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Eleonora

icon-wp_physicalAttack.png
156 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
30.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 30.0
icon-darkbonus.png
-
icon_weight.png
40.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 6.5
icon-durabilitiy.png
90
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D E - -
20 8 0 0
weapon_type-icon.jpg Axe damage_type-icon.jpg Standard
skill-icon.jpg Feast Bell icon_fp_cost.png 24 ( -/ -)

Eleonora is a Weapon in Dark Souls 3.



A strange weapon found among malformed inhabitants of the Profaned Capital.

The Profaned Flame was triggered by the curse of these women, relatives of a certain oracle, but despite their culpability, they went on living, without any cares.

Skill: Feast Bell
Hold up axe and wave to emit a solemn chime to temporarily make weapons lacerating, and to restore HP for each hit.



Notes and Tips:

  • Cannot be Infused or Buffed.
  • Reinforced with Titanite Scale.
  • At 40/40, it has 421 AR.
  • Can traded with Pickle Pee, Pump-a-Rum for a Hollow Gem.
  • This weapon shares the name of a short story written by Edgar Allen Poe.
  • After use of weapon art, heal 15 on hit.
  • Buff last about 25 seconds



Location/Where to Find




Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Weapon Name Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 156 - - - - D E - - - - - 55 40 30 30 40
Regular +1 181 - - - - D E - - - - - 55 40 30 30 40
Regular +2 207 - - - - D E - - - - - 55 40 30 30 40
Regular +3 232 - - - - D E - - - - - 55 40 30 30 40
Regular +4 258 - - - - D E - - - - - 55 40 30 30 40
Regular +5 284 - - - - D D - - - - - 55 40 30 30 40

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Axes
Battle Axe  ♦  Brigand Axe  ♦  Butcher Knife  ♦  Dragonslayer's Axe  ♦  Hand Axe  ♦  Man Serpent Hatchet  ♦  Millwood Battle Axe  ♦  Thrall Axe  ♦  Winged Knight Twinaxes



    • Anonymous

      05 Feb 2018 10:23  

      Just some stuff about the healing effect..
      The HP gained after using the Weapon Art is 15 HP per hit, I maximized the stats on my character using Cheat Engine and tested it again, no stat improves the HP gain. Doesn't matter if you two hand, or one hand, it'll always be 15HP regained per hit. Weapon Art lasts approximately 25 seconds. You can do 18 two handed swings (270HP regained), or 20 one handed swings (300HP regained) in 25 seconds with the weapon with 40 Endurance. The weapon art takes 5 full seconds to cast. Maybe there's some ring or something that modifies the HP gain but I can't think of anything.

      • Anonymous

        19 Oct 2017 19:22  

        The description for this item almost seems to be talking about the disciples of the Witch of Izalith... Did they end up becoming the Monstrosities of Sin, then? I'm so confused...

        • Anonymous

          06 Jul 2017 04:26  

          Important question. When you invade another world and use the weapon art can everyone in that world hear it? I ask because I can't hear it when I'm invading, and the main draw of using this weapon is to taunt people with the Feast Bell after beating them... kindly pointless if it doesn't even make any sound.

          • Anonymous

            31 Mar 2017 02:45  

            Someone's claiming on the Lothric War Banner entry that on-hit effects (like Chaos Blade's self-damage and stuff) activate continously while the weapon art's active. If so, that could mean this weapon could become a very exploity one.

            • Anonymous

              06 Dec 2016 02:07  

              Someone literally just 1 hit me with an r1 using eleonora. I dont think it was hacks, but I had 1000 health. I was weaing come cathedral knight gloves and legs with black hand chest and a regular helmet, wtf.

              • Anonymous

                Interesting on a dex and low level builds11 Oct 2016 00:12  

                I have a dex build with 16 str. If I slap a knight ring and two-hand it, I get 397 AR. The best AR I can get with axes and this build is 414 with a refined battle axe (without WA buff or resins and such...).More interestingly, at 20/8, it has the highest AR at 326 (not couting dragonslayer axe).Even at 40/40 when two handed, it has 433 AR vs 462 for battle axe. Of course it can't be buffed and its WA is of limited use in PvP...The WA can be very good in PvE, though!

                • Anonymous

                  Discovered a problem08 Sep 2016 19:34  

                  Not sure if other people have noticed but eleonora's feast bell allows the axe to cause bleed build up. The problem though is that when it builds up there is no damage from the bleed. I have tested this on the lycanthrope enemies in the crucifixion woods as they are highly susceptible to bleed, being bled in two hits from feast bell but no bleed damage actually occurs just the effect of bleed does which is the splash of blood from the enemy.

                  • Anonymous

                    Can't hear it!26 Jul 2016 19:20  

                    Spent ages trying to get the thing so I could use it as bait for invaders and such by ringing the bell, but nobody can hear it! Even as the host. I'm on PC so I'm guessing its a bug exclusive to that.

                    • Anonymous

                      Lol21 Jul 2016 04:43  

                      When googled, the 2nd most relevant answer was a short story by Edgar Allen Poe. Coincidence? Probably not.

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