Dragonslayer Greataxe is a Weapon in Dark Souls 3.
Melted iron greataxe that once formed part of the Dragonslayer Armour.
Thickly imbued with the power of lightning. Use skill to draw upon the techniques used to slay the archdragons.
Skill: Falling Bolt
Hold axe high in the air to gather fierce lightning, and smash ground to whip the bolts to the ground.
Notes and Tips:
- Cannot be infused or buffed.
- Reinforced using Titanite Scale.
- At +5 and 66 STR, its AR is 729 while being two-handed.
- At +5 and 60 FTH, it gets a whopping total of 194 Lightning damage. Good enough for critical hits.
- Using the moveset swap glitch, one can apply the Bloodlust WA onto this weapon, giving it a considerable AR increase.
- It is the heaviest Greataxe weapon.
Location/Where to Find
Moveset and Videos:
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Dragonslayer Greataxe Upgrade Table
|Attack ValuesBonus||Parameter Bonus||Auxiliary Effects||Damage Reduction (%)|
|Requirement||Parameter Bonus||Attack Values||Damage Reduction %||Auxiliary Effects||Others|
| Spell Buff
Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's [Str, Dex, Mag, Fire, Light] stat, the higher the [Attack Bonus: Stat] is (found on the player status screen). The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)