Angel

Picture of an Angel mid-attack

Enemy Type ??
Weakness ??
Resistances ??
Immune ??

Angel is an Enemy in Dark Souls 3. It is part of The Ringed City DLC.

 

Angel Enemy Description

  • The Angel is a large and extremely aggressive aerial based enemy that barrages the player with beams of light that do a considerable amount of damage. Before each volley of projectiles, the Angel will emit a loud scream to indicate an upcoming attack.
  • Angels can also cast a blessing which inflicts curse buildup if their projectile volley is blocked by the environment.
  • After completing The Ringed City DLC an Angel will spawn near first bonfire in The Dreg Heap. That version is not aggresive. However, if you killed the Old Stone Humped Hag, it will be agressive and unkillable.

 

Angel Combat Information

  • They are extremely difficult to kill. This hints that they are not meant to be dispatched by the player directly, therefore running and dodging their projectiles is the best course of action.
  • If standing too long in a spot where an Angel cannot harm the player using its magic volley, it will inflict curse damage on the player. This attack can be avoided by observing if the Angel is spinning and a golden aura beginning to surround the player. The moment this attack is cast is a good occasion to run to next hideout.
  • Use of the Carthus Bloodring and a stamina buff such as Green Blossom is recommended, with the Carthus Bloodring giving more rolling invincibility frames and a higher stamina regeneration rate with the Green Blossom.
  • Each angel has a corresponding tree-like pilgrim, killing the pilgrim that is linked to it will defeat the angels permanently. Tree-like pilgrims does not respawn.
  • Tree-like pilgrim resurrect their corresponding Angel automatically if it is dispatched by the player. Attacking the Angel without destroying its corresponding Tree-like pilgrim is not advised.
  • Using the Sorcery Hidden Body will cause Angels to ignore you, allowing you to pass through areas without being attacked. It is recommended to re-apply Hidden Body before the effect wears off to avoid being attacked.

 

Angel Notes & Trivia

  • The overall design of the Angel is reminiscent of the Moonlight Butterfly from Dark Souls 1 due to it being a winged creature that attacks the player with projectiles which inflict magic damage.
  • Angels bear some similarities to the Darklurkers from Dark Souls 2.

 

Angel Gallery

   

 

Angel Variations

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Enemies
Ancient Wyvern (Mob)  ♦  Ascended Winged Knight  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

 




    • 15 Apr 2019 02:11  

      Dragonslayer Greatbow+5 R2 with Onislayer arrows, 20str/45dex Landing arrows does between 200 and 419 pts of damage depending on how far away. Head shots also count.

      • Anonymous

        16 Mar 2019 23:21  

        I am a big fan of anything thats holy / angelic, even if its some kind of corrupted version, so these enemies are my favourites in the game. I wish they dropped a miracle that we could cast, like a short version of those holy arrows or the curse dust

        • 06 Mar 2019 23:20  

          I do not see any similarity between Angels and Moonlight Butterflys other than being in the air... Besides the M.L.B Boss, the rest are idle unless you bother them. Angels are basically sentries tethered to a Pilgrim tree, they are intended to scan the area and limit movement until you find and kill the tree. So different tactics, roles, damage, aggressiveness, mechanics and origins... But other than that, totally similar.

          • Anonymous

            12 Jan 2019 14:26  

            Has anyone else had the angel randomly start to dance in the air, I only had it happen to the first one you see. I noticed it after i was invading and killed 2 blue sentinels.

            • Anonymous

              24 Nov 2018 17:53  

              To whichever *****face at FromSoft that thought it was a good idea to make these things: your mother was a *****

              • Anonymous

                24 Oct 2018 11:18  

                The pilgrim "larva" looks like they are praying which summons the Angel's. Sense they keep spawning after death the angels themselves are not of this world and are summoned like dregs or are created through a miracle spell. Though this has bothered me for a while. The silver knights and some other enemies disappear the same way these angels do when they die. Instesd of falling down leaving a corps to pillage.

                • Anonymous

                  13 Aug 2018 00:53  

                  Extremely resistant to lightning, standard bolts with Arabelst inflicted ~220 damage while lightning bolts with the Knights Crossbow inflicted only 77 damage.

                  • Anonymous

                    08 Dec 2017 03:58  

                    Killing the angel itself rather than the cocoon will just cause another one to come in it's place in fairly short order.

                    • Anonymous

                      12 Nov 2017 03:29  

                      Suprised that they say the damage type is unknown... Just grabbed Great Magic Barrier and confirmed the damage is indeed magic

                      • Anonymous

                        26 Oct 2017 08:13  

                        The beams cast by the Angels are the same color as Prince Lothric's sorceries... Seems after Gertrude was imprisoned in the Grand Archives, the kingdom of Lothric had a change of heart and embraced Angelic faith?

                        • Anonymous

                          13 Oct 2017 14:35  

                          I've found that after a certain point, there is an angel flying freely in the beginning of Dreg Heap, it won't attack you and you can't attack it, but I thought it was interesting to note, as I did kill all 3 angel hosts. bosses killed are: Demon Prince, Halflight, and Midir.

                          • Anonymous

                            14 Aug 2017 19:11  

                            Interesting........apparently killing Lapp (I already knew his true identity. I had to kill the bastard) stops the second angel summoner from spawning. Don't know if it was intentional, or if it was a glitch. Did this happen to anyone else?

                            • Anonymous

                              03 Aug 2017 15:29  

                              I was watching Vampire hunter d: bloodlust, and I noticed something worth mentioning. for those who don't know what vampire hunter is, imagine Castlevania set in a post-apocalyptic future where vampires rule the world and monsters run amok, and the protagonist is basically Alucard with a cyborg horse. in the movie, there's this guy, Grove, who is this comatose-looking man in this band of vampire hunters. at some point in the movie, he uses this drug that sends him in some sort of sleeping state where he summons a spectral looking version of himself, who float around, smiling, shooting out light beams in the same fashion of Londor Angels, like identical. I don't know if it was the inspiration behind the Angels, but considering Bloodborne overall design seems inspired by Vampire hunter D, I think is a possibility.

                              • Anonymous

                                24 Jul 2017 00:30  

                                Definitely magic damage dealt by the light-arrows. High magic-def armor helped and Pontiff Knight Shield reduced damage to near-nothing.

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