Pus of Man

Enemy Type Humanoid Abysal
Weakness Fire
Resistances Dark & Frost
Immune Poison, Toxic

Pus of Man is an Enemy in Dark Souls 3.

 

Pus of Man Enemy Description

  • These seemingly ordinary undead will quickly transform into an abyss-corrupted monstrosity upon spotting the player.
  • They appear in High Wall of Lothric, Lothric Castle, and Consumed King's Garden.
  • Sweep attacks have wide range and are very dangerous.

 

Pus of Man Combat Information

  • Whenever possible, kill the undead in the 2-3 seconds before it transforms. Its total health will mutiply drastically after transforming, and it will be restored to full health upon successful transformation.
  • It is resistant to dark damage, but very weak to fire. After transforming, it will be stunned for several seconds by any source of fire damage, trivializing the encounter. You can easily kill it with Pyromancies, needs only 2 hits with Chaos Bed Vestiges, but be sure that you're aiming the "black serpent" part of the enemy (one hit does about 1500 dmg depending on your build). One Firebomb will stun it long enough to get 2-3 free hits in. Fire-infused weapons will achieve the same effect. A Torch swing can also do the trick.
  • Follower Javelin infused with Fire and Chaos can set it on fire from a distance with its weapon art, even without FP.
  • Weak to Farron Greatsword and Wolf Knight's Greatsword.
  • Its large size makes it easy to hit. Avoid the front.
  • Can be fooled with Alluring Skull.
  • Can be affected by Rapport both before and after transforming, but applied rapport effect ends immediately upon successful transformation and must be applied again.
  • New players encountering these enemies on the High Wall of Lothric who are unsure of their ability to kill the undead before the transformation can find some black firebombs in the area. 3 of them should render the enemy close enough to kill with a couple hits or another normal firebomb.

 

Pus of Man Notes & Trivia

  • The first time you kill the mutated versions in High Wall of Lothric they have a guaranteed drop of 1 Titanite Shard and 1 Ember.
  • Dark Souls lore describes the serpent as an imperfect dragon that is symbol of the undead.
  • Their abyssal growths also look similar to what is consuming Iudex Gundyr.
  • Their attacks can damage all other enemies, including invaders.

 

Pus of Man Variations

Untransformed Corrupted Hollow

Are not transformed when you find them

Transformed Corrupted Hollow

Are already transformed when you find them

Untransformed Cursed Hollows

Can do dark elemental attacks and cause curse

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




    • Anonymous

      19 Oct 2019 23:57  

      im so tilted with these stupid enemies...fire damage doesnt always affect them! wtf? i even aim for the black parts and let their stun wear out before applying more fire. is there a trick to it?

      • Anonymous

        24 Jul 2019 11:17  

        Here's a bit of a useless thing I've noticed: If you let a hollow transform, kill the Pus, then reload the save file, the hollow will come back, try to transform again, then immediately just disappear from the game.

        • Anonymous

          20 Jul 2019 12:35  

          the ones next to the two dragons guarding the bridge in Lothric castle can increase your curse (for me, it was more than half the curse bar in ng+) with what looks like a spit attack and they only “spit” at you when you are far away

          • Anonymous

            04 May 2019 01:10  

            Cursed flame is fading, and humans begin to assume their true from – of dragons/flying serpents. Even more so, with growing dragon out Gundir, and the Drakes which is spawns same humanity's serpents out them upon killing them for the first time. Humans=Dragons, hinted in DS1, confirmed in DS3.

            • Anonymous

              24 Apr 2019 10:42  

              Judging by the QA Cut Content: - Serpents like Kaathe and Frampt were meant to be the final boss. - Gundyr, infected by Pus of Man, was meant to be Oceiros. This makes Pus of Man have much more sense - it resembles a serpent-like being. All around Lothric there are hints of serpent worship. Oceiros (Gundyr) being the "lord"/researcher that introduced the Pus of Man in Consumed King's Garden (with a bunch of them + poison being there) makes sense. In the end, they've hastily scrapped the whole thing and Pus of Man remains an after-thought.

              • Anonymous

                06 Jan 2019 16:00  

                I feel like these dudes were a bit of a red herring in terms of lore and enemies... It's so clearly part of the dark/abyss/deep or whatever, some sort of corruption of humanity from eons before, manifesting as a new symptom of the undead curse. Although, the player characters is no longer an undead, is it, but an unknindled. Which explains how Hollowing now is attainable only after certain actions, compared to the first two games where death made you hollow. Anyways, these creatures only exist in and around Lothric castle/wall, with the only other one outside of Lothiric being Iudex's version (which in reality is still "inside" Lothric). We see some already transformed in the Gardens, and the white drake @ Lothric is afflicted by it too, as we see later on when we attack it's foot. I don't think any item or spell go into any lore for these, and i still felt they led to no satisfying conclusion; for example: Champion gundyr in Untrended Graves having a pus of man as well, or there being a pus of man related item, spell, or npc to interact with there. Would have been awesome if these were covenant related, too, and one could wield a pus of man related item or spell much like that one covenant in Bloodborne that could let the player become one of the Kin. Unless there is some other piece of lore i don't know about, these enemies feel like they were unfinished in implementation, lacking lore...

                • 09 Nov 2018 01:19  

                  I really wish they had done more with these. You see Iudex transform, and can run into two of these on the Wall early on, so I though they would be a prominent part of the story, popping up as you went along. Instead they just kind of disappear until much later in the game.

                  • Anonymous

                    09 Sep 2018 00:52  

                    Am i the only one to notice, that the pus of man have horns and serpentine mouths. They're imperfect dragons?

                    • Anonymous

                      27 Jul 2018 08:00  

                      PSA: Let them transform, and then kill them. They give tons of souls and Titanite/Embers. Just throw a couple Firebombs and they're dead.

                      • Anonymous

                        05 Jul 2018 07:59  

                        good fucking lord these enemies do not stop attacking. 5 string combos every damn time. good luck fighting these guys with anything slower than a straight sword...

                        • Anonymous

                          17 Jan 2018 17:03  

                          If you’re able to make the undead stagger right as it’s about to transform, it will cancel the transformation and it will stay as an undead.

                          I saw this yesterday when I playing some co-op with my bro on the High Wall of Lothric. He was a sorcerer so he hit it with his soul arrow right as it was about transform and then it didn’t. I’m not sure if this is a bug or what but it was interesting to see.

                          • Anonymous

                            09 Jan 2018 22:47  

                            SOMEBODY EDIT TO ADD THIS BUG:

                            If you kill the hollow at the exact same time it transforms, the game will crash.
                            Steam version, 09/01/2018

                            • Anonymous

                              07 Oct 2017 23:32  

                              Does anybody knows a mod that allows player to transform these things? Seriously dude, first time i really wanted to become one of them and i searched all spells but, i think we can't in normal game

                              • Anonymous

                                19 Sep 2017 04:12  

                                Couldn't the serpent also be something related to Kaathe? Evidently Prince Lothric wishes for the end of the Age of Fire, and Lothric's alliance with the wyverns seems to imply a departure from the Gods' decree, similarly to why the Nameless King was wiped from history by Gwyn himself. Plus, two of the serpents appear out of the wyverns in the Dragon Barracks...

                                • Anonymous

                                  08 Sep 2017 21:08  

                                  It appears that these enemies, or at least the ones under the bridge with the 2 dragons at Lothric castle, have a rather special, and deadly ability. I learned it when I tried to cheese one of them by fleeing towards the area where the baby crystal lizard is and the subsequent ambush by hollow assassins. I hoped to get the pus of man stuck in the door way then shoot it to death with my bow. It worked, until the pus of man made a... copy of itself, right inside the room after the doorway.

                                  It looked as if the copy was made of shadow, even the hollowed man part of it, and it had a skewed movement, like if it was moving at like 15 fps. Furthermore, the shadow clone (Naruto approves) was only visible and physically present when it was attacking, when I got out of its reach it vanished completely, and arrows went through the place where it just stood a moment ago. When I walked back, it popped out of thin air again and attacked.

                                  • Anonymous

                                    16 Aug 2017 17:23  

                                    Where is the one in the Untended Graves? You give values for them yet i do not know of a single one there.

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