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Harald Legion Knight

Enemy Type Possessed Abyssal Armour
Weakness

Plunging Attack, Fire, Lightning,

Wolf Knight's Greatsword, Farron Greatsword

Resistances Physical-type Damage, Dark 
Immune

Frostbite, Bleed, Poison/Toxic,

Rapport, Alluring skull

Harald Legion Knight is an Enemy in Dark Souls 3 The Ringed City DLC.

 

Enemy Description

  • The Harald Legion Knight is a humonguous, bloated knight who sought the dark soul. Their armor sank into the dark with the legion, where their cavities bloated in grotesque displays, never again to fit any ordinarily-shaped body.

  • They carry a giant gold-decorated curved sword, which sank into the dark with the legion, where their blades were severely corroded.

 

Combat Information

  • They swing their Curved Great Sword in a rapid succession, however they are extremely vulnerable after their combos.
  • Their attacks deals Slash Damage and Standard Damage damage.
  • All their one-handed attacks can be parried, their two-handed attacks cannot.
  • When parried, they will fall on one knee similar to how Iudex/Champion Gundyr do when parried. They can be attacked multiple times depending on weapon and be dealt counter damage before being riposted. if they take too much damage to head in the riposte position they will stagger and get up, eliminating the chance to riposte.  
  • Weak spot: Black Mass on their head. Hitting it precisely with specific Weapon Arts, throwable items or arrows breaks their attack and doubles the damage. Additionally, they are extremely weak to plunging attack.
  • Abyssal creature, therefore weak to Wolf Knight's Greatsword and Farron Greatsword.
  • Weak to Fire Damage and Lightning Damage.
  • Resistant to Physical-type damage and Dark Damage.
  • Immune to Bleed, Frost, Poison/Toxic.
  • Despite their size, they have Low Poise.
  • Can't be lured using Alluring skull.
  • They can't be effected by the Rapport Pyromancy.

Notes & Trivia

  • Some knights on the stairs in lower section of the Ringed City can be lured to the ladder on the left side when you're facing the big swamp. Just lure them, then climb on the ladder and drop down with plunge attack. They can also be grouped, so sorcerers can use spells like Crystal Soul Spear or Chaos Bed Vestige for mass damage.
  • Uses Harald Curved Greatsword, but doesn't drop it. 
  • The plunging attack causes an animation, similar to the Ancient Wyvern.
  • Their attacks can damage every other enemy on the map and dark spirit, you can use them to clear all enemies except thier own kind.
  • Plunge attacks cause an animation that makes their head explode, but sometimes does not kill them.
    • If you're wearing Hornet Ring, the plunging attack will almost always kill them or use Chaos Dagger +10 which would kill them even without Hornet Ring,
  • Normaly located near edges of cliffs. Try to get to the cliff for the plunge, as it kills them or brings them close to death, as well as staggering them.
  • Their set looks similar to Slave Knight set.

 

Variations

Variation Name

Location Drops
The Dreg Heap  4767 (NG++) 5800 (NG), 12760 (NG++)

Titanite Chunks (1/2/4, Often)

Harald Set (Rare)

Dark Gem (Extremely rare)

       

Variation Name

Location Drops
The Ringed City

~3000 (NG) 

4767 (NG++)

 5800 (NG), 12760 (NG++)  

Titanite Chunks (1/2/4, Uncommon)

Harald Set (Rare)

Dark Gem (Extremely rare)

       

Variation Name

Location Drops
       
       

 

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Hand Ogre  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch



    • Anonymous

      16 Nov 2018 13:29  

      Hey here's an idea...lets add high damaging enemies that hit invaders without a seed...semi making a seed useless for them. Sigh, does From even care anymore?

      • Anonymous

        02 Nov 2018 01:02  

        These enemies can naturally hit invaders for mass DMG as well as normal enemies. Finally an actually MAD enemy. ( Pun intended )

        • Anonymous

          31 Aug 2018 20:31  

          The first one in the Dreg Heap is a nice Titanite Chunk farm, since he's very easy to kill and sometimes drops 4 at once. In NG you might be better off farming somewhere else, but in NG+7 I prefered farming him.

          • Anonymous

            11 Aug 2018 12:34  

            - Regular enemy - Deals more damage than any previously encountered enemy(INCLUDING bosses) - Not even NG+ and there's already enemies one-shotting my 20 vigor with just regulars y u do dis from?

            • Anonymous

              21 Apr 2018 04:10  

              Note that in order to perform the plunging riposte/visceral thing, your character's body has to land on the Harald knight.

              I was wondering why I couldn't do it the first few times I tried, but it was because I was used to normal plunging attacks working the opposite way (your weapon has to land on the enemy, not your body)n

              • Anonymous

                14 Apr 2018 11:43  

                Yes, you can instant-kill them with a plunging attack. Does it excuse the fact they are complete and utter bullshit? No.

                • Anonymous

                  11 Apr 2018 13:51  

                  It seems as though the plunging critical only works if you do a jumping attack off of the ledge, the normal version didn't seem to work.

                  • Anonymous

                    28 Feb 2018 11:15  

                    I have a love/hate relationship with these dudes. They're easily killed but will happily curbstomp you if you make a mistake. I despise having to make the run down the steps from where you first chat to Shira to the swamp area. Just Knights popping up from everywhere, doing their gorilla rage attacks, and they're pretty good at roll catching and straight up blocking you with their ugly, fat bodies. The number of times I got a train ran on me by them was crazy.

                    There's an easier way to get to the swamp if you go right into the alleyway of curse hollows, sprint down it to the area with the Ringed Knight and the dagger-wielding hollows, across the bridge where the chatty locust preacher sits above you, then dropping down onto the ledges on your right before hopping into the swamp.

                    That way, you can avoid the worst of the Legion Knight sword slam shenanigans and make it down to the bonfire. There's no way the developers intended you to fight six Legion Knights at once in melee, so I assume this is one of the intended pathways.

                    • 05 Jan 2018 08:28  

                      I thought these guys were bull*****until I figured out the plunging attack lol, I was wondering how the hell you could take on six at once in the city streets. Got me good there. That area is basically insta-win for invaders if they run into the crowd of them though, unless you have a seed. Though it is kinda funny how their attacks damage everyone

                      • Anonymous

                        23 Oct 2017 14:34  

                        I know it says that Dark Gems are extremely rare, but I got about 7 in 30 minutes while wearing all the luck boosting items.

                        • Anonymous

                          20 Oct 2017 18:20  

                          "Long ago, only the Undead served as slave knights, warriors used as fodder in the bleakest of battles. They grew decrepit, their skin charred black and their bones twisted. Eventually they went outright mad, but were never relieved from duty." I couldn't help but notice that the Harald Legion's armor looks strangely similar to the Slave Knight set, minus the hood, obviously.

                          • Anonymous

                            26 Sep 2017 19:29  

                            It seems that the first one you encounter at the Dreg Heap has a 100% chance of dropping titanite chunks, with a slight chance of dropping 2 per kill. In about 10 kills I've got 12 chunks with only 107 ID, and the first one is very easy to farm as well. I'm willing to bet the same applies to the other ones.

                            • Anonymous

                              28 Jul 2017 19:59  

                              Soooo why hasn't there been any patches concerning them hitting invaders? Cause most of the time these chubby meatball *****s kill me rather than the host.

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