Emit Force is a Miracle in Dark Souls 3. To cast a Miracle you must use a Talisman/Chime or Special Weapons that can cast Miracles.

Emit Force

Spell Type


Focus ConsumptionFocus Cost 20
Attunement SlotsSlots Used 1
Requirements 18 Faith
Type Ranged AOE



Traditional miracle of Catarina. Releases a shockwave in front.

The people of lands known for festivity and drink are typically outspoken. One can be sure that they will not bottle their emotions, instead venting anger and the like with confidence.


Acquired From




  • This miracle causes physical damage.
  • Sends most enemies flying. Also can break block or at least drain much stamina.
  • Can be used as a long-range alternative to Force, though its longer cast time and slow projectile speed compensates for the advantage in range.
  • Strategy & Use:  Emit Force is a miracle well-worth experimenting with for Faith based characters.  Using it on tough, shielded enemies will make your life easier.  Silver Knights in Anor Londo will block the first one, but it will drain their stamina to the point where your second cast will break their guard and knock them down.  At this point, you should move in and use a charged heavy attack for follow up damage, then retreat to casting range.  Repeat this process.  Also works well on heavy knights in Lotheric Castle.  PRO TIP:  If you're not sure about the time you have when an enemy is closing on you, remember to cast this with your Weapon Arts (left trigger, using a Talisman, NOT a chime).  That way you won't get interrupted if you misjudge the cast time.  
  • If you're playing with a partner, have him/her bait the enemy aggro so his shield is facing away from you, then cast for a sure knockdown.
  • Deals (spell buff x 1.2) damage on a direct hit, and (spell buff x 0.6) damage with the blast.
  • Damage is affected by Flynn's ring.
Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Tears of Denial  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods


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    • Anonymous

      28 Mar 2020 04:21  

      Great utility spell for PVE. The damage is actually decent on a faith build, but the ranged knockdown effect is what makes this useful. It's also great for breaking enemies guards and running in for a quick riposte.

      • Anonymous

        30 Oct 2019 12:21  

        This miracle saved my ass against Friede, especially in the 3rd phase, because it always knocks her down giving you 2 or 3 free hits afterwards.

        • Anonymous

          19 Apr 2017 01:09  

          If you think about it this spell is Segward's bane, giving it to us is a sign of trust. I basically treat this as an anti-armor spell and pare it with Dorthy's Gnawing for anti-flesh.

          • 13 Apr 2017 06:21  

            Though it's damage pales in comparison to DS2's variant, this miracle now serves as a highly valuable utility spell for PvE.

            Try using it on the ringed knights. Two hits will stagger their shield and open them up for a critical. If they're not blocking, one hit will send them flying and then leave them vulnerable to a setup of your choosing.

            Made my life much easier running through that DLC in NG +6.

            • Anonymous

              29 Oct 2016 19:40  

              The projectile has a small AoE effect once it lands that deals 20% of the projectile's damage. For example, with 60/60 and a +5 Crystal Chime, the whole attack deals 133dmg. Hitting just with the projectile deals 111dmg. Hitting with the AoE deals 22dmg. Tested with NG+7 crossbow-wielding Grave Warden. Hit him for 133dmg. Left him with less than 10hp and hit again to kill him with the projectile without triggering the AoE on him for 111dmg. Hit the ground near him and damaged him with AoE only for 22dmg.

              • Anonymous

                Phantom killing made easy09 Oct 2016 01:09  

                Far and away the best anti-armor spell in the Miracle list. This spell makes killing Hodrick, Tsorig, Creighton, and Alva a breeze when Dorhy can't chew through their armor. Take your foe to a fatal ledge and blast em, or just keep em on their backs where you can strong shot your target to death.

                • Anonymous

                  Never got to receive it06 Sep 2016 18:46  

                  I couldn't get it and I was doing his quest line but he never got stuck in the well. Could there be something I missed?

                  • Anonymous

                    Emit Force, huh?31 Aug 2016 05:51  

                    Compared to DS2's Emit Force, this spell is more like "Emit Wind." :)Seriously though, the DS2 Emit Force is leagues above this piece of garbage when it comes to speed and power. Haven't used it in a long time, but I'm sure it's still trash.

                    • Anonymous

                      90 fth23 Jun 2016 13:38  

                      Doesnt pierce after update 1.08. And shackwave range lengthened.. I do over 400 on archfaithfil skeletons yosh chime.

                      • Anonymous

                        Questline31 May 2016 08:27  

                        In my experience (lots of playthroughs) if you do Seigward right you also wind up doing Greirat right which gives you LOTS of benefit. It's Dark Souls, figure it out.

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