Pontiff Knight

Pontiff Knight patrolling the entrance to Irithyll.
General Info
Health Souls Location
~621 900 Irithyll of the Boreal Valley
Weakness Resistance Immune
Strike, Dark, Fire Frost, Bleed N/A

Pontiff Knight is an enemy in Dark Souls 3


Pontiff Knight Information

The Pontiff Knights are frigid spirits that linger in Irithyll. There are 3 different Versions in the Game:


Pontiff Knight Location


Pontiff Knight Drops


Pontiff Knight Combat Information

  • Both scimitar and scimitar/shield variants are able to spit a ranged, dark Pursuer-like orb that chases the player and has moderate tracking abilities. This is telegraphed by them pausing and making a liquid sound before bending over and shooting the orb.
  • Shields that can parry spells can parry the orbs.
  • Pontiff Knights unleash aggressive combos that can break your guard.
  • One combo includes them enhancing their weapon with magic mid-swing. The range of this attack is longer than their typical melee ones and the magic will deal damage directly to the player regardless of whether or not they have their shield up.
  • Pontiff Knights attacks deals Slash Damage or Dark Damage. May also cause Frostbite.
  • Their shields are relativily weak and they can be stunlocked with fast weapons.
  • Variation using scythe can cast a spell, that - within short range - may quickly inflict frostbite
  • Weak to Strike Damage, Dark Damage and Fire Damage.
  • Resistant to Frostbite and Bleed.
  • Can be lured.
  • Cannot be rapported


Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch


    • Anonymous

      11 Feb 2019 23:12  

      Best enemies in the game. Especially how you fight 3 at once before you see them at all. Especially especially if you use a slow weapon. Truly fun.

      • Anonymous

        17 Nov 2018 23:27  

        I was just thinking that Dark Souls III had an unusual amount of actual difficulty for a Soulsborne game and then I ran into these guys.

        • Anonymous

          06 Nov 2018 06:27  

          ***** these things!! Theyre bull*****know why? Infinite goddamn stamina, beyblade spin attack that doesn't *****in belong in a souls game, not easily staggered, and on top of the melee attacks...they were given a goddamn ranged spell. Did these *****ers learn those spins from the Carthus ninjas?? (Which are utter triceratops terds themselves).

          • Anonymous

            26 Sep 2018 17:40  

            How I managed to get past them was by using a Black Knight Sword upgraded to +4. I had to respec since my Crystal Uchi +5 (pyro sorcerer build) wasn't doing jack $H1T and I just get stunlocked to death. Using sorcs isn't very viable since they could outrun Usain Bolt while shoving their long curved d1cks up your ass at the same time. You just have to STUNLOCK THEM FIRST, and also make sure you have enough stamina to do so.

            • Anonymous

              17 Aug 2018 09:49  

              *Tries to Parry* *Misses Parry* Maybe I can roll out. *Pontiff Knight starts cartwheel spinning* Nevermind. I will just stand here and accept my fate at thy hands artificial difficulty...

              • Anonymous

                28 Jul 2018 05:47  

                im really glad that the scythe one has an attack that comes out LITERALLY instantly. thanks miyazki ya fuckin dipshit

                • Anonymous

                  31 May 2018 16:23  



                  • Anonymous

                    28 Feb 2018 17:14  

                    For the last few areas I've been feeling more and more like this game is just bull*****lazy enemy design, this area and these enemies are complete crap. Not fun to play against, the best strategy is HIT FIRST, such riveting gameplay indeed, well done From

                    • 06 Sep 2017 23:33  

                      I mean, one on one they are pretty easy to kill, just taunt one knight so she separates from the rest (I say she cuz I think they are female), dodge her first running attack then hit her till she dies, they get staggered after the first hit. Now, if they group up you're pretty much dead, you cannot out-stagger them, nor outrun them either.

                      • Anonymous

                        27 Jul 2017 20:55  

                        The drinking noise they make makes me literally insane. Its such an infuriating, sickening noise - it makes my stomach lurch every single time i hear it. One of them once spammed it repeatedly for every step it took and it was the first time i ever felt close to throwing my controller.

                        What is commendable on the other hand is that these are the first enemies that forced me to change my weapon and playstyle. Turns out they dodge-spam the dual scimitars easily, but i found out that my thorned whip, which just so happens to be my favourite anti-invader weapon, is also extremely, extremely strong against them. The range allows you to hit them even if they dodge, you are not staggered if striking their shield and they are staggered with each hit from it.

                        • Anonymous

                          03 Jul 2017 18:52  

                          They are an absolute joke quickstep first swing then hit them 4-5 times with the dagger and they die. Thyre easily stun locked. Why does no one use daggers? Still useing my bandits dagger and wrecking everything

                          • Anonymous

                            19 Jun 2017 08:36  

                            the swordsman are laughable easy to parry with the caestus. bait the shield knights by hitting their shield, then immediately parry their next attack. not one of the most reliable strategies, but it worked for me.

                            • Anonymous

                              16 Jun 2017 12:17  

                              This page is largely decent, but it contains an error. The shieldless curved sword variant only has one sword, not two. Their offhand is empty.

                              • Anonymous

                                10 Jun 2017 02:07  

                                For some reason, the one that is located in the distant manor leading to the Irithyll Dungeon is much much more aggressive.

                              Load more
                              ⇈ ⇈