Crystal Sage

Enemy Type Mage
Weakness Poison/Toxic, Frost, Physical
Resistances Magic
Immune N/A

Crystal Sage is an Enemy in Dark Souls 3.

 

Crystal Sage Enemy Description

 

Crystal Sage Combat Information

  • It will twice teleport to a new locations after being damaged.
  • On long and medium range attacks with sorceries - Crystal Soul Spear, Homing Crystal Soulmass and White Dragon Breath. Those sorceries deals magic damage.
  • At short range attacks with Estoc, dealing either Thrust or Slash damage. Can be parried.
  • After teleporting it will still stay and snipe you with missiles.
  • Weak to Physical-type damage, Frost and Poison/Toxic.
  • Resistant to Magic.
  • Cannot be lured or rapported.

 

Crystal Sage Notes & Trivia

  • The Crystal Sages are connected to Logan and may be his descendants.
  • Drops the Crystal Scroll upon death
  • Can be cheesed with Sacred Flame, which makes it possible to kill him before he can teleport.
  • He can be killed with Pestilent Mist without triggering his teleport.

Crystal Sage Variations

Crystal Sage(mob, twin of boss)

Location Drops
Grand Archives  4090  22000 Crystal Scroll

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      13 Nov 2020 14:46  

      As a sorcerer, you can hide behind a corner as soon as it spawns, get close and cast pestilent mist. It wont teleport away, and dies after 5 casts.

      • Anonymous

        03 Oct 2020 11:35  

        Parry riposte with a +10 elemental dagger (magic is a bad idea against her) and hornet ring equipped, then charge up a Ultra Greatsword or Greataxe heavy attack. If she aint dead yet one more R1 should do it.

        • Anonymous

          09 May 2019 19:30  

          HP is slightly off for NG. I used toxic mist cheese on him and dealt 1560 two times and an additional 910 with a 3rd use, totaling to 4030 instead of 4090.

          • Anonymous

            22 Apr 2019 09:42  

            Using the Pestilent Mist sorcery is a useful way of taking down the sage without chasing it. Since attacking them is, for some reason, the trigger that enables enemies to advance into phases (bosses) and to teleport/etc., using a health-draining ability that doesn't actually "attack" them is effective. I just used it myself so I could get the Crystal Sorceries a bit earlier without chasing the mini-boss through the Grand Archives. Very handy. I considered it to be kind of useless until I came across Havel and realized it could do way more damage to him than my sword ever could and left me far less open as long as I cast it far enough away from his attacks before luring him in.

            • Anonymous

              20 Jan 2019 00:15  

              just throw 2 dung pies for toxic status on him/her/it. kills him/her/it easier than other methods and doesn't require a special build

              • Anonymous

                14 Jan 2018 19:47  

                You can cast pestilent mist and kill him in the beginning without him teleporting. Just cast it and dodge his spells. It's what I have been doing with my sorcerer build.

                • Anonymous

                  16 Aug 2017 01:50  

                  frayed blade with blindfold mask, dark clutch ring, 45/45 str and dex, and dark blade buff killed ng+5 crystal sage in three R2 WA

                  • Anonymous

                    25 Apr 2017 15:03  

                    2 dung pies thrown fast enough afflict him with toxic which takes away two thirds of his hp. hide in the corner and refresh. he wont teleport.

                    • Anonymous

                      01 Mar 2017 23:41  

                      Yes, somebody, write about Sacred flame strategy. I'm a swordsman (just got 10 of INT/FTH), and yet thanks to Sacred Flame I managed to kill this guy at the Archives Entrance. It's an amazing pyromancy.

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