Boreal Outrider Knight

Boreal Outrider Knight DKS3

Enemy Type Humanoid
Weakness Dark
Resistances Frost, Fire, Magic, Physical-type
Immune Toxic/Poison

Boreal Outrider Knight is an enemy in Dark Souls 3.


Enemy Description


Combat Information

Notes & Trivia

  • The Black Fire Orb on a 20-20 INT-FTH build casted on a +9 Pyro Flame, will do 500 damage should you wear both Swamp and Witch's rings +Lloyd's Sword Ring.
  • Outrider Knights have deformed over time, into dog-like Sulyvahn's Beasts, Vordt of the Boreal Valley and even the Dancer of the Boreal Valley. - "Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes."
  • The Outrider Knight in Lothric Castle drops the Irithyll Rapier regardless of wielding the Irithyll Straight Sword, similar to the knight in the Road of Sacrifices.
  • Maybe inspired by "Berserk" manga by Kentaro Miura, specifically, by Gutts in his Berserk armor that takes the form of his inner beast or "beast of darkness" -- a wolf, and takes control of him. Similarly, their complete bestial forms of Sulyvahn's Beasts are designed after the "beast of darkness" from "Berserk"   


Irithyll Straight Sword Knight

Location Drops
Undead Settlement  654  1600 Irithyll Straight Sword

Irithyll Rapier Knight

 Location   Drops 
Lothric Castle  1971  3000  Irithyll Rapier

Boreal Outrider Knight

Location Drops
 Grand Archives  2330 15000  Outrider Knight Armour set



Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knights  ♦  Boreal Immolator  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch


    • Anonymous

      09 Jun 2018 10:59  

      Here's something really weird: You can kill the 2nd Outrider Knight by luring it all the way to the entrance to the place where bandits ambush you, and its textures and animations will glitch out, before turning invisible. Move toward it, and it will reappear. If you do this 2-3 times, it will simply disappear and give you the rapier. Bizarre...

      • Anonymous

        05 Apr 2018 16:20  

        It would be great if there was a boss fight with these 3 all at the same time like bloodborne... Still until this day it's by random luck that i kill them or die to them.. The first can be fooled through the door but the other two i prefer to fight them head on.. Then i die a couple of times until i somehow kill them using the same tactics i used before i died. lol

        • Anonymous

          24 Feb 2018 17:39  

          I think they had Artorias in mind when From was designing them. Honored knight fallen victim to their beasthood. The numbers don't add up but we have a woman outrider, the Dancer. A giant fat one, Vordt and 3 "normal" sized one. All of them in generel, are giants. A bit like the 4 generals of Gwyn. Only we have 5 now. (not implying they are the same +1, stop the fanfic BS!).

          • Anonymous

            22 Feb 2018 12:39  

            The first I lured down the hole where the elevator was, the other 2 I cheesed with crossbow far away. Tried to throw the feces at one but alas he was resistant.

            • Anonymous

              14 Feb 2018 17:26  

              Sometimes you just spam light attack, they can't even hit you without rolling, they die. And other times they are just impossible for some reason. After two years I am still scared of them.

              • Anonymous

                07 Feb 2018 23:19  

                I died one time when I tried a no-death run to the lothric k**ght and after I finished the game, this guy is better fitted to be a final boss than soc.

                • Anonymous

                  15 Jan 2018 05:53  

                  For the first one you can run past him open the door to the road of sacrifices bonfire, and when you re outside of the building he cannot come through the door.. he is stuck inside and you can kill him without risk... it has worked for me every time...

                  • Anonymous

                    28 Dec 2017 13:30  

                    I recommend not using the Perseverance tank tactic because of how much damage they deal in a single hit, plus frostbite.

                    • Anonymous

                      06 Dec 2017 10:42  

                      Fast swings, low recovery, good damage and's almost like they said ***** variety and gave every enemy strengths. In the prequels at least if you were dealing with an enemy who had high poise and hit hard. They were slow as***** and had poor recovery so strafing them and counter attacking their whiffs was easy.
                      Really wish they kept the Bloodborne-hyperactive-wombo combo enemies in BB and not Souls.

                      • 06 Nov 2017 00:17  

                        Neat tip:
                        1. when you descend with the lift step on it and get off so it will leave a hole
                        2. Lure the knight out will caution
                        3. Try to get it to fall into the pit; it will instantly die
                        4. Get sword

                        • Anonymous

                          14 Oct 2017 01:45  

                          Should edit: they can be parried and riposte’d but NOT backstabbed… amiright? I fu**ing can’t get one off at least…

                          • Anonymous

                            09 Oct 2017 13:47  

                            It turns out that if you stay at medium range they'll just slowly crawl towards you while you pepper them with arrows. All three can get stuck on scenery and even at low levels a bow will put them away without any fuss. I'm sure there are plenty of people who'll claim to beat them at SL1 with no equipment without taking a hit, while holding their breath and being stung by bees. Personally I'm a massive coward and I like to find cowardly solutions to scary problems. There's nothing wrong with a bit of cheese now and then.

                            • Anonymous

                              04 Oct 2017 21:37  

                              I've found using an Astora Greatsword infused with Dark worked fairly well. Two hits or a charged attack stunlocks them, and the Dark gem does tremendous damage. Only 4-5 hits and they went down. Also remember to use a moss fruit before taking them on, because that frost can really wear you down, even just being too close to them.

                              Keep in mind that almost every attack they use is a part of a two- or three- hit combo, except maybe for the lunging thrust attack. If you need to heal, get as far the hell away as possible and keep rolling, and preferably find some sort of cover. They can cross the room in a heartbeat if they have to. Of course, if you become frostbitten, your chances of escape are pretty slim...

                              • Anonymous

                                12 Aug 2017 17:11  

                                These guys are the bain of my *****ing existance, i can't run past it, and when i try to lure it out it *****ing jumps at me. Im so done with this *****ing enemy

                                • 14 Jul 2017 13:04  

                                  For the one in the Archives, you can lure him out (after beating Crystal Sage Copy) and jump off the edge (onto the platform where you fight the CS Copy). He wont jump down after you, he'll just sit there... Staring at you... Almost as if to say, "Why..? Why would you do this to me? I expected a fair fight, and you gave me more cheese than a Deli-counter." And yeah, you can just head-shot him with the cross / bow. He doesn't move. Great for low level runs.

                                  • Anonymous

                                    03 Jul 2017 15:17  

                                    You can also use the elevator you came down on for an easy kill. Just slowly guide the beast to the now missing elevator and put up your guard on the opposite side. It'll bounce off of you and die instantly.

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