Pontiff Knight

pontiff-knight-enemy-dark-souls-3-wiki-guide

General Info
Health Souls Location
~621 900 Irithyll of the Boreal Valley
Defenses
Weakness Resistance Immune
Strike, Dark, Fire Frost, Bleed N/A


Pontiff Knight is an enemy in Dark Souls 3

 

Pontiff Knight Information

The Pontiff Knights are frigid spirits that linger in Irithyll. There are 3 different Versions in the Game:

 

Pontiff Knight Location

 

Pontiff Knight Drops

 

Pontiff Knight Combat Information

  • Both scimitar and scimitar/shield variants are able to spit a ranged, dark Pursuer-like orb that chases the player and has moderate tracking abilities. This is telegraphed by them pausing and making a liquid sound before bending over and shooting the orb.
  • Shields that can parry spells can parry the orbs.
  • Pontiff Knights unleash aggressive combos that can break your guard.
  • One combo includes them enhancing their weapon with magic mid-swing. The range of this attack is longer than their typical melee ones and the magic will deal damage directly to the player regardless of whether or not they have their shield up.
  • Pontiff Knights attacks deals Slash Damage or Dark Damage. May also cause Frostbite.
  • Their shields are relativily weak and they can be stunlocked with fast weapons.
  • Variation using scythe can cast a spell, that - within short range - may quickly inflict frostbite
  • Weak to Strike Damage, Dark Damage and Fire Damage.
  • Resistant to Frostbite and Bleed.
  • Can be lured.
  • Cannot be rapported

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




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    • Anonymous

      16 Aug 2021 06:35  

      these asshats attack WAY too fast, i can excuses it being they seem limber and thin with basically large scimitars, but they can get 3 attacks in before knight class can swing a dagger, how do they expect us to combat that?

      • Anonymous

        04 May 2021 15:55  

        for the scythe lads you should try spacing, at just the right distance all their swings will miss and the only other reliable way to dodge their hyperspeed slash i've found is to roll almost exactly when an attack animation ends

        • Anonymous

          06 Mar 2021 18:20  

          I don't get why people hate this enemy so much, R1 stunlocking them with ANY weapon before they can even attack usually works for me since they have no poise. And for the shield variations just use kick and riposte.

          • Anonymous

            25 Feb 2021 15:51  

            Fighting w them is basically a battle between 2 pvp casuls,if u don't know how to parry,then the battle depends on who spams r1 more than the other as both of u have literally 0 poise so just spam r1 before them

            • Anonymous

              27 Dec 2020 20:16  

              If you are using a physical fighter, i recommend using black knight greatsword. It drops by the one black knight in road of sacrifices.
              Does lots of poise dmg, so the 2-handed weak attack at min requirements can already stop the pontiff knights and fire witches in place and even break their blocking stance in 1 hit.
              It also does extra dmg against all demons, being extremely useful at this point of the game no matter if you decide to go from carthus catacombs up to irythil of the boreal valley or down to smouldering lake.

              • Anonymous

                23 Nov 2020 14:30  

                A glaring example of why DS3 is the inferior game to DS1, despite it's "superior" combat. Reason is most mobs exist in a different universe from the player when it comes to combat. Infinite combos, stamina, and POISE (you have it, they don't). It never feels fair, which was the staple of Souls games, specially DS1.

                • Anonymous

                  06 Sep 2020 23:53  

                  I just ran through this area and I got invaded. I wanted to light the church bonfire so I sprint as fast as possible to it. Running passed waves of enemies in Ng+ then one of these ****ers 7-9 hit combos me off screen in the back. I was ready to heal but the ******* invader just followed me and was able to last shot. In short fuuuuuuuuck pontiff knights.

                  • Anonymous

                    02 Sep 2020 18:37  

                    I like these enemies but it's bad game design to give them nearly infinite stamina. too many enemies like this with broken mechanics that require specific load outs. It's not skill based. Dark souls is not supposed to be a loot game where you win fights by winning a gear check. It's supposed to be a long series of skill checks.

                    • Anonymous

                      30 Aug 2020 21:06  

                      I hate these *******s. They prance around like a bunch of Tolkein elves turned into white walkers, as seen through the lens of a K-pop boy band. And by God can they shred you to pieces.

                      • Anonymous

                        20 Aug 2020 22:55  

                        If you not good at parrying, dont bother putting your shield up, their attacks mostly deal magic damage. Just roll and use straight sword. They're squishy but can kill you with just 1 combo regardless your armor absorption. 2 swing from the Lothric SS or Sunlight SS more than enuff to put this *****es down.

                        • Anonymous

                          30 Jun 2020 21:58  

                          So, those guys are either really painfull (and estus consuming) or really easy. Depends if you manage to stagger them or not, if you do they're gonna be dead in a second or two. If not, well, say good bye to your estus

                          • Anonymous

                            14 May 2020 14:00  

                            The Iron Flesh Spell works wonders here. Their attacks just bounce off witout causing stagger while reducing the damage at the same time. Has super low requirements too but only lasts for a single fight. Just have a couple ashen flasks to refill your FP every two knights and heal the little damage you receive in between fights with the priest chime. I'm a sword and board dex build and can beat them easily this way without cheese or having to practice my parry game.

                            • Anonymous

                              14 Apr 2020 18:15  

                              Caestus in the offhand is a lightweight and easy-to-use weapon that can offer parries, that you can switch to pretty easily. Just dodge the first hit in the combo and parry the second. Fairly reliable! But GOD these guys shred you if you make a single mistake.

                              • Anonymous

                                04 Jan 2020 16:50  

                                My favourite enemies are the ones that can stare at me winding up an attack and instantly hit me out of it before I finish

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