rings for them.What the hell, Miyazaki?
Anyone know how much FP you will have at 40? what about 50?
Whoa! Level 20 for a third magic slot?! That seems a little bit steep. There are so many great spells I can't wait to try!
Raising this for the battle arts.