Skeleton Wheel

Enemy Type Undead
Weakness Strike, Blessed
Resistances Standard, Slash, Thrust, Fire, Dark, Lightning
Immune ??

Skeleton Wheel is an Enemy in Dark Souls 3.

 

Skeleton Wheel Enemy Description

  • A skeleton bound to a spiked wheel

 

Skeleton Wheel Combat Information

  • They roll towards the player so their spiked wheels deal damage
  • They use their fists to attack when the player is close to them
  • Are a nuisance, but have rather low health.
  • The Ringed Knight Paired Greatswords' initial two handed L1 may knock down the skeletons without dealing any damage.

 

Skeleton Wheel Locations

 

Skeleton Wheel Drops

 

Skeleton Wheel Notes & Trivia

  • Skeleton Wheel is a returning enemy from Dark Souls 1 and 2. They are a shadow of their former glory however, with fewer numbers and a shortened attack animation. 
  • A reference to a similar enemy in Berserk. 

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch



    • Anonymous

      24 Nov 2019 12:57  

      Dark souls has wheels tied to skeletons that want to brutally murder you. Bloodborne has a wheel that shoots ghost juice at people. Hell, even Nioh (team ninja's souls-ish game)has demon heads tied to wheels because of course it does. What's with this genre and evil wheels? Does miyakazi want us to go back to the stone age? Must be why he makes strength builds OP so often

      • Anonymous

        Skeleton Wheel [DKS3 Wiki]22 Oct 2019 10:40  

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        • Anonymous

          07 Jan 2019 16:28  

          Why did they gimp these so badly in 2 and 3? In 1, they were the most terrifying enemy in the game, along with the cat trio in Darkroot Forest. In 2, they were gated to one area and one playthrough per ng/bonfire level, being part of the boss encounter with the Skeleton Lords. And in 3...they were no longer the trolling enemy we fell in love with. Some of their animations changed, but they dont do nearly the same amount of damage. Enemies that roll attack towards you are just terrifying, especially when they are faster than you. And roll attacks require no weapon swing timing to avoid, you just have to avoid their movement entirely by a well-timed dodge, other wise you dodge too late and they run you over/stagger-chain you, or you roll too early, and they still track towards you. But you know what? DkS 3 still had a great amount of skeletons,. The catacombs of Carthus is one of my favorite "maze" type level designs, and they had a great amount of skeleton enemies to fight in there, between the regular varieties made famous in DkS1, and the new carthus skellies that rolled in and out of sight towards you while they fought, and the giant corpse/skeleton ball (hah! i love it), and even those root entangled skellies in the Undead settlement were fun.

          • Anonymous

            DS227 Jul 2016 14:02  

            I've noticed a lot of these wiki pages mention when an enemy was in DS1, but not when the same enemy was in DS2. These guys were definitely in 2, the boss fight (forget the name) with the 3 skeleton lords.

            • Anonymous

              Is this really appropriate?29 Jun 2016 23:23  

              "They are a shadow of their former glory however, with fewer numbers and a shortend attack animation." Is this really appropriate for a wiki? This is clearly an opinion and not fact, notes, or trivia.

              • They're nowhere near as dangerous as they were in Dark Souls 1 but...18 May 2016 19:42  

                ...they do this like, anime as hell Initial D super drift when they brake now to charge at you again it's great.Also.SKELETON WHEELSDadadada da dada da

                • Anonymous

                  Location19 Apr 2016 06:53  

                  From the catacombs bonfire head down the stairs where the skeleton ball is rolling up and down and head to the right. They should be at the end of the hallway

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