Stamina |
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Type | Base Power |
Stamina in Dark Souls 3 is the green bar and stat that appears on the player's HUD and stat screen respectively. It is used for most of the actions that the player character perfoms with the exception of walking. Stamina can be increased by investing points into Endurance when leveling up or by equipping certain items.
- Stamina has a soft cap of 160 at 40 endurance. You will only gain 10 more stamina (170 total) at 99 endurance.
Items That Increase Stamina
- Ring of Favor
- Prisoner's Chain (does not increases stamina beyond 40 endurance)
Items That Increase Stamina Regeneration
- Chloranthy Ring (+7/s)
- Grass Crest Shield +(4/s)
- Green Blossom (+5/s)
- Budding Green Blossom (+9/s)
- Deep Protection (+3/s)
- Power Within (+30/s)
- Galvanize Skill (+10/s)
Items That Decrease Stamina Regeneration
- Blocking
- Equip load of 70% or more.
- Frostbite
- Toxic
- Climbing ladders
- Greatshield of Glory
- The whip weapon art Impact
Stamina Notes
Endurance | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 29 | 30 | 31 | 32 | 33 | 38 | 39 | 40 |
Stamina | 95 | 97 | 98 | 100 | 102 | 104 | 104 | 106 | 108 | 112 | 132 | 134 | 136 | 139 | 141 | 154 | 157 | 160 |
NOTE: Unlike Dark Souls 2, Stamina regeneration does not increase when equipment load is under 50%. I tested it with a stopwatch, and with 97 Stamina it takes exactly 2.5 seconds to regenerate regardless of equipment load.
Stamina regeneration
At 0-70% equipment load stamina regenerates at standard rate, at over 70% load regeneration rate is decreased. Standard rate apears to be 45 stamina/second. Chloranthy ring +2 adds plain 8 stam/sec, not percentage. Galvanize skill apperas to add plain 10 stam/sec. Other boost sources may be percent based, not sure.
0-70% equipment load
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Over 70% equipment load
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Regen rate, stamina/sec |
Regen time, sec (160 stamina pool) |
Boost | Regen rate, stamina/sec | Regen time, sec (160 stamina pool) |
Boost | |
Standard | 45 | 3.6 | 0% | 37 | 4.3 | 0% |
Chloranthy ring +2 | 53 | 3 | +17.8% | 45 | 3.6 | +21.6% |
Grass Shield | 48 | 3.3 | +6.7% | 39 | 4.1 | +5.4% |
Green Blossom | 50 | 3.2 | +11.1% | 40 | 4 | +8.1% |
Galvanize | 55 | 2.9 | +22.2% | 43.5 | 3.7 | +17.6% |
Deep Protection | 48 | 3.3 | +6.7% | |||
Power Within | 73 | 2.2 | +62.2% | |||
Grass Shield + Chloranthy ring +2 | 57 | 2.8 | +26.7% | 46 | 3.5 | 24.3% |
Grass Shield + Chloranthy ring +2 + Green Blossom | 63 | 2.5 | +40% | 50 | 3.2 | +35.1% |
Grass Shield + Chloranthy ring +2 + Green Blossom + Galvanize | 73 | 2.2 | +62.2% | 60 | 2.7 | +62.2% |
Grass Shield + Chloranthy ring +2 + Green Blossom + Power Within | 94 | 1.7 | +108.8% | |||
Grass Shield + Chloranthy ring +2 + Green Blossom + Power Within + Galvanize | 102 | 1.57 | +117% |
Stamina Trivia
- Stamina can go into negative values if you overuse your remaining stamina. This means that it will take longer for your stamina to recover to its maximum. [source]
- Negative stamina recovers at the same rate as positive stamina.
- Negative stamina has a cap of -60.
- Stamina regeneration can be negative
- Starting at base 45 stamina regen, having the following effects and shield equipped in an active slot can reduce stamina regeneration to -15 (stamina goes down, not up).
- Greatshield of Glory (-20)
- Toxic (-15)
- Frostbite (-15)
- Impact (-10)
- When regen is negative ("stamina degeneration"), it decreases until reaching -60 stamina, and will remain there until stamina regeneration becomes positive.
- Blocking reduces the rate of negative regeneration, like positive regeneration.
- Starting at base 45 stamina regen, having the following effects and shield equipped in an active slot can reduce stamina regeneration to -15 (stamina goes down, not up).
- Stamina regeneration can be zero
- Have 45 stamina regen (base)
- Equip the Greatshield of Glory (-20)
- Have EITHER toxic or frostbite, not both (-15)
- Be under the effects of Impact (-10)
- Stamina will neither degenerate or regenerate when at zero. If the bar is halfway full (for example) it will remain there unless the stamina regeneration increases or decreases, or if the player consumes stamina, in which case the stamina will remain at the new value until consumed further.
Stats |
Attunement ♦ Bleed ♦ Curse ♦ Dark Defense ♦ Dexterity ♦ Endurance ♦ Equipment Load ♦ Faith ♦ Fire Defense ♦ FP ♦ Frostbite ♦ Intelligence ♦ Item Discovery ♦ Lightning Defense ♦ Luck ♦ Magic Defense ♦ Physical Defense ♦ Poise ♦ Poison ♦ Strength ♦ Vigor ♦ Vitality |
Why is it both 2 and 3 never had a mask of the child equivalent? I depended highly on that mask in the first game.
- Anonymous
Psst... guys? Wanna know what it's known as when you try to parry, but cant because your stamina is in those negative numbers?
...
Too pooped to parry. ;)
- Anonymous
- Anonymous
I wish there was info about the stamina costs of everything, but if there were some easy way to find that out I'm sure people would have done it by now
Wouldn't it be nice to know if 160 stamina meant you could swing x more times than 140?
- Anonymous
Now, Does the stamina regenaration happens all the time ? Like is stamina regenerating even while attacking, but at a lower rate or does consuming stamina block the regen totaly ?
- Anonymous
- Anonymous
hmm, yes, stamina, my favorite arrow in dark souls, very cool fextralife, thank you
- Anonymous
Havel's armour also decreases stamina regeneration, -5 for the whole set
- Anonymous
Is negative stamina recovery still possible for enemies? I watched a video awhile back where someone stacked stamina debuffs against bosses, like Sister Friede, and she just stood there motionless.
- Anonymous
- Anonymous
any body wanna trade my plus 5 gundyrs halberd for some other stuff reply what u wanna trade if so
- Anonymous
“Impact” (an ability on some whips) slows a player’s stamina regen as well
- Anonymous
Noticed in this game, using spells now costs stamina. Might've been more viable if using spells halted stamina regeneration but didn't cost stamina. Also after finally playing Bloodborne and getting into the rhythm of it, then coming back to DkS3, I'm finding I'm having a lot of trouble watching my stamina. Bloodborne was way faster and more forgiving with it so I think I lost my mojo. Any tips?
should also be updated to add Negitive Stamina regen, since its possible to lose stamina naturally with the right stuff, Limit breakers shows us this
- Anonymous
HERE are the stamina upgrades beyond level 40, if anyone else here is curious, since this site FAILS to give the FULL results. The game's only been out for 3 years guys.... Embarrassing. Update this crap. Okay... You get one point of stamina at these levels of endurance... Lvl 46, Lvl 52, Lvl 58, Lvl 64, Lvl 70, Lvl 76, Lvl 82, Lvl 88, Lvl 94 and Lvl 99. All are in increments of 6 levels except for the last which is in 5.
Who runs this site???
- Anonymous
OK so iv got my Knight at level 95 and I'm wondering if anyone can let me know if I'm doing things right.
Vigor 31
Endurance 32
Vitality 30
Strength 38
Dexterity 18
These are the stats that I felt were the important ones for me to increase.
Weapons I'm using are great shields and great swords combined with the Irithyll Streight sword or another Streight sword as an extra weapon. I have my UltraGreatsword at level 7
Iv put in 30 hours on Demon Souls but im very certain I levelled up wrong in that and now Dark Souls 3 is my next game which iv now played for close to 90 hours. If anyone can explain to me what iv done wrong (if I have) and how I should continue, I will be very grateful
- Anonymous
Stamina regen is stupid in this game. You waste a ring slot and use a shield with mout 100% physical reduction and buff and consume an item just to get one point something less time to regen and you cant make use of that the opponent needs only to roll away to avoid confrontation until they too are at max stamina again. I would only consider the shield if you dont mind some dmg (bcz it has high stability and needs only 10 str) and the power within which is a great buff. Other than that fromsoft can stick their ring and blossoms in their ass
- Anonymous
does it take more stamina to use a weapon you can only use two handed? lets say a weapon that requires 28str and we use it 2 handed with 20str? Have the feeling it does.
- Anonymous
- Anonymous
Regeneration chart should be updated to include Chloranthy ring +2 released with TRC
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Does anyone know how blocking lowers the recovery rate? Like is it a percentage, or a flat ammount? If it's a percentage is it applied before or after items that increase recovery?
- Anonymous
Looks like you get 1 more stamina for every 6 endurance levels past 40.
- Anonymous
Please add Original Chloranthy Ring and +1 to this chart for those of us below the later half of NG
- Anonymous
Please make the wiki information consistent. The endurance page clearly states that you get another 10 points of stamina by going from 40 endurance to 99 endurance. The increase may be very small compared to the earlier endurance levels but the real hard cap for stamina without any boosts from items is 170 at 99 endurance.
- Anonymous
Fextranons, ASSEMBLE!Joking aside, I have found something interesting. I was testing the stamina consumption of my mains for my build, when I noticed that my straight swords have different stamina consumption rates. I have been using an Astora Sword for most of my playthrough, but have been preparing to switch to a Lotheric Knight Sword for my PvP build. Upon testing both, I found that while they both had 8 R1 swings at 24 endurance, the Astora was much more efficient than the Lotheric, close to having a ninth swing.My hypothesis is that, given the Lotheric Knight Sword is one unit heavier than the Astora Sword, that lighter weapons have more efficient stamina consumptions than heavier weapons of their class. Duh, you say, and it is indeed logical. What I am curious about however, is the exact formula, and if there are other factors at play, such as Poise and Weight Load.
- Anonymous
Stamina regeneration increase when equipment load is under 30/70/100%
- Anonymous
- Anonymous
Why is that every mob/npc/boss in this game has infinite stamina but you.. Another definition of artificial difficulty.
- Anonymous
40 end and 160 stamina appears to be the cap. Needs checking to confirm.
- Anonymous
Is it just me or does stamina cap at 40 Endurance for 160 stamina? I tried putting in additional points after that, saved up for 5 additonal levels worth around soul level 198 and stamina wouldn't rise above 160. On a side note though I was able to raise it to a grand total of 177 using Ring of Favor +2.
- Anonymous
if you have 70% or higher equip load, stamina regeneration is slightly lower, about 25-30%
Compared to DS2 12.5%, 20% and 25% per upgrade this seems rather weak. My bet this ring won't be as mandatory for melee builds as it was in DS2. I'\d suggest swap it out for something else, especially given equip load below 70% has all the same stamina regen speed. Ran my tests at 3% and 68% load with 146 stamina total - my stamina bar took 3.9 sec to regen in both cases, while above 70% it seemed to take about 4+ sec.This ring effectively reduced regen time by 0.4 sec to 3.5 sec to regen full bar. For comparison Grass Crest Shield gave reduction of 0.3 sec down to 3.6 sec, and together they gave 3.2 sec, which adds up.+1 and +2 increase by 1% each, which is miniscule, so you will see very little difference between grades. For me 0.4 sec is not enough difference to consider using this ring (while in DS2 it's benefit was MASSIVE), so I will be swapping it out of my build for something more useful.RoFaP (Ring of Favor now) seems to be a better option if you want more stamina, as it provides bigger pool and has also really good side benefits in form of health and carry weight (which is much harder to come by now, as it is flat progression of 1 unit per level) if you care for those.Will re-test it once I'm done investing levels into stamina (I plan to go till softcap), to see how much different it will be with bigger stamina pool, but frankly I don't think it will make that much difference to make this ring worth your ring slot.Reposted it for convenience. If someone can validate my results and come up with how to format it for wiki page - be my guest :)
Does wearing armor reduce stamina regen? It doesn't look like it effects it but I can't be sure.
Every enemy in this game has infinite stamina and patience, and can just keep swinging whatever massive weapon they have at you just all day long, meanwhile my dude gets winded and needs an advil and a nap after swinging a katana twice. A katana, which in this game apparently uses more stamina than most axes for whatever clever reason. And when I do level endurance? TWO more points. TWO. When I level vigor, I get like forty more points, but stamina, it's TWO. It takes 25 stamina for one R1 swing with an uchigatana. TWO??
15
+13
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