Smoldering Ghru


Enemy Type Demon

Bleed, Poison, Dark, Lightning, 

Black Knight Weapons

Resistances Fire, Blunt, Frost
Immune Rapport, Alluring Skull

Smoldering Ghru is an Enemy in Dark Souls 3.


Smoldering Ghru Enemy Description

  • A Demon found in Smouldering Lake and Old King's Antechamber, possessing four arms, a crown of horns and a beaked face.
  • Utilizes long and mid-range Pyromancies and wields a Great Machete.
  • Will summon Chaos Fire Orbs.


Smoldering Ghru Combat Information

  • Health: NG (1425), NG+ (2038), NG++ (??), NG+3 (??), NG+6 (??), NG+9 (??)
  • They are armed with the Great Machete and a Pyromancy Flame (not visible). They have four hands and they use a similar moveset to Yhorm's Great Machete (1-handed downward chops, 2-handed slam attacks). With the flame, they can use spells similar to Fire Orb, Fire Whip, and what seems to be the Floating Chaos spell from the Ashes of Ariandel DLC.
    • Their balls of fire can spawn on various heights, some of them will be unreachable by all but the furthest-reaching vertical melee attacks.
    • Balls of Fire do not have a lot of health, making bows and crossbows an excellent ranged solution even for non-DEX builds (through observation, they die after inflicting >/= 100 damage).
    • Balls of Fire take no damage from fire-based attacks.
    • If the Smoldering Ghru is killed, all Chaos Fire Orbs that it spawned will disappear.
  • Can be lured?
  • Can't be Rapported.
  • Very weak against bleed. With barbed straight sword (Fully upgraded) +Carthus Rouge, every second hit caused huge bleeding damage.
  • Can be parried/riposted and backstabbed.


Smoldering Ghru Drops 

  • Souls: NG (900), NG+ (2700), NG++ (??), NG+3 (??), NG+6 (??), NG+9 (??)
  • Almost always Titanite Shards.
  • Chaos Gem (Rare)
  • Large Titanite Shards (Rare)


Smoldering Ghru Notes & Trivia

  • When they are about to create another floating fire orb, they will telegraph this with a high-pitched whine.  Use this opportunity to backstab them before they can finish making the fire orb.
  • Despite being titled as 'Clerics', they possess no miracles whatsoever.
  • The description of the Floating Chaos spell suggests that it may be the same as the floating fire orbs used by these enemies. 
  • The Chaos Fire Orbs summoned by the Smoldering Ghrus will disappear when they are killed.


Smoldering Ghru Variations

Variation Name

Location Drops
Smouldering Lake/Demon Ruin      Titanite shard (Very common)
       Chaos Gems (Rare)
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch


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    • Anonymous

      03 Sep 2021 07:18  

      even tho this says they are resistant to blunt, i suggest using the reinforced club for them, they stagger every 2 hits and even an upgraded one deals solid damage because of the bleed.

      • Anonymous

        16 Aug 2021 09:17  

        A godsend for invaders because unlike the melee ghru they tend to keep their distance and not get shredded by gankers instantly, more reliable than a player mage at your back

        • Anonymous

          07 May 2021 11:40  

          Don't know if it is anything but their faces remind me of the mask from the Crystal Sage's hat and both have a connection with these guys being descendants of the Farron Keep Acolytes and one of the Sages directly working with them. Could be nothing but pretty interesting if there's something here.

          • Anonymous

            14 Mar 2021 21:22  

            Call me salty all you want but you can't change my opinion that these guys are ****ing hyper cancer, same level as teleporting dogs or maybe even more

            • Anonymous

              27 Jan 2021 05:34  

              The sound they make when they make those floating chaos orbs sounds like a junkie in a 7-Eleven bathroom shoving a beer bottle up his ass

              • Anonymous

                06 Jan 2021 20:20  

                **** these guys. I lost 75K souls last night to their absurd flame sweep attack which deals well over 1000 damage, even one shot me AGAIN when i tried to retrieve my souls unembered @ 39 vigor. FML, just gotta git gud. I found strafing to the right while hugging them to be advantageous however, as you will be moving away from the sweep and into backstab positioning. Also watch out for their stupid ****ing balls. **** them. I love this game.

                • 21 Dec 2020 01:50  

                  These things scare the crap out of me. Brutish yet intelligent. They love spamming those floating chaos turrets well before they can even SEE you. Their birdlike face and screech are creepy as hell. And when you close the distance, their 4 arms wielding large machetes will welcome you.

                  • Anonymous

                    29 Oct 2020 21:14  

                    What is worst from 1 enemy that can spawn fire balls that gona hit u hard? 2 that ****ing enemies... worst part in the ****ing game.

                    • Anonymous

                      23 Aug 2020 12:30  

                      Why is this thing labeled as a Ghru? Aren't they called Demon Clerics? Why would anybody think it's a Ghru?

                      • Anonymous

                        03 Aug 2020 14:53  

                        Thank god these guys were included. With the exception of ODK, Strays/Fire Demons and Stone Demons... this is one of the last types of Demon in Dark Souls lore. I hated the Bassilisks and rats in the area but I really loved these guys. The Capra Demon like head and the overall look kind of made up for the fact Fromsoft didn't include a surviving Taurus or Capra Demon. Nevertheless the fact they exist makes me happy.

                        • Anonymous

                          25 Jul 2020 10:22  

                          whats that? you want to PROGRESS through an area? or get a KEY ITEM? too bad these guys will spawn literally infinite fireballs that can spam 30 projectiles at once and one shot you :) not to mention you have to walk through a narrow hallway where they can easily gang up on you.... thanks fromsoft

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