Divine Pillars of Light is a Miracle in Dark Souls 3. To cast a Miracle you must use a Chime, Talisman, or Special Weapons that can cast Miracles.

Divine Pillars of Light

Spell Type

Miracle

Focus ConsumptionFocus Cost 3 per pillar
Attunement SlotsSlots Used 1
Requirements 30 Faith
Type AOE

 

 

Miracle of Gertrude, the Heavenly Daughter.

Brings down multiple pillars of light in vicinity.

The Queen's holy maiden Gertrude was visited by an angel, who revealed this tale to her.

Despite losing both her sight and voice, she was determined to record the tale. Ordinary men cannot decipher her fragmentary scrawl, nor comprehend how it became the foundation of the Angelic faith of Lothric.

 

Acquired From

  • Start from the Grand Archives bonfire. Take the lift up, turn right and go outside. Look to the left and use the steps to circle upwards. You'll be able to walk from the roof to another roof shaped like a dome. At the center of the dome there's a staircase going up and a door leading to a drop. The staircase leads to the Hunter's Ring, for Pillars of Light you need to use the drop. Be careful as the center of the dome is defended by 3 Ascended Angel Knights. Drop down onto a wooden beam, then drop again onto the massive bird cage. The only way forward from here is an opening in the cage which will put you inside the cage. The miracle is found upon the corpse surrounded by feathers (video location).

 

Notes

  • Deals (spell buff x 1.9) damage per pillar.
  • The Dusk Crown Ring does NOT reduce FP cost for this miracle AT ALL. This due to the per-pillar FP cost of 3. The ring deducts 25% of a spell's FP from the total, and when 25% is less than 1 FP, it automatically rounds down to 0.
  • This miracle inflicts physical damage.
  • The miracle has many problems that have left many players to completely disregard it: the cast time is slow and leaves yourself open to a backstab, even with the best casting speed that the player can obtain though legitimate means; the user is completely locked in place during the entire duration of the spell, easily allowing the opponent to get away safely or counterattack with a stronger attack, leaving you with no way to defend yourself; and the damage is too weak to compensate for all these flaws. Overall, the miracle has many problems and is regarded as one of the worst spells in the game.
  • Basically the miracle equivalent of the Pyromancy Firestorm.
  • Damage is Affected by Flynn's ring.

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods



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    • Anonymous

      very useful on hallways or tight spaces because the pillars are more concentrated.
      lure enemy on hallways-> block their exit->poise cast this spell

      • Anonymous

        Don’t forget that this gets damage boosted by Flynn’s Ring

        If you have trouble with people backing off and not getting hit by this you can switch it up with Wrath of the Gods or First Aid. These will force people to change how they approach you.

        • Anonymous

          This spell has the same casting animation as wrath of the gods.

          Now why is that important?

          In pvp you could trick your opponent into thinking your casting another wrath of the gods and then... Bam, light pillar up the ass.

          Will the damage ever be good? NO

          Is it good as a mix up? Yes

          I’m not saying as miracle is super useful, but that doesn’t mean it’s completely useless.


          • Anonymous

            Kill me if i'm wrong but it seems that this can only count two hits on the same target. I tested it below one of the two demons of the Demon Prince bossfight and only counted two ticks. then i tryed it with both of them in range and it did the same amount of damage on both and sometimes only half of it if one was hit by only one pillar. Did 580 dmg at 35 faith with a +10 Saint Charm in NG. So, not even usefull on big bosses. Even the white corona can be usefull because it can hit up to 4 times if you aim it precisely and deal a good amount of dmg. Not this spell though.

            • Anonymous

              I did 1008 damage with a +10 saint talisman and 51 faith. Hit someone with 3 beams. The damage ain't bad!

              • Anonymous

                I am using this in the Arena and I am having a***** ton of fun with it. Running a faith build and included this one mainly for the reason that I love how awesome it looks. It still catches people off guard as most dont expect it to be used. Ofc its very easy to evade by running away but sometimes it still deals some decent damage and sending people up is just lovely to watch x) I guess simply by animation and coolness it would be my fav miracle out there even if kinda trash most of the times.

                • Anonymous

                  Feels really great to run into a group of Hollows, cast this with Unfaltering Prayer, and even if you don't get interrupted through Unfaltering Prayer there's still a good chance you'll only hit one or two targets, or possibly zero. The only positives to this spell are that it's a one-slotter compared to Lightning Storm and WoG which require 2, and it doesn't require more than 30 faith like Lightning Stake does. Large enemies that are immune to knockups can get hit multiple times if you're lucky leading to slightly more respectable damage output (though still not worth single target compared to just melee spam). At the end of the day, it's not Way of White Corona, and it at least looks cool.

                  • Anonymous

                    I'm still angry that the Angels didn't get any further explanation than "One day Gertrude encountered these strange beings that may or may not be the biblical messengers of Heaven."

                    • Anonymous

                      Meanwhile, in dark souls 1, gravelord s sword dance (both versions) performs better and looks badass. Srsly, this is just asinine.

                      • Anonymous

                        The miracle doesn't even make you levitate, our character is just standing on their tippytoes trying to vainly emulate the all-powerful absolute units using this spell

                        • Anonymous

                          If during the casting it would send out small "force push" to prevent enemies getting closer, maybe it would be a bit better.

                          • Anonymous

                            This spell is bad if you do not have the Rose of Ariandel. R1, Force, Divine Pillers or Wrath of Gods can do a combo on any opponent that can be staggered or knocked back by force. Works like the Heysel Pick. R1, Soul Great Greatsword combo.

                            • Anonymous

                              I guess it's time for this comment again. Don't waste your time on this spell, i have tried giving it the benefit of the doubt and it's honestly probably THE worst spell. The casting time takes so long at even max casting speed that you're literally just a free backstab. What's worse is that you're held in place the entirety of the cast. But, it gets worse! The damage is terrible on this because the pillars each have such a small hitbox that they have to spawn RIGHT next to each other to get multiple hits as, when you get hit, THE PILLARS' KNOCK-UP EFFECT HAS IFRAMES THAT RENDER YOU INVINCIBLE! The spell itself lowers it's own damage. But wait, there's more! The fp cost isn't worth the damage, so it's not even cost effective. There's STILL more! The aoe is COMPLETELY RANDOM! What's that? You heard rumors that if you target, the spell will spawn pillars under their feet? That was a lie! Yes, it's REALLY that bad! It's literally a worse, more backstabable version of fire storm. Just use lightning storm or wotg for your aoe.

                              • Anonymous

                                From the animations, this spell should levitate the user, making them only reachable with large overhand melee and range attacks. Maybe even giving them a small plunge attack opportunity to punish those that tries to hide underneath the caster from the pillars.

                                • Anonymous

                                  Prettiest looking miracle in the game...although, that's it. I'm a magic user main and always try to use atypical spells but this one is literally so bad it should be considered broken. Even firestorm can actually be useful sometimes, not this one. You'd think you can use it in groups or when in a small area...you'd be wrong. It does so little damage and takes about half more time and FP to cast than firestorm. I'd be cool with the damage and cost IF you could use it faster and it either covered a larger area or tracked a bit like the lightning strike of the dragon spear.

                                  • Anonymous

                                    I'm pretty sure that the reason that the winged knights' version of this is better is because it tracks the player to a degree, forcing them to run away or somehow take evasive action. Too bad that from doesn't know what balancing is.

                                    • Anonymous

                                      "the best casting speed that the player can obtain though legitamate means" Oh yeah? Tell me more about how you're secretely scared and obsessed with hacks.

                                      • Anonymous

                                        To the guy saying "i hit 700+ on everyone!", the only way that is possible is if you have 60-70 faith and are using either the Saint's talisman/Yorshka's chime and you have to get a multi-pillar hit (probably 2 since 3 basically isn't possible with the knockdown). The stars have to align for you to do that damage and the cons to using either catalyst are obvious, one con in particular really makes these a dumb choice for this spell, the lack of poise. You WILL need to cast this in their face because it has surprisingly bad reach and to do that you'll need enough hyperarmor on your cast to last long enough to get this spell off with them already RIGHT next to you. The telegraphed cast, that being the obvious animation AND sound effect make this a problem as well. Assuming you DO manage to get it off and they don't simply circle and backstab you or pull out a shield, the odds are they'll only get hit by ONE of the pillars because, for some reason, the knock-up renders them invincible... The ONLY way to get a multi-hit is for 2 or more pillars to spawn RIGHT next to each other under you and hit AT THE SAME TIME because again, the subsequent knock-up renders them invincible. A lot of people view it as ridiculous to go too high in the single stat magic stats because the damage scaling isn't great without str/dex investment as well. Dark/chaos are one thing because they scale with 2 stats and benefit well, but just increasing faith and doing lightning infusions pales in comparison without str/dex investment. 60-70 faith is really just a luxury in the 1st place.

                                        • Anonymous

                                          The 3 guards showcase this miracle to be extremely powerful. I have been hit multiple times by this miracle and does a decent amount of damage. However, when the user acquires this miracle, the damage and casting time is terrible. This spell does more harm than good. Wrath of the Gods miracle is better than this miracle.

                                          • Anonymous

                                            I walked into a friend who was using this, standing directly inside the pillars and they did NO *****ING DAMAGE. Why even put it in the game if it is designed in every way to be an example as to why magic in this game sucks?

                                            • Anonymous

                                              I have used this a couple times during invasions at Dragon Barracks, if the host hasn't activated the elevator for Dragonslayer Armor and hasn't activated Dragon Barracks Bonfire... Then you can invade bait the player to the Winged Knight standing at the scaffold in the room next to the Hollows. Also, if the host used Seed of the Giant Tree then bait the enemies and the Winged Knight have them move around a bit outside, run to the ladder and then wait for the Seed to wear out. That one encounter was so fun, when the host and Phantoms finally showed up instead of turtling away. Winged Knight finally used its Divine Pillars and I used my Pillars and it seemed to take a devastating effect it was golrious' yes, it was... It be nice to be a massive tank like the Winged Kngiht and then to be able to cast Divine Pillars. That's how Divine Pillars should be, quick to cast and powerful and seemingly impossible to roll through...How is it that developers have gone this far into the life time of video games and we still can't have a Miracle spell where the caster is surrounded by quick devastating Pillars of light, but also have an extra benefit to the player from preventing a backstab from an enemy and not only this but have a huge AOE preventing players from running away and throwing a projectile or a spell. Anyways, it's fun when it can actually but the negative trade off are so staggering that the implementation of spells in any Melee 3D game that uses 3D movement is just insane... Spells in other MMORPG can hit a player because that's how the game works, it's automatically a turn table of trade offs of attacks between the two targets, where in Dark Souls we need to actually free aim to get anything out of our spells... It's so damn nauseating to think this is what a Japanese company can do to RPGs, by making Archers and Mages free aim spells.

                                              • Anonymous

                                                Physical damage requires physical stats to scale, leading to low damage if physical stats are not invested in

                                                • Anonymous

                                                  someone said this does low damage..... thats pretty funny. I score 700+ against pretty much everyone but a lapps armor wearing buff stacking steel ringed player. it covers such a wide area, and having the dragonscale ring on pretty much negates the danger of a backstab unless your naked

                                                  • Anonymous

                                                    I've used this spell a lot... and I agree it sucks. however... Big foes make good targets for this spell since it can hit them multiple times. So I say its just situational rather then completely useless. Even still they should make it have slightly bigger hit-boxes per pillar for those stuck in a situation where they are forced to cast it on smaller foes.

                                                    • Anonymous

                                                      If the pillars would concentrate in a small area around players close to the caster instead of random it would be better. I dont know if it has the same stun properties as the winged knights if you get hit but it should be added.

                                                      • It's ashame this miracle is so crappy because it's perfect for a paladin and/or cleric knight roleplay. You walk into a group of hollows and cast this holy, purifying light, hoping it will purge them of their sins while putting them out of their misery.

                                                        • Anonymous

                                                          It just occurred to me that, based on the miracle description, there are some striking similarities between Gertrude and Rosaria. Both lost their voice(sight possibly as well for Rosaria), and have some deep seated connection with former Gods/Gwynevere in some capacity. If I had to make a theory, I'd say that whatever went down at Lothric castle, be it angels or being executed, enabled her to be "Reborn" into the person we find in game. Now we do supposedly find her body with this miracle but still it could be that she just simple changed bodies or something along those lines. This would make me think that the Queen of Lothric which we really don't see in game claiming to hold that title, could very well be Gwynevere. Based upon the divine and hidden blessing item descriptions in game as well as other items makes me think that Gwynevere fits being that person more than anyone.

                                                          It could also be that Gwynevere is indeed Rosaria though, who knows. However I also found it interesting in the last covenant item for Rosarias Fingers which is the Man-Grub's Staff states : "The man-grubs have clearly been reborn, but as what?" . The "what" in this could maybe be those "grub-like" creatures controlling the angels in the Ringed City dlc. They do look different but still have a very "grub" like look to them. But also you see them at the end of the world so it could be that they evolved or "molded" like a butterfly hatching from a chrysalis. So she's possibly indirecting or directly doing this to make angels or even control them. Who knows but either way wanted to share the idea.

                                                          • Anonymous

                                                            Yeah it's noticable how much less effective this is compared to Heavinly Thunder in DkS2. That miracle owned and was a staple on any faith build.

                                                            • Anonymous

                                                              Alright, after playing around with this miracle (for style points) I've found TWO legitimately viable uses for it. The first being an area denial and staggering type spell against PVP enemies on wake up (getting knocked down, falling over, etc.) It also helps to use a talisman for the hyper armor. The second use is against bosses or large enemy groups with HUGE hitboxes. The pillars can strike big enemies multiple times, doing tremendous damage. On that same note, the pillars can ONLY be casted randomly on the ground where ground is available. Casting this against players or enemies IN CORNERS is devastating, due to the fact the pillars will greatly overlap in the small vicinity available for them to strike in. Open areas means the pillars are more spread out.

                                                              • Anonymous

                                                                Is someone about to hide behind a wall with one who to avoid a projectile? Dark souls thought of that. What makes this spell unique is when you try to block it hits the shield multiple times and then there's one fat pillar that seems to appear it does more damage

                                                                • Anonymous

                                                                  I tried using this as spear of the church and you get some poise when casting it seems. Plus if you stack poise from Spear fragment, you will cast it. My armor/gear gives me base poise stat of 8, I had a TGS L1ing me and did not stop

                                                                  • Anonymous

                                                                    I have TRIED to give this spell the benefit of the doubt, but it is literally just the*****tiest spell i've ever had the misfortune of trying out... Even a max casting speed it takes forever to cast, the entirety of the cast leaves you vulnerable so if you get backstabbed you just wasted time trying to cast this POS, IF you actually manage to get it off the aoe is completely random (it doesn't go under their feet if you target them) and even IF you actually manage to hit someone the damage is so***** it's not even worth the hassle... If you're looking for something similar that is actually worth your time try wrath of the gods, it takes 2 slots, but if you have 30 dex you can cast it quick enough to use it in PvP even without the sage ring and it does 600 damage on average at 50 fth.

                                                                    • Anonymous

                                                                      If you're locked on Target it does go directly under a target feet. If your not locked on you've wasted time and fp

                                                                      • Anonymous

                                                                        Sure, it has long windup and you're immobilized, but this spell Can do ridiculous damage in pve... 40 FTH and a +6 canvas talisman and I can do 900-1500 on most large enemies. It's like a less reliable, but sometimes MUCH stronger WoTG for one less slot.

                                                                        • Anonymous

                                                                          It's a pity this spell sucks as hardly as it does, considering its beauty and the atmospheric location. Seriously, discovering the spell in this huge cage right below the ceiling of the huge archives, above even the ceiling beams, was so impressive I immediately developed a desire to try out a miracle-build, which I had never even considered at that point.Turned out as a huge disappointment. Both range and damage should be buffed, otherwise this is but a poor alternat

                                                                          • Anonymous

                                                                            Spells like this can sometimes be useful on your opponents wakeup. If you can get the cast off just as their getting up, they might just panic roll right into a pillar, or they might try to hit you only to be hit by a pillar... and since the pillars knock down, you can try to go for a loop. Of course, you have to figure out how to get them knocked down in the first place. I used to do a similar thing in DS2 with the scraps of life hex.Not really the most effective thing to be doing in general, but pulling out weird stuff like this can sometimes throw people off guard and cause them to make a mistake.

                                                                            • Anonymous

                                                                              Should be more like the winged knight pillars in the area of effect department to be really useful. It's nice looking though.

                                                                              • Anonymous

                                                                                If you cast this spell right before you leave your friends world (after beating boss, etc), you can damage them. Has to go off just as you leave. Has worked every time for me so far.

                                                                                • Anonymous

                                                                                  Ok I got summoned as a darkmoon and it was a team fight sort of scenario so I decided to try it. I didnt really see what happened but when I used it someone got one shot and im pretty sure it was because of the spell

                                                                                  • Anonymous

                                                                                    This spell ain't that bad in PvP. I use Saint's Talisman for unfaltering prayer so I can tank hits if the pillars miss (a person can run straight through the spell without getting hit by a single pillar. Unfaltering Prayer lets you tank a hit or two so they MIGHT get hit). With both miracle rings (Morne and Firstborn) each pillar does ~200-300. If in a duel, use as a final hit or if the person is really aggressive. Only use this spell if you want more fashion over function. Spell looks immaculate and beautiful. It sucks ass with damage and luck (pillars can just miss). Still viable though.

                                                                                    • Anonymous

                                                                                      What the hell does From have against Miracles!? This spell is suicide; not to mention you're practically immobilized throughout the entirety of the spell's animation. Shame, since it looks pretty awesome. From seriously needs to buff miracles ASAP.

                                                                                      • Anonymous

                                                                                        Don't use this spell expecting it to he Heavenly Thunder from DS2. It has a very slow cast time (even with Sage's Ring I'd call it slow), and totally immobilises you during the entire duration of the spell (several seconds). The pillars themselves deal very low damage unless you've invested in massively high FTH and Miracle-boosting rings. The upside of the spell is that the pillars knock targets into the air, forcing them to recover.

                                                                                        • Anonymous

                                                                                          No wonder nobody could decipher it cause it was written by the angel itself....it was caged up in the grand archives.

                                                                                          • it is like firestorm from demons soul's but with thin pillars & less damage, you would have to be in the middle of a group of enemies for this spell to be effective which would be suicide

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