Tears of Denial is a Miracle, cast with a Talisman, Chime or a Special Weapon that can cast Miracles.

Tears of Denial

Spell Type


Focus ConsumptionFocus Cost 100
Attunement SlotsSlots Used 2
Requirements 15 Faith
Type Self Revive



Miracle taught by Morne, the Archbishop's apostle.

Grants one chance to endure when HP reaches 0. 

Intended to grant the dying a few moments for a final farewell. Tears are shed for the sake of the living, more so than the deceased.


Acquired From



  • Unlike its counterpart in Dark Souls II, this miracle lasts indefinitely.
  • When the user reaches 0 HP, the miracle is activated and the player automatically goes back to 1 HP, using up the spell.
  • Saves from lethal fall damage, unless the drop is too high or is a bottomless pit.
  • Overwritten by Power Within (not confirmed in either page), Deep Protection, (Great) Magic BarrierStone Flesh, Sunlight Straight Sword, Carthus Beacon, and Pontiff's Right Eye.
  • Anything else removes the visual effects but keeps the buff.
  • The "flame" particle floating in your body can be clearly seen, even under the effects of Young White Branches, Chameleon, the Obscuring Ring and Hidden Body.
  • Changing areas will remove this miracle's buff if it was used beforehand. Additionally, quitting a game with it cast will result in it removal of it's buff the next time the game is loaded.
  • If cast while wearing the Slumbering Dragoncrest Ring, your character will go through the casting motion but the audible and visual effects of the spell will not be present. Both will then occur the moment the ring is removed. However, despite the omission, the spell is still in effect as noted by the ds3_status_tears icon beneath your Stamina Bar. Re-equipping the ring removes the visual effect once again. (XBOX One)


  • If you've got at least 10 FTH, you can use this spell by doing this: Equip the Priestess Ring, now equip this miracle at a bonfire. Use it, then switch your rings around and rest again.


Atonement  ♦  Blessed Weapon  ♦  Bountiful Light  ♦  Bountiful Sunlight  ♦  Caressing Tears  ♦  Dark Blade  ♦  Darkmoon Blade  ♦  Dead Again  ♦  Deep Protection  ♦  Divine Pillars of Light  ♦  Dorhy's Gnawing  ♦  Emit Force  ♦  Force  ♦  Gnaw  ♦  Great Heal  ♦  Great Lightning Spear  ♦  Great Magic Barrier  ♦  Heal  ♦  Heal Aid  ♦  Homeward  ♦  Lifehunt Scythe  ♦  Lightning Arrow  ♦  Lightning Blade  ♦  Lightning Spear  ♦  Lightning Stake  ♦  Lightning Storm  ♦  Magic Barrier  ♦  Med Heal  ♦  Projected Heal  ♦  Replenishment  ♦  Sacred Oath  ♦  Seek Guidance  ♦  Soothing Sunlight  ♦  Sunlight Spear  ♦  Vow of Silence  ♦  Way of White Corona  ♦  Wrath of the Gods

    • Anonymous

      01 Mar 2020 11:13  

      This miracle sometimes dissapear without a reason. Invaded a guy cast this spell he hits me on low hp i die. What the hell

      • Anonymous

        21 Feb 2020 06:38  

        Yesterday i got summoned in a fight clubas a red and before the fight the host casted ToD simultaneously on me and the red phantom i was fighting. Can someone tell me how to cast ToD on others? Im also playing jolly coop with a friend who keeps dying on bosses and want to help him a little

        • Anonymous

          18 Nov 2019 06:11  

          User doesn't stagger on the hit that procs tears... which is what makes this broken I think, because you can unleash a combo of your own on whoever's attacking you, especially if they use a heavier weapon that NEED to stagger the enemy to not get punished.

          • Anonymous

            20 Jul 2019 02:11  

            The HUD icon is a human effigy from Dark Souls 2, my first game in the series. The ambient sound when it’s active is the same as the lanterns in Bloodborne, my favorite game in the series. I use this miracle during my journeys through Lothric for these two details more so than the effect itself.

            • Anonymous

              14 Jul 2019 12:46  

              Tears of top Neckbeard. Costs should be way higher what is this? Solo against a Gank who use this is fu**ing cancer.

              • Anonymous

                23 Jun 2019 23:01  

                Duel charms don't remove this... basic knowledge and you're coming across really smug while suggesting this... poison, throwing knives/shivs, thorns gear and roll catching are actual counters.

                • Anonymous

                  02 Apr 2019 10:43  

                  There was a time i brought this to Duel in Flame Kiln map , the other guy beat me but the spell saved me then i ran behind the collapsed pillar and buffed again, the next time he hit me he thought i was dying (the flinch animation looked like that) so he started spamming Guard but then my blade suddenly swung and he died lol

                  • Anonymous

                    29 Dec 2018 13:11  

                    So many people getting triggered by this spell, calling it a spell for babies and/or casuls, but not enough people discussing the actual (de)merits. Okay, for one, I agree that the requirements for this are far too low. In DS2 it required 24 Faith and was one of the few spells that required 3 spell slots, so it required at least some investment to use. In DS2 you need either 15 Faith and 14 Attunement, or 10 faith, at least 100 FP, and the Priestess Ring and the Darkmoon ring at a bonfire to cast it for pretty much free. That is stupid of course, and it also favors hosts because of the bonfire method of getting it. I assume that is the main reason why people are so tilted? Still, if you think about it, Demon's Souls' Second Chance miracle was way more broken. As for the merits of this spell: any hit you receive that breaks Tears of Denial doesn't stagger you. This, to me, is not necessarily a bad thing at all. The ability to roll out of a combo when you're near death is valuable. Not just 2-hit combos either; there are plenty of genuine 3-hit combos that you otherwise can't roll out of and that, with the right weapon, infusion/buff and stat investment, could deal absolutely horrendous amounts of damage. Think for example a dark infused or DMB Lucerne with the R1-L1-R1 combo, with the right build, will eat up 1k+ damage with absolute ease. It's also a useful edge when fighting gankers, giving an invader a slightly better chance to escape an onslaught of R1 spam from multiple opponents. The way I see it, builds that stack huge amounts of damage to kill opponents with as few hits as possible are far more exploitable than tears of denial. There's also lots of demerits: as said by others, there's plenty of countermeasures that will eat you up, tears and all. Throwing knives, spells with residual area damage like Chaos Bed Vestiges, or that have quick damage ticks like Fire Surge, or wearing one or more pieces of the Armor of Thorns Set and rolling into them will generally kill a tears user without fail. So honestly, what is the use of considering it a spell for casuls? It's just another tool players can use. It doesn't break the game. It doesn't really influence the meta. I would put this spell in the same category as, say, the Hornet Ring. Stupidly effective for very little investment, under the right circumstances. Though in that case I'd argue that the Hornet Ring is even more so.

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