Ascended Winged Knight

Ascended Winged Knight

Enemy Type Knight
Weakness Dark, Magic, Frost, Thrust
Resistances Standard, Strike, Slash, Fire, Lightning, Bleed, Poison/Toxic
Effective Items Rapport
Immune N/A

Ascended Winged Knight is an enemy in Dark Souls 3.


Ascended Winged Knight Enemy Description

  • Winged Knights with actual, functional wings. They wear golden armor.
  • They have the same variants as the normal knights; Halberd and Twin Axes
  • They can be found atop the roof directly opposite to the room with the Twin Princes. From the Grand Archives bonfire, use the elevator, go right then circle left to reach the roof.


Ascended Winged Knight Combat Information


Ascended Winged Knight Notes & Trivia

  • Killing all of the Ascended Winged Knights nets a Titanite Slab, but only one per playthrough.
  • Drops Large Titanite Shards, Titanite ChunksBlessed Gems, and their respective weapons.
  • Using the Shield of Want, Symbol of Avarice, and Covetous Silver Serpent Ring, repeatedly killing the three knights can net you souls at a very fast rate. After 2-3 runs you can buy enough upgrade materials to take a weapon from base strength to +9.
  • The trio in the Grand Archives are great for soul farming.  One fast and low risk strategy is to attune Hidden Body and Rapport and equip the Slumbering Dragoncrest Ring (or use Spook, though it is cumbersome to keep casting). From the Grand Archives use the elevator, go right then circle left to reach the roof.  Run up the stairs and head slightly left near the doorway to the building. This will trigger to the trio to drop down, once they trigger, cast Hidden Body.  They will land and you should be between the group of 2 on one side and the single Knight on the other side. Cast Rapport right away on one of the two grouped together before the roaming one walks off and they will start fighting. Depending on your placement and timing, this will typically trigger the single knight to join the fray as well. If the single knight doesn't join, you can cast a spell to lure him over to the two knights that are fighting. Refresh Hidden Body and watch the trio destroy each other. Keep up Hidden Body and re-cast Rapport on the knights as needed. Once the knights have killed each other and only one is left, re-cast Rapport on him and you can freely attack him with your weapon to finish him off.  If you are having troubles getting the third knight to join the fight,  then just let the two duke it out together, finishing off whichever one wins. Then, cast Hidden Body and Rapport the single knight, freely attacking him with your weapon to kill him. Then, cast Homeward or use your Coiled Sword Fragment to start over. 
  • An easy strategy is to simply walk straight up the long stairway until you reach the final arch before the tower the knights drop down from. Carefully walk forward while watching the top of the tower and as soon as they jump down, back up to behind the arch. Slowly creep up towards the double axe knight. If done correctly, only he should aggro you and you can lead him down the stairway to fight him alone (if he's too close to the other halberd knight just hit him with a throwing knife or similar item). Once he's dealt with, go up that same stairway and fight the halberd knight in front of you. As long as you don't get too close to the third knight on your left he will not aggro (if you're worried about accidentally aggroing the third Knight just bait the second knight down the stairs like the first one). Finally finish off the lone third knight.
  • For melee builds, the best strategy is to immediately rush to the stairs on the right side of the roof, then wait for the twin axes-wielding Knight to distance himself from the other two. He is the only one that patrols the area, so it is recommended that you take him out first to avoid being swarmed. Like with regular Winged Knights, it is recommended that you keep close distance when fighting them while constantly moving to their side.
  • Using a greatbow, it's possible to lure each Knight one by one to the area at the bottom of the stairs. Fire the greatbow from the first dome roof, starting from the right most Knight. Once hit, the Knight will jump down and approach the archway to the stairs. From there, lure it again with a spell/bomb/knife and it will come down the stairs to fight.
  • I've found a good strategy is to rush immediately into the interior of the tower at the lowest entrance. The Knights will jump down once you get inside, and the double-axe wielder will begin patrolling from the left (once you've turned around and are facing back out the door). I like to cast Spook, or you can use the Slumbering Dragoncrest Ring, and walk out of the building and backstab the right-most halberd knight. With a decent weapon you can dispatch this Knight reasonably quickly, in time to meet the axe wielder as he comes around. Once he has been defeated, recast spook and backstab the other halberd Knight and fight him in much the same way as the others. No luring required and you get clean 1-on-1 fights. The only downside I've found, is that if you get unlucky and die, it's quite hard to regain your souls without them leaping down onto your head and ganging up on you. 
  • Onyx Blade decimates these Knights. Use the Hornet Ring and bait their slow moves, circle back, backstab = win. Symbol of Avarice, Covetous Silver Serpent Ring +3, Mendicant's Staff and Shield of Want combo nets you 75,816 souls PER Knight on NG+.
  • The Ascended Winged Knight likely pays homage to Father Mozgus' band of executioners.


Ascended Winged Knight Variations


Location Drops
Grand Archives (on the roof)  2460  13000  


Location Drops
Grand Archives (on the roof)  2060  13000  

Winged Twinaxes

Location Drops
Grand Archives (on the roof)  2470  13000  


Ancient Wyvern (Mob)  ♦  Angel  ♦  Basilisk  ♦  Black Knight  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crawling Ghru  ♦  Crystal Lizard  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Conjurator  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Grotesque Londor Grower  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Thief  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Mad Ghru  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Mimic  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Overgrown Lothric Knight  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pontiff Knight  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch

    • Anonymous

      29 May 2019 06:53  

      Help! I've spent the last hour farming these guys in NG+ for souls to level up and buy Titanite scales. I think I might have a problem.

      • Anonymous

        25 Apr 2019 20:38  

        Between about NG through NG+++: Dark Clutch Ring, Hornet Ring, Slumbering Dragoncrest Ring, Covetous Silver Ring, Dark Dagger. Run up the stairs and to the left behind the solo knight. Thanks to the Dragoncrest ring, he won't even notice you behind him. Just casually walk up behind him, stab his butt, one-shot the guy. Wait a moment for axebro to wander around the corner, OHKO-butt-stab the second halberd knight, then run right up to the axebro and ruin his day, too. None of them ever even react to you before they've been stabbed and one-shot. Once you reach around NG+4 or so, the setup can't OHKO them anymore, so just bring any dark weapon to smack their butt as they get up from being stabbed. Assuming your STR/DEX/INT/FTH are all in the 50-60 range, Dark Exile Greatsword should easily deal enough damage with a normal attack to carve that last bit of health out until around NG+7. At NG+8, throw a Deep Protection on before going in. The extra 5% should keep the above paragraph working. Around NG+9 to about NG+11, Deep Protection and Sacred Oath before going in. Around NG+12 and NG+13, Sacred Oath and Power Within. Don't bother with Deep Protection, as it's only a 5% damage buff and doesn't stack with Power Within, which is 20%. Around NG+14 or 15, you might actually have to, GASP, use a HEAVY attack with Exile to finish them off! About time. Using varying strengths of heavy attacks with Exile should be able to carry this method up to around NG+17 or 19 before even the heavy attack won't fully take care of their health, at which point you simply tack on one more normal attack.

        • Anonymous

          02 Dec 2018 02:49  

          heres a fun challenge. try 2 v 1 ing those guys with an ultra greatsword. let me know when you break your controller.

          • Anonymous

            15 Oct 2018 01:54  

            Just run up the middle gate, get close to the tower then sprint to the right (past the staircase). All 3 will drop down and wont aggro, the third one with the axes will patrol around let him get close (or aggro him with a bow/knives) and you can fight him without the others aggroing, rince and repeat.

            • Anonymous

              09 Oct 2018 23:19  

              My Strategie to kill all three of them relatively easy is: Run to the place they are at when you reach the gateframe to the roof they are at, run through the gateframe and run until you reach the middle of the roof (not the actual middle meaning the tower with the open door, if you go in there you are pretty much screwed!!) after you reached the middle immediately back through the frame and run down the stairs to the doorframe halfways. They will now drop down. One of the Knights (the one with the twin axes) will always run around in circles across the roof. Let that one pass. After that one has passed the spiral staircase leading up the tower in the middle, grap your hardest critical weapon and another strong weapon ( in my case it´s my Sharp Dagger +10 and my Sharp Uchigatana +10 or my Ringed Knight Paired Greatwords) and SNEAK up to the one standing right infront of you using the Slumbering dragoncrest ring, Spook or just slightly pushing your Controller button up (as long as your going along the inner side of the Wall he won´t notice you) and backstap him. Depending on the Damage you deal roll around him when he attacks (all his attacks, even the "Divine Pillars of Light" Miracle can be easiely avoided through rolling. For dodging the Miracle you don´t need to roll in a specific way, just roll around in any way you like, but rolling backwards is what i recommend to get a bit away from him so you have time and space to regain your stamina) and backstab him twice. If he is not dead after two backstabs, run down the stairs immediately after you knocked him down with the second backstab as fast as you can, because the twin axe wielding Knight will have finished his first route and come from behind (the Kight you attacked shouldn´t follow you if you ran fast enough, he will return to his previous position after a while). Once the Twin Axe Knight has passed again rinse and repeat until the first halberd whielding Knight is down ( All of the three knights have a spin attack, which can be avoided by rolling far away from him. You can see them starting the Spin when they are holding their weapon far behind their back and hold in for a moment. THE SPIN ATTACK OF THE HALBERD KNIGHTS HAVE A MUCH FURTHER REACH THEN THE HALBERD IS ACTUALLY LONG!) After the First Halberd Knight is down, wait for the Axe Knight to return and let him pass the spiral staircase and then run after him and do as the Halberd Knight (Just without the part of running down the stairs :D ). You want to let him pass the Staircase to prevent the last Winged Knight from noticing you and joining the fight as well. You don´t need to sneak up on the axe Knight, run up to him. Once he is dead focus on the last knight. If you run up on him or sneak up on him doesn´t really matter, but i prefer sneaking up so you can get the first damage in at him before the real fight starts.

              • Anonymous

                12 Aug 2018 22:16  

                Rapported is good as well they fight each other instead of you so in this case it would be just as safe. If there's one left you can use horent ring and the Flynn ring( if you use this take all your gear off sense you won't be fighting)

                • Anonymous

                  02 Aug 2018 07:22  

                  A dagger with hornet ring would just do better work than any weapon to farm these guy , im a faith build so im using lightning daggers , but dark does the best.

                  • Anonymous

                    14 Jul 2018 14:08  

                    all you have to do is fire a great bow at them and pull them out one at a time for easy backstabs. The other methods are cool and all but higher risk and more time-consuming than this.

                    • Anonymous

                      22 May 2018 02:45  

                      Sunlight Spear at point blank (assuming you have 60 faith) is still viable to use in farming these for souls.

                      • Anonymous

                        16 Apr 2018 22:32  

                        They are also vulnerable to the Hollowslayer, implying that they are also hollowed, despite their angelic intervention.

                        • Anonymous

                          23 Feb 2018 01:09  

                          On NG+7, w/
                          Symbol of Avarice,
                          2x Shield of Want,
                          Covetous Silver Serpent Ring +3,
                          you gain 96655 souls from one knight.

                          • Anonymous

                            29 Jan 2018 05:22  

                            I've found the Irithyll Rapier to be very good against these knights. Frostbite procs on two (2) consecutive hits. This also allows followup hits to do more damage (neg abs), as well as taking off a chunk of their health, and they are weak to thrust to boot. Stamina debuff doesn't really seem to affect them, and haven't played around with the weapon art much, but it might? stagger them. Regular flurry attacks do not stagger, but it's the fastest proc.

                            • Anonymous

                              24 Dec 2017 02:29  

                              A (somewhat) easy way to deal with these as a melee build is to go clockwise (to the left), first to the lone halberd knight, then the axe knight, then the other halberd knight. This way you will face the knights one at a time (word of warning, running after the knights have landed may attract the attention of the other halberd knight).

                              • Anonymous

                                02 Nov 2017 16:39  

                                tbh I feel like Spook, Aural Decoy, and Rapport are just overkill. I just move toward the back of the central tower near the bottom of the curved stairway and approach the entrance to the tower very carefully. Once I hear them jump, I quickly move back toward the curved stairway, moving past it toward the back of the tower (sometimes I even hide IN the tower). This sets the twin axe knight on patrol, and you can fight him 1-on-1 on the rear portion of the dome, or lure him to the area with the Estus Shard. Then you just have to back-stab one of the two halberd knights and lead them away from their buddy, kill them, and then take on the last dude.

                                It should also be noted that like 90% of your attacks should be back-stabs. It's typically pretty easy to move around these guys without getting hurt, especially when they do their flying attacks or their Pillars of Light. The biggest danger is the halberd users' spin attack, which can easily erode a shield user's stamina and catch a roll-master with the final swing, since the attack terminates using the full range of the halberd.

                                We're all counting on you, good luck.

                                • Anonymous

                                  24 Sep 2017 08:28  

                                  A Pyro build makes this super easy. Just rush to the left side where there's only one Knight. Use rapport, ignore him, use rapport on one of the other knights to the side, go back to the first Knight, either backstab or Black Flame till he's dead. And then rapport the Knight who survived on the other side and repeat. Takes about 1 minute from the first Rapport till they're all dead.

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