Divine Pillars of Light is a Miracle in Dark Souls 3. To cast a Miracle you must use a Chime, Talisman, or Special Weapons that can cast Miracles.

Divine Pillars of Light

Spell Type

Miracle

Focus ConsumptionFocus Cost 3 per pillar
Attunement SlotsSlots Used 1
Requirements 30 Faith
Type AOE

 

 

Miracle of Gertrude, the Heavenly Daughter.

Brings down multiple pillars of light in vicinity.

The Queen's holy maiden Gertrude was visited by an angel, who revealed this tale to her.

Despite losing both her sight and voice, she was determined to record the tale. Ordinary men cannot decipher her fragmentary scrawl, nor comprehend how it became the foundation of the Angelic faith of Lothric.

 

Acquired From

  • Start from the Grand Archives bonfire. Take the lift up, turn right and go outside. Look to the left and use the steps to circle upwards. You'll be able to walk from the roof to another roof shaped like a dome. At the center of the dome there's a staircase going up and a door leading to a drop. The staircase leads to the Hunter's Ring, for Pillars of Light you need to use the drop. Be careful as the center of the dome is defended by 3 Ascended Angel Knights. Drop down onto a wooden beam, then drop again onto the massive bird cage. The only way forward from here is an opening in the cage which will put you inside the cage. The miracle is found upon the corpse surrounded by feathers (video location).

 

Notes

  • Deals (spell buff x 1.9) damage per pillar.
  • The Dusk Crown Ring does NOT reduce FP cost for this miracle AT ALL. This due to the per-pillar FP cost of 3. The ring deducts 25% of a spell's FP from the total, and when 25% is less than 1 FP, it automatically rounds down to 0.
  • This miracle inflicts physical damage.
  • The miracle has many problems that have left many players to completely disregard it: the cast time is slow and leaves yourself open to a backstab, even with the best casting speed that the player can obtain though legitimate means; the user is completely locked in place during the entire duration of the spell, easily allowing the opponent to get away safely or counterattack with a stronger attack, leaving you with no way to defend yourself; and the damage is too weak to compensate for all these flaws. Overall, the miracle has many problems and is regarded as one of the worst spells in the game.
  • Basically the miracle equivalent of the Pyromancy Firestorm.
  • Damage is Affected by Flynn's ring.

 

Miracles
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods



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    • Anonymous

      14 Apr 2021 08:41  

      very useful on hallways or tight spaces because the pillars are more concentrated.
      lure enemy on hallways-> block their exit->poise cast this spell

      • Anonymous

        09 Apr 2021 19:09  

        Don’t forget that this gets damage boosted by Flynn’s Ring

        If you have trouble with people backing off and not getting hit by this you can switch it up with Wrath of the Gods or First Aid. These will force people to change how they approach you.

        • Anonymous

          04 Apr 2021 20:23  

          This spell has the same casting animation as wrath of the gods.

          Now why is that important?

          In pvp you could trick your opponent into thinking your casting another wrath of the gods and then... Bam, light pillar up the ass.

          Will the damage ever be good? NO

          Is it good as a mix up? Yes

          I’m not saying as miracle is super useful, but that doesn’t mean it’s completely useless.


          • Anonymous

            30 Dec 2020 18:31  

            Kill me if i'm wrong but it seems that this can only count two hits on the same target. I tested it below one of the two demons of the Demon Prince bossfight and only counted two ticks. then i tryed it with both of them in range and it did the same amount of damage on both and sometimes only half of it if one was hit by only one pillar. Did 580 dmg at 35 faith with a +10 Saint Charm in NG. So, not even usefull on big bosses. Even the white corona can be usefull because it can hit up to 4 times if you aim it precisely and deal a good amount of dmg. Not this spell though.

            • Anonymous

              22 Aug 2020 16:04  

              I did 1008 damage with a +10 saint talisman and 51 faith. Hit someone with 3 beams. The damage ain't bad!

              • Anonymous

                16 Apr 2020 12:34  

                I am using this in the Arena and I am having a***** ton of fun with it. Running a faith build and included this one mainly for the reason that I love how awesome it looks. It still catches people off guard as most dont expect it to be used. Ofc its very easy to evade by running away but sometimes it still deals some decent damage and sending people up is just lovely to watch x) I guess simply by animation and coolness it would be my fav miracle out there even if kinda trash most of the times.

                • Anonymous

                  09 Mar 2020 10:07  

                  Feels really great to run into a group of Hollows, cast this with Unfaltering Prayer, and even if you don't get interrupted through Unfaltering Prayer there's still a good chance you'll only hit one or two targets, or possibly zero. The only positives to this spell are that it's a one-slotter compared to Lightning Storm and WoG which require 2, and it doesn't require more than 30 faith like Lightning Stake does. Large enemies that are immune to knockups can get hit multiple times if you're lucky leading to slightly more respectable damage output (though still not worth single target compared to just melee spam). At the end of the day, it's not Way of White Corona, and it at least looks cool.

                  • Anonymous

                    07 Jan 2020 04:22  

                    I'm still angry that the Angels didn't get any further explanation than "One day Gertrude encountered these strange beings that may or may not be the biblical messengers of Heaven."

                    • Anonymous

                      10 Nov 2019 05:58  

                      Meanwhile, in dark souls 1, gravelord s sword dance (both versions) performs better and looks badass. Srsly, this is just asinine.

                      • Anonymous

                        13 Sep 2019 12:49  

                        The miracle doesn't even make you levitate, our character is just standing on their tippytoes trying to vainly emulate the all-powerful absolute units using this spell

                        • Anonymous

                          18 May 2019 09:46  

                          If during the casting it would send out small "force push" to prevent enemies getting closer, maybe it would be a bit better.

                          • Anonymous

                            12 Mar 2019 18:14  

                            This spell is bad if you do not have the Rose of Ariandel. R1, Force, Divine Pillers or Wrath of Gods can do a combo on any opponent that can be staggered or knocked back by force. Works like the Heysel Pick. R1, Soul Great Greatsword combo.

                            • Anonymous

                              08 Mar 2019 21:47  

                              I guess it's time for this comment again. Don't waste your time on this spell, i have tried giving it the benefit of the doubt and it's honestly probably THE worst spell. The casting time takes so long at even max casting speed that you're literally just a free backstab. What's worse is that you're held in place the entirety of the cast. But, it gets worse! The damage is terrible on this because the pillars each have such a small hitbox that they have to spawn RIGHT next to each other to get multiple hits as, when you get hit, THE PILLARS' KNOCK-UP EFFECT HAS IFRAMES THAT RENDER YOU INVINCIBLE! The spell itself lowers it's own damage. But wait, there's more! The fp cost isn't worth the damage, so it's not even cost effective. There's STILL more! The aoe is COMPLETELY RANDOM! What's that? You heard rumors that if you target, the spell will spawn pillars under their feet? That was a lie! Yes, it's REALLY that bad! It's literally a worse, more backstabable version of fire storm. Just use lightning storm or wotg for your aoe.

                              • Anonymous

                                29 Dec 2018 03:20  

                                From the animations, this spell should levitate the user, making them only reachable with large overhand melee and range attacks. Maybe even giving them a small plunge attack opportunity to punish those that tries to hide underneath the caster from the pillars.

                                • Anonymous

                                  02 Oct 2018 08:57  

                                  Prettiest looking miracle in the game...although, that's it. I'm a magic user main and always try to use atypical spells but this one is literally so bad it should be considered broken. Even firestorm can actually be useful sometimes, not this one. You'd think you can use it in groups or when in a small area...you'd be wrong. It does so little damage and takes about half more time and FP to cast than firestorm. I'd be cool with the damage and cost IF you could use it faster and it either covered a larger area or tracked a bit like the lightning strike of the dragon spear.

                                  • Anonymous

                                    05 Aug 2018 10:56  

                                    I'm pretty sure that the reason that the winged knights' version of this is better is because it tracks the player to a degree, forcing them to run away or somehow take evasive action. Too bad that from doesn't know what balancing is.

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