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Ascended Winged Knight

Ascended Winged Knight

Enemy Type Knight
Weakness Dark, Magic, Frost, Thrust
Resistances Standard, Strike, Slash, Fire, Lightning, Bleed, Poison/Toxic
Effective Items Rapport
Immune N/A

Ascended Winged Knight is an enemy in Dark Souls 3.

 

Enemy Description

  • Winged Knights with actual, functional wings. They wear golden armor.
  • They have the same variants as the normal knights; Halberd and Twin Axes
  • They can be found atop the roof directly opposite to the room with the Twin Princes. From the Grand Archives bonfire, use the elevator, go right then circle left to reach the roof.

 

Combat Information

 

Notes & Trivia

  • Killing all of the Ascended Winged Knights nets a Titanite Slab, but only one per playthrough.
  • Drops Large Titanite Shards, Titanite ChunksBlessed Gems, and their respective weapons.
  • Using the Shield of Want, Symbol of Avarice, and Covetous Silver Serpent Ring, repeatedly killing the three knights can net you souls at a very fast rate. After 2-3 runs you can buy enough upgrade materials to take a weapon from base strength to +9.
  • The trio in the Grand Archives are great for soul farming.  One fast and low risk strategy is to attune Hidden Body and Rapport and equip the Slumbering Dragoncrest Ring (or use Spook, though it is cumbersome to keep casting). From the Grand Archives use the elevator, go right then circle left to reach the roof.  Run up the stairs and head slightly left near the doorway to the building. This will trigger to the trio to drop down, once they trigger, cast Hidden Body.  They will land and you should be between the group of 2 on one side and the single Knight on the other side. Cast Rapport right away on one of the two grouped together before the roaming one walks off and they will start fighting. Depending on your placement and timing, this will typically trigger the single knight to join the fray as well. If the single knight doesn't join, you can cast a spell to lure him over to the two knights that are fighting. Refresh Hidden Body and watch the trio destroy each other. Keep up Hidden Body and re-cast Rapport on the knights as needed. Once the knights have killed each other and only one is left, re-cast Rapport on him and you can freely attack him with your weapon to finish him off.  If you are having troubles getting the third knight to join the fight,  then just let the two duke it out together, finishing off whichever one wins. Then, cast Hidden Body and Rapport the single knight, freely attacking him with your weapon to kill him. Then, cast Homeward or use your Coiled Sword Fragment to start over. 
  • An easy strategy is to simply walk straight up the long stairway until you reach the final arch before the tower the knights drop down from. Carefully walk forward while watching the top of the tower and as soon as they jump down, back up to behind the arch. Slowly creep up towards the double axe knight. If done correctly, only he should aggro you and you can lead him down the stairway to fight him alone (if he's too close to the other halberd knight just hit him with a throwing knife or similar item). Once he's dealt with, go up that same stairway and fight the halberd knight in front of you. As long as you don't get too close to the third knight on your left he will not aggro (if you're worried about accidentally aggroing the third Knight just bait the second knight down the stairs like the first one). Finally finish off the lone third knight.
  • For melee builds, the best strategy is to immediately rush to the stairs on the right side of the roof, then wait for the twin axes-wielding Knight to distance himself from the other two. He is the only one that patrols the area, so it is recommended that you take him out first to avoid being swarmed. Like with regular Winged Knights, it is recommended that you keep close distance when fighting them while constantly moving to their side.
  • Using a greatbow, it's possible to lure each Knight one by one to the area at the bottom of the stairs. Fire the greatbow from the first dome roof, starting from the right most Knight. Once hit, the Knight will jump down and approach the archway to the stairs. From there, lure it again with a spell/bomb/knife and it will come down the stairs to fight.
  • I've found a good strategy is to rush immediately into the interior of the tower at the lowest entrance. The Knights will jump down once you get inside, and the double-axe wielder will begin patrolling from the left (once you've turned around and are facing back out the door). I like to cast Spook, or you can use the Slumbering Dragoncrest Ring, and walk out of the building and backstab the right-most halberd knight. With a decent weapon you can dispatch this Knight reasonably quickly, in time to meet the axe wielder as he comes around. Once he has been defeated, recast spook and backstab the other halberd Knight and fight him in much the same way as the others. No luring required and you get clean 1-on-1 fights. The only downside I've found, is that if you get unlucky and die, it's quite hard to regain your souls without them leaping down onto your head and ganging up on you. 
  • Onyx Blade decimates these Knights. Use the Hornet Ring and bait their slow moves, circle back, backstab = win. Symbol of Avarice, Covetous Silver Serpent Ring +3, Mendicant's Staff and Shield of Want combo nets you 75,816 souls PER Knight on NG+.
  • The Ascended Winged Knight likely pays homage to Father Mozgus' band of executioners.

 

Variations

Halberd

Location Drops
Grand Archives (on the roof)  2460  13000  

Halberd

Location Drops
Grand Archives (on the roof)  2060  13000  

Winged Twinaxes

Location Drops
Grand Archives (on the roof)  2470  13000  

 

 

Enemies
Ancient Wyvern (Mob)  ♦  Angel  ♦  Basilisk  ♦  Black Knights  ♦  Boreal Immolator  ♦  Boreal Outrider Knight  ♦  Burning Stake Witch  ♦  Cage Spider  ♦  Carthus Sandworm  ♦  Carthus Swordsman Skeleton  ♦  Cathedral Evangelist  ♦  Cathedral Grave Warden  ♦  Cathedral Knight  ♦  Church Guardian  ♦  Clawed Curse  ♦  Consumed King's Knight  ♦  Corpse-Grub  ♦  Corvian  ♦  Corvian Knight  ♦  Corvian Settler (Enemy)  ♦  Corvian Storyteller  ♦  Crystal Sage (Mob)  ♦  Dark Rotten Flesh  ♦  Darkwraith  ♦  Deacon  ♦  Deacon of the Deep  ♦  Deep Accursed  ♦  Demon Cleric  ♦  Demon Statue  ♦  Desert Pyromancer Zoey  ♦  Devout of the Deep  ♦  Drakeblood Knight  ♦  Elder Ghru  ♦  Farron Follower  ♦  Flame Demon  ♦  Gargoyle  ♦  Gargoyle Lancer  ♦  Ghru Cleric  ♦  Ghru Grunt  ♦  Ghru Leaper  ♦  Ghru Shaman  ♦  Giant Avelyn  ♦  Giant Fly  ♦  Giant Serpent-Man  ♦  Giant Slave  ♦  Grand Archives Scholar  ♦  Grave Warden  ♦  Gravewarden Skeleton  ♦  Great Crab  ♦  Greater Crab  ♦  Hand Ogre  ♦  Harald Legion Knight  ♦  Havel Knight  ♦  Hollow  ♦  Hollow Assassin  ♦  Hollow Cage  ♦  Hollow Cleric  ♦  Hollow Manservant  ♦  Hollow Priest  ♦  Hollow Slave  ♦  Hollow Soldier  ♦  Hound-Rat  ♦  Infested Corpse  ♦  Irithyllian Slave  ♦  Iron Dragonslayer  ♦  Jailer Handmaid  ♦  Jar Wielding Undead  ♦  Judicator  ♦  Large Hollow Soldier  ♦  Lesser Crab  ♦  Lothric Knight  ♦  Lothric Wyvern  ♦  Lycanthrope  ♦  Lycanthrope Hunter  ♦  Man-grub  ♦  Man-Serpent Summoner  ♦  Millwood Chieftain  ♦  Millwood Knight  ♦  Minor Skeleton  ♦  Monstrosity of Sin  ♦  Murkman  ♦  Murkmen  ♦  Peasant Hollow  ♦  Poison Brumer  ♦  Poisonhorn Bug  ♦  Pus of Man  ♦  Rapier Champion  ♦  Ravenous Crystal Lizard  ♦  Reanimated Corpse  ♦  Ringed Knight  ♦  Rock Lizard  ♦  Root Skeleton  ♦  Rotten Flesh of Aldrich  ♦  Rotten Slug  ♦  Serpent-man  ♦  Sewer Centipede  ♦  Silver Knight  ♦  Skeleton Ball  ♦  Skeleton Elites  ♦  Skeleton Wheel  ♦  Skeletons  ♦  Smoldering Ghru  ♦  Smoldering Rotten Flesh  ♦  Starved Hound  ♦  Sullyvahn's Beast  ♦  Sulyvahns Beast  ♦  Thrall  ♦  Tree Woman  ♦  Turtle Clerics  ♦  Winged Knight  ♦  Wolf  ♦  Wretch



    • Anonymous

      12 Aug 2018 22:16  

      Rapported is good as well they fight each other instead of you so in this case it would be just as safe. If there's one left you can use horent ring and the Flynn ring( if you use this take all your gear off sense you won't be fighting)

      • Anonymous

        02 Aug 2018 07:22  

        A dagger with hornet ring would just do better work than any weapon to farm these guy , im a faith build so im using lightning daggers , but dark does the best.

        • Anonymous

          14 Jul 2018 14:08  

          all you have to do is fire a great bow at them and pull them out one at a time for easy backstabs. The other methods are cool and all but higher risk and more time-consuming than this.

          • Anonymous

            22 May 2018 02:45  

            Sunlight Spear at point blank (assuming you have 60 faith) is still viable to use in farming these for souls.

            • Anonymous

              16 Apr 2018 22:32  

              They are also vulnerable to the Hollowslayer, implying that they are also hollowed, despite their angelic intervention.

              • Anonymous

                07 Apr 2018 18:48  

                They aren't "angels" and there is no Jesus in DS3. Stop beeing stupid! Oceiros did worse things than Frankenstein to his own wife and children. Count 1 and 1 together and you know where those "angels", where Gertrude is comming from.

                • Anonymous

                  23 Feb 2018 01:09  

                  On NG+7, w/
                  Symbol of Avarice,
                  2x Shield of Want,
                  Covetous Silver Serpent Ring +3,
                  you gain 96655 souls from one knight.

                  • Anonymous

                    29 Jan 2018 05:22  

                    I've found the Irithyll Rapier to be very good against these knights. Frostbite procs on two (2) consecutive hits. This also allows followup hits to do more damage (neg abs), as well as taking off a chunk of their health, and they are weak to thrust to boot. Stamina debuff doesn't really seem to affect them, and haven't played around with the weapon art much, but it might? stagger them. Regular flurry attacks do not stagger, but it's the fastest proc.

                    • Anonymous

                      24 Dec 2017 02:29  

                      A (somewhat) easy way to deal with these as a melee build is to go clockwise (to the left), first to the lone halberd knight, then the axe knight, then the other halberd knight. This way you will face the knights one at a time (word of warning, running after the knights have landed may attract the attention of the other halberd knight).

                      • Anonymous

                        02 Nov 2017 16:39  

                        tbh I feel like Spook, Aural Decoy, and Rapport are just overkill. I just move toward the back of the central tower near the bottom of the curved stairway and approach the entrance to the tower very carefully. Once I hear them jump, I quickly move back toward the curved stairway, moving past it toward the back of the tower (sometimes I even hide IN the tower). This sets the twin axe knight on patrol, and you can fight him 1-on-1 on the rear portion of the dome, or lure him to the area with the Estus Shard. Then you just have to back-stab one of the two halberd knights and lead them away from their buddy, kill them, and then take on the last dude.

                        It should also be noted that like 90% of your attacks should be back-stabs. It's typically pretty easy to move around these guys without getting hurt, especially when they do their flying attacks or their Pillars of Light. The biggest danger is the halberd users' spin attack, which can easily erode a shield user's stamina and catch a roll-master with the final swing, since the attack terminates using the full range of the halberd.

                        We're all counting on you, good luck.

                        • Anonymous

                          24 Sep 2017 08:28  

                          A Pyro build makes this super easy. Just rush to the left side where there's only one Knight. Use rapport, ignore him, use rapport on one of the other knights to the side, go back to the first Knight, either backstab or Black Flame till he's dead. And then rapport the Knight who survived on the other side and repeat. Takes about 1 minute from the first Rapport till they're all dead.

                          • 22 Aug 2017 18:30  

                            Circle back? Terrible strategy. These guys are extremely vigilant and have infinite poise and stamina i.e they'll constantly hit you if you try to circle back. The halberd users are especially hard to beat.

                            • 02 Aug 2017 13:23  

                              ez guide for killing those knights
                              1. +10 dark dagger
                              2. Dark Clutch Ring
                              3. hornet ring

                              with soft cap 40 str/dex/int/faith
                              it make about 1800 dmg
                              **dark dmg cal from int/faith
                              *** spook is make it easier
                              good luck

                              • Anonymous

                                30 Jul 2017 18:43  

                                This is with Silver Serpent Ring+3, Symbol of Avarice, Shield of Want, and Mendicant's Staff

                                NG= ~75K
                                NG+1= ~77K
                                NG+2= ~83K
                                NG+3= ~85K
                                NG+4= ~90K
                                NG+5= ~92K
                                NG+6= ~94K
                                NG+7= ~96K

                                • Anonymous

                                  21 Jul 2017 17:46  

                                  In my experience the fastest way to kill them (sorcerer, pyromancer, dark caster) is to run behind the single halberd knight and cast affinity, then firing dark spells/miracles/pyromancies untill he dies. Do the same for the second halberd knight afterwards. Then move to the double-axe wielder.

                                  Using the following equipment/stats...

                                  NG+
                                  Bellowing Dragoncrest Ring
                                  Young Dragon Ring
                                  Sage Ring
                                  Mendicant's staff
                                  50 Int
                                  Casting: 1x Affinity; 3x Great Soul Dregs

                                  ...it should take a few seconds less than 2 minutes from Grand archive bonfire to get there, kill them and teleport back. The halberd knights should die before they can attack if you keep at least approximately the maximum auto-aim distance. You will probably have to dodge the double-axe wielder's attack once after the second Great Soul Dregs cast.
                                  It should give you more than 7,000,000 souls per hour in NG+

                                  • Anonymous

                                    21 Jun 2017 04:20  

                                    Man, this is ridiculous. In NG++ with Symbol of Avarice, Covetous Silver Serpent +3 and double Shield of Want I can get 83,397 souls per knight. That's 250,191 souls every run through! (If you're wondering about the double Shield of Want, as a melee class you can switch to the shield mid-attack, so you can hold the shield in one hand, your weapon in the other, and switch from the weapon you're using mid-attack so you can be holding two shields just before the knight dies. I know most people know this, but it's here in case someone doesn't.)

                                    • Anonymous

                                      23 Feb 2017 23:38  

                                      NG++ with symbol of avarice, covetous silver serpant ring +2, shield of want and Mendican'ts Staff these guys drop ~80K Souls

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