Crystal Sage

Crystal Sage DKS3
hp.jpg souls.jpg Location
2723 8000 Road of Sacrifices
Drops Soul of a Crystal Sage
Weak Resistant Immune

Physical Physical
Lightning Lightning
icon-darkbonus Dark
icon-firebonus Fire
Poison Poison/Toxic
Frostbite Frost


Magic Magic n/a

Crystal Sage is a boss in Dark Souls 3.


Crystal Sage Information


  • Crucifixion Woods. Located to the left of the swamp, accessed by going into a dilapidated building, past a group of enemies and up the stairs. A map is provided here.


  • Souls: NG (8,000), NG+ (40,000), NG++ (44,000), NG+3 (45,000), NG+4 (48,000), NG+5 (??), NG+6 (49,000), NG+7 (51,000)
  • Co-Op Souls: NG (2,000), NG+ (??), NG++ (11,000), NG+3 (??), NG+4 (11,250)
  • Soul of a Crystal Sage
  • Its hat can be bought from Shrine Handmaid after defeating it

Combat Information



Video Strategies

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Strategy 1 (Melee)

Since this boss can be staggered, rushing it is the best choice. Running, make sure to move around all projectiles it hurls at you while closing the distance. Once you've gotten to it, hit it as many times as you can, since you'll have a short time to deal any damage until it teleports.

Paying attention to both its Sword attacks, which are relatively subtle, and making sure to be close enough to it that it can't hit you with Homing Spells while staggered is thoroughly advisable. Even if you're using a weapon with good range or sweet spots, such as a Halberd.

Once it begins its second phase, quickly take out the Clone that spawns in the middle of the arena. Taking out the other ones can be done with either running attacks or Throwing Knives, the latter being more advisable.  Making sure not to be hit while taking the clones out can be a bit hard, but can be done as long as you do not run out of stamina and keep running. 

When there are no Clones, go for the Sage.

Extra tip: Keep your weapon buffed with Lightning Resins while it is teleporting to deal as much damage as you can.

Strategy 1.5 (Melee Rush)

Alternatively, you can try to predict where the Sage will teleport to (generally the opposite end of the arena) and rush it throughout the fight, ignoring the summons. The summons teleport along with the Sage so high damage output is preferable to cause very quick teleports, giving you time to heal and get ready to find the Sage on reappearance. When the Sage teleports with the summons and they all reappear, find the purple magic caster and rush it (this is the main boss, the summons cast blue magic).

Strategy 2 (Magic) 

(NG) Casting Magic Shield on East-West Shield allows you to soak up a small portion of magic damage - while insignificant, this can help you to stay alive. Since the Crystal Sage is highly resilient to magic damage, you are advised to land as many melee blows as possible. During Phase 2, it is highly recommended to use an Ember to raise your maximum health.

(NG+ onward) Make sure you cast Crystal Magic Weapon before entering the fog gate, so you have maximum damage output on the Sage. In the first phase, proceed to rush the sage, preventing it from casting spells on you. Casting Great Magic Shield will enable you to block all of its magic attacks at no damage to you and you can easily recast it between teleports. In the second phase you can use Homing Crystal Soulmass (cast between teleports) to kill one or two of the illusions. Remember illusions shoot blue magic! Aim for the purple magic wielding one and you are golden. 

Strategy 3 (Archery)

Make sure to have the maximum amount of arrows and a decently upgraded bow before the battle. In the first phase stand behind the left or central pillar to avoid most of the attacks. Mind the Soul Rain as it can still hit you. Be careful and watch your sides in the second phase as the Sage starts spawning clones.

Strategy 4 (Throwing Knife Spam)

Its second phase can be easily beat by using Throwing Knives to take out its clones before going for the real one.

Strategy 5 (Pyromancy)

At the start of the fight, run up to the boss and immediately use Sacred Flame when you have the chance. Keep spamming it even after you just use the spell until the boss's health is depleted.  This also allows you to skip the 2nd phase completely.

Strategy 6 (Phase 2 skip)

Rush the Sage at the start of the fight, and hit it til it has around 60% HP left. It's very important that the HP does not get under 50%, because that will trigger phase 2, which will spawn the clones. Should this happen, just homeward bone or quit out, since the strategy is ruined, and it's not worth the risk of getting hit.
A melee attack will cause a slight stagger and interrupt it's current attack so rushing up and attacking should be relatively safe. At this point in the fight when the Sage has about 60% HP left, it should teleport under the ground and appear at another place.
As you did in the start of the fight, rush him down again to minimize the time it has to do attacks and get close to him. When you are close to the Sage it will try to hit you with melee attacks in the form of three swings with it's rapier. These can be parried, and afterwards the Sage can be Riposted. This riposte will cause huge amounts of damage and throw the Sage to the ground. When it get's up, you should have about 2-3 seconds to finish it off with the low amount of HP it has left, before it tries to teleport under the ground again and start phase 2. If you successfully follow these instructions, the Sage should die in phase 1, and phase 2 should be completely skipped, consequently making this boss fight easier and safer.

Completely skipping the second phase of the fight greatly reduces the chance of getting hit, or even worse - dying. No hit runners often use some variation of this strategy to minimize the risks when fighting this boss. The best thing with this strategy is that you don't need very much damage to successfully do it, although it is recommended to kill the Abyss Watchers, and even High Lord Wolnir, to be able to level up to an adequate level. Also get the Large Titanite Shards in the Smouldering Lake and reinforce your weapon to be on the safe side in terms of damage. It's animation when winding up it's rapier combo is easy to spot, and the Sage is easy to parry, so this strategy should be accessible to new players as well as veteran no hit runners. Tip when parrying the Sage - it's better to parry when it seems "too late" rather than too early since it winds up it's first swing for a counter-intuitively long time.


First Phase
Attack Name Attack Description
Homing Crystal Soul Mass Same as regular spell though easier to dodge considering the Sage's size
Soul Spear Same as regular Soul Spear albeit slightly larger
Soul Rain  Summons a rain attack that can hit behind objects
Soul Crystal Mass  Summons a large, slow moving, homing soul mass to attack the player
White Dragon Breath Shoots a laser at the ground that creates a long trail of damaging crystals
Ice Crystals Protrude from the ground whenever the boss teleports
Rapier Combo Sweeps its Rapier from side to side twice.  Finishes the combo by reeling back, then thrusting the rapier through the player.  If this connects, the player is lifted off the ground as crystals sprout along the length of the rapier, skewering the player and dealing high magic damage
Clones At 50% Health, clones start being summoned. They can be distinguished by their blue magic, opposed to the true Sage's purple magic and will dissappear after one hit

Lore Theories

  • The Crystal Sage on the Crucifixion Woods trained the Undead Legion of Farron to use magic. As a result there are now several "Farron" spells.
  • The Crystal Sages are twins and are called "the preacher twins". The other twin is in the Grand Archives.
  • Their favorite pupil was Crystal Kriemhild who also sired Daughter of Crystal Kriemhild.
  • The item description on Sage's Crystal Staff reads that crystal spheres devour the will of their user. Perhaps this is why they are mad.
  • The two sages were trained by Big Hat Logan, which is mentioned in the examine text for its hat. Their spells are reminiscent of his.

Notes & Trivia

  • Using the Blue Bug Pellet found right before the boss, near Orbeck of Vinheim, will help during this fight.
  • It is possible to predict where the boss will approximately spawn after it disappears. These rules of thumb work most of the time but the boss seems to be patched somewhat more unpredictable lately: During phase one, if the boss casts teleport near the west wall, it will spawn near the opposite, east wall around an area where there are no crystals. If boss disappears in a corner, it will appear in the crystal free side of the opposite corner.
  • During phase two with multiple clones, the real boss will again usually spawn at the opposite side of the arena, but this time around an area where there are multiple crystals.
  • The mask worn by the Sage is reminescent of Bloodborne's Beak Mask.
  • Bug - A potentially fight-ruining glitch sometimes occurs (in experience, while cooperating online) during the fight with the Sage in the Road of Sacrifices, which appears to result from hitting a clone shortly before it begins its warp animation. With sub-optimal connection, the game may not recognize the clone has been hit until they already have entered the animation, causing it to stagger, but not dissipate; while the others, including the true mage, teleport away. The clone then becomes inexplicably invincible and returns to fighting the players; the true mage or the other clones with it will not return, and due to the fact the main mage is required to trigger the warp animation the now invincible clone will never warp from the arena. This renders the fight unbeatable, forcing the player, should they not have a homeward bone, to willingly die to the invincible clone or use the dark sign in order to escape from the encounter. (You can also quit the game and reload in order to leave the boss fight.) (Version 1.04, PS4)
  • Bug - There is a possible exploit, where the host is able to stand within the boss room without triggering the fight, yet completely isolating themselves away from any invaders. This happens because all phantoms have a permanent fog gate at the boss room, regardless of whether the fight has been initiated or not.
  • The Sage can't teleport if he has Homing Crystal Soul Mass active. If you get close enough to him before they cast, one or two won't fire as long as you stay on the opposite side of that Soul Mass. Attack while circling around him for an easy kill.


Crystal Sage   

   Crystal Sage



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    • Anonymous

      25 Nov 2020 02:15  

      Facerolled him in NG.

      He ****ed me all sorts of ways in NG+, mostly because I wasn’t taking the fight as seriously as I needed to.

      If you’re reading this be wary and don’t mindlessly rush in during your second playthrough.

      • Anonymous

        14 Nov 2020 21:00  

        The Crystal Sage, along with Aldrich and Deacons, are three bosses where my best strategy is to simply rush them.
        Shield on back, double hand weapon, and I just sprint and swing away. Dodge and repeat.

        • Anonymous

          04 Nov 2020 19:16  

          Not gonna lie, this boss gave me a really hard time during my first playthrough, considering it was also my first Souls game, so I had no idea what I was doing. Somehow it helped me learn what I needed to upgrade and how I needed to level up.

          • Anonymous

            20 Aug 2020 07:43  

            I literally just face rushed the RoS Sage with a sword and popped great combustion in his face while he was staggered. Just ignore the clones and dodge like a mad man in his face. His main body is usually in corners when he makes clones.

            • Anonymous

              09 Jul 2020 04:24  

              A great strategy is to just stand directly in front of the Sage as soon as you can. He should only summon simple floating crystal orbs which can’t even touch you. Keep right in front of him and he’ll eventually try to attack you with his rapier. Parry and riposte, but do not attack again. He will teleport away if you do. Instead just stay standing there and he should just do his magic thing, until he tries to attack again. Parry and riposte again, and then just go full balls attacking him. I did this with a +3 bandit’s dagger and managed to kill him before he could even teleport. He is also weak to bleed so putting on a carthus rouge can help a lot

              • Anonymous

                14 Jun 2020 18:34  

                Yes - he is really very weak to bleed. Take any bleed weapon (Bandit's Knife is great) and he will not survive to second phase. And: You do NOT need Bleed/Luck build for this (I did it with minimum Luck, but my knife was infused with blood gem and reinforced to +9)

                • Anonymous

                  02 Jun 2020 05:51  

                  I think it's worth mentioning that he also seems really weak to bleed damage. I used +9 warden twinblades with a blood infusion on NG++ and by not giving him a second to breathe he was done before he could teleport for the second time.

                  • Anonymous

                    30 May 2020 07:51  

                    Worth mentioning is that at some point they patched Crystal Sage so that when he hits half health, he will *always* teleport, even if you have *only* attacked him with Pestilent Mist.

                    • Anonymous

                      12 May 2020 04:35  

                      Can anyone tell me why the sage is using this Rapier as a Straight sword? I mean he just flails it like a mad man. A Rapier isn't supposed to be swung like a straight sword, it's to brittle and even we, the player, can't use it this way because it's a Thrusting Sword. I know he uses it when he tries to grab us but still.

                      • Anonymous

                        08 May 2020 00:35  

                        didn't realise the clones shot different coloured projectiles because I'm colourblind lmao. just ran around hitting all of them

                        • Anonymous

                          04 May 2020 17:38  

                          How easy is this boss? Let me put it this way. I was running a pure caster build and could not beat him for the life of me with magic. So in the end I took out an unupgraded knife (unupgraded since I put all my upgrades into my staff and talismans and knife since I had neither the strength nor dex to use most of the swords) and beat him to death with it. In the second phase ignore the clones and go for the real one. It staggers easily so he can don't anything. And when it realizes you're doing melee it'll disappear and take its clones with him.

                          • Anonymous

                            29 Apr 2020 14:44  

                            the way i killed the sage as mage is by using pestilent mist, since it doesn't count as you actually hitting the sage it wont teleport away and summon more clones in phase 2, just kill the ones already there, rush next to the sage, deploy the mist and take cover. also a great way to kill trap chests without triggering them

                            • 19 Apr 2020 02:06  

                              For pure sorcerers (NG) : This can actually be a very difficult boss, especially if you decide to forgo all kinds of melee and focus merely on casting, like I did. The boss has high resilience to magic, and most of his spells are faster and more damaging than the player's. His high magic resistance will furthermore force the player to devote more estus flasks to Ashen, leaving them with less chances to heal. Being in NG, your main source of damage will naturally be Great Soul Arrow, which has a much faster casting rate than the otherwise stronger Great Heavy Soul Arrow. The reason behind this choice is that, like many bosses in DS3, speed is the main factor in your success, and in this case, you will be dueling with a faster and stronger peer, so speed is even more essential than before. Another damage source can be Pestilent Mist, but extreme care should be taken due to the spell's long casting time as well as any possible self-damage. Suggested rings include: Chloranthy Ring (stamina recovery), Sage Ring (faster casting rate), Young Dragon Ring (increased spell damage), and Covetous Silver Serpent Ring (bonus on gained souls). Now onto the fight itself. During phase one, you will need to keep spamming Great Soul Arrow as relentlessly as possible to keep the boss from summoning more Soul Crystal Masses. Chloranthy ring here ensures you can cast spells more quickly after your stamina depletes. Alternately, you can cast Pestilent Mist on him, but then you should stop attacking him further lest he teleports away. Keep as much distance as you possibly can without disabling the target lock. The problem with fighting this boss as a pure mage is that your spells are slow and weak while the boss keeps spamming Soul Crystal Mass, which prevents the player from casting while forcing them to hide behind the pillars. Your other source of concern is Soul Rain, which the boss uses to punish players who take cover behind the pillars. When you see him cast this - cued by a distinguishable chant - be ready to roll away several times, taking momentary cover behind the pillars from the Soul Crystal Masses. As you can see, this is a long, tedious and unbalanced trench warfare, made all the more complicated in phase two, when the boss starts cloning. Honestly, surviving phase two is a matter of pure luck and steel nerves. Being a glass non-canon (!), your only bet in phase two is to fire at the boss spawning closest to you, hoping it is the real one. If yes, he will teleport away after a few strikes. If not, prepare to take out the clones one by one. I've found that the set of stairs at the upper right corner of the arena can keep you safe from a lot of attacks FOR ONLY A FEW SECONDS. DO NOT stay there too long or you will be punished by Soul Rain. I should mention that I won the boss fight by help of Pestilent Mist (in both phases). While it is very slow and risky to cast, the spell in turn gives you much more freedom to dodge the many spells coming at your way without the need to stop and attack. One thing to note while casting Pestilent Mist against Crystal Sage: if you cast it on the boss, stop attacking him otherwise he will teleport away, wasting your Mist. Only attack him towards the end of the Mist. This way, you will get the most benefit from your Mist, and will trigger the least number of teleports. I hope that was helpful. Enjoy the boss fight :-D

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