Harald Legion Knight

Enemy Type Possessed Abyssal Armour
Weakness Plunging Attack, Fire, Lightning,Wolf Knight's Greatsword, Farron Greatsword
Resistances Physical-type Damage, Dark 
Immune Frostbite, Bleed, Poison/Toxic, Rapport, Alluring skull

Harald Legion Knight is an Enemy in Dark Souls 3 The Ringed City DLC.


Harald Legion Knight Description

  • The Harald Legion Knight is a humonguous, bloated knight who sought the dark soul. Their armor sank into the dark with the legion, where their cavities bloated in grotesque displays, never again to fit any ordinarily-shaped body.

  • They carry a giant gold-decorated curved sword, which sank into the dark with the legion, where their blades were severely corroded.


Harald Legion Knight Combat Information

  • They swing their Curved Great Sword in a rapid succession, however they are extremely vulnerable after their combos.
  • Their attacks deals Slash Damage and Standard Damage damage.
  • All their one-handed attacks can be parried, their two-handed attacks cannot.
  • When parried, they will fall on one knee similar to how Iudex/Champion Gundyr do when parried. They can be attacked multiple times depending on weapon and be dealt counter damage before being riposted. if they take too much damage to head in the riposte position they will stagger and get up, eliminating the chance to riposte.  
  • Weak spot: Black Mass on their head (tested using Black Bow of Pharis from really close proximity: it grants about 33% more damage, e.g. ~200 vs ~150 from single arrow). Hitting it precisely with specific Weapon Arts, throwable items or arrows breaks their attack and doubles the damage. Additionally, they are extremely weak to plunging attack.
  • Abyssal creature, therefore weak to Wolf Knight's Greatsword and Farron Greatsword.
  • Weak to Fire Damage and Lightning Damage.
  • Resistant to Physical-type damage and Dark Damage.
  • Immune to Bleed, Frost, Poison/Toxic.
  • Despite their size, they have low Poise.
  • Can't be lured using Alluring skull.
  • They can't be effected by the Rapport Pyromancy.
  • Using Slumbering Dragoncrest Ring and Hidden Body at the same time will make player completely invisible for this enemy, which cannot be said about all Ringed City enemies.


Harald Legion Knight Notes & Trivia

  • Some knights on the stairs in lower section of the Ringed City can be lured to the ladder on the left side when you're facing the big swamp. Just lure them, then climb on the ladder and drop down with plunge attack. They can also be grouped, so sorcerers can use spells like Crystal Soul Spear or Chaos Bed Vestige for mass damage.
  • Uses Harald Curved Greatsword, but doesn't drop it. 
  • The plunging attack causes an animation, similar to the Ancient Wyvern.
  • Their attacks can damage every other enemy on the map and dark spirit, you can use them to clear all enemies except thier own kind.
  • Plunge attacks cause an animation that makes their head explode, but sometimes does not kill them.
    • If you're wearing Hornet Ring, the plunging attack will almost always kill them or use Chaos Dagger +10 which would kill them even without Hornet Ring,
  • Normaly located near edges of cliffs. Try to get to the cliff for the plunge, as it kills them or brings them close to death, as well as staggering them.
  • Their set looks similar to Slave Knight set.
  • Harald Legion Knight has nearly 5400 HP at NG +7


Harald Legion Knight Variations

Variation Name

Location Drops
The Dreg Heap  4767 (NG++) 5800 (NG), 12760 (NG++)

Titanite Chunks (1/2/4, Often)

Harald Set (Rare)

Dark Gem (Extremely rare)


Variation Name

Location Drops
The Ringed City

~3000 (NG) 

4767 (NG++)

 5800 (NG), 12760 (NG++)  

Titanite Chunks (1/2/4, Uncommon)

Harald Set (Rare)

Dark Gem (Extremely rare)


Variation Name

Location Drops


Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

    • Anonymous

      25 Aug 2019 01:10  

      i actually love these enemies. they're like a version of the shark giant from bloodborne, except designed by humans rather than the devil himself

      • Anonymous

        21 Aug 2019 10:59  

        in same status nameless king hit me 4-5 hit , i die herald knight just hit me 1-2 hit , i die so herald better than nameless king? wtf!

        • Anonymous

          11 Aug 2019 12:52  

          I think this page should mention how effective crossbows are against these *****ers. IF they're not in an attack animation a crossbow will stagger them and do bonus damage without making them sprint at you. You can slowly back away in almost total safety. If they start to sprint or start an attack either back away more and carry on or do a bit of real fighting. Don't crossbow their attacks it won't interrupt them, only when they're walking and not in another animation

          • Anonymous

            07 Jul 2019 11:16  

            I'm seeing a lot of people complain about how you can't fight these guys 3-6 on one. You're not supposed to do that. Get your bow, shoot one, move back from the others so they don't aggro, then simply watch what attacks are coming your way, hit when you have an opening. Takes me about 10-12 hits with my fully upgraded WKG (wolf knight greatsword) on NG with 40 strength and 36 dexterity. Not hard, just remember the winged knights.

            • Anonymous

              29 May 2019 17:45  

              These enemies are the reason why i hate so much invaders in ringed city, i like pvp and never use way of blue everytime i got invaded because it's always fun even if i lose sometimes, but most of the time almost all invaders always hiding behind those enemies when looking for a chance to attack me while i am distracted or then going to judicator at the lake full with those preachers and not move an inch at all while shooting their arrows on me waiting for me to come on them..

              • Anonymous

                19 May 2019 08:09  

                These things can be parried. Because when I see a huge, fat, armored monstrosity with Stephen Hawking's career for a face lumbering toward me with a sword that no human could realistically lift (let alone swing), my first thought is totally gonna be "I'll bet my 8 inch parrying dagger will prove useful in this scenario."

                • Anonymous

                  04 May 2019 20:53  

                  Imagine if the plunging crit was as random with the Ancient Wyvern as it is with these guys. With around 1/10 chance of success, how many would opt to fight the Wyvern the traditional way? And don't tell me to plunge from the front, there is no consistency.

                  • Anonymous

                    03 May 2019 19:49  

                    Easy mode: Large Club (with fire buffs) + Chloranthy Ring +3 & other stamina buffs. You can stunlock them almost infinitely depending on your stamina bar and regeneration with just R1s though make sure you don't use two R1s as a combo. Just hit once, move a little and hit again. Unless the knight does an immediate body press into the air, they can't do anything if you keep your timing right.

                    • Anonymous

                      23 Dec 2018 02:45  

                      Honestly, I just found a new favorite enemy because they are so fun to fight once you know how. First, most of the time they won’t seek a path to get to you, they just stand below, so you can just plunge on them which is enjoyable. Next they are super weak to throwing knives and the sort. If you lock on an throw one, it will most likely hit their head which does a bunch of damage and kinda staggers them. I had a bunch of kurikuri things (what’s the name), and each was doing +300 easy. More of a joke once you know this but still fun to plunge on.

                      • Anonymous

                        22 Dec 2018 19:46  

                        The problem is not with these guys individually, it’s when you’re being ganked by 3 of them and can’t roll away for anything.

                        • Anonymous

                          02 Dec 2018 10:04  

                          Honestly didn't find these guys too awful. Their moves are hella telegraphed, and they 'get winded' between combos. However, if an attack lands it can be punishing, especially the uppercut that sends you up in the air (hitbox on that can be bs sometimes)

                          • Anonymous

                            16 Nov 2018 13:29  

                            Hey here's an idea...lets add high damaging enemies that hit invaders without a seed...semi making a seed useless for them. Sigh, does From even care anymore?

                            • Anonymous

                              02 Nov 2018 01:02  

                              These enemies can naturally hit invaders for mass DMG as well as normal enemies. Finally an actually MAD enemy. ( Pun intended )

                              • Anonymous

                                31 Aug 2018 20:31  

                                The first one in the Dreg Heap is a nice Titanite Chunk farm, since he's very easy to kill and sometimes drops 4 at once. In NG you might be better off farming somewhere else, but in NG+7 I prefered farming him.

                                • Anonymous

                                  11 Aug 2018 12:34  

                                  - Regular enemy - Deals more damage than any previously encountered enemy(INCLUDING bosses) - Not even NG+ and there's already enemies one-shotting my 20 vigor with just regulars y u do dis from?

                                  • Anonymous

                                    21 Apr 2018 04:10  

                                    Note that in order to perform the plunging riposte/visceral thing, your character's body has to land on the Harald knight.

                                    I was wondering why I couldn't do it the first few times I tried, but it was because I was used to normal plunging attacks working the opposite way (your weapon has to land on the enemy, not your body)n

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