Millwood Knight

millwood-knight-enemies-dark-souls-3-wiki-guide

Enemy Type Humanoid Undead
Weakness Poison/Toxic, Dark, Frost
Resistances Fire, Bleed
Immune n/a

Millwood Knight is an Enemy in Dark Souls 3.

 

Millwood Knight Enemy Description

Tall, armored warriors that appear in the Ashes of Ariandel DLC.

The Millwood Knights come from the fabled Millwood forest, and are a group of nature and earth worshipping warriors.  This worship appears to be centered around the Ethereal Oak, as much of their equipment is adorned with depictions of it.  The Millwood Knights had a close relationship with the earth and would fight using both weapons and the power of the earth itself.  They lost their forest home, as it now lays abandoned and in ruin with the Ethereal Oak slowly rotting away.  It is unclear what caused them to leave, however it is suggested that it has something to do with their sworn enemy, the Abyss Dragon, with which they had a great battle.

After leaving their home, they began a long journey.  After traveling for so long that they forgot their true home and their sworn enemy, they eventually found and settled in the Painted World of Ariandel.

 

Millwood Knight Combat Information

 

Millwood Knight  Notes & Trivia

  • One group is located near a large white tree. Some believe that this is a sort of substitute for the Ethereal Oak of their lost home.
  • Their armor, weapons, and culture appear to be inspired by vikings and Norse mythology.
  • The Millwood warrior carrying the Earth Seeker is known as the Millwood Chieftain.
  • Their society is one of religious ceremonies and rites.  The Millwood Chieftan would be more accurately described as a High Priest, as stated by the Earth Seeker item description.  The Earth Seeker even has a small Faith requirement and Faith scaling.
  • It is speculated that the Ethereal Oak that the Millwood Knights worship is, in fact, a Spirit Tree.
  • Some speculate that the Abyss Dragon they battled may be either Midir from The Ringed City DLC, or Black Dragon Kalameet from Dark Souls.
  • Their equippment is obtainable.  The Millwood Knight Armor Set and Millwood Greatarrows can be obtained via the Shrine Handmaid once you give her the Captain's Ashes, and the Millwood Greatbow, Ethereal Oak Shield, Millwood Battle Axe, Quakestone Hammer, and Earth Seeker are all scattered around Ariandel as loot.

 

Millwood Knight  Variations

Standard

Location Drops
 Snowfield  1824 (NG)  1600 (NG)

Titanite Shard (Common)

Large Titanite Shard (Common)

Heavy Gem (Uncommon)

Titanite Chunk (Rare)

 Snowy Mountain Pass  1824 (NG)  1600  (NG)

Titanite Shard (Common)

Large Titanite Shard (Common)

Heavy Gem (Uncommon)

Titanite Chunk (Rare)

Red-Eyed Version

Location Drops
 Snowfield  (N/A)

 2400 (NG)

3500 (NG+)

Titanite Shard (Common)

Large Titanite Shard (Common)

Heavy Gem (Uncommon)

Titanite Chunk (Rare)

 Snowy Mountain Pass  (N/A)

 2400 (NG)

3500 (NG+)

Titanite Shard (Common)

Large Titanite Shard (Common)

Heavy Gem (Uncommon)

Titanite Chunk (Rare)

 

 
Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Boreal Outrider Knight  ♦  Caged Hollow  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Clawed Curse  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Court Sorcerer  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout Hollow  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Elite Hollow Soldier  ♦  Farron Follower  ♦  Fire Witch  ♦  Gargoyle  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Giant Avelyn  ♦  Giant Crab  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Madwoman  ♦  Maggot-grub  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Rat  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sulyvahn's Beast  ♦  Thrall  ♦  Tree Woman  ♦  Winged Knight  ♦  Wolf  ♦  Wretch



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    • Anonymous

      fighting these 1v1 is fun and appropriately challenging, but i hate how theyre placed around every corner and often end up fighting them under a rain of arrows. hell, if the tower archers were just made permanently killable i'd have less complaints. it's just all these things combined that make it frustrating

      • Anonymous

        The millwood knight are actually all pretty great. Almost every group of them can be dismantled or otherwise taken down via strategy, and they hard punish mindlessly running in.

        Tho only one I have a problem with is the one near the top of the root system. I'd really appreciate it if he stopped shooting me whil I figh the crabs.

        • Anonymous

          On 1v1s these guys are actually quite fun and challenging. Which is why i don't understand the reason from often places these close to one another. It feels like adding unnecessary, cheap, ds2 iron passage-esque difficulty on top of an already challenging and alright enemy.

          • Why are there so many of these guys after what's like a million wolves and burning trees? Like I'm just running out of estus. Plus for some reason everything is weak to fire but the knights are resistant to fire so I need to switch weapons for them which is annoying.

            I guess I should just carry a healing miracle honestly. I didn't want to give up a slot.

            • Anonymous

              "Their sworn enemy, the Abyss Dragon" is probably our longtime acquaintance Frampt/Kaathe who brought their homeland to a decline comparable to DS kingdoms.

              • Anonymous

                My favourite enemies in the game, they are intimidating, strong and they are not a swarm of weak idiots, just 1 of this big bois can obliterate you, and the Chieftain feels like a miniboss

                • Anonymous

                  I think there isn't much trouble with their design except when they buff themselves with war cry. After that they become a constant R2 spammer hitting them becomes dangerous since you can't tell if the poise is active or not.

                  • Anonymous

                    Wth why tf do they seem to have more hp than NLK and hit like truck. Don't know if I'm under leveled (sl 78) wtf is with this dlc.

                    • Anonymous

                      It takes longer for you to recover from your own attack animation than it takes them to recover from stagger.

                      • Anonymous

                        I really like thse guys. And take it as proof Dark Souls should try incorporating warrior from other cultures. They look cool and are fun to fight. They hit hard but are also very easy to dodge.

                        • Anonymous

                          It's sad that people hate these guys so much. The idea behind Viking like Knights in Dark Souls is pretty neat if you ask me. I love these dudes and the way they fight. You can truly see them "fight with the earth" and that's what makes them so awesome in my opinion. Their fighting style is different from most knight enemies we fought. Lothric knight buff their weapon with a blessing, silver Knights got Lightning on their blades for some reason, but these dudes. They use their respective weapons ability more frequently than any other Knight enemy. Sure I've been golfed by a Black knight or Lothric GS Knight as well but it's cool how FROM thought about how they would battle. And they did a really good job with it. So if you don't like them, that's okay. I'm just giving my opinion why they are the best knight enemy in the entire game for me.

                          • Anonymous

                            Axe ones can be parried. Also leave themselves open to backstabs after they jump. Mace ones are also easy to backstab. Pull their wolves with arrows from afar. The archers at the tower can be knocked down with arrow headshots, they will fall a bit and their arrows will hit the tower wall. Inside the tower once they change to melee, you can avoid them and they can fall down the holes (it can happen to you too tho). Its not worth fighting them all, specially the two archers guarding the millwood greatbow. Just pull and kill the wolves, run for the item and run away.

                            • Anonymous

                              If the Millwood Knights practice "primitive earth worship" doesn't that make them pagans? A pagan knight doesn't make any sense, so they should be called Millwood Warriors.

                              • Anonymous

                                rapport doesn't work on them properly. they often still aggro me under rapport's control. is this intended?

                                • Anonymous

                                  This mob is the definition of bull*****and one of the main reasons this dlc is so garbage. Everything about them if a mistake : parry frames, poise, damage, stats, animations, placements in the levels. Everything is bad with this mob. i wish cancer on every single mildwood knight of this *****ing joke dlc.

                                  • Anonymous

                                    A lot of anger in the comments about these ones. I personally think their infinitely better than crow knights. They hit harder but have slower attacks that mix naturally with the speed and stamina of our character but the crows spam attacks to no end and it never feels natural dodging to the point you barely have stamina left to retaliate. Millwood knights > crow knights. One designed with the characters abilities taken seriously, the other designed to troll the***** out of the unkindled ones

                                    • Anonymous

                                      Hate these *****ers. Don’t give you many openings so your best bet is to parry. Unfortunately they have a huge range of attacks all with drastically different timing, making parrying them extremely difficult. And the one with the double headed axe has a charging attack that stun locks you before he even swings making it impossible to parry.

                                      • Anonymous

                                        This entire DLC is a package of dissapointment. instead of interesting enemies and fights it all comes down to "To make this difficult we put there 2 or more of them" Its not difficult its annoying. these knights can be easily disposed and they knew it so their anwser? make a pit full of them with one of the buggers constantly using earthquake to mess with you. It screams laziness and dont get me even started on the bugs where the knights just sometimes vanish into the atmosphere or are devoured by the ground to the depths of hell. just to later "teleports behind u"

                                        • Anonymous

                                          - Have tons of health - Their attacks can mostly eat your entire health - Most of the time gank you just like Harald fat knight - Only drop*****ty titanite shards most of the time - Drop only small amount of souls despite being tough enemy Fighting those guys aren't really worth at all, at least they work using rapport. Along side that corvian quill knights and wolves, this dlc literally have the worst enemies i've ever encountered, most of the enemies aren't fun at all to fight..

                                          • Anonymous

                                            Holy***** were these guys annoying, I retried the tower bit more times than I can count. And how the hell are they weak to frost and strong to fire?! Who would ever figure that out?

                                            • Some Millwood Knights have a sort of large passive heal even without Shield equiped. Namely I encountered this during Millwood towers archers. It was over 8hp per tick, I imagine its so the tower is taken manually from within. The passive heal was heavily reduced after agro in Melee range happened. Lastly, take advantage of concealment; Spook, Slumbering Ring, Etc and use your Bow to draw agro safely. If you run in or draw Wolf/archer at the same time it's obviously going to be abit rough.

                                              • Anonymous

                                                I poisoned one with poison arrows, and it did a little bit of damage. When I poisoned him a second time, though, the shield’s healing out healed the poison’s damage, and he was at over 95% hp when the poison wore off. The healing sped up or something.

                                                • Anonymous

                                                  I don't get how I saw them being stunlocked by Brigand Twindaggers but my Lothric Greatsword doesn't even flinch them.

                                                  • Anonymous

                                                    So, why exactly do they attack the player? They don't look like Hollows to me. Maybe I'm just dumb, but they seem normal, despite being freakishly large.

                                                    • Anonymous

                                                      These guys have been LIVING in a frozen tundra for probably years, are wearing furs, and yet they are still weak to frostbite, what sense does that make?!

                                                      • Anonymous

                                                        could they be a reference of the Guild Wars 2 race the "Norn"? They too have a viking-like culture and fled from a dragon, Jormag, their arch enemy. One of their spirit animals is the wolf.

                                                        • Anonymous

                                                          These guys must be considered hollows, because they are pretty clearly vulnerable to the extra damage of the Hollowslayer GS. Mine says AR is 533 two handed, but my R1s are doing well over 700 damage per hit, and seem to stagger them easily after the setup swipe.

                                                          • Anonymous

                                                            Millwood Greatarrow description says they fought an Abyss Dragon, not that they came to Ariandel to do it. Supposedly, they fought him(Midir?) while still at home, in Millwood Forest.

                                                            • The Axe and Shield variant appear to have a constant health regen going on. Noticeable when trying to cheese them with arrows or backstabs where they walk away.

                                                              • They're heavily weak to fire, which staggers them most of the times (tested with buffed and unbuffed Firelink Greatsword)
                                                                With a fire buff on an heavy weapon, such as the Firelink Greatsword weapon art, they can be stunlocked pretty easily

                                                                And, just tested, they can be parried/riposted. Tested only with the axe/shield ones, though

                                                                • Anonymous

                                                                  They can be Rapported, poisoned, toxified, backstabbed, and easily staggered by greatswords when they are not attacking (though this only lasts for 2 swings at most).

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