Earth Seeker

154 physical_defense-shield-icon.jpg 55
0 lightning_defense-shield-icon.jpg 40
100 icon-wp_stability.png 40
icon_weight.png 17.0
Requirements & Bonus
24 0 0 15
C - - D
weapon_type-icon.jpg Greataxes damage_type-icon.jpg Standard
skill-icon.jpg Earthen Wrath icon_fp_cost.png 30 (-/-)

Earth Seeker is a Weapon in Dark Souls 3. It is part of the Ashes of Ariandel DLC

This large twin-bladed axe forged with bronze is a ceremonial weapon normally used in sacred rites.

Millwood is a land of primitive earth worship where chieftain knights served as high priests.

Skill: Earthen Wrath

Thrust weapon into earth with a prayer to trigger explosive tremors.

Notes and Tips:

  • Cannot be Buffed or Infused.
  • Upgrades with Titanite Scales.
  • Good for low-level builds due to it's high base damage, only meeting it's requirements gives a solid 418 AR at +5 (247 at +1).


Location/Where to Find

  • Painted World of Ariandel: After the Snowy Mountain Pass bonfire.  Proceed forward until you reach the giant bell.  From here, you can either go forward to a collapsing ridge, or proceed right.  The latter is advised, as the collapsing ridge drops you into the middle of the two Millwood Knights and a Millwood Chieftain guarding the weapon. If going right, proceed up the narrow ramp hugging the wall. Look to the left and down after the wall ends, and you should see a Millwood Knight on a platform.  You can use a plunge attack or ranged attacks to kill him. Leap down from the platform afterward, and run past the giant tree. Do not stop running, as the Millwood Chieftain will create an AoE attack beneath you. He will be guarding a cave that has the weapon.
  • If you fall into the area and must fight the two knights and Chieftan it is advised you take out the Cheif first as he will continue to use the Earth Seeker's weapon skill continuously, then kill off the other two.
  • Fextralife Video: Earth Seeker location

Scaling & Soft-caps

Resulting damage with common stats allocations with a plus 5 Earth Seeker.

  • 24/15 (Bases requirements): +138=418
  • 25/25: +187=467
  • 30/30: +239=519
  • 35/35: +286=588
  • 40/40 (combined soft-cap): +323=603
  • 60/60: +366=646
  • 99/99: +431=711
  • 24/40 (faith soft-cap): +237=517
  • 40/15 (strength soft-cap): +223=503

Strength Scale bonus damage:

  • 25 through 33: +6 per point 
  • 34 through 37: +5 per point 
  • 38 and 39: +4 per point 
  • 40: +3 
  • 41 through 61: +5 per 4 points (2 1 1 1 pattern) 
  • 62 through about 80: +0 or 1 (no pattern, 1 increases in frequency as 80 approaches)
  • 81 through 99: +1 or 2 (no pattern, 2 increases in frequency as 99 approaches)  

Faith Scale bonus damage:

  • 16 through 18: +3 per point
  • 19 through 32: +4 or 5 (5 5 5 4 5 5 4 5 4 5 4 4 4 5)
  • 33 through 39: +3 or 4 (3 4 4 4 3 3 3)
  • 40: +2 
  • 41 through 60: +1 per point (gains nothing at 49 and 59)
  • 61 through 99 +0 or 1 (no pattern, 1 increase in frequency as 99 approaches)


Moveset and Videos:

(If your name is not on THIS list, please do not post videos here. If you wish to post videos, please click the link and apply in the thread)



Earth Seeker Upgrade Table

  Attack ValuesBonus Parameter Bonus Auxiliary Effects Damage Reduction (%)
Strength Bonus
Dexterity Bonus
Intelligence Bonus
Faith Bonus
Regular 154 - - - - C - - D - - - 55 45 40 40 45 40
+1 179 - - - - C - - D - - - 55 45 40 40 45 40
+2 204 - - - - C - - C - - - 55 45 40 40 45 40
+3 229 - - - - C - - C - - - 55 45 40 40 45 40
+4 254 - - - - B - - C - - - 55 45 40 40 45 40
+5 280 - - - - B - - C - - - 55 45 40 40 45 40


Table Key


Requirement Parameter Bonus Attack Values Damage Reduction % Auxiliary Effects Others
icon-strength_22.png Strength
icon-strength_22.png Strength
icon-wp_physicalAttack.png Physical  Physical icon-wp_bleed.png Bleeding  Durability
icon-dexterity_22.png Dexterity
icon-dexterity_22.png Dexterity
icon-magicbonus.png Magic  Magic icon-wp_poisonbld.png Poison


icon-intelligence_22.png Intelligence
icon-intelligence_22.png Intelligence
icon-firebonus.png Fire  Fire Frost Frost  
icon-faith_22.png Faith
icon-faith_22.png Faith
icon-lightningbonus.png Lightning  Lightning  Curse  
    icon-darkbonus.png Dark  Dark    
    Critical Critical
    Spell Buff Spell Buff

Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X". 
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped. 
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)



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    • Anonymous

      05 Jun 2021 12:26  

      Cool weapon, but the moveset kills it. All attacks are just smashing the ground... they took "Earth Seeker" too seriously.

      • Anonymous

        28 Apr 2021 08:08  

        There's a reason it's called Earth Seeker... It will always bring its wielder's six feet into the ground during a battle.

        • Anonymous

          11 Mar 2021 05:14  

          Found some nice fashion with this axe.
          It's Millwood Knight Helm, Pyromancer Garb, Cleric Gloves and Northern Trousers.

          • Anonymous

            30 Nov 2020 16:32  

            Contrary to popular belief think weapon is actually quite powerful in lots of situations, great for a STR/FTH build

            • Anonymous

              06 Oct 2020 10:38  

              One thing that I don't see anyone talking about with this axe: It's perfect for baiting your opponent into parries. It has massive all-physical AR, and you can one-hand it with only 24 strength. The predictable overhead-slam moveset will get most enemies with faster weapons to try to punish your first R1, but if you get your timing and spacing right you can parry their second R1 and wreck them with a Hornet Ring counter. Combine that with an offhand talisman for utility miracles and you have a pretty formidable build.

              • Anonymous

                01 Oct 2020 19:57  

                I always felt like it should use the Black Knight Greataxe moveset, idk why, just seems like it would fit.

                • Anonymous

                  13 May 2020 00:54  

                  Rushing down the Millwood Chieftan who uses this weapon is terrible advice, unless you're a caster or overleveled. You're just going to get stunlocked by the Knights massive collision boxes. Just kite the battle-axe guy first and stay mobile. His attacks are slow and very telegraphed, and his WA gap close isn't faster than you either.

                  • Anonymous

                    08 Mar 2020 07:42  

                    If you go outside Firelink Shrine and use the weapon art it feels like the whole ridge is going to collapse.

                    • Anonymous

                      22 Feb 2019 11:35  

                      This thing is one of my favorites for trashing invaders. Despite what the previous post claims this weapon has good range among greataxes, possibly the largest, and around 60 percent of invaders seem to think they can poise through and hit you with a straight sword or think they can poise break the user in a similar fashion. Add in the fact that this weapon works well at 40 faith and you can add in poised miracle casts for some “Deus Vult” action. Weapons that work great with strength/faith builds are relatively few; I’m glad this one was added.

                      • Anonymous

                        23 Nov 2018 14:37  

                        I had my doubts about this weapon but I had no idea it would be this garbage. The moveset is trash even a PVP beginner can predict because it is just "up and down up and down" like some other greataxes. It also lacks both the range AND damage to make up for the high stamina cost of the weapon type. Even at STR/FTH 40/40 it barely outdamages early big weapons like a Heavy Greatsword or a Heavy Greataxe and those max out with just an investment in strength! The only dubious merit of this thing is the cool WA which works about once per fight if you're twinking in PVP. So disappointing because the weapon looks very nice...

                        • Anonymous

                          30 Jul 2018 14:30  

                          Quick correction, this is not the only non-boss weapon that is upgraded with titanite scales. There is a list of about a dozen on the titanite scale page. I'm too lazy to edit lol but figured I'd point it out

                          • Anonymous

                            22 Jun 2018 15:38  

                            According to this wiki it uses scales to level up, which is usually reserved for boss weapons. I wonder what that could imply lore-wise, or if it's just an oversight by the devs. One would think it would use Twinkling like other special weapons.

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