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Monstrosity of Sin

 

Enemy Type Abyss Creature
Weakness Bleed, Farron Greatsword, Wolf Knight's Greatsword, Dark
Resistances ??
Immune Poison and Toxic

Monstrosity of Sin is an enemy in Dark Souls 3.

 

A repulsive monster that Slumbers in the Profaned Capital.

With a frothing mouth shaped like a hand, stone-like flesh and eyes on its chest, these monstrosities live up to their name.

Drops

  • Dung Pie.
  • One has a guaranteed Eleonora drop. (The Monstrosity found in the toxic swamp)

Location

Profaned Capital

  • Can be found sleeping in the Profaned Capital church, surrounded by a toxic swamp and Sewer Centipedes.
  • One can be found sleeping on the second floor of the church.
  • Three others can be found behind a wooden gate on the ground floor of the church. 

Combat Information

  • They have a lot of health and their attacks do a lot of damage, but they are rather slow, making it easier to keep proper distance.
  • They use a fighting style involving rolls, buttstomps and crawling.
  • They are very susceptible to bleed damage. Any weapon with bleed + Carthus Rouge will inflict bleed in 1 hit, making them very easy to kill. This is by far the most effective strategy when it comes to dealing with them. Kukris also cause bleeding, making them an effective alternative which can take care of them from a distance. If you'd rather not use infusions or consumable items, you can easily kill them using the Black Blade, as it only takes 2-3 hits to trigger blood loss.
  • Despite being an Abyssal creature, they are weak to dark.
  • They have a deadly grab attack after standing that results in them eating you. However, you can counter attack its eyes on its belly for a riposte. This is easy to pull off using the Armor of Thorns Set. It is even easier still from range using bows, crossbows, and magic; while locked on and with good timing, the projectile can be made to hit their vulnerable spot when they stand up to deliver their attack, setting them up for an easy, virtually risk-free riposte.
  • The two that are found asleep inside the church on the first floor can become stuck in the doorway once aggroed, due to the large size of their bodies. If you stand far enough away they'll be unable to use any of their leap, grab, or charge attacks (which have the potential to reposition them) but will continue following you, making it easy to safely pick one off with a bow or spells.
  • Their grab attack will also drain some of your collected souls. It drains 150 each second for 7 seconds total (1050 souls), but the grab can be escaped by button-mashing, allowing you to escape after 4 seconds and losing 600 souls.

Notes & Trivia

  • It has more than 5 fingers on all of its hands.
  • The growths on the palm and fingers of its "main hand" are very reminiscent of Manus.

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Minor Skeleton  ♦  Murkman  ♦  Murkmen  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




    • Anonymous

      10 Jun 2018 19:48  

      I think what's most disturbing about these enemies is the body and movement is clearly modeled off of an infant/toddler that has yet to learn how to properly walk.

      • Anonymous

        02 May 2018 18:22  

        Another way of taking care of them is by using Vordt's Great Hammer, which applies frost after only 1 hit and then reset it by attacking with a torch

        • Anonymous

          10 Apr 2018 03:02  

          Their quick grab attack is absolute bullshit, not only does it trigger immediately, but you cannot stagger them out of it, I tried.

          • Anonymous

            17 Nov 2017 07:31  

            If you shoot it when they standing and about to do their grab attack, it instantly knocks them back leaving their belly eyes open for slashing.

            • Anonymous

              11 Aug 2017 09:47  

              Easy way to kill em is to use a piece of armor of thorns then make them use grab attack and roll into them easiest riposte of my life

              • Anonymous

                13 Jul 2017 16:58  

                well, they're definitely pretty weak to ice. 2 hits with my Irithyll Straight Sword +2 triggered the frostbite effect. Vordt's weapon should be able to trigger it on one hit (although I haven't tested it). The sword is a pretty good overall choice though, I don't know their resistance against blunt weapons like Vordts'

                • Anonymous

                  08 Mar 2017 22:50  

                  I got attacked by one pf these as an red invader and the seed of the giant tree wasnt active. This scares me, someone please try to test this for my sanity

                  Yours sincerely, Kurischan/Nenco

                  • Anonymous

                    22 Feb 2017 15:11  

                    If it knocks its head (or whatever you wanna call the thing that sits on its shoulders) on a low roof or a doorframe when it tries to grab you, it'll be stunned for long enough for you to do a quick riposte while they're down.

                    • Anonymous

                      19 Feb 2017 12:42  

                      These things give me nightmares. Call me squeamish but I am terrified of bulbous eye monsters. As for the lore, these are the female relatives of an unknown oracle and they triggered the curse which resulted in the Profaned Flame, it also transformed those women into these lovely things, they turned into careless greedy creatures and went on living in their deformed state without any worries

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