Millwood Knight |
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Enemy Type | Humanoid Undead |
Weakness | Poison/Toxic, Dark, Frost |
Resistances | Fire, Bleed |
Immune | n/a |
Millwood Knight is an Enemy in Dark Souls 3.
Millwood Knight Enemy Description
Tall, armored warriors that appear in the Ashes of Ariandel DLC.
The Millwood Knights come from the fabled Millwood forest, and are a group of nature and earth worshipping warriors. This worship appears to be centered around the Ethereal Oak, as much of their equipment is adorned with depictions of it. The Millwood Knights had a close relationship with the earth and would fight using both weapons and the power of the earth itself. They lost their forest home, as it now lays abandoned and in ruin with the Ethereal Oak slowly rotting away. It is unclear what caused them to leave, however it is suggested that it has something to do with their sworn enemy, the Abyss Dragon, with which they had a great battle.
After leaving their home, they began a long journey. After traveling for so long that they forgot their true home and their sworn enemy, they eventually found and settled in the Painted World of Ariandel.
Millwood Knight Combat Information
- There are several versions of the Millwood Knight you will face.
- Knights equipped with the Millwood Battle Axe and the Ethereal Oak Shield. Deals Strike Damage or Standard Damage.
- Knights equipped with the Quakestone Hammer. Deals Strike Damage.
- Knights equipped with Millwood Greatbow. Deals Thrust Damage.
- Knights using the Millwood Battle Axe frequently use the axe's weapon art, Warcry.
- Knights with the Ethereal Oak Shield equipped do benefit from the shield's innate HP regeneration.
- Knights using the Millwood Greatbow will always use the Pierce Earth weapon art. They will also switch to the Millwood Axe and Ethereal Oak Shield when approached, similarly to the Silver Knights in Irythill of the Boreal Valley.
- There are two Millwood Knights with red eyes. One can be found firing arrows from a ruined tower, while the second is guarding the Quakestone Hammer.
- Can be lured.
- Affected by Rapport
- Weak to Poison/Toxic, Frostbite and Dark Damage. Dark pyromancies are specially effective against those with shields, since they deal high stamina damage and can break their guard easily.
- Resistant to Fire Damage and Bleed.
- Can be backstabbed.
- Can be parried.
- Can be easily staggered despite their size.
- Usually accompanied by wolves.
Millwood Knight Notes & Trivia
- One group is located near a large white tree. Some believe that this is a sort of substitute for the Ethereal Oak of their lost home.
- Their armor, weapons, and culture appear to be inspired by vikings and Norse mythology.
- The Millwood warrior carrying the Earth Seeker is known as the Millwood Chieftain.
- Their society is one of religious ceremonies and rites. The Millwood Chieftan would be more accurately described as a High Priest, as stated by the Earth Seeker item description. The Earth Seeker even has a small Faith requirement and Faith scaling.
- It is speculated that the Ethereal Oak that the Millwood Knights worship is, in fact, a Spirit Tree.
- Some speculate that the Abyss Dragon they battled may be either Midir from The Ringed City DLC, or Black Dragon Kalameet from Dark Souls.
- Their equippment is obtainable. The Millwood Knight Armor Set and Millwood Greatarrows can be obtained via the Shrine Handmaid once you give her the Captain's Ashes, and the Millwood Greatbow, Ethereal Oak Shield, Millwood Battle Axe, Quakestone Hammer, and Earth Seeker are all scattered around Ariandel as loot.
Millwood Knight Variations
Standard
Location | ![]() |
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Drops |
Snowfield | 1824 (NG) | 1600 (NG) | Titanite Shard (Common) Large Titanite Shard (Common) Heavy Gem (Uncommon) Titanite Chunk (Rare) |
Snowy Mountain Pass | 1824 (NG) | 1600 (NG) | Titanite Shard (Common) Large Titanite Shard (Common) Heavy Gem (Uncommon) Titanite Chunk (Rare) |
Red-Eyed Version
Location | ![]() |
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Drops |
Snowfield | (N/A) | 2400 (NG) 3500 (NG+) |
Titanite Shard (Common) Large Titanite Shard (Common) Heavy Gem (Uncommon) Titanite Chunk (Rare) |
Snowy Mountain Pass | (N/A) | 2400 (NG) 3500 (NG+) |
Titanite Shard (Common) Large Titanite Shard (Common) Heavy Gem (Uncommon) Titanite Chunk (Rare) |
- Anonymous
For pyromancers, run to the tower, take down the first knight, and then climb up and use rapport on the second knight. He will snipe and take down all the other knights patrolling in that area and the wolves that walk with them and it's quite funny. You will have to hide and wait for the effect to wear off, then sneak behind him and keep repeating the cycle until he wipes out everyone. Takes a few minutes, but it's fun and they deserve it
- Anonymous
Gotta love how these aholes ragdoll you and send you flying into the air with almost every single attack as if them having tons of health, bullshit poise and being able to two shot most characters wasn't bad enough, I hate these stupid nords with a passion, atleast the Corvian Knights are easily staggered/pancaked with a heavy/ultra weapon, these douchebags on the other hand are just such a massive pain in the rear regardless of what build you are.
- Anonymous
These guys really make me wish that fromsoft would make a Norse themed Soulslike
- Anonymous
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- Anonymous
Did anyone else just sprint from the bend where the 1st big wolf is an just kept running until u got in the tower ? Then continue to run up stairs climb ladder an wack the red eyed knight til he fell out the window , only to realize he dies on a pile of rocks an u get to to stare at the white loot symbol that u CANT GET TO!!??!! So frustrating!!! (Also why after i did a BIG LOOP WHILE SPRINTING FROM THE WOLF TO SAVE MY LIFE did i end up back at the ruins an the big wolf is now gone? Did the knights kill it? Did it slide off a cliff chasing me somewhere ? , because hes gone an id like my 3x large shard’s please!)
- Anonymous
fighting these 1v1 is fun and appropriately challenging, but i hate how theyre placed around every corner and often end up fighting them under a rain of arrows. hell, if the tower archers were just made permanently killable i'd have less complaints. it's just all these things combined that make it frustrating
- Anonymous
- Anonymous
The millwood knight are actually all pretty great. Almost every group of them can be dismantled or otherwise taken down via strategy, and they hard punish mindlessly running in.
Tho only one I have a problem with is the one near the top of the root system. I'd really appreciate it if he stopped shooting me whil I figh the crabs.
- Anonymous
On 1v1s these guys are actually quite fun and challenging. Which is why i don't understand the reason from often places these close to one another. It feels like adding unnecessary, cheap, ds2 iron passage-esque difficulty on top of an already challenging and alright enemy.
Why are there so many of these guys after what's like a million wolves and burning trees? Like I'm just running out of estus. Plus for some reason everything is weak to fire but the knights are resistant to fire so I need to switch weapons for them which is annoying.
I guess I should just carry a healing miracle honestly. I didn't want to give up a slot.
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"Their sworn enemy, the Abyss Dragon" is probably our longtime acquaintance Frampt/Kaathe who brought their homeland to a decline comparable to DS kingdoms.
- Anonymous
My favourite enemies in the game, they are intimidating, strong and they are not a swarm of weak idiots, just 1 of this big bois can obliterate you, and the Chieftain feels like a miniboss
Are they weak to the Hollowslayer Greatsword ? Because they looks kinda hollow to me :/
- Anonymous
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I think there isn't much trouble with their design except when they buff themselves with war cry. After that they become a constant R2 spammer hitting them becomes dangerous since you can't tell if the poise is active or not.
- Anonymous
Wth why tf do they seem to have more hp than NLK and hit like truck. Don't know if I'm under leveled (sl 78) wtf is with this dlc.
- Anonymous
- Anonymous
why is a snow covered knight in frost resistant clothes weak to frost ??
- Anonymous
- Anonymous
It takes longer for you to recover from your own attack animation than it takes them to recover from stagger.
- Anonymous
I really like thse guys. And take it as proof Dark Souls should try incorporating warrior from other cultures. They look cool and are fun to fight. They hit hard but are also very easy to dodge.
- Anonymous
It's sad that people hate these guys so much. The idea behind Viking like Knights in Dark Souls is pretty neat if you ask me. I love these dudes and the way they fight. You can truly see them "fight with the earth" and that's what makes them so awesome in my opinion. Their fighting style is different from most knight enemies we fought. Lothric knight buff their weapon with a blessing, silver Knights got Lightning on their blades for some reason, but these dudes. They use their respective weapons ability more frequently than any other Knight enemy. Sure I've been golfed by a Black knight or Lothric GS Knight as well but it's cool how FROM thought about how they would battle. And they did a really good job with it. So if you don't like them, that's okay. I'm just giving my opinion why they are the best knight enemy in the entire game for me.
- Anonymous
Axe ones can be parried. Also leave themselves open to backstabs after they jump. Mace ones are also easy to backstab. Pull their wolves with arrows from afar. The archers at the tower can be knocked down with arrow headshots, they will fall a bit and their arrows will hit the tower wall. Inside the tower once they change to melee, you can avoid them and they can fall down the holes (it can happen to you too tho). Its not worth fighting them all, specially the two archers guarding the millwood greatbow. Just pull and kill the wolves, run for the item and run away.
- Anonymous
If the Millwood Knights practice "primitive earth worship" doesn't that make them pagans? A pagan knight doesn't make any sense, so they should be called Millwood Warriors.
- Anonymous
rapport doesn't work on them properly. they often still aggro me under rapport's control. is this intended?
- Anonymous
- Anonymous
This mob is the definition of bull*****and one of the main reasons this dlc is so garbage. Everything about them if a mistake : parry frames, poise, damage, stats, animations, placements in the levels. Everything is bad with this mob. i wish cancer on every single mildwood knight of this *****ing joke dlc.
- Anonymous
A lot of anger in the comments about these ones. I personally think their infinitely better than crow knights. They hit harder but have slower attacks that mix naturally with the speed and stamina of our character but the crows spam attacks to no end and it never feels natural dodging to the point you barely have stamina left to retaliate. Millwood knights > crow knights. One designed with the characters abilities taken seriously, the other designed to troll the***** out of the unkindled ones
- Anonymous
Hardest enermy I've found , spent about 4 hour but cant beat their tower. I give up.
- Anonymous
Hate these *****ers. Don’t give you many openings so your best bet is to parry. Unfortunately they have a huge range of attacks all with drastically different timing, making parrying them extremely difficult. And the one with the double headed axe has a charging attack that stun locks you before he even swings making it impossible to parry.
- Anonymous
- Anonymous
This entire DLC is a package of dissapointment. instead of interesting enemies and fights it all comes down to "To make this difficult we put there 2 or more of them" Its not difficult its annoying. these knights can be easily disposed and they knew it so their anwser? make a pit full of them with one of the buggers constantly using earthquake to mess with you. It screams laziness and dont get me even started on the bugs where the knights just sometimes vanish into the atmosphere or are devoured by the ground to the depths of hell. just to later "teleports behind u"
- Anonymous
- Have tons of health - Their attacks can mostly eat your entire health - Most of the time gank you just like Harald fat knight - Only drop*****ty titanite shards most of the time - Drop only small amount of souls despite being tough enemy Fighting those guys aren't really worth at all, at least they work using rapport. Along side that corvian quill knights and wolves, this dlc literally have the worst enemies i've ever encountered, most of the enemies aren't fun at all to fight..
- Anonymous
Holy***** were these guys annoying, I retried the tower bit more times than I can count. And how the hell are they weak to frost and strong to fire?! Who would ever figure that out?
Some Millwood Knights have a sort of large passive heal even without Shield equiped. Namely I encountered this during Millwood towers archers. It was over 8hp per tick, I imagine its so the tower is taken manually from within. The passive heal was heavily reduced after agro in Melee range happened. Lastly, take advantage of concealment; Spook, Slumbering Ring, Etc and use your Bow to draw agro safely. If you run in or draw Wolf/archer at the same time it's obviously going to be abit rough.
- Anonymous
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I poisoned one with poison arrows, and it did a little bit of damage. When I poisoned him a second time, though, the shield’s healing out healed the poison’s damage, and he was at over 95% hp when the poison wore off. The healing sped up or something.
- Anonymous
I don't get how I saw them being stunlocked by Brigand Twindaggers but my Lothric Greatsword doesn't even flinch them.
so the guy at the bottom of the root system is immune to arrows, I shot 198 arrows at him and when I got to the pin cushion he had FULL health
- Anonymous
So, why exactly do they attack the player? They don't look like Hollows to me. Maybe I'm just dumb, but they seem normal, despite being freakishly large.
- Anonymous
These guys have been LIVING in a frozen tundra for probably years, are wearing furs, and yet they are still weak to frostbite, what sense does that make?!
- Anonymous
could they be a reference of the Guild Wars 2 race the "Norn"? They too have a viking-like culture and fled from a dragon, Jormag, their arch enemy. One of their spirit animals is the wolf.
- Anonymous
These guys must be considered hollows, because they are pretty clearly vulnerable to the extra damage of the Hollowslayer GS. Mine says AR is 533 two handed, but my R1s are doing well over 700 damage per hit, and seem to stagger them easily after the setup swipe.
- Anonymous
Fighting a dragon (any dragon) with a shield that's most vulnerable to fire. F***ing genius.
- Anonymous
Millwood Greatarrow description says they fought an Abyss Dragon, not that they came to Ariandel to do it. Supposedly, they fought him(Midir?) while still at home, in Millwood Forest.
- Anonymous
- Anonymous
- Anonymous
The Axe and Shield variant appear to have a constant health regen going on. Noticeable when trying to cheese them with arrows or backstabs where they walk away.
- Anonymous
They're heavily weak to fire, which staggers them most of the times (tested with buffed and unbuffed Firelink Greatsword)
With a fire buff on an heavy weapon, such as the Firelink Greatsword weapon art, they can be stunlocked pretty easily
And, just tested, they can be parried/riposted. Tested only with the axe/shield ones, though
- Anonymous
I've had one drop a titanite chunk and I may be wrong but they seemed to be weak to lighting.
- Anonymous
They can be Rapported, poisoned, toxified, backstabbed, and easily staggered by greatswords when they are not attacking (though this only lasts for 2 swings at most).
These guys are so slayy
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