Pontiff Knight

Pontiff Knight patrolling the entrance to Irithyll.
General Info
Health Souls Location
~621 900 Irithyll of the Boreal Valley
Defenses
Weakness Resistance Immune
Strike, Dark, Fire Frost, Bleed N/A


Pontiff Knight is an enemy in Dark Souls 3

 

Pontiff Knight Information

The Pontiff Knights are frigid spirits that linger in Irithyll. There are 3 different Versions in the Game:

 

Pontiff Knight Location

 

Pontiff Knight Drops

 

Pontiff Knight Combat Information

  • Both scimitar and scimitar/shield variants are able to spit a ranged, dark Pursuer-like orb that chases the player and has moderate tracking abilities. This is telegraphed by them pausing and making a liquid sound before bending over and shooting the orb.
  • Shields that can parry spells can parry the orbs.
  • Pontiff Knights unleash aggressive combos that can break your guard.
  • One combo includes them enhancing their weapon with magic mid-swing. The range of this attack is longer than their typical melee ones and the magic will deal damage directly to the player regardless of whether or not they have their shield up.
  • Pontiff Knights attacks deals Slash Damage or Dark Damage. May also cause Frostbite.
  • Their shields are relativily weak and they can be stunlocked with fast weapons.
  • Variation using scythe can cast a spell, that - within short range - may quickly inflict frostbite
  • Weak to Strike Damage, Dark Damage and Fire Damage.
  • Resistant to Frostbite and Bleed.
  • Can be lured.
  • Cannot be rapported

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




    • Anonymous

      15 Oct 2019 20:51  

      I used to absolutely hate these dudes on my heavy quality build character (greatsword, heavy armor, all that), but now that I'm going through Irithyll with my pyromancer, OH the day of vengeance is upon them. Super easy to dispatch with couple of great chaos fire orbs or some other pyromancies. They're very vulnerable to fire damage, as is expected from a frost spirit, I suppose.

      • Anonymous

        27 Sep 2019 21:06  

        I like how I can beat most of the bosses in to two tries... but pontiff knights get me every *****ing time

        • Anonymous

          11 Feb 2019 23:12  

          Best enemies in the game. Especially how you fight 3 at once before you see them at all. Especially especially if you use a slow weapon. Truly fun.

          • Anonymous

            17 Nov 2018 23:27  

            I was just thinking that Dark Souls III had an unusual amount of actual difficulty for a Soulsborne game and then I ran into these guys.

            • Anonymous

              06 Nov 2018 06:27  

              ***** these things!! Theyre bull*****know why? Infinite goddamn stamina, beyblade spin attack that doesn't *****in belong in a souls game, not easily staggered, and on top of the melee attacks...they were given a goddamn ranged spell. Did these *****ers learn those spins from the Carthus ninjas?? (Which are utter triceratops terds themselves).

              • Anonymous

                26 Sep 2018 17:40  

                How I managed to get past them was by using a Black Knight Sword upgraded to +4. I had to respec since my Crystal Uchi +5 (pyro sorcerer build) wasn't doing jack $H1T and I just get stunlocked to death. Using sorcs isn't very viable since they could outrun Usain Bolt while shoving their long curved d1cks up your ass at the same time. You just have to STUNLOCK THEM FIRST, and also make sure you have enough stamina to do so.

                • Anonymous

                  17 Aug 2018 09:49  

                  *Tries to Parry* *Misses Parry* Maybe I can roll out. *Pontiff Knight starts cartwheel spinning* Nevermind. I will just stand here and accept my fate at thy hands artificial difficulty...

                  • Anonymous

                    28 Jul 2018 05:47  

                    im really glad that the scythe one has an attack that comes out LITERALLY instantly. thanks miyazki ya fuckin dipshit

                    • Anonymous

                      31 May 2018 16:23  

                      One...
                      Two...
                      Three...
                      Four.
                      FIVE.
                      SIX.
                      SEVEN!
                      EIGHT!
                      NINE!
                      TEN!
                      ELEVEN!!!!!!!

                      ELEVEN FUCKING SWINGS, THANK YOU FROMSOFT

                      • Anonymous

                        28 Feb 2018 17:14  

                        For the last few areas I've been feeling more and more like this game is just bull*****lazy enemy design, this area and these enemies are complete crap. Not fun to play against, the best strategy is HIT FIRST, such riveting gameplay indeed, well done From

                        • 06 Sep 2017 23:33  

                          I mean, one on one they are pretty easy to kill, just taunt one knight so she separates from the rest (I say she cuz I think they are female), dodge her first running attack then hit her till she dies, they get staggered after the first hit. Now, if they group up you're pretty much dead, you cannot out-stagger them, nor outrun them either.

                          • Anonymous

                            27 Jul 2017 20:55  

                            The drinking noise they make makes me literally insane. Its such an infuriating, sickening noise - it makes my stomach lurch every single time i hear it. One of them once spammed it repeatedly for every step it took and it was the first time i ever felt close to throwing my controller.

                            What is commendable on the other hand is that these are the first enemies that forced me to change my weapon and playstyle. Turns out they dodge-spam the dual scimitars easily, but i found out that my thorned whip, which just so happens to be my favourite anti-invader weapon, is also extremely, extremely strong against them. The range allows you to hit them even if they dodge, you are not staggered if striking their shield and they are staggered with each hit from it.

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