Please see Murkman instead
Sometimes they will drag you down to beset you. Floor Draggers:https://www.youtube.com/watch?v=0qhaEycc7sE
My Irithyll Straightsword +5 (frost) deals more damage to these guys than my Chaos Longsword +10 (fire.) I have the right attributes for each sword mentioned. -Mikko
Every single area with infinite spawns has a summoner with a staff. They can be discerned by the glow at the tip of their staff, as opposed to normal staff-wielder that has no glow. In the first area, the summoner is down the stairs, next to the ledge that crumbles. In the building filled with murkmen, the summoner for most of the building is on the second floor (behind the illusory wall), in the room with an ember, just before the room with Great Soul Dregs. There is also a separate summoner for the room with Great Soul Dregs, standing directly next to Great Soul Dregs.In the area just before the higher drop-off to the Earthen Peak Ruins bonfire, the summoner is up on top of the cliff. Reaching it requires taking the upper route, past where you met Lapp. In the area with Projected Heal, the summoner is standing directly on top of Projected Heal.Keep in mind that killing the summoner will NOT prevent the initial spawn of any of the Murkmen, only prevent them from being resummoned. Some may still be resummoned for a short while after the summoner dies, but resummoning should stop quickly.
They seem to very rarely drop Deep Gems as well.
Just to check, in every area where murkmen infinitely spawn, there's a summoner infinitely spawning them? Anyone happen to know where the bastard is in the Murk house where you find the Murky Longstaff and the Great Soul Dregs?
They drop human dregs very rarely
I think killing the staff-wielding ones stops them from respawning. Since their weapons all deal dark damage, they can kill you quick if you come in with the more typical armor that's used for physical defense. Weapons with a wide AOE or swing radius seem to work pretty well on them. Eating a Black Bug pellet and putting on dark-resistent rings before running into the mob is a good idea.
there are location before second bonfire, when they spawn non-stopANNOYING
Nobody has yet tested the resistances of the first mobs we encounter in the DLC? Damn Fextralife, we be slacking !!