Eleonora

icon-wp_physicalAttack.png
156 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
30.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 30.0
icon-darkbonus.png
-
icon_weight.png
40.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 6.5
icon-durabilitiy.png
90
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D E - -
20 8 0 0
weapon_type-icon.jpg Axe damage_type-icon.jpg Standard
skill-icon.jpg Feast Bell icon_fp_cost.png 24 ( -/ -)

Eleonora is a Weapon in Dark Souls 3.



A strange weapon found among malformed inhabitants of the Profaned Capital.

The Profaned Flame was triggered by the curse of these women, relatives of a certain oracle, but despite their culpability, they went on living, without any cares.

Skill: Feast Bell
Hold up axe and wave to emit a solemn chime to temporarily make weapons lacerating, and to restore HP for each hit.



Notes and Tips



Location/Where to Find

 

Trivia

  • This weapon shares the name of a short story written by Edgar Allen Poe.

 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Weapon Name Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 156 - - - - D E - - - - - 55 40 30 30 40
Regular +1 181 - - - - D E - - - - - 55 40 30 30 40
Regular +2 207 - - - - D E - - - - - 55 40 30 30 40
Regular +3 232 - - - - D E - - - - - 55 40 30 30 40
Regular +4 258 - - - - D E - - - - - 55 40 30 30 40
Regular +5 284 - - - - D D - - - - - 55 40 30 30 40

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Axes
Battle Axe  ♦  Brigand Axe  ♦  Butcher Knife  ♦  Dragonslayer's Axe  ♦  Hand Axe  ♦  Man Serpent Hatchet  ♦  Millwood Battle Axe  ♦  Thrall Axe  ♦  Winged Knight Twinaxes



Join the page discussion Tired of anon posting? Register!

    • Anonymous

      16 Jun 2021 17:10  

      Fun fact, you don't need to do damage to regain HP. Hitting an opponent with any kind shield or hitting one of the in game enemies while they are dying works as long as dat DONGGGG buff is active.

      • Anonymous

        14 Jun 2021 06:56  

        A little late to the party, but does this thing stack well with the butcher's knife? I want to use the Eleonora's weapon art, then swap to the BK for extra HP recovery and bleed build-up. I'm also stacking the PLE ring, Sun Princess ring, and RotEE+3.

        • Anonymous

          20 May 2021 19:36  

          I'm surprised this weapon is so goddamn forgettable, it's all pretty decent for an axe and the laceration affect is very useful in some situations

          • Anonymous

            11 Jul 2020 15:57  

            With the weapon art on you can get more HP back if you keep hitting the enemy after they die. Just like Rally in Bloodborne.

            • Anonymous

              22 May 2020 04:09  

              I'm using this weapon as an offhand with a glaive on my main. Holy crap. God damn, this thing is good for that. More range than a hand axe for the same stamina consumption. Someone with more knowledge than me, is this really as good as I think it is?

              • 21 May 2020 01:58  

                I am thinking of making a Bard themed build using this and crystal chime for spell casting. I just cant figure out a good stat spread for 120 that would allow me to use this for damage and still have enough points for some basic spell casting. I'll only be using spells that do not scale from int and fth. I really like the idea of bells as it really feels like something a bard would use. Any insight or tips would be appreciated. :)

                • 06 May 2020 18:21  

                  So you could do a three-man Abyss watchers cosplay where one of you joins the gank each time this weapon art is used (and the last one is a purple phantom so they can attack the invader or host.) Just a concept.

                  • Anonymous

                    08 Apr 2020 19:34  

                    If I used the buff with a blood infused weapon in my off hand, would it increase the bleed build up of that weapon? Or would it stay the same if it’s already blood infused?

                    • Anonymous

                      12 Jan 2020 02:44  

                      this could have been faith scaling natraly. if this could be infused and faith scaling just like sunlight straight sword, then it could be one of the best faith weapons

                      • 22 Aug 2019 15:55  

                        I'm really sad :( I mean there's finally a one handed axe that looks sooo nice. And has a really cool weapon art. And then you get Max 450 something ar out of it?! Cause of that bad scaling and this cause of it's HP regen and bit bleeding - for 25 seconds? Why from software?! Why? I mean literally a C or B wouldn't be OP. Or make it buffable. But no, forget that. It has its WA and its a unique weapon - so pls put a C Or B in there that we can get more AR out of it. Pls. I'll give u a example: My lothric knight ss makes at +7 the same dmg! And this only at +7 - with: ( I know it's split blabla I talk about this later. 30int/faith 25 dex, 22 str. So not really sooo high stats if I had int/faith and dex in 60 and at +10 it has an A on int faith. That's Ar 590!! Lighting, Blessed and Sharp has an S. plus the crit for backstabs and riposte. So I know chaos/dark is split. But what if I make: 1 chaos 1 dark 1 lightning 1 crystal?! At 60 - dex/int/faith. And I make one sharp so can infuse it with what I want. I've always over 540 dmg. And now I have one for every enemy in the game - an 90% have a weakness - and I have the right weapon for their weakness! so it gets even stronger^^ If I hit an enemy with weak to fire - and I hit with my chaos ss - it's great! Same. With lightning and so on :D

                        • Anonymous

                          24 Jun 2019 17:11  

                          Not buffed I was healing 18 per swing and after I got it to +4 I was healing 21 per swing. It’s not terrible for damage and it doesn’t take much stamina to swing so it seems like it’d be good for early game but it being locked behind the profaned capital goes really against that lol

                          • 11 Apr 2019 15:12  

                            For some reason this weapon jumped right into my inventory the minute I stepped into the swamp area filled with the centipede things, and the "Hand Hippo" that drops it was nowhere to be found. I'm guessing it must've clipped through the floor and died Fallout 76 style.

                          Load more
                          ⇈ ⇈