Divine Pillars of Light is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Divine Pillars of Light

Spell Type


Focus ConsumptionFocus Cost 3 per pillar
Attunement SlotsSlots Used 1
Requirements 30 Faith
Type AOE



Miracle of Gertrude, the Heavenly Daughter.

Brings down multiple pillars of light in vicinity.

The Queen's holy maiden Gertrude was visited by an angel, who revealed this tale to her.

Despite losing both her sight and voice, she was determined to record the tale. Ordinary men cannot decipher her fragmentary scrawl, nor comprehend how it became the foundation of the Angelic faith of Lothric.


Acquired From

  • Start from the Grand Archives bonfire. Take the lift up, turn right and go outside. Look to the left and use the steps to circle upwards. You'll be able to walk from the roof to another roof shaped like a dome. At the center of the dome there's a staircase going up and a door leading to a drop. The staircase leads to the Hunter's Ring, for Pillars of Light you need to use the drop. Be careful as the center of the dome is defended by 3 Ascended Angel Knights. Drop down onto a wooden beam, then drop again onto the massive bird cage. The only way forward from here is an opening in the cage which will put you inside the cage. The miracle is found upon the corpse surrounded by feathers (video location).



  • The Dusk Crown Ring does NOT reduce FP cost for this miracle AT ALL. This due to the per-pillar FP cost of 3. The ring deducts 25% of a spell's FP from the total, and when 25% is less than 1 FP, it automatically rounds down to 0.
  • This miracle inflicts physical damage.
  • The miracle has many problems that have left many players to completely disregard it: the cast time is slow and leaves yourself open to a backstab, even with the best casting speed that the player can obtain though legitamate means; the user is completely locked in place during the entire duration of the spell, easily allowing the opponent to get away safely or counterattack with a stronger attack, leaving you no way to defend yourself; and the damage is too weak to compensate for all these flaws. Overall, the miracle has many problems and is regarded as one of the worst spells in the game.
  • Basically the miracle equivalent of the pyromancy Firestorm.


|  Atonement  | |  Blessed Weapon  | |  Bountiful Light  | |  Bountiful Sunlight  | |  Caressing Tears  | |  Dark Blade  | |  Darkmoon Blade  | |  Dead Again  | |  Deep Protection  | |  Dorhy's Gnawing  | |  Emit Force  | |  Force  | |  Gnaw  | |  Great Heal  | |  Great Lightning Spear  | |  Great Magic Barrier  | |  Heal  | |  Heal Aid  | |  Homeward  | |  Lifehunt Scythe  | |  Lightning Arrow  | |  Lightning Blade  | |  Lightning Spear  | |  Lightning Stake  | |  Lightning Storm  | |  Magic Barrier  | |  Med Heal  | |  Projected Heal  | |  Replenishment  | |  Sacred Oath  | |  Seek Guidance  | |  Soothing Sunlight  | |  Sunlight Spear  | |  Tears of Denial  | |  Vow of Silence  | |  Way of White Corona  | |  Wrath of the Gods  |


    • Anonymous

      18 May 2019 15:46  

      If during the casting it would send out small "force push" to prevent enemies getting closer, maybe it would be a bit better.

      • Anonymous

        12 Mar 2019 23:14  

        This spell is bad if you do not have the Rose of Ariandel. R1, Force, Divine Pillers or Wrath of Gods can do a combo on any opponent that can be staggered or knocked back by force. Works like the Heysel Pick. R1, Soul Great Greatsword combo.

        • Anonymous

          09 Mar 2019 03:47  

          I guess it's time for this comment again. Don't waste your time on this spell, i have tried giving it the benefit of the doubt and it's honestly probably THE worst spell. The casting time takes so long at even max casting speed that you're literally just a free backstab. What's worse is that you're held in place the entirety of the cast. But, it gets worse! The damage is terrible on this because the pillars each have such a small hitbox that they have to spawn RIGHT next to each other to get multiple hits as, when you get hit, THE PILLARS' KNOCK-UP EFFECT HAS IFRAMES THAT RENDER YOU INVINCIBLE! The spell itself lowers it's own damage. But wait, there's more! The fp cost isn't worth the damage, so it's not even cost effective. There's STILL more! The aoe is COMPLETELY RANDOM! What's that? You heard rumors that if you target, the spell will spawn pillars under their feet? That was a lie! Yes, it's REALLY that bad! It's literally a worse, more backstabable version of fire storm. Just use lightning storm or wotg for your aoe.

          • Anonymous

            29 Dec 2018 09:20  

            From the animations, this spell should levitate the user, making them only reachable with large overhand melee and range attacks. Maybe even giving them a small plunge attack opportunity to punish those that tries to hide underneath the caster from the pillars.

            • Anonymous

              02 Oct 2018 14:57  

              Prettiest looking miracle in the game...although, that's it. I'm a magic user main and always try to use atypical spells but this one is literally so bad it should be considered broken. Even firestorm can actually be useful sometimes, not this one. You'd think you can use it in groups or when in a small area...you'd be wrong. It does so little damage and takes about half more time and FP to cast than firestorm. I'd be cool with the damage and cost IF you could use it faster and it either covered a larger area or tracked a bit like the lightning strike of the dragon spear.

              • Anonymous

                05 Aug 2018 16:56  

                I'm pretty sure that the reason that the winged knights' version of this is better is because it tracks the player to a degree, forcing them to run away or somehow take evasive action. Too bad that from doesn't know what balancing is.

                • Anonymous

                  08 May 2018 05:18  

                  "the best casting speed that the player can obtain though legitamate means" Oh yeah? Tell me more about how you're secretely scared and obsessed with hacks.

                  • Anonymous

                    29 Apr 2018 14:20  

                    To the guy saying "i hit 700+ on everyone!", the only way that is possible is if you have 60-70 faith and are using either the Saint's talisman/Yorshka's chime and you have to get a multi-pillar hit (probably 2 since 3 basically isn't possible with the knockdown). The stars have to align for you to do that damage and the cons to using either catalyst are obvious, one con in particular really makes these a dumb choice for this spell, the lack of poise. You WILL need to cast this in their face because it has surprisingly bad reach and to do that you'll need enough hyperarmor on your cast to last long enough to get this spell off with them already RIGHT next to you. The telegraphed cast, that being the obvious animation AND sound effect make this a problem as well. Assuming you DO manage to get it off and they don't simply circle and backstab you or pull out a shield, the odds are they'll only get hit by ONE of the pillars because, for some reason, the knock-up renders them invincible... The ONLY way to get a multi-hit is for 2 or more pillars to spawn RIGHT next to each other under you and hit AT THE SAME TIME because again, the subsequent knock-up renders them invincible. A lot of people view it as ridiculous to go too high in the single stat magic stats because the damage scaling isn't great without str/dex investment as well. Dark/chaos are one thing because they scale with 2 stats and benefit well, but just increasing faith and doing lightning infusions pales in comparison without str/dex investment. 60-70 faith is really just a luxury in the 1st place.

                    • Anonymous

                      04 Apr 2018 21:01  

                      The 3 guards showcase this miracle to be extremely powerful. I have been hit multiple times by this miracle and does a decent amount of damage. However, when the user acquires this miracle, the damage and casting time is terrible. This spell does more harm than good. Wrath of the Gods miracle is better than this miracle.

                      • Anonymous

                        20 Mar 2018 05:23  

                        I walked into a friend who was using this, standing directly inside the pillars and they did NO *****ING DAMAGE. Why even put it in the game if it is designed in every way to be an example as to why magic in this game sucks?

                        • Anonymous

                          07 Mar 2018 09:30  

                          I have used this a couple times during invasions at Dragon Barracks, if the host hasn't activated the elevator for Dragonslayer Armor and hasn't activated Dragon Barracks Bonfire... Then you can invade bait the player to the Winged Knight standing at the scaffold in the room next to the Hollows. Also, if the host used Seed of the Giant Tree then bait the enemies and the Winged Knight have them move around a bit outside, run to the ladder and then wait for the Seed to wear out. That one encounter was so fun, when the host and Phantoms finally showed up instead of turtling away. Winged Knight finally used its Divine Pillars and I used my Pillars and it seemed to take a devastating effect it was golrious' yes, it was... It be nice to be a massive tank like the Winged Kngiht and then to be able to cast Divine Pillars. That's how Divine Pillars should be, quick to cast and powerful and seemingly impossible to roll through...How is it that developers have gone this far into the life time of video games and we still can't have a Miracle spell where the caster is surrounded by quick devastating Pillars of light, but also have an extra benefit to the player from preventing a backstab from an enemy and not only this but have a huge AOE preventing players from running away and throwing a projectile or a spell. Anyways, it's fun when it can actually but the negative trade off are so staggering that the implementation of spells in any Melee 3D game that uses 3D movement is just insane... Spells in other MMORPG can hit a player because that's how the game works, it's automatically a turn table of trade offs of attacks between the two targets, where in Dark Souls we need to actually free aim to get anything out of our spells... It's so damn nauseating to think this is what a Japanese company can do to RPGs, by making Archers and Mages free aim spells.

                          • Anonymous

                            15 Jan 2018 04:58  

                            Physical damage requires physical stats to scale, leading to low damage if physical stats are not invested in

                            • Anonymous

                              08 Nov 2017 10:08  

                              someone said this does low damage..... thats pretty funny. I score 700+ against pretty much everyone but a lapps armor wearing buff stacking steel ringed player. it covers such a wide area, and having the dragonscale ring on pretty much negates the danger of a backstab unless your naked

                              • Anonymous

                                21 Sep 2017 20:12  

                                I've used this spell a lot... and I agree it sucks. however... Big foes make good targets for this spell since it can hit them multiple times. So I say its just situational rather then completely useless. Even still they should make it have slightly bigger hit-boxes per pillar for those stuck in a situation where they are forced to cast it on smaller foes.

                                • Anonymous

                                  17 Sep 2017 18:31  

                                  If the pillars would concentrate in a small area around players close to the caster instead of random it would be better. I dont know if it has the same stun properties as the winged knights if you get hit but it should be added.

                                  • 09 Sep 2017 07:38  

                                    It's ashame this miracle is so crappy because it's perfect for a paladin and/or cleric knight roleplay. You walk into a group of hollows and cast this holy, purifying light, hoping it will purge them of their sins while putting them out of their misery.

                                    • Anonymous

                                      17 Aug 2017 10:15  

                                      It just occurred to me that, based on the miracle description, there are some striking similarities between Gertrude and Rosaria. Both lost their voice(sight possibly as well for Rosaria), and have some deep seated connection with former Gods/Gwynevere in some capacity. If I had to make a theory, I'd say that whatever went down at Lothric castle, be it angels or being executed, enabled her to be "Reborn" into the person we find in game. Now we do supposedly find her body with this miracle but still it could be that she just simple changed bodies or something along those lines. This would make me think that the Queen of Lothric which we really don't see in game claiming to hold that title, could very well be Gwynevere. Based upon the divine and hidden blessing item descriptions in game as well as other items makes me think that Gwynevere fits being that person more than anyone.

                                      It could also be that Gwynevere is indeed Rosaria though, who knows. However I also found it interesting in the last covenant item for Rosarias Fingers which is the Man-Grub's Staff states : "The man-grubs have clearly been reborn, but as what?" . The "what" in this could maybe be those "grub-like" creatures controlling the angels in the Ringed City dlc. They do look different but still have a very "grub" like look to them. But also you see them at the end of the world so it could be that they evolved or "molded" like a butterfly hatching from a chrysalis. So she's possibly indirecting or directly doing this to make angels or even control them. Who knows but either way wanted to share the idea.

                                      • Anonymous

                                        08 Aug 2017 17:58  

                                        Yeah it's noticable how much less effective this is compared to Heavinly Thunder in DkS2. That miracle owned and was a staple on any faith build.

                                        • Anonymous

                                          30 Jul 2017 04:02  

                                          Alright, after playing around with this miracle (for style points) I've found TWO legitimately viable uses for it. The first being an area denial and staggering type spell against PVP enemies on wake up (getting knocked down, falling over, etc.) It also helps to use a talisman for the hyper armor. The second use is against bosses or large enemy groups with HUGE hitboxes. The pillars can strike big enemies multiple times, doing tremendous damage. On that same note, the pillars can ONLY be casted randomly on the ground where ground is available. Casting this against players or enemies IN CORNERS is devastating, due to the fact the pillars will greatly overlap in the small vicinity available for them to strike in. Open areas means the pillars are more spread out.

                                          • Anonymous

                                            15 Jul 2017 00:19  

                                            Is someone about to hide behind a wall with one who to avoid a projectile? Dark souls thought of that. What makes this spell unique is when you try to block it hits the shield multiple times and then there's one fat pillar that seems to appear it does more damage

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