Eleonora

icon-wp_physicalAttack.png
156 physical_defense-shield-icon.jpg 55.0
icon-magicbonus.png
-
magic_defense-shield-icon.jpg
40.0
icon-firebonus.png
-
fire_defense-shield-icon.jpg
30.0
icon-lightningbonus.png
- lightning_defense-shield-icon.jpg 30.0
icon-darkbonus.png
-
icon_weight.png
40.0
critical.png
100 icon-wp_stability.png 35
icon_weight.png 6.5
icon-durabilitiy.png
90
Requirements & Bonus
icon-strength_22.png
icon-dexterity_22.png
icon-intelligence_22.png
icon-faith_22.png
D E - -
20 8 0 0
weapon_type-icon.jpg Axe damage_type-icon.jpg Standard
skill-icon.jpg Feast Bell icon_fp_cost.png 24 ( -/ -)

Eleonora is a Weapon in Dark Souls 3.



A strange weapon found among malformed inhabitants of the Profaned Capital.

The Profaned Flame was triggered by the curse of these women, relatives of a certain oracle, but despite their culpability, they went on living, without any cares.

Skill: Feast Bell
Hold up axe and wave to emit a solemn chime to temporarily make weapons lacerating, and to restore HP for each hit.



Notes and Tips



Location/Where to Find

 

Trivia

  • This weapon shares the name of a short story written by Edgar Allen Poe.

 

Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)

 

 

Weapon Name Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Name
icon-wp_physicalAttack.png
icon-magicbonus.png
icon-firebonus.png
icon-lightningbonus.png
icon-darkbonus.png
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
icon-wp_poisonbld.png
frost.png
icon-wp_bleed.png
icon-wp_physicaldef.png
icon-wp_magicdef.png
icon-wp_firedef.png
icon-wp_lightningdef.png
icon-wp_darkdef.png
Regular 156 - - - - D E - - - - - 55 40 30 30 40
Regular +1 181 - - - - D E - - - - - 55 40 30 30 40
Regular +2 207 - - - - D E - - - - - 55 40 30 30 40
Regular +3 232 - - - - D E - - - - - 55 40 30 30 40
Regular +4 258 - - - - D E - - - - - 55 40 30 30 40
Regular +5 284 - - - - D D - - - - - 55 40 30 30 40

 


Table Key

 

Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison

 Weight

icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
 Stability
   
    Spell Buff Spell Buff
     
     Range      

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

 

Axes
Battle Axe  ♦  Brigand Axe  ♦  Butcher Knife  ♦  Dragonslayer's Axe  ♦  Hand Axe  ♦  Man Serpent Hatchet  ♦  Millwood Battle Axe  ♦  Thrall Axe  ♦  Winged Knight Twinaxes



    • Anonymous

      12 Jan 2020 02:44  

      this could have been faith scaling natraly. if this could be infused and faith scaling just like sunlight straight sword, then it could be one of the best faith weapons

      • 22 Aug 2019 15:55  

        I'm really sad :( I mean there's finally a one handed axe that looks sooo nice. And has a really cool weapon art. And then you get Max 450 something ar out of it?! Cause of that bad scaling and this cause of it's HP regen and bit bleeding - for 25 seconds? Why from software?! Why? I mean literally a C or B wouldn't be OP. Or make it buffable. But no, forget that. It has its WA and its a unique weapon - so pls put a C Or B in there that we can get more AR out of it. Pls. I'll give u a example: My lothric knight ss makes at +7 the same dmg! And this only at +7 - with: ( I know it's split blabla I talk about this later. 30int/faith 25 dex, 22 str. So not really sooo high stats if I had int/faith and dex in 60 and at +10 it has an A on int faith. That's Ar 590!! Lighting, Blessed and Sharp has an S. plus the crit for backstabs and riposte. So I know chaos/dark is split. But what if I make: 1 chaos 1 dark 1 lightning 1 crystal?! At 60 - dex/int/faith. And I make one sharp so can infuse it with what I want. I've always over 540 dmg. And now I have one for every enemy in the game - an 90% have a weakness - and I have the right weapon for their weakness! so it gets even stronger^^ If I hit an enemy with weak to fire - and I hit with my chaos ss - it's great! Same. With lightning and so on :D

        • Anonymous

          24 Jun 2019 17:11  

          Not buffed I was healing 18 per swing and after I got it to +4 I was healing 21 per swing. It’s not terrible for damage and it doesn’t take much stamina to swing so it seems like it’d be good for early game but it being locked behind the profaned capital goes really against that lol

          • 11 Apr 2019 15:12  

            For some reason this weapon jumped right into my inventory the minute I stepped into the swamp area filled with the centipede things, and the "Hand Hippo" that drops it was nowhere to be found. I'm guessing it must've clipped through the floor and died Fallout 76 style.

            • Anonymous

              22 Feb 2019 22:05  

              Even if it scales bad because its damage ar quiet high from the start, it scales. At 40STR/20DEX, it has an attack rating of 394. For its weapon art, it scales with luck so put 25 luck to have 57 bleeding.

              • 08 Feb 2019 02:46  

                It would be great if the weapon art had an aura or something to let you know when Feasting Bell is over. Besides that, heals on hit and causes bleed, obviously its raw damage won't be so great.

                • Anonymous

                  05 Feb 2018 10:23  

                  Just some stuff about the healing effect..
                  The HP gained after using the Weapon Art is 15 HP per hit, I maximized the stats on my character using Cheat Engine and tested it again, no stat improves the HP gain. Doesn't matter if you two hand, or one hand, it'll always be 15HP regained per hit. Weapon Art lasts approximately 25 seconds. You can do 18 two handed swings (270HP regained), or 20 one handed swings (300HP regained) in 25 seconds with the weapon with 40 Endurance. The weapon art takes 5 full seconds to cast. Maybe there's some ring or something that modifies the HP gain but I can't think of anything.

                  • Anonymous

                    19 Oct 2017 19:22  

                    The description for this item almost seems to be talking about the disciples of the Witch of Izalith... Did they end up becoming the Monstrosities of Sin, then? I'm so confused...

                    • Anonymous

                      06 Jul 2017 04:26  

                      Important question. When you invade another world and use the weapon art can everyone in that world hear it? I ask because I can't hear it when I'm invading, and the main draw of using this weapon is to taunt people with the Feast Bell after beating them... kindly pointless if it doesn't even make any sound.

                      • Anonymous

                        31 Mar 2017 02:45  

                        Someone's claiming on the Lothric War Banner entry that on-hit effects (like Chaos Blade's self-damage and stuff) activate continously while the weapon art's active. If so, that could mean this weapon could become a very exploity one.

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